1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #include "OgreWin32Input.h"
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27 | #ifndef OGRE_NO_DX_INPUT
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28 | #ifdef DX7INPUTONLY
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29 |
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30 | #include "OgreRenderWindow.h"
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31 | #include "OgreLogManager.h"
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32 | #include "OgreException.h"
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33 | #include "OgreRoot.h"
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34 | #include "OgreRenderSystem.h"
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35 |
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36 | #define DINPUT_BUFFERSIZE 64
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37 |
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38 | namespace Ogre {
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39 | //-----------------------------------------------------------------------
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40 | Win32Input::Win32Input() :
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41 | InputReader()
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42 | {
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43 | mlpDI = 0;
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44 | mlpDIKeyboard = 0;
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45 | mlpDIMouse = 0;
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46 |
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47 | memset(mKeyboardBuffer,0,256);
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48 |
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49 |
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50 | }
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51 | //-----------------------------------------------------------------------
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52 | Win32Input::~Win32Input()
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53 | {
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54 | // Shutdown
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55 | if (mlpDIKeyboard)
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56 | {
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57 | mlpDIKeyboard->Unacquire();
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58 | mlpDIKeyboard->Release();
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59 | mlpDIKeyboard = 0;
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60 | }
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61 | if (mlpDIMouse)
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62 | {
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63 | mlpDIMouse->Unacquire();
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64 | mlpDIMouse->Release();
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65 | mlpDIMouse = 0;
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66 | }
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67 | if (mlpDI)
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68 | {
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69 | mlpDI->Release();
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70 | mlpDI = 0;
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71 | }
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72 |
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73 | }
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74 |
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75 | //-----------------------------------------------------------------------
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76 | void Win32Input::initialise(RenderWindow* pWindow, bool useKeyboard, bool useMouse, bool useGameController)
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77 | {
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78 | HRESULT hr;
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79 |
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80 | LogManager::getSingleton().logMessage("Win32Input: DirectInput Activation Starts");
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81 |
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82 | // Get HINST
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83 | HINSTANCE hInst = GetModuleHandle(OGRE_PLATFORM_LIB);
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84 |
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85 |
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86 | // Get HWND
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87 | HWND hWnd;
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88 | //pWindow->getCustomAttribute("HWND", &hWnd);
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89 | // Decouple from Win32Window
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90 | hWnd = GetActiveWindow();
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91 |
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92 | mHWnd = hWnd;
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93 | RECT rect;
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94 | GetClientRect(mHWnd, &rect);
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95 | mMouseCenterX = (rect.right - rect.left) / 2;
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96 | mMouseCenterY = (rect.bottom - rect.top) / 2;
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97 | POINT p;
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98 | p.x = mMouseCenterX;
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99 | p.y = mMouseCenterY;
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100 | ClientToScreen(mHWnd, &p);
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101 | SetCursorPos(p.x, p.y);
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102 | // hide cursor
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103 | ShowCursor(FALSE);
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104 |
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105 |
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106 |
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107 | // Create direct input
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108 | hr = DirectInputCreateEx(hInst, DIRECTINPUT_VERSION,
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109 | IID_IDirectInput7, (void**)&mlpDI, NULL);
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110 |
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111 | if (FAILED(hr))
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112 | throw Exception(hr, "Unable to initialise DirectInput.",
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113 | "Win32Input - initialise");
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114 |
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115 | if (useKeyboard)
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116 | {
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117 | LogManager::getSingleton().logMessage("Win32Input: Establishing keyboard input.");
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118 |
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119 | // Create keyboard device
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120 | hr = mlpDI->CreateDeviceEx(GUID_SysKeyboard, IID_IDirectInputDevice7,
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121 | (void**)&mlpDIKeyboard, NULL);
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122 |
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123 |
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124 | if (FAILED(hr))
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125 | throw Exception(hr, "Unable to create DirectInput keyboard device.",
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126 | "Win32Input - initialise");
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127 |
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128 | // Set data format
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129 | hr = mlpDIKeyboard->SetDataFormat(&c_dfDIKeyboard);
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130 | if (FAILED(hr))
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131 | throw Exception(hr, "Unable to set DirectInput keyboard device data format.",
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132 | "Win32Input - initialise");
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133 |
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134 | // Make the window grab keyboard behaviour when foreground
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135 | // NB Keyboard is never exclusive
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136 | hr = mlpDIKeyboard->SetCooperativeLevel(hWnd,
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137 | DISCL_BACKGROUND | DISCL_NONEXCLUSIVE);
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138 | if (FAILED(hr))
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139 | throw Exception(hr, "Unable to set DirectInput keyboard device co-operative level.",
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140 | "Win32Input - initialise");
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141 |
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142 |
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143 | // Acquire input
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144 | hr = mlpDIKeyboard->Acquire();
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145 | if (FAILED(hr))
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146 | throw Exception(hr, "Unable to set aquire DirectInput keyboard device.",
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147 | "Win32Input - initialise");
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148 |
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149 | LogManager::getSingleton().logMessage("Win32Input: Keyboard input established.");
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150 | }
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151 | if (useMouse)
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152 | {
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153 | /* don't use DI
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154 | LogManager::getSingleton().logMessage("Win32Input: Establishing mouse input.");
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155 |
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156 | // Create mouse device
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157 | hr = mlpDI->CreateDeviceEx(GUID_SysMouse, IID_IDirectInputDevice7,
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158 | (void**)&mlpDIMouse, NULL);
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159 |
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160 |
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161 | if (FAILED(hr))
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162 | throw Exception(hr, "Unable to create DirectInput mouse device.",
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163 | "Win32Input - initialise");
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164 |
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165 | // Set data format
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166 | hr = mlpDIMouse->SetDataFormat(&c_dfDIMouse);
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167 | if (FAILED(hr))
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168 | throw Exception(hr, "Unable to set DirectInput mouse device data format.",
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169 | "Win32Input - initialise");
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170 |
