[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://ogre.sourceforge.net/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreBspSceneManager.h"
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| 26 | #include "OgreBspResourceManager.h"
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| 27 | #include "OgreBspNode.h"
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| 28 | #include "OgreException.h"
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| 29 | #include "OgreRenderSystem.h"
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| 30 | #include "OgreCamera.h"
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| 31 | #include "OgreMaterial.h"
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| 32 | #include "OgrePatchSurface.h"
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| 33 | #include "OgreMesh.h"
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| 34 | #include "OgreSubMesh.h"
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| 35 | #include "OgreMath.h"
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| 36 | #include "OgreControllerManager.h"
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| 37 | #include "OgreLogManager.h"
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| 38 | #include "OgreBspSceneNode.h"
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| 39 | #include "OgreStringConverter.h"
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| 40 | #include "OgreLogManager.h"
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| 41 | #include "OgreTechnique.h"
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| 42 | #include "OgrePass.h"
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| 43 | #include "OgreMaterialManager.h"
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| 44 |
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| 45 |
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| 46 | #include <fstream>
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| 47 |
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| 48 | namespace Ogre {
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| 49 |
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| 50 | //-----------------------------------------------------------------------
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| 51 | BspSceneManager::BspSceneManager(const String& name)
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| 52 | : SceneManager(name)
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| 53 | {
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| 54 | // Set features for debugging render
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| 55 | mShowNodeAABs = false;
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| 56 |
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| 57 | // No sky by default
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| 58 | mSkyPlaneEnabled = false;
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| 59 | mSkyBoxEnabled = false;
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| 60 | mSkyDomeEnabled = false;
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| 61 |
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| 62 | mLevel.setNull();
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| 63 |
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| 64 | }
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| 65 | //-----------------------------------------------------------------------
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| 66 | const String& BspSceneManager::getTypeName(void) const
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| 67 | {
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| 68 | return BspSceneManagerFactory::FACTORY_TYPE_NAME;
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| 69 | }
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| 70 | //-----------------------------------------------------------------------
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| 71 | BspSceneManager::~BspSceneManager()
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| 72 | {
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| 73 | freeMemory();
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| 74 | mLevel.setNull();
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| 75 | }
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| 76 | //-----------------------------------------------------------------------
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| 77 | size_t BspSceneManager::estimateWorldGeometry(const String& filename)
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| 78 | {
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| 79 | return BspLevel::calculateLoadingStages(filename);
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| 80 |
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| 81 | }
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| 82 | //-----------------------------------------------------------------------
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| 83 | size_t BspSceneManager::estimateWorldGeometry(DataStreamPtr& stream,
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| 84 | const String& typeName)
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| 85 | {
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| 86 | return BspLevel::calculateLoadingStages(stream);
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| 87 |
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| 88 | }
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| 89 | //-----------------------------------------------------------------------
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| 90 | void BspSceneManager::setWorldGeometry(const String& filename)
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| 91 | {
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| 92 | mLevel.setNull();
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| 93 | // Check extension is .bsp
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| 94 | char extension[6];
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| 95 | size_t pos = filename.find_last_of(".");
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| 96 | if( pos == String::npos )
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| 97 | OGRE_EXCEPT(
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| 98 | Exception::ERR_INVALIDPARAMS,
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| 99 | "Unable to load world geometry. Invalid extension (must be .bsp).",
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| 100 | "BspSceneManager::setWorldGeometry");
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| 101 |
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| 102 | strcpy(extension, filename.substr(pos + 1, filename.length() - pos).c_str());
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| 103 |
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| 104 | if (stricmp(extension, "bsp"))
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| 105 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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| 106 | "Unable to load world geometry. Invalid extension (must be .bsp).",
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| 107 | "BspSceneManager::setWorldGeometry");
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| 108 |
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| 109 | // Load using resource manager
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| 110 | mLevel = BspResourceManager::getSingleton().load(filename,
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| 111 | ResourceGroupManager::getSingleton().getWorldResourceGroupName());
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| 112 |
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| 113 | if (mLevel->isSkyEnabled())
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| 114 | {
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| 115 | // Quake3 is always aligned with Z upwards
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| 116 | Quaternion q;
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| 117 | q.FromAngleAxis(Radian(Math::HALF_PI), Vector3::UNIT_X);
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| 118 | // Also draw last, and make close to camera (far clip plane is shorter)
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| 119 | setSkyDome(true, mLevel->getSkyMaterialName(),
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| 120 | mLevel->getSkyCurvature(), 12, 2000, false, q);
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| 121 | }
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| 122 | else
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| 123 | {
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| 124 | setSkyDome(false, StringUtil::BLANK);
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| 125 | }
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| 126 |
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| 127 | // Init static render operation
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| 128 | mRenderOp.vertexData = mLevel->mVertexData;
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| 129 | // index data is per-frame
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| 130 | mRenderOp.indexData = new IndexData();
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| 131 | mRenderOp.indexData->indexStart = 0;
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| 132 | mRenderOp.indexData->indexCount = 0;
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| 133 | // Create enough index space to render whole level
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| 134 | mRenderOp.indexData->indexBuffer = HardwareBufferManager::getSingleton()
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| 135 | .createIndexBuffer(
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| 136 | HardwareIndexBuffer::IT_32BIT, // always 32-bit
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| 137 | mLevel->mNumIndexes,
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| 138 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, false);
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| 139 |
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| 140 | mRenderOp.operationType = RenderOperation::OT_TRIANGLE_LIST;
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| 141 | mRenderOp.useIndexes = true;
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| 142 |
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| 143 |
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| 144 | }
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| 145 | //-----------------------------------------------------------------------
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| 146 | void BspSceneManager::setWorldGeometry(DataStreamPtr& stream,
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| 147 | const String& typeName)
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| 148 | {
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| 149 | mLevel.setNull();
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| 150 |
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| 151 | // Load using resource manager
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| 152 | mLevel = BspResourceManager::getSingleton().load(stream,
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| 153 | ResourceGroupManager::getSingleton().getWorldResourceGroupName());
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| 154 |
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| 155 | if (mLevel->isSkyEnabled())
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| 156 | {
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| 157 | // Quake3 is always aligned with Z upwards
