/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #ifndef _Win32Prerequisites_H__ #define _Win32Prerequisites_H__ #include "OgrePrerequisites.h" #define WIN32_LEAN_AND_MEAN #include "windows.h" /* If you don't want any DirectX dependency at all */ //#define OGRE_NO_DX_INPUT /* If you don't whant your build to request dxinput8, for example in case u whant to run on a DirectX7 machine. This is stil request DirectX 8 sdk for building, but the binary requires only DirectX 7 */ //#define DX7INPUTONLY #ifndef OGRE_NO_DX_INPUT #ifdef DX7INPUTONLY #define DIRECTINPUT_VERSION 0x0700 #else /** This has to be done in order to make sure the file compiles correctly under DirectX 8 */ #define DIRECTINPUT_VERSION 0x0800 #endif #endif // OGRE_NO_DX_INPUT namespace Ogre { // Predeclare classes class Win32ConfigDialog; class Win32ErrorDialog; class Win32Window; } #endif