/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #include "OgreBspResourceManager.h" #include "OgreBspLevel.h" #include "OgreQuake3ShaderManager.h" namespace Ogre { //----------------------------------------------------------------------- template<> BspResourceManager* Singleton::ms_Singleton = 0; BspResourceManager* BspResourceManager::getSingletonPtr(void) { return ms_Singleton; } BspResourceManager& BspResourceManager::getSingleton(void) { assert( ms_Singleton ); return ( *ms_Singleton ); } //----------------------------------------------------------------------- //----------------------------------------------------------------------- BspResourceManager::BspResourceManager() { mResourceType = "BspLevel"; // Also create related shader manager (singleton managed) mShaderMgr = new Quake3ShaderManager(); ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this); } //----------------------------------------------------------------------- BspResourceManager::~BspResourceManager() { delete mShaderMgr; ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType); } //----------------------------------------------------------------------- ResourcePtr BspResourceManager::load(const String& name, const String& group, bool isManual, ManualResourceLoader* loader, const NameValuePairList* loadParams) { // Only 1 BSP level allowed loaded at once removeAll(); return ResourceManager::load(name, group, isManual, loader, loadParams); } //----------------------------------------------------------------------- ResourcePtr BspResourceManager::load(DataStreamPtr& stream, const String& group) { // Only 1 BSP level allowed loaded at once removeAll(); ResourcePtr ret = create("bsplevel", group, true, 0); BspLevelPtr bspLevel = ret; bspLevel->load(stream); return ret; } //----------------------------------------------------------------------- Resource* BspResourceManager::createImpl(const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader, const NameValuePairList* createParams) { return new BspLevel(this, name, handle, group, isManual, loader); } }