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| 158 | Quaternion q;
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| 159 | q.FromAngleAxis(Radian(Math::HALF_PI), Vector3::UNIT_X);
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| 160 | // Also draw last, and make close to camera (far clip plane is shorter)
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| 161 | setSkyDome(true, mLevel->getSkyMaterialName(),
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| 162 | mLevel->getSkyCurvature(), 12, 2000, false, q);
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| 163 | }
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| 164 | else
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| 165 | {
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| 166 | setSkyDome(false, StringUtil::BLANK);
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| 167 | }
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| 168 |
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| 169 | // Init static render operation
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| 170 | mRenderOp.vertexData = mLevel->mVertexData;
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| 171 | // index data is per-frame
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| 172 | mRenderOp.indexData = new IndexData();
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| 173 | mRenderOp.indexData->indexStart = 0;
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| 174 | mRenderOp.indexData->indexCount = 0;
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| 175 | // Create enough index space to render whole level
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| 176 | mRenderOp.indexData->indexBuffer = HardwareBufferManager::getSingleton()
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| 177 | .createIndexBuffer(
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| 178 | HardwareIndexBuffer::IT_32BIT, // always 32-bit
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| 179 | mLevel->mNumIndexes,
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| 180 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, false);
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| 181 |
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| 182 | mRenderOp.operationType = RenderOperation::OT_TRIANGLE_LIST;
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| 183 | mRenderOp.useIndexes = true;
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| 184 |
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| 185 |
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| 186 | }
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| 187 | //-----------------------------------------------------------------------
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| 188 | void BspSceneManager::_findVisibleObjects(Camera* cam, bool onlyShadowCasters)
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| 189 | {
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| 190 | // Clear unique list of movables for this frame
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| 191 | mMovablesForRendering.clear();
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| 192 | // Walk the tree, tag static geometry, return camera's node (for info only)
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| 193 | // Movables are now added to the render queue in processVisibleLeaf
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| 194 | BspNode* cameraNode = walkTree(cam, onlyShadowCasters);
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| 195 |
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| 196 |
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| 197 | }
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| 198 | //-----------------------------------------------------------------------
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| 199 | void BspSceneManager::renderStaticGeometry(void)
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| 200 | {
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| 201 | // Check we should be rendering
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| 202 | if (!isRenderQueueToBeProcessed(mWorldGeometryRenderQueue))
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| 203 | return;
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| 204 |
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| 205 | // Cache vertex/face data first
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| 206 | std::vector<StaticFaceGroup*>::const_iterator faceGrpi;
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| 207 | static RenderOperation patchOp;
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| 208 |
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| 209 | // no world transform required
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| 210 | mDestRenderSystem->_setWorldMatrix(Matrix4::IDENTITY);
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| 211 | // Set view / proj
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| 212 | mDestRenderSystem->_setViewMatrix(mCameraInProgress->getViewMatrix(true));
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| 213 | mDestRenderSystem->_setProjectionMatrix(mCameraInProgress->getProjectionMatrixRS());
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| 214 |
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| 215 | // For each material in turn, cache rendering data & render
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| 216 | MaterialFaceGroupMap::const_iterator mati;
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| 217 |
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| 218 | for (mati = mMatFaceGroupMap.begin(); mati != mMatFaceGroupMap.end(); ++mati)
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| 219 | {
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| 220 | // Get Material
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| 221 | Material* thisMaterial = mati->first;
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| 222 |
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| 223 | // Empty existing cache
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| 224 | mRenderOp.indexData->indexCount = 0;
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| 225 | // lock index buffer ready to receive data
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| 226 | unsigned int* pIdx = static_cast<unsigned int*>(
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| 227 | mRenderOp.indexData->indexBuffer->lock(HardwareBuffer::HBL_DISCARD));
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| 228 |
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| 229 | for (faceGrpi = mati->second.begin(); faceGrpi != mati->second.end(); ++faceGrpi)
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| 230 | {
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| 231 | // Cache each
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| 232 | unsigned int numelems = cacheGeometry(pIdx, *faceGrpi);
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| 233 | mRenderOp.indexData->indexCount += numelems;
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| 234 | pIdx += numelems;
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| 235 | }
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| 236 | // Unlock the buffer
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| 237 | mRenderOp.indexData->indexBuffer->unlock();
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| 238 |
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| 239 | // Skip if no faces to process (we're not doing flare types yet)
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| 240 | if (mRenderOp.indexData->indexCount == 0)
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| 241 | continue;
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| 242 |
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| 243 | Technique::PassIterator pit = thisMaterial->getTechnique(0)->getPassIterator();
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| 244 |
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| 245 | while (pit.hasMoreElements())
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| 246 | {
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| 247 | _setPass(pit.getNext());
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| 248 |
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| 249 | mDestRenderSystem->_render(mRenderOp);
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| 250 |
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| 251 |
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| 252 | }
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| 253 |
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| 254 |
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| 255 | } // for each material
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| 256 |
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| 257 | /*
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| 258 | if (mShowNodeAABs)
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| 259 | {
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| 260 | mDestRenderSystem->_render(mAABGeometry);
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| 261 | }
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| 262 | */
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| 263 | }
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| 264 | //-----------------------------------------------------------------------
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| 265 | void BspSceneManager::_renderVisibleObjects(void)
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| 266 | {
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| 267 | // Render static level geometry first
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| 268 | renderStaticGeometry();
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| 269 |
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| 270 | // Call superclass to render the rest
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| 271 | SceneManager::_renderVisibleObjects();
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| 272 |
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| 273 | }
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| 274 |
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| 275 | //-----------------------------------------------------------------------
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| 276 | // REMOVE THIS CRAP
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| 277 | //-----------------------------------------------------------------------
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| 278 | // Temp debug lines
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| 279 | bool firstTime = true;
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| 280 | std::ofstream of;
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| 281 | //-----------------------------------------------------------------------
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| 282 | //-----------------------------------------------------------------------
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| 283 | //-----------------------------------------------------------------------
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| 284 | BspNode* BspSceneManager::walkTree(Camera* camera, bool onlyShadowCasters)
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| 285 | {
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| 286 | if (mLevel.isNull()) return 0;
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| 287 |
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| 288 | // Locate the leaf node where the camera is located