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171 | // Make the window grab mouse behaviour when foreground
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172 | hr = mlpDIMouse->SetCooperativeLevel(hWnd,
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173 | DISCL_BACKGROUND | DISCL_NONEXCLUSIVE);
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174 | if (FAILED(hr))
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175 | throw Exception(hr, "Unable to set DirectInput mouse device co-operative level.",
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176 | "Win32Input - initialise");
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177 |
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178 | // Acquire input
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179 | hr = mlpDIKeyboard->Acquire();
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180 | if (FAILED(hr))
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181 | throw Exception(hr, "Unable to set aquire DirectInput mouse device.",
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182 | "Win32Input - initialise");
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183 |
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184 | LogManager::getSingleton().logMessage("Win32Input: Mouse input established.");
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185 | */
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186 |
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187 | }
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188 |
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189 |
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190 | LogManager::getSingleton().logMessage("Win32Input: DirectInput OK.(**** YES !!!, the old version using DX7****)");
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191 |
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192 | }
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193 |
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194 | //-----------------------------------------------------------------------
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195 | void Win32Input::capture(void)
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196 | {
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197 |
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198 | HRESULT hr;
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199 |
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200 | // Get keyboard state
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201 | hr = mlpDIKeyboard->GetDeviceState(256,(LPVOID)&mKeyboardBuffer);
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202 | if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)
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203 | {
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204 | hr = mlpDIKeyboard->Acquire();
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205 | if (hr == DIERR_OTHERAPPHASPRIO)
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206 | {
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207 | hr = 0;
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208 | }
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209 | else
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210 | {
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211 | hr = mlpDIKeyboard->GetDeviceState(256,(LPVOID)&mKeyboardBuffer);
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212 | }
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213 | }
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214 | else if (hr == DIERR_OTHERAPPHASPRIO)
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215 | {
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216 | // We've gone into the background - ignore
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217 | hr = 0;
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218 | }
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219 | else if (hr == DIERR_NOTINITIALIZED)
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220 | {
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221 | hr = 0;
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222 | }
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223 | else if (hr == E_PENDING)
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224 | {
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225 | hr = 0;
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226 | }
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227 | else if (FAILED(hr))
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228 | {
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229 | // Ignore for now
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230 | // TODO - sort this out
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231 | hr = 0;
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232 | }
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233 |
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234 | /*
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235 | DIMOUSESTATE diMouseState;
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236 |
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237 | if (mlpDIMouse)
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238 | {
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239 | hr = mlpDIMouse->GetDeviceState(sizeof(DIMOUSESTATE),(LPVOID)&diMouseState);
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240 | if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)
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241 | {
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242 | hr = mlpDIMouse->Acquire();
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243 | if (hr == DIERR_OTHERAPPHASPRIO)
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244 | {
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245 | hr = 0;
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246 | }
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247 | else
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248 | {
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249 | hr = mlpDIKeyboard->GetDeviceState(sizeof(DIMOUSESTATE),(LPVOID)&diMouseState);
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250 | }
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251 | }
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252 | else if (hr == DIERR_OTHERAPPHASPRIO)
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253 | {
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254 | // We've gone into the background - ignore
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255 | hr = 0;
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256 | }
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257 | else if (hr == DIERR_NOTINITIALIZED)
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258 | {
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259 | hr = 0;
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260 | }
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261 | else if (hr == E_PENDING)
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262 | {
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263 | hr = 0;
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264 | }
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265 | else if (FAILED(hr))
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266 | {
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267 | // Ignore for now
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268 | // TODO - sort this out
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269 | hr = 0;
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270 | }
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271 | else
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272 | {
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273 | mMouseRelX = diMouseState.lX;
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274 | mMouseRelY = diMouseState.lY;
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275 |
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276 | }
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277 | }
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278 | */
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279 | /*
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280 | Only update mouse position if the window has the focus
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281 | */
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282 | if( mHWnd == GetForegroundWindow() )
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283 | {
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284 | POINT p;
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285 | GetCursorPos(&p);
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286 | ScreenToClient(mHWnd,&p);
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287 | mMouseX = (Real)p.x;
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288 | mMouseY = (Real)p.y;
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289 | p.x = mMouseCenterX;
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290 | p.y = mMouseCenterY;
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291 | ClientToScreen(mHWnd, &p);
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292 | if( IsWindowVisible( mHWnd ) )
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293 | SetCursorPos(p.x, p.y);
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294 | }
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295 | }
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296 | //-----------------------------------------------------------------------
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297 | bool Win32Input::isKeyDownImmediate(KeyCode kc) const
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298 | {
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299 | if (mKeyboardBuffer[kc] & 0x80)
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300 | {
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301 | return true;
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302 | }
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303 | else
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304 | {
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305 | return false;
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306 | }
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307 | }
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308 |
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309 | //-----------------------------------------------------------------------
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310 | long Win32Input::getMouseRelX(void) const
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311 | {
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312 | return (long)(mMouseX - mMouseCenterX);
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313 | }
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314 | //-----------------------------------------------------------------------
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315 | long Win32Input::getMouseRelY(void) const
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316 | {
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317 | return (long)(mMouseY - mMouseCenterY);
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318 | }
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319 |
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320 |
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321 | } // namespace
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322 | #endif
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323 | #endif
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