/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #ifndef __CgProgram_H__ #define __CgProgram_H__ #include "OgreCgPrerequisites.h" #include "OgreHighLevelGpuProgram.h" #include "OgreStringVector.h" namespace Ogre { /** Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language. @remarks Cg can be used to compile common, high-level, C-like code down to assembler language for both GL and Direct3D, for multiple graphics cards. You must supply a list of profiles which your program must support using setProfiles() before the program is loaded in order for this to work. The program will then negotiate with the renderer to compile the appropriate program for the API and graphics card capabilities. */ class CgProgram : public HighLevelGpuProgram { public: /// Command object for setting entry point class CmdEntryPoint : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /// Command object for setting profiles class CmdProfiles : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /// Command object for setting compilation arguments class CmdArgs : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; protected: static CmdEntryPoint msCmdEntryPoint; static CmdProfiles msCmdProfiles; static CmdArgs msCmdArgs; /// The CG context to use, passed in by factory CGcontext mCgContext; /// Program handle CGprogram mCgProgram; /** Internal load implementation, must be implemented by subclasses. */ void loadFromSource(void); /** Internal method for creating an appropriate low-level program from this high-level program, must be implemented by subclasses. */ void createLowLevelImpl(void); /// Internal unload implementation, must be implemented by subclasses void unloadHighLevelImpl(void); /// Populate the passed parameters with name->index map, must be overridden void populateParameterNames(GpuProgramParametersSharedPtr params); StringVector mProfiles; String mEntryPoint; String mSelectedProfile; CGprofile mSelectedCgProfile; String mCompileArgs; // Unfortunately Cg uses char** for arguments - bleh // This is a null-terminated list of char* (each null terminated) char** mCgArguments; /// Internal method which works out which profile to use for this program void selectProfile(void); /// Internal method which merges manual and automatic compile arguments void buildArgs(void); /// Releases memory for the horrible Cg char** void freeCgArgs(void); public: CgProgram(ResourceManager* creator, const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader, CGcontext context); ~CgProgram(); /** Sets the entry point for this program ie the first method called. */ void setEntryPoint(const String& entryPoint) { mEntryPoint = entryPoint; } /** Gets the entry point defined for this program. */ const String& getEntryPoint(void) const { return mEntryPoint; } /** Sets the Cg profiles which can be supported by the program. */ void setProfiles(const StringVector& profiles); /** Gets the Cg profiles which can be supported by the program. */ const StringVector& getProfiles(void) const { return mProfiles; } /** Sets the compilation arguments for this program ie the first method called. */ void setCompileArguments(const String& args) { mCompileArgs = args; } /** Gets the entry point defined for this program. */ const String& getCompileArguments(void) const { return mCompileArgs; } /// Overridden from GpuProgram bool isSupported(void) const; /// Overridden from GpuProgram const String& getLanguage(void) const; }; } #endif