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| 289 | BspNode* cameraNode = mLevel->findLeaf(camera->getDerivedPosition());
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| 290 |
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| 291 | mMatFaceGroupMap.clear();
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| 292 | mFaceGroupSet.clear();
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| 293 |
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| 294 | // Scan through all the other leaf nodes looking for visibles
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| 295 | int i = mLevel->mNumNodes - mLevel->mLeafStart;
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| 296 | BspNode* nd = mLevel->mRootNode + mLevel->mLeafStart;
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| 297 |
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| 298 | /*
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| 299 | if (firstTime)
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| 300 | {
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| 301 | camera->getViewMatrix(); // Force update view before report
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| 302 | of.open("BspSceneManager.log");
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| 303 | of << *camera << std::endl;
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| 304 | of << "Camera Node: " << *cameraNode << std::endl;
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| 305 | of << "Vertex Data: " << std::endl;
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| 306 | for (int testi = 0; testi < mLevel->mNumVertices; ++testi)
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| 307 | {
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| 308 | of << " " << testi << ": pos(" <<
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| 309 | mLevel->mVertices[testi].position[0] << ", " <<
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| 310 | mLevel->mVertices[testi].position[1] << ", " << mLevel->mVertices[testi].position[2] << ")" <<
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| 311 | " uv(" << mLevel->mVertices[testi].texcoords[0] << ", " << mLevel->mVertices[testi].texcoords[1] << ")" <<
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| 312 | " lm(" << mLevel->mVertices[testi].lightmap[0] << ", " << mLevel->mVertices[testi].lightmap[1] << ")" << std::endl;
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| 313 | }
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| 314 | of << "Element data:" << std::endl;
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| 315 | for (testi = 0; testi < mLevel->mNumElements; ++testi)
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| 316 | {
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| 317 | of << " " << testi << ": " << mLevel->mElements[testi] << std::endl;
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| 318 |
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| 319 | }
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| 320 | }
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| 321 | */
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| 322 |
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| 323 | while (i--)
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| 324 | {
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| 325 | if (mLevel->isLeafVisible(cameraNode, nd))
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| 326 | {
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| 327 |
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| 328 | // Visible according to PVS, check bounding box against frustum
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| 329 | FrustumPlane plane;
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| 330 | if (camera->isVisible(nd->getBoundingBox(), &plane))
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| 331 | {
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| 332 | //if (firstTime)
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| 333 | //{
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| 334 | // of << "Visible Node: " << *nd << std::endl;
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| 335 | //}
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| 336 | processVisibleLeaf(nd, camera, onlyShadowCasters);
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| 337 | if (mShowNodeAABs)
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| 338 | addBoundingBox(nd->getBoundingBox(), true);
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| 339 | }
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| 340 | }
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| 341 | nd++;
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| 342 | }
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| 343 |
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| 344 |
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| 345 | // TEST
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| 346 | //if (firstTime)
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| 347 | //{
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| 348 | // of.close();
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| 349 | // firstTime = false;
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| 350 | //}
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| 351 | return cameraNode;
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| 352 |
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| 353 | }
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| 354 | //-----------------------------------------------------------------------
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| 355 | void BspSceneManager::processVisibleLeaf(BspNode* leaf, Camera* cam, bool onlyShadowCasters)
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| 356 | {
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| 357 | MaterialPtr pMat;
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| 358 | // Skip world geometry if we're only supposed to process shadow casters
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| 359 | // World is pre-lit
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| 360 | if (!onlyShadowCasters)
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| 361 | {
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| 362 | // Parse the leaf node's faces, add face groups to material map
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| 363 | int numGroups = leaf->getNumFaceGroups();
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| 364 | int idx = leaf->getFaceGroupStart();
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| 365 |
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| 366 | while (numGroups--)
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| 367 | {
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| 368 | int realIndex = mLevel->mLeafFaceGroups[idx++];
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| 369 | // Check not already included
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| 370 | if (mFaceGroupSet.find(realIndex) != mFaceGroupSet.end())
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| 371 | continue;
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| 372 | StaticFaceGroup* faceGroup = mLevel->mFaceGroups + realIndex;
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| 373 | // Get Material pointer by handle
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| 374 | pMat = MaterialManager::getSingleton().getByHandle(faceGroup->materialHandle);
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| 375 | assert (!pMat.isNull());
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| 376 | // Check normal (manual culling)
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| 377 | ManualCullingMode cullMode = pMat->getTechnique(0)->getPass(0)->getManualCullingMode();
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| 378 | if (cullMode != MANUAL_CULL_NONE)
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| 379 | {
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| 380 | Real dist = faceGroup->plane.getDistance(cam->getDerivedPosition());
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| 381 | if ( (dist < 0 && cullMode == MANUAL_CULL_BACK) ||
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| 382 | (dist > 0 && cullMode == MANUAL_CULL_FRONT) )
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| 383 | continue; // skip
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| 384 | }
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| 385 | mFaceGroupSet.insert(realIndex);
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| 386 | // Try to insert, will find existing if already there
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| 387 | std::pair<MaterialFaceGroupMap::iterator, bool> matgrpi;
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| 388 | matgrpi = mMatFaceGroupMap.insert(
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| 389 | MaterialFaceGroupMap::value_type(pMat.getPointer(), std::vector<StaticFaceGroup*>())
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| 390 | );
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| 391 | // Whatever happened, matgrpi.first is map iterator
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| 392 | // Need to get second part of that to get vector
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| 393 | matgrpi.first->second.push_back(faceGroup);
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| 394 |
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| 395 | //if (firstTime)
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| 396 | //{
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| 397 | // of << " Emitting faceGroup: index=" << realIndex << ", " << *faceGroup << std::endl;
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| 398 | //}
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| 399 | }
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| 400 | }
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| 401 |
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| 402 | // Add movables to render queue, provided it hasn't been seen already
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| 403 | const BspNode::IntersectingObjectSet& objects = leaf->getObjects();
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| 404 | BspNode::IntersectingObjectSet::const_iterator oi, oiend;
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| 405 | oiend = objects.end();
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| 406 | for (oi = objects.begin(); oi != oiend; ++oi)
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| 407 | {
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| 408 | if (mMovablesForRendering.find(*oi) == mMovablesForRendering.end())
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| 409 | {
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| 410 | // It hasn't been seen yet
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| 411 | MovableObject *mov = const_cast<MovableObject*>(*oi); // hacky
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| 412 | if (mov->isVisible() &&
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| 413 | (!onlyShadowCasters || mov->getCastShadows()) &&
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| 414 | cam->isVisible(mov->getWorldBoundingBox()))
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| 415 | {
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| 416 | mov->_notifyCurrentCamera(cam);
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| 417 | mov->_updateRenderQueue(getRenderQueue());
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| 418 | // Check if the bounding box should be shown.
