1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #include "OgreQuake3Shader.h"
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27 | #include "OgreSceneManager.h"
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28 | #include "OgreMaterial.h"
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29 | #include "OgreTechnique.h"
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30 | #include "OgrePass.h"
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31 | #include "OgreTextureUnitState.h"
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32 | #include "OgreMath.h"
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33 | #include "OgreLogManager.h"
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34 | #include "OgreTextureManager.h"
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35 | #include "OgreRoot.h"
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36 | #include "OgreMaterialManager.h"
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37 |
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38 | namespace Ogre {
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39 |
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40 |
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41 | //-----------------------------------------------------------------------
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42 | Quake3Shader::Quake3Shader(const String& name)
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43 | {
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44 | mName = name;
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45 | numPasses = 0;
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46 | deformFunc = DEFORM_FUNC_NONE;
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47 | farbox = false;
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48 | skyDome = false;
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49 | flags = 0;
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50 | fog = false;
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51 | cullMode = MANUAL_CULL_BACK;
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52 |
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53 | }
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54 | //-----------------------------------------------------------------------
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55 | Quake3Shader::~Quake3Shader()
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56 | {
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57 | }
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58 | //-----------------------------------------------------------------------
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59 | MaterialPtr Quake3Shader::createAsMaterial(int lightmapNumber)
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60 | {
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61 | String matName;
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62 | StringUtil::StrStreamType str;
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63 | String resourceGroup = ResourceGroupManager::getSingleton().getWorldResourceGroupName();
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64 |
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65 | str << mName << "#" << lightmapNumber;
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66 | matName = str.str();
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67 |
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68 | MaterialPtr mat = MaterialManager::getSingleton().create(matName,
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69 | resourceGroup);
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70 | Ogre::Pass* ogrePass = mat->getTechnique(0)->getPass(0);
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71 |
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72 | LogManager::getSingleton().logMessage("Using Q3 shader " + mName, LML_CRITICAL);
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73 | for (int p = 0; p < numPasses; ++p)
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74 | {
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75 | TextureUnitState* t;
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76 | // Create basic texture
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77 | if (pass[p].textureName == "$lightmap")
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78 | {
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79 | StringUtil::StrStreamType str2;
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80 | str2 << "@lightmap" << lightmapNumber;
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81 | t = ogrePass->createTextureUnitState(str2.str());
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82 | }
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83 | // Animated texture support
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84 | else if (pass[p].animNumFrames > 0)
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85 | {
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86 | Real sequenceTime = pass[p].animNumFrames / pass[p].animFps;
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87 | /* Pre-load textures
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88 | We need to know if each one was loaded OK since extensions may change for each
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89 | Quake3 can still include alternate extension filenames e.g. jpg instead of tga
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90 | Pain in the arse - have to check for each frame as letters<n>.tga for example
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91 | is different per frame!
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92 | */
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93 | for (unsigned int alt = 0; alt < pass[p].animNumFrames; ++alt)
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94 | {
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95 | if (!ResourceGroupManager::getSingleton().resourceExists(
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96 | resourceGroup, pass[p].frames[alt]))
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97 | {
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98 | // Try alternate extension
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99 | pass[p].frames[alt] = getAlternateName(pass[p].frames[alt]);
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100 | if (!ResourceGroupManager::getSingleton().resourceExists(
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101 | resourceGroup, pass[p].frames[alt]))
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102 | {
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103 | // stuffed - no texture
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104 | continue;
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105 | }
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106 | }
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107 |
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108 | }
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109 |
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110 | t = ogrePass->createTextureUnitState("");
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111 | t->setAnimatedTextureName(pass[p].frames, pass[p].animNumFrames, sequenceTime);
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112 |
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113 | }
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114 | else
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115 | {
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116 | // Quake3 can still include alternate extension filenames e.g. jpg instead of tga
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117 | // Pain in the arse - have to check for failure
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118 | if (!ResourceGroupManager::getSingleton().resourceExists(
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119 | resourceGroup, pass[p].textureName))
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120 | {
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121 | // Try alternate extension
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122 | pass[p].textureName = getAlternateName(pass[p].textureName);
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123 | if (!ResourceGroupManager::getSingleton().resourceExists(
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124 | resourceGroup, pass[p].textureName))
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125 | {
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126 | // stuffed - no texture
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127 | continue;
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128 | }
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129 | }
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130 | t = ogrePass->createTextureUnitState(pass[p].textureName);
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131 | }
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132 | // Blending
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133 | if (p == 0)
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134 | {
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135 | // scene blend
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136 | mat->setSceneBlending(pass[p].blendSrc, pass[p].blendDest);
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137 | if (mat->isTransparent() &&
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138 | pass[p].blendSrc != SBF_SOURCE_ALPHA)
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139 | mat->setDepthWriteEnabled(false);
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140 |
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141 | t->setColourOperation(LBO_REPLACE);
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142 | // Alpha mode
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143 | ogrePass->setAlphaRejectSettings(
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144 | pass[p].alphaFunc, pass[p].alphaVal);
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145 | }
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146 | else
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147 | {
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148 | if (pass[p].customBlend)
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149 | {
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150 | // Fallback for now
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151 | t->setColourOperation(LBO_MODULATE);
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152 | }
