source: OGRE/trunk/ogrenew/PlugIns/BSPSceneManager/src/OgreBspResourceManager.cpp @ 692

Revision 692, 3.6 KB checked in by mattausch, 18 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#include "OgreBspResourceManager.h"
26#include "OgreBspLevel.h"
27#include "OgreQuake3ShaderManager.h"
28
29
30namespace Ogre {
31
32    //-----------------------------------------------------------------------
33    template<> BspResourceManager* Singleton<BspResourceManager>::ms_Singleton = 0;
34    BspResourceManager* BspResourceManager::getSingletonPtr(void)
35    {
36        return ms_Singleton;
37    }
38    BspResourceManager& BspResourceManager::getSingleton(void)
39    { 
40        assert( ms_Singleton );  return ( *ms_Singleton ); 
41    }
42    //-----------------------------------------------------------------------
43
44    //-----------------------------------------------------------------------
45    BspResourceManager::BspResourceManager()
46    {
47        mResourceType = "BspLevel";
48        // Also create related shader manager (singleton managed)
49        mShaderMgr = new Quake3ShaderManager();
50
51        ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this);
52    }
53    //-----------------------------------------------------------------------
54    BspResourceManager::~BspResourceManager()
55    {
56        delete mShaderMgr;
57        ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType);
58    }
59    //-----------------------------------------------------------------------
60    ResourcePtr BspResourceManager::load(const String& name,
61        const String& group, bool isManual,
62        ManualResourceLoader* loader, const NameValuePairList* loadParams)
63    {
64        // Only 1 BSP level allowed loaded at once
65        removeAll();
66
67        return ResourceManager::load(name, group, isManual, loader, loadParams);
68
69    }
70    //-----------------------------------------------------------------------
71    ResourcePtr BspResourceManager::load(DataStreamPtr& stream,
72                const String& group)
73    {
74        // Only 1 BSP level allowed loaded at once
75        removeAll();
76
77                ResourcePtr ret = create("bsplevel", group, true, 0);
78                BspLevelPtr bspLevel = ret;
79                bspLevel->load(stream);
80               
81        return ret;
82
83    }
84    //-----------------------------------------------------------------------
85    Resource* BspResourceManager::createImpl(const String& name, ResourceHandle handle,
86        const String& group, bool isManual, ManualResourceLoader* loader,
87        const NameValuePairList* createParams)
88    {
89        return new BspLevel(this, name, handle, group, isManual, loader);
90    }
91
92
93}
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