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| 419 | SceneNode* sn = static_cast<SceneNode*>(mov->getParentNode());
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| 420 | if (sn->getShowBoundingBox() || mShowBoundingBoxes)
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| 421 | {
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| 422 | sn->_addBoundingBoxToQueue(getRenderQueue());
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| 423 | }
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| 424 | mMovablesForRendering.insert(*oi);
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| 425 | }
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| 426 |
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| 427 | }
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| 428 | }
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| 429 |
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| 430 |
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| 431 | }
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| 432 | //-----------------------------------------------------------------------
|
---|
| 433 | unsigned int BspSceneManager::cacheGeometry(unsigned int* pIndexes,
|
---|
| 434 | const StaticFaceGroup* faceGroup)
|
---|
| 435 | {
|
---|
| 436 | // Skip sky always
|
---|
| 437 | if (faceGroup->isSky)
|
---|
| 438 | return 0;
|
---|
| 439 |
|
---|
| 440 | size_t idxStart, numIdx, vertexStart;
|
---|
| 441 |
|
---|
| 442 | if (faceGroup->fType == FGT_FACE_LIST)
|
---|
| 443 | {
|
---|
| 444 | idxStart = faceGroup->elementStart;
|
---|
| 445 | numIdx = faceGroup->numElements;
|
---|
| 446 | vertexStart = faceGroup->vertexStart;
|
---|
| 447 | }
|
---|
| 448 | else if (faceGroup->fType == FGT_PATCH)
|
---|
| 449 | {
|
---|
| 450 |
|
---|
| 451 | idxStart = faceGroup->patchSurf->getIndexOffset();
|
---|
| 452 | numIdx = faceGroup->patchSurf->getCurrentIndexCount();
|
---|
| 453 | vertexStart = faceGroup->patchSurf->getVertexOffset();
|
---|
| 454 | }
|
---|
| 455 | else
|
---|
| 456 | {
|
---|
| 457 | // Unsupported face type
|
---|
| 458 | return 0;
|
---|
| 459 | }
|
---|
| 460 |
|
---|
| 461 |
|
---|
| 462 | // Copy index data
|
---|
| 463 | unsigned int* pSrc = static_cast<unsigned int*>(
|
---|
| 464 | mLevel->mIndexes->lock(
|
---|
| 465 | idxStart * sizeof(unsigned int),
|
---|
| 466 | numIdx * sizeof(unsigned int),
|
---|
| 467 | HardwareBuffer::HBL_READ_ONLY));
|
---|
| 468 | // Offset the indexes here
|
---|
| 469 | // we have to do this now rather than up-front because the
|
---|
| 470 | // indexes are sometimes reused to address different vertex chunks
|
---|
| 471 | for (size_t elem = 0; elem < numIdx; ++elem)
|
---|
| 472 | {
|
---|
| 473 | *pIndexes++ = *pSrc++ + vertexStart;
|
---|
| 474 | }
|
---|
| 475 | mLevel->mIndexes->unlock();
|
---|
| 476 |
|
---|
| 477 | // return number of elements
|
---|
| 478 | return static_cast<unsigned int>(numIdx);
|
---|
| 479 |
|
---|
| 480 |
|
---|
| 481 | }
|
---|
| 482 |
|
---|
| 483 | //-----------------------------------------------------------------------
|
---|
| 484 | void BspSceneManager::freeMemory(void)
|
---|
| 485 | {
|
---|
| 486 | // no need to delete index buffer, will be handled by shared pointer
|
---|
| 487 | delete mRenderOp.indexData;
|
---|
| 488 | mRenderOp.indexData = 0;
|
---|
| 489 | }
|
---|
| 490 | //-----------------------------------------------------------------------
|
---|
| 491 | void BspSceneManager::showNodeBoxes(bool show)
|
---|
| 492 | {
|
---|
| 493 | mShowNodeAABs = show;
|
---|
| 494 | }
|
---|
| 495 | //-----------------------------------------------------------------------
|
---|
| 496 | void BspSceneManager::addBoundingBox(const AxisAlignedBox& aab, bool visible)
|
---|
| 497 | {
|
---|
| 498 | /*
|
---|
| 499 | unsigned long visibleColour;
|
---|
| 500 | unsigned long nonVisibleColour;
|
---|
| 501 | Root& r = Root::getSingleton();
|
---|
| 502 |
|
---|
| 503 | r.convertColourValue(ColourValue::White, &visibleColour);
|
---|
| 504 | r.convertColourValue(ColourValue::Blue, &nonVisibleColour);
|
---|
| 505 | if (mShowNodeAABs)
|
---|
| 506 | {
|
---|
| 507 | // Add set of lines
|
---|
| 508 | float* pVertices = (float*)mAABGeometry.pVertices + (mAABGeometry.numVertices*3);
|
---|
| 509 | unsigned short* pIndexes = mAABGeometry.pIndexes + mAABGeometry.numIndexes;
|
---|
| 510 | unsigned long* pColours = (unsigned long*)mAABGeometry.pDiffuseColour + mAABGeometry.numVertices;
|
---|
| 511 |
|
---|
| 512 | const Vector3* pCorner = aab.getAllCorners();
|
---|
| 513 |
|
---|
| 514 | int i;
|
---|
| 515 | for (i = 0; i < 8; ++i)
|
---|
| 516 | {
|
---|
| 517 | *pVertices++ = pCorner->x;
|
---|
| 518 | *pVertices++ = pCorner->y;
|
---|
| 519 | *pVertices++ = pCorner->z;
|
---|
| 520 | pCorner++;
|
---|
| 521 |
|
---|
| 522 | if (visible)
|
---|
| 523 | {
|
---|
