[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef _Win32Prerequisites_H__
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| 26 | #define _Win32Prerequisites_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 |
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| 30 |
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| 31 | #define WIN32_LEAN_AND_MEAN
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| 32 | #include "windows.h"
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| 33 |
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| 34 |
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| 35 | /* If you don't want any DirectX dependency at all
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| 36 | */
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| 37 |
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| 38 | //#define OGRE_NO_DX_INPUT
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| 39 |
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| 40 |
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| 41 | /* If you don't whant your build to request dxinput8,
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| 42 | for example in case u whant to run on a DirectX7 machine.
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| 43 | This is stil request DirectX 8 sdk for building, but the binary requires
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| 44 | only DirectX 7
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| 45 | */
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| 46 | //#define DX7INPUTONLY
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| 47 |
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| 48 | #ifndef OGRE_NO_DX_INPUT
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| 49 |
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| 50 | #ifdef DX7INPUTONLY
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| 51 | #define DIRECTINPUT_VERSION 0x0700
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| 52 |
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| 53 | #else
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| 54 | /**
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| 55 | This has to be done in order to make sure the file compiles correctly under DirectX 8
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| 56 | */
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| 57 | #define DIRECTINPUT_VERSION 0x0800
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| 58 | #endif
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| 59 |
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| 60 | #endif // OGRE_NO_DX_INPUT
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| 61 |
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| 62 | namespace Ogre {
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| 63 |
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| 64 | // Predeclare classes
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| 65 | class Win32ConfigDialog;
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| 66 | class Win32ErrorDialog;
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| 67 | class Win32Window;
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| 68 |
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| 69 |
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| 70 | }
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| 71 |
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| 72 |
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| 73 | #endif
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