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153 | else
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154 | {
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155 | // simple layer blend
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156 | t->setColourOperation(pass[p].blend);
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157 | }
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158 | // Alpha mode, prefer 'most alphary'
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159 | CompareFunction currFunc = ogrePass->getAlphaRejectFunction();
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160 | unsigned char currVal = ogrePass->getAlphaRejectValue();
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161 | if (pass[p].alphaFunc > currFunc ||
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162 | (pass[p].alphaFunc == currFunc && pass[p].alphaVal < currVal))
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163 | {
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164 | ogrePass->setAlphaRejectSettings(
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165 | pass[p].alphaFunc, pass[p].alphaVal);
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166 | }
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167 | }
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168 | // Tex coords
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169 | if (pass[p].texGen == TEXGEN_BASE)
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170 | {
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171 | t->setTextureCoordSet(0);
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172 | }
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173 | else if (pass[p].texGen == TEXGEN_LIGHTMAP)
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174 | {
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175 | t->setTextureCoordSet(1);
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176 | }
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177 | else if (pass[p].texGen == TEXGEN_ENVIRONMENT)
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178 | {
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179 | t->setEnvironmentMap(true, TextureUnitState::ENV_PLANAR);
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180 | }
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181 | // Tex mod
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182 | // Scale
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183 | t->setTextureUScale(pass[p].tcModScale[0]);
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184 | t->setTextureVScale(pass[p].tcModScale[1]);
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185 | // Procedural mods
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186 | // Custom - don't use mod if generating environment
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187 | // Because I do env a different way it look horrible
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188 | if (pass[p].texGen != TEXGEN_ENVIRONMENT)
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189 | {
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190 | if (pass[p].tcModRotate)
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191 | {
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192 | t->setRotateAnimation(pass[p].tcModRotate);
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193 | }
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194 | if (pass[p].tcModScroll[0] || pass[p].tcModScroll[1])
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195 | {
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196 | if (pass[p].tcModTurbOn)
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197 | {
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198 | // Turbulent scroll
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199 | if (pass[p].tcModScroll[0])
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200 | {
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201 | t->setTransformAnimation(TextureUnitState::TT_TRANSLATE_U, WFT_SINE,
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202 | pass[p].tcModTurb[0], pass[p].tcModTurb[3], pass[p].tcModTurb[2], pass[p].tcModTurb[1]);
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203 | }
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204 | if (pass[p].tcModScroll[1])
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205 | {
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206 | t->setTransformAnimation(TextureUnitState::TT_TRANSLATE_V, WFT_SINE,
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207 | pass[p].tcModTurb[0], pass[p].tcModTurb[3], pass[p].tcModTurb[2], pass[p].tcModTurb[1]);
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208 | }
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209 | }
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210 | else
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211 | {
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212 | // Constant scroll
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213 | t->setScrollAnimation(pass[p].tcModScroll[0], pass[p].tcModScroll[1]);
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214 | }
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215 | }
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216 | if (pass[p].tcModStretchWave != SHADER_FUNC_NONE)
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217 | {
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218 | WaveformType wft;
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219 | switch(pass[p].tcModStretchWave)
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220 | {
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221 | case SHADER_FUNC_SIN:
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222 | wft = WFT_SINE;
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223 | break;
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224 | case SHADER_FUNC_TRIANGLE:
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225 | wft = WFT_TRIANGLE;
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226 | break;
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227 | case SHADER_FUNC_SQUARE:
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228 | wft = WFT_SQUARE;
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229 | break;
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230 | case SHADER_FUNC_SAWTOOTH:
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231 | wft = WFT_SAWTOOTH;
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232 | break;
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233 | case SHADER_FUNC_INVERSESAWTOOTH:
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234 | wft = WFT_INVERSE_SAWTOOTH;
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235 | break;
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236 | default:
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237 | break;
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238 | }
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239 | // Create wave-based stretcher
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240 | t->setTransformAnimation(TextureUnitState::TT_SCALE_U, wft, pass[p].tcModStretchParams[3],
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241 | pass[p].tcModStretchParams[0], pass[p].tcModStretchParams[2], pass[p].tcModStretchParams[1]);
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242 | t->setTransformAnimation(TextureUnitState::TT_SCALE_V, wft, pass[p].tcModStretchParams[3],
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243 | pass[p].tcModStretchParams[0], pass[p].tcModStretchParams[2], pass[p].tcModStretchParams[1]);
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244 | }
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245 | }
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246 | // Address mode
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247 | t->setTextureAddressingMode(pass[p].addressMode);
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248 |
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249 | //assert(!t->isBlank());
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250 |
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251 |
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252 | }
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253 | // Do farbox (create new material)
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254 |
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255 | // Set culling mode and lighting to defaults
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256 | mat->setCullingMode(CULL_NONE);
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257 | mat->setManualCullingMode(cullMode);
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258 | mat->setLightingEnabled(false);
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259 | mat->load();
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260 | return mat;
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261 | }
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262 | String Quake3Shader::getAlternateName(const String& texName)
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263 | {
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264 | // Get alternative JPG to TGA and vice versa
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265 | size_t pos;
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266 | String ext, base;
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267 |
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268 | pos = texName.find_last_of(".");
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269 | ext = texName.substr(pos, 4);
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270 | StringUtil::toLowerCase(ext);
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271 | base = texName.substr(0,pos);
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272 | if (ext == ".jpg")
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273 | {
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274 | return base + ".tga";
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275 | }
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276 | else
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277 | {
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278 | return base + ".jpg";
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279 | }
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280 |
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281 | }
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282 | }
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