| 524 | *pColours++ = visibleColour;
|
---|
| 525 | }
|
---|
| 526 | else
|
---|
| 527 | {
|
---|
| 528 | *pColours++ = nonVisibleColour;
|
---|
| 529 | }
|
---|
| 530 |
|
---|
| 531 | }
|
---|
| 532 |
|
---|
| 533 | *pIndexes++ = 0 + mAABGeometry.numVertices;
|
---|
| 534 | *pIndexes++ = 1 + mAABGeometry.numVertices;
|
---|
| 535 | *pIndexes++ = 1 + mAABGeometry.numVertices;
|
---|
| 536 | *pIndexes++ = 2 + mAABGeometry.numVertices;
|
---|
| 537 | *pIndexes++ = 2 + mAABGeometry.numVertices;
|
---|
| 538 | *pIndexes++ = 3 + mAABGeometry.numVertices;
|
---|
| 539 | *pIndexes++ = 3 + mAABGeometry.numVertices;
|
---|
| 540 | *pIndexes++ = 1 + mAABGeometry.numVertices;
|
---|
| 541 | *pIndexes++ = 4 + mAABGeometry.numVertices;
|
---|
| 542 | *pIndexes++ = 5 + mAABGeometry.numVertices;
|
---|
| 543 | *pIndexes++ = 5 + mAABGeometry.numVertices;
|
---|
| 544 | *pIndexes++ = 6 + mAABGeometry.numVertices;
|
---|
| 545 | *pIndexes++ = 6 + mAABGeometry.numVertices;
|
---|
| 546 | *pIndexes++ = 7 + mAABGeometry.numVertices;
|
---|
| 547 | *pIndexes++ = 7 + mAABGeometry.numVertices;
|
---|
| 548 | *pIndexes++ = 4 + mAABGeometry.numVertices;
|
---|
| 549 | *pIndexes++ = 1 + mAABGeometry.numVertices;
|
---|
| 550 | *pIndexes++ = 5 + mAABGeometry.numVertices;
|
---|
| 551 | *pIndexes++ = 2 + mAABGeometry.numVertices;
|
---|
| 552 | *pIndexes++ = 4 + mAABGeometry.numVertices;
|
---|
| 553 | *pIndexes++ = 0 + mAABGeometry.numVertices;
|
---|
| 554 | *pIndexes++ = 6 + mAABGeometry.numVertices;
|
---|
| 555 | *pIndexes++ = 3 + mAABGeometry.numVertices;
|
---|
| 556 | *pIndexes++ = 7 + mAABGeometry.numVertices;
|
---|
| 557 |
|
---|
| 558 |
|
---|
| 559 | mAABGeometry.numVertices += 8;
|
---|
| 560 | mAABGeometry.numIndexes += 24;
|
---|
| 561 |
|
---|
| 562 |
|
---|
| 563 | }
|
---|
| 564 | */
|
---|
| 565 |
|
---|
| 566 | }
|
---|
| 567 | //-----------------------------------------------------------------------
|
---|
| 568 | ViewPoint BspSceneManager::getSuggestedViewpoint(bool random)
|
---|
| 569 | {
|
---|
| 570 | if (mLevel.isNull() || mLevel->mPlayerStarts.size() == 0)
|
---|
| 571 | {
|
---|
| 572 | // No level, use default
|
---|
| 573 | return SceneManager::getSuggestedViewpoint(random);
|
---|
| 574 | }
|
---|
| 575 | else
|
---|
| 576 | {
|
---|
| 577 | if (random)
|
---|
| 578 | {
|
---|
| 579 | size_t idx = (size_t)( Math::UnitRandom() * mLevel->mPlayerStarts.size() );
|
---|
| 580 | return mLevel->mPlayerStarts[idx];
|
---|
| 581 | }
|
---|
| 582 | else
|
---|
| 583 | {
|
---|
| 584 | return mLevel->mPlayerStarts[0];
|
---|
| 585 | }
|
---|
| 586 |
|
---|
| 587 |
|
---|
| 588 | }
|
---|
| 589 |
|
---|
| 590 | }
|
---|
| 591 | //-----------------------------------------------------------------------
|
---|
| 592 | SceneNode * BspSceneManager::createSceneNode( void )
|
---|
| 593 | {
|
---|
| 594 | BspSceneNode * sn = new BspSceneNode( this );
|
---|
| 595 | mSceneNodes[ sn->getName() ] = sn;
|
---|
| 596 | return sn;
|
---|
| 597 | }
|
---|
| 598 | //-----------------------------------------------------------------------
|
---|
| 599 | SceneNode * BspSceneManager::createSceneNode( const String &name )
|
---|
| 600 | {
|
---|
| 601 | BspSceneNode * sn = new BspSceneNode( this, name );
|
---|
| 602 | mSceneNodes[ sn->getName() ] = sn;
|
---|
| 603 | return sn;
|
---|
| 604 | }
|
---|
| 605 | //-----------------------------------------------------------------------
|
---|
| 606 | void BspSceneManager::_notifyObjectMoved(const MovableObject* mov,
|
---|
| 607 | const Vector3& pos)
|
---|
| 608 | {
|
---|
| 609 | if (!mLevel.isNull())
|
---|
| 610 | {
|
---|
| 611 | mLevel->_notifyObjectMoved(mov, pos);
|
---|
| 612 | }
|
---|
| 613 | }
|
---|
| 614 | //-----------------------------------------------------------------------
|
---|
| 615 | void BspSceneManager::_notifyObjectDetached(const MovableObject* mov)
|
---|
| 616 | {
|
---|
| 617 | if (!mLevel.isNull())
|
---|
| 618 | {
|
---|
| 619 | mLevel->_notifyObjectDetached(mov);
|
---|
| 620 | }
|
---|
| 621 | }
|
---|
| 622 | //-----------------------------------------------------------------------
|
---|
| 623 | void BspSceneManager::clearScene(void)
|
---|
| 624 | {
|
---|
| 625 | SceneManager::clearScene();
|
---|
| 626 | freeMemory();
|
---|
| 627 | // Clear level
|
---|
| 628 | mLevel.setNull();
|
---|
| 629 | }
|
---|
| 630 | //-----------------------------------------------------------------------
|
---|
| 631 | /*
|
---|
| 632 | AxisAlignedBoxSceneQuery* BspSceneManager::
|
---|
| 633 | createAABBQuery(const AxisAlignedBox& box, unsigned long mask)
|
---|
| 634 | {
|
---|
| 635 | // TODO
|
---|
| 636 | return NULL;
|
---|
| 637 | }
|
---|
| 638 | //-----------------------------------------------------------------------
|
---|
| 639 | SphereSceneQuery* BspSceneManager::
|
---|
| 640 | createSphereQuery(const Sphere& sphere, unsigned long mask)
|
---|
| 641 | {
