/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #ifndef __SDLInputReader_H__ #define __SDLInputReader_H__ #include "OgreInput.h" #include "OgreInputEvent.h" #include "OgreRenderWindow.h" #include #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE # include #else # include #endif namespace Ogre { enum GrabMode { GRAB_NONE, GRAB_MOUSE_OVER, GRAB_MOUSE_CLICK // this is the default }; class SDLInput : public InputReader { public: SDLInput(); virtual ~SDLInput(); void initialise( RenderWindow* pWindow, bool useKeyboard = true, bool useMouse = true, bool useGameController = false ); void capture(); /** Sets how to grab the mouse. Possible values for mode are GRAB_MOUSE_OVER or GRAB_MOUSE_BUTTON. The first will grab the mouse if the pointer is over the application window and the latter will wait for a mouse button click to aquire the mouse. Default is GRAB_MOUSE_CLICK. */ void setGrabMode( GrabMode mode ) { mGrabMode = mode; } /* * Mouse getters */ virtual long getMouseRelX() const; virtual long getMouseRelY() const; virtual long getMouseRelZ() const; virtual long getMouseAbsX() const; virtual long getMouseAbsY() const; virtual long getMouseAbsZ() const; virtual void getMouseState( MouseState& state ) const; virtual bool getMouseButton( uchar button ) const; private: // State at last 'capture' call Uint8* mKeyboardBuffer; int mMaxKey; int mMouseX, mMouseY; int mMouseRelativeX, mMouseRelativeY, mMouseRelativeZ; Uint8 mMouseKeys; bool _visible; bool mMouseGrabbed; // true if Ogre has control over the mouse input bool mUseMouse; // true if initialise() is called with useMouse == true bool mGrabMouse; // grab the mouse input if the situation specified by mGrabMode arises bool mMouseLeft; // true if the mouse pointer has left the window after calling releaseMouse(). Needed for // mGrabMode == GRAB_MOUSE_BUTTON. int mGrabMode; // when/how to grab the mouse typedef std::map InputKeyMap; InputKeyMap _key_map; bool warpMouse; // the value that is added to mMouseRelativeZ when the wheel // is moved one step (this value is actually added // twice per movement since a wheel movement triggers a // MOUSEBUTTONUP and a MOUSEBUTTONDOWN event). // The value is chosen according to the windoze value. static const unsigned int mWheelStep = 60; void processBufferedKeyboard(); void processBufferedMouse(); void _grabMouse(); void _releaseMouse(); bool isKeyDownImmediate( KeyCode kc ) const; }; } #endif