[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __Win32Input8_H__
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| 26 | #define __Win32Input8_H__
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| 27 |
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| 28 | #include "OgreWin32Prerequisites.h"
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| 29 |
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| 30 | #ifndef OGRE_NO_DX_INPUT
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| 31 |
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| 32 | #ifndef DX7INPUTONLY
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| 33 |
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| 34 | #include "OgreInput.h"
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| 35 | #include "OgreInputEvent.h"
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| 36 |
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| 37 | #include <dinput.h>
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| 38 |
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| 39 | namespace Ogre {
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| 40 |
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| 41 | /** Utility class for dealing with user input on a Win32 system.
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| 42 | Note that this is a basic implementation only at the moment.
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| 43 | */
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| 44 | class Win32Input8 : public InputReader
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| 45 | {
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| 46 | public:
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| 47 |
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| 48 | Win32Input8();
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| 49 | ~Win32Input8();
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| 50 |
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| 51 | /** @copydoc InputReader::initialise */
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| 52 | virtual void initialise(
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| 53 | RenderWindow* pWindow,
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| 54 | bool useKeyboard = true,
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| 55 | bool useMouse = true,
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| 56 | bool useGameController = false );
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| 57 |
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| 58 | /** @copydoc InputReader::capture */
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| 59 | virtual void capture();
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| 60 |
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| 61 |
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| 62 | /*
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| 63 | * Mouse getters.
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| 64 | */
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| 65 | virtual long getMouseRelX() const;
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| 66 | virtual long getMouseRelY() const;
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| 67 | virtual long getMouseRelZ() const;
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| 68 |
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| 69 | virtual long getMouseAbsX() const;
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| 70 | virtual long getMouseAbsY() const;
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| 71 | virtual long getMouseAbsZ() const;
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| 72 |
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| 73 | virtual void getMouseState( MouseState& state ) const;
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| 74 |
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| 75 | virtual bool getMouseButton( uchar button ) const;
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| 76 |
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| 77 | void setBufferedInput(bool keys, bool mouse) ;
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| 78 | void flushAllBuffers() ;
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| 79 | protected:
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| 80 | /** @copydoc InputReader::isKeyDown */
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| 81 | virtual bool isKeyDownImmediate(KeyCode kc) const;
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| 82 |
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| 83 | private:
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| 84 | // Input device details
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| 85 | IDirectInput8* mlpDI;
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| 86 | IDirectInputDevice8* mlpDIKeyboard;
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| 87 | IDirectInputDevice8* mlpDIMouse;
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| 88 |
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| 89 | HWND mHWnd;
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| 90 |
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| 91 | /** specialised initialisation routines */
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| 92 | void initialiseBufferedKeyboard();
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| 93 | void initialiseImmediateKeyboard();
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| 94 | void initialiseBufferedMouse();
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| 95 | void initialiseImmediateMouse();
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| 96 |
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| 97 | /* immediate mode */
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| 98 | void captureKeyboard(void);
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| 99 | void captureMouse(void);
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| 100 |
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| 101 | /* buffered mode */
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| 102 | bool readBufferedKeyboardData();
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| 103 | bool readBufferedMouseData();
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| 104 |
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| 105 | /* State of modifiers at last 'capture' call
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| 106 | NOTE this doesn't support keyboard buffering yet */
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| 107 | long getKeyModifiers() const;
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| 108 |
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| 109 | /* For mouse immediate mode. Note that the space origin in DX is (0,0,0), here we
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| 110 | only hold the 'last' center for relative input. */
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| 111 | long mMouseCenterX, mMouseCenterY, mMouseCenterZ;
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| 112 | bool mUseKeyboard, mUseMouse;
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| 113 |
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| 114 | /* For mouse buffered mode. */
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| 115 | Real getScaled(DWORD dwVal) const;
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| 116 |
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| 117 | /* For keyboard immediate mode. */
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| 118 | char mKeyboardBuffer[256];
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| 119 | };
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| 120 |
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| 121 |
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| 122 |
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| 123 | }
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| 124 |
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| 125 | #endif
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| 126 | #endif
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| 127 | #endif
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