|
---|
| 642 | // TODO
|
---|
| 643 | return NULL;
|
---|
| 644 | }
|
---|
| 645 | */
|
---|
| 646 | //-----------------------------------------------------------------------
|
---|
| 647 | RaySceneQuery* BspSceneManager::
|
---|
| 648 | createRayQuery(const Ray& ray, unsigned long mask)
|
---|
| 649 | {
|
---|
| 650 | BspRaySceneQuery* q = new BspRaySceneQuery(this);
|
---|
| 651 | q->setRay(ray);
|
---|
| 652 | q->setQueryMask(mask);
|
---|
| 653 | return q;
|
---|
| 654 | }
|
---|
| 655 | //-----------------------------------------------------------------------
|
---|
| 656 | IntersectionSceneQuery* BspSceneManager::
|
---|
| 657 | createIntersectionQuery(unsigned long mask)
|
---|
| 658 | {
|
---|
| 659 | BspIntersectionSceneQuery* q = new BspIntersectionSceneQuery(this);
|
---|
| 660 | q->setQueryMask(mask);
|
---|
| 661 | return q;
|
---|
| 662 | }
|
---|
| 663 | //-----------------------------------------------------------------------
|
---|
| 664 | //-----------------------------------------------------------------------
|
---|
| 665 | BspIntersectionSceneQuery::BspIntersectionSceneQuery(SceneManager* creator)
|
---|
| 666 | : DefaultIntersectionSceneQuery(creator)
|
---|
| 667 | {
|
---|
| 668 | // Add bounds fragment type
|
---|
| 669 | mSupportedWorldFragments.insert(SceneQuery::WFT_PLANE_BOUNDED_REGION);
|
---|
| 670 |
|
---|
| 671 | }
|
---|
| 672 | void BspIntersectionSceneQuery::execute(IntersectionSceneQueryListener* listener)
|
---|
| 673 | {
|
---|
| 674 | /*
|
---|
| 675 | Go through each leaf node in BspLevel and check movables against each other and world
|
---|
| 676 | Issue: some movable-movable intersections could be reported twice if 2 movables
|
---|
| 677 | overlap 2 leaves?
|
---|
| 678 | */
|
---|
| 679 | const BspLevelPtr& lvl = ((BspSceneManager*)mParentSceneMgr)->getLevel();
|
---|
| 680 | if (lvl.isNull()) return;
|
---|
| 681 |
|
---|
| 682 | BspNode* leaf = lvl->getLeafStart();
|
---|
| 683 | int numLeaves = lvl->getNumLeaves();
|
---|
| 684 |
|
---|
| 685 | while (numLeaves--)
|
---|
| 686 | {
|
---|
| 687 | const BspNode::IntersectingObjectSet& objects = leaf->getObjects();
|
---|
| 688 | int numObjects = (int)objects.size();
|
---|
| 689 |
|
---|
| 690 | BspNode::IntersectingObjectSet::const_iterator a, b, theEnd;
|
---|
| 691 | theEnd = objects.end();
|
---|
| 692 | a = objects.begin();
|
---|
| 693 | for (int oi = 0; oi < numObjects; ++oi, ++a)
|
---|
| 694 | {
|
---|
| 695 | const MovableObject* aObj = *a;
|
---|
| 696 | // Skip this object if collision not enabled
|
---|
| 697 | if (!(aObj->getQueryFlags() & mQueryMask) ||
|
---|
| 698 | !(aObj->getTypeFlags() & mQueryTypeMask) ||
|
---|
| 699 | !aObj->isInScene())
|
---|
| 700 | continue;
|
---|
| 701 |
|
---|
| 702 | if (oi < (numObjects-1))
|
---|
| 703 | {
|
---|
| 704 | // Check object against others in this node
|
---|
| 705 | b = a;
|
---|
| 706 | for (++b; b != theEnd; ++b)
|
---|
| 707 | {
|
---|
| 708 | const MovableObject* bObj = *b;
|
---|
| 709 | // Apply mask to b (both must pass)
|
---|
| 710 | if ((bObj->getQueryFlags() & mQueryMask) &&
|
---|
| 711 | (bObj->getTypeFlags() & mQueryTypeMask) &&
|
---|
| 712 | bObj->isInScene())
|
---|
| 713 | {
|
---|
| 714 | const AxisAlignedBox& box1 = aObj->getWorldBoundingBox();
|
---|
| 715 | const AxisAlignedBox& box2 = bObj->getWorldBoundingBox();
|
---|
| 716 |
|
---|
| 717 | if (box1.intersects(box2))
|
---|
| 718 | {
|
---|
| 719 | if (!listener->queryResult(const_cast<MovableObject*>(aObj),
|
---|
| 720 | const_cast<MovableObject*>(bObj)))
|
---|
| 721 | return;
|
---|
| 722 | }
|
---|
| 723 | }
|
---|
| 724 | }
|
---|
| 725 | }
|
---|
| 726 | // Check object against brushes
|
---|
| 727 | if (mQueryTypeMask & SceneManager::WORLD_GEOMETRY_TYPE_MASK)
|
---|
| 728 | {
|
---|
| 729 | const BspNode::NodeBrushList& brushes = leaf->getSolidBrushes();
|
---|
| 730 | BspNode::NodeBrushList::const_iterator bi, biend;
|
---|
| 731 | biend = brushes.end();
|
---|
| 732 | Real radius = aObj->getBoundingRadius();
|
---|
| 733 | const Vector3& pos = aObj->getParentNode()->_getDerivedPosition();
|
---|
| 734 |
|
---|
| 735 | for (bi = brushes.begin(); bi != biend; ++bi)
|
---|
| 736 | {
|
---|
| 737 | std::list<Plane>::const_iterator planeit, planeitend;
|
---|
| 738 | planeitend = (*bi)->planes.end();
|
---|
| 739 | bool brushIntersect = true; // Assume intersecting for now
|
---|
| 740 |
|
---|
| 741 | for (planeit = (*bi)->planes.begin(); planeit != planeitend; ++planeit)
|
---|
| 742 | {
|
---|
| 743 | Real dist = planeit->getDistance(pos);
|
---|
| 744 | if (dist > radius)
|
---|
| 745 | {
|
---|
| 746 | // Definitely excluded
|
---|
| 747 | brushIntersect = false;
|
---|
| 748 | break;
|
---|
| 749 | }
|
---|
| 750 | }
|
---|
| 751 | if (brushIntersect)
|
---|
| 752 | {
|
---|
| 753 | // report this brush as it's WorldFragment
|
---|
