/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #ifndef __Win32Input8_H__ #define __Win32Input8_H__ #include "OgreWin32Prerequisites.h" #ifndef OGRE_NO_DX_INPUT #ifndef DX7INPUTONLY #include "OgreInput.h" #include "OgreInputEvent.h" #include namespace Ogre { /** Utility class for dealing with user input on a Win32 system. Note that this is a basic implementation only at the moment. */ class Win32Input8 : public InputReader { public: Win32Input8(); ~Win32Input8(); /** @copydoc InputReader::initialise */ virtual void initialise( RenderWindow* pWindow, bool useKeyboard = true, bool useMouse = true, bool useGameController = false ); /** @copydoc InputReader::capture */ virtual void capture(); /* * Mouse getters. */ virtual long getMouseRelX() const; virtual long getMouseRelY() const; virtual long getMouseRelZ() const; virtual long getMouseAbsX() const; virtual long getMouseAbsY() const; virtual long getMouseAbsZ() const; virtual void getMouseState( MouseState& state ) const; virtual bool getMouseButton( uchar button ) const; void setBufferedInput(bool keys, bool mouse) ; void flushAllBuffers() ; protected: /** @copydoc InputReader::isKeyDown */ virtual bool isKeyDownImmediate(KeyCode kc) const; private: // Input device details IDirectInput8* mlpDI; IDirectInputDevice8* mlpDIKeyboard; IDirectInputDevice8* mlpDIMouse; HWND mHWnd; /** specialised initialisation routines */ void initialiseBufferedKeyboard(); void initialiseImmediateKeyboard(); void initialiseBufferedMouse(); void initialiseImmediateMouse(); /* immediate mode */ void captureKeyboard(void); void captureMouse(void); /* buffered mode */ bool readBufferedKeyboardData(); bool readBufferedMouseData(); /* State of modifiers at last 'capture' call NOTE this doesn't support keyboard buffering yet */ long getKeyModifiers() const; /* For mouse immediate mode. Note that the space origin in DX is (0,0,0), here we only hold the 'last' center for relative input. */ long mMouseCenterX, mMouseCenterY, mMouseCenterZ; bool mUseKeyboard, mUseMouse; /* For mouse buffered mode. */ Real getScaled(DWORD dwVal) const; /* For keyboard immediate mode. */ char mKeyboardBuffer[256]; }; } #endif #endif #endif