/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #include "OgreGLXTimer.h" #include namespace Ogre { // This is really the SDL timer (or, UNIX timer in general) void GLXTimer::reset() { Timer::reset(); gettimeofday(&start, NULL); } unsigned long GLXTimer::getMilliseconds() { struct timeval now; gettimeofday(&now, NULL); return (now.tv_sec-start.tv_sec)*1000+(now.tv_usec-start.tv_usec)/1000; } unsigned long GLXTimer::getMicroseconds() { struct timeval now; gettimeofday(&now, NULL); return (now.tv_sec-start.tv_sec)*1000000+(now.tv_usec-start.tv_usec); } }