| 754 | assert((*bi)->fragment.fragmentType == SceneQuery::WFT_PLANE_BOUNDED_REGION);
|
---|
| 755 | if (!listener->queryResult(const_cast<MovableObject*>(aObj),
|
---|
| 756 | const_cast<WorldFragment*>(&((*bi)->fragment))))
|
---|
| 757 | return;
|
---|
| 758 | }
|
---|
| 759 |
|
---|
| 760 | }
|
---|
| 761 | }
|
---|
| 762 |
|
---|
| 763 |
|
---|
| 764 | }
|
---|
| 765 |
|
---|
| 766 | ++leaf;
|
---|
| 767 | }
|
---|
| 768 |
|
---|
| 769 |
|
---|
| 770 |
|
---|
| 771 | }
|
---|
| 772 | //-----------------------------------------------------------------------
|
---|
| 773 | //-----------------------------------------------------------------------
|
---|
| 774 | BspRaySceneQuery::BspRaySceneQuery(SceneManager* creator)
|
---|
| 775 | :DefaultRaySceneQuery(creator)
|
---|
| 776 | {
|
---|
| 777 | // Add supported fragment types
|
---|
| 778 | mSupportedWorldFragments.insert(SceneQuery::WFT_SINGLE_INTERSECTION);
|
---|
| 779 | mSupportedWorldFragments.insert(SceneQuery::WFT_PLANE_BOUNDED_REGION);
|
---|
| 780 | }
|
---|
| 781 | //-----------------------------------------------------------------------
|
---|
| 782 | void BspRaySceneQuery::execute(RaySceneQueryListener* listener)
|
---|
| 783 | {
|
---|
| 784 | clearTemporaries();
|
---|
| 785 | BspLevelPtr lvl = static_cast<BspSceneManager*>(mParentSceneMgr)->getLevel();
|
---|
| 786 | if (!lvl.isNull())
|
---|
| 787 | {
|
---|
| 788 | processNode(
|
---|
| 789 | lvl->getRootNode(),
|
---|
| 790 | mRay, listener);
|
---|
| 791 | }
|
---|
| 792 | }
|
---|
| 793 | //-----------------------------------------------------------------------
|
---|
| 794 | BspRaySceneQuery::~BspRaySceneQuery()
|
---|
| 795 | {
|
---|
| 796 | clearTemporaries();
|
---|
| 797 | }
|
---|
| 798 | //-----------------------------------------------------------------------
|
---|
| 799 | void BspRaySceneQuery::clearTemporaries(void)
|
---|
| 800 | {
|
---|
| 801 | mObjsThisQuery.clear();
|
---|
| 802 | std::vector<WorldFragment*>::iterator i;
|
---|
| 803 | for (i = mSingleIntersections.begin(); i != mSingleIntersections.end(); ++i)
|
---|
| 804 | {
|
---|
| 805 | delete *i;
|
---|
| 806 | }
|
---|
| 807 | mSingleIntersections.clear();
|
---|
| 808 | }
|
---|
| 809 | //-----------------------------------------------------------------------
|
---|
| 810 | bool BspRaySceneQuery::processNode(const BspNode* node, const Ray& tracingRay,
|
---|
| 811 | RaySceneQueryListener* listener, Real maxDistance, Real traceDistance)
|
---|
| 812 | {
|
---|
| 813 | if (node->isLeaf())
|
---|
| 814 | {
|
---|
| 815 | return processLeaf(node, tracingRay, listener, maxDistance, traceDistance);
|
---|
| 816 | }
|
---|
| 817 |
|
---|
| 818 | bool res = true;
|
---|
| 819 | std::pair<bool, Real> result = tracingRay.intersects(node->getSplitPlane());
|
---|
| 820 | if (result.first && result.second < maxDistance)
|
---|
| 821 | {
|
---|
| 822 | // Crosses the split plane, need to perform 2 queries
|
---|
| 823 | // Calculate split point ray
|
---|
| 824 | Vector3 splitPoint = tracingRay.getOrigin()
|
---|
| 825 | + tracingRay.getDirection() * result.second;
|
---|
| 826 | Ray splitRay(splitPoint, tracingRay.getDirection());
|
---|
| 827 |
|
---|
| 828 | if (node->getSide(tracingRay.getOrigin()) == Plane::NEGATIVE_SIDE)
|
---|
| 829 | {
|
---|
| 830 | // Intersects from -ve side, so do back then front
|
---|
| 831 | res = processNode(
|
---|
| 832 | node->getBack(), tracingRay, listener, result.second, traceDistance);
|
---|
| 833 | if (!res) return res;
|
---|
| 834 |
|
---|
| 835 | res = processNode(
|
---|
| 836 | node->getFront(), splitRay, listener,
|
---|
| 837 | maxDistance - result.second,
|
---|
| 838 | traceDistance + result.second);
|
---|
| 839 | }
|
---|
| 840 | else
|
---|
| 841 | {
|
---|
| 842 | // Intersects from +ve side, so do front then back
|
---|
| 843 | res = processNode(node->getFront(), tracingRay, listener,
|
---|
| 844 | result.second, traceDistance);
|
---|
| 845 | if (!res) return res;
|
---|
| 846 | res = processNode(node->getBack(), splitRay, listener,
|
---|
| 847 | maxDistance - result.second,
|
---|
| 848 | traceDistance + result.second);
|
---|
| 849 | }
|
---|
| 850 | }
|
---|
| 851 | else
|
---|
| 852 | {
|
---|
| 853 | // Does not cross the splitting plane, just cascade down one side
|
---|
| 854 | res = processNode(node->getNextNode(tracingRay.getOrigin()),
|
---|
| 855 | tracingRay, listener, maxDistance, traceDistance);
|
---|
| 856 | }
|
---|
| 857 |
|
---|
| 858 | return res;
|
---|
| 859 | }
|
---|
| 860 | //-----------------------------------------------------------------------
|
---|
| 861 | bool BspRaySceneQuery::processLeaf(const BspNode* leaf, const Ray& tracingRay,
|
---|
| 862 | RaySceneQueryListener* listener, Real maxDistance, Real traceDistance)
|
---|
| 863 | {
|
---|
| 864 | const BspNode::IntersectingObjectSet& objects = leaf->getObjects();
|
---|
| 865 |
|
---|
| 866 | BspNode::IntersectingObjectSet::const_iterator i, iend;
|
---|
| 867 | iend = objects.end();
|
---|
| 868 | //Check ray against objects
|
---|
| 869 | for(i = objects.begin(); i != iend; ++i)
|
---|
| 870 | {
|
---|
| 871 | // cast away constness, constness of node is nothing to do with objects
|
---|
| 872 | MovableObject* obj = const_cast<MovableObject*>(*i);
|
---|
| 873 | // Skip this object if not enabled
|
---|
| 874 | if(!(obj->getQueryFlags() & mQueryMask) ||
|
---|
| 875 | !((obj->getTypeFlags() & mQueryTypeMask)))
|
---|
| 876 | continue;
|
---|
| 877 |
|
---|
| 878 | // check we haven't reported this one already
|
---|
| 879 | // (objects can be intersecting more than one node)
|
---|
| 880 | if (mObjsThisQuery.find(obj) != mObjsThisQuery.end())
|
---|
| 881 | continue;
|
---|
| 882 |
|
---|
| 883 | //Test object as bounding box
|
---|
| 884 | std::pair<bool, Real> result =
|
---|
| 885 | tracingRay.intersects(obj->getWorldBoundingBox());
|
---|
| 886 | // if the result came back positive and intersection point is inside
|
---|
| 887 | // the node, fire the event handler
|
---|
| 888 | if(result.first && result.second <= maxDistance)
|
---|
| 889 | {
|
---|
| 890 | if (!listener->queryResult(obj, result.second + traceDistance))
|
---|
| 891 | return false;
|
---|
| 892 | }
|
---|
| 893 | }
|
---|
| 894 |
|
---|
| 895 |
|
---|
| 896 | // Check ray against brushes
|
---|
| 897 | if (mQueryTypeMask & SceneManager::WORLD_GEOMETRY_TYPE_MASK)
|
---|
| 898 | {
|
---|
| 899 | const BspNode::NodeBrushList& brushList = leaf->getSolidBrushes();
|
---|
| 900 | BspNode::NodeBrushList::const_iterator bi, biend;
|
---|
| 901 | biend = brushList.end();
|
---|
| 902 | bool intersectedBrush = false;
|
---|
| 903 | for (bi = brushList.begin(); bi != biend; ++bi)
|
---|
| 904 | {
|
---|
| 905 | BspNode::Brush* brush = *bi;
|
---|
| 906 |
|
---|
| 907 |
|
---|
| 908 | std::pair<bool, Real> result = Math::intersects(tracingRay, brush->planes, true);
|
---|
| 909 | // if the result came back positive and intersection point is inside
|
---|
| 910 | // the node, check if this brush is closer
|
---|
| 911 | if(result.first && result.second <= maxDistance)
|
---|
| 912 | {
|
---|
| 913 | intersectedBrush = true;
|
---|
| 914 | if(mWorldFragmentType == SceneQuery::WFT_SINGLE_INTERSECTION)
|
---|
| 915 | {
|
---|
| 916 | // We're interested in a single intersection
|
---|
| 917 | // Have to create these
|
---|
| 918 | SceneQuery::WorldFragment* wf = new SceneQuery::WorldFragment();
|
---|
| 919 | wf->fragmentType = SceneQuery::WFT_SINGLE_INTERSECTION;
|
---|
| 920 | wf->singleIntersection = tracingRay.getPoint(result.second);
|
---|
| 921 | // save this so we can clean up later
|
---|
| 922 | mSingleIntersections.push_back(wf);
|
---|
| 923 | if (!listener->queryResult(wf, result.second + traceDistance))
|
---|
| 924 | return false;
|
---|
| 925 | }
|
---|
| 926 | else if (mWorldFragmentType == SceneQuery::WFT_PLANE_BOUNDED_REGION)
|
---|
| 927 | {
|
---|
| 928 | // We want the whole bounded volume
|
---|
| 929 | assert((*bi)->fragment.fragmentType == SceneQuery::WFT_PLANE_BOUNDED_REGION);
|
---|
| 930 | if (!listener->queryResult(const_cast<WorldFragment*>(&(brush->fragment)),
|
---|
| 931 | result.second + traceDistance))
|
---|
| 932 | return false;
|
---|
| 933 |
|
---|
| 934 | }
|
---|
| 935 | }
|
---|
| 936 | }
|
---|
| 937 | if (intersectedBrush)
|
---|
| 938 | {
|
---|
| 939 | return false; // stop here
|
---|
| 940 | }
|
---|
| 941 | }
|
---|
| 942 |
|
---|
| 943 | return true;
|
---|
| 944 |
|
---|
| 945 | }
|
---|
| 946 | //-----------------------------------------------------------------------
|
---|
| 947 | //-----------------------------------------------------------------------
|
---|
| 948 | const String BspSceneManagerFactory::FACTORY_TYPE_NAME = "BspSceneManager";
|
---|
| 949 | //-----------------------------------------------------------------------
|
---|
| 950 | void BspSceneManagerFactory::initMetaData(void) const
|
---|
| 951 | {
|
---|
| 952 | mMetaData.typeName = FACTORY_TYPE_NAME;
|
---|
| 953 | mMetaData.description = "Scene manager for loading Quake3 .bsp files.";
|
---|
| 954 | mMetaData.sceneTypeMask = ST_INTERIOR;
|
---|
| 955 | mMetaData.worldGeometrySupported = true;
|
---|
| 956 | }
|
---|
| 957 | //-----------------------------------------------------------------------
|
---|
| 958 | SceneManager* BspSceneManagerFactory::createInstance(
|
---|
| 959 | const String& instanceName)
|
---|
| 960 | {
|
---|
| 961 | return new BspSceneManager(instanceName);
|
---|
| 962 | }
|
---|
| 963 | //-----------------------------------------------------------------------
|
---|
| 964 | void BspSceneManagerFactory::destroyInstance(SceneManager* instance)
|
---|
| 965 | {
|
---|
| 966 | delete instance;
|
---|
| 967 | }
|
---|
| 968 |
|
---|
| 969 | }
|
---|
| 970 |
|
---|