/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #include "OgreCgProgramFactory.h" #include "OgreString.h" #include "OgreCgProgram.h" namespace Ogre { //----------------------------------------------------------------------- String sLanguageName = "cg"; //----------------------------------------------------------------------- CgProgramFactory::CgProgramFactory() { mCgContext = cgCreateContext(); // Check for errors checkForCgError("CgProgramFactory::CgProgramFactory", "Unable to create initial Cg context: ", mCgContext); } //----------------------------------------------------------------------- CgProgramFactory::~CgProgramFactory() { cgDestroyContext(mCgContext); // Check for errors checkForCgError("CgProgramFactory::~CgProgramFactory", "Unable to destroy Cg context: ", mCgContext); } //----------------------------------------------------------------------- const String& CgProgramFactory::getLanguage(void) const { return sLanguageName; } //----------------------------------------------------------------------- HighLevelGpuProgram* CgProgramFactory::create(ResourceManager* creator, const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader) { return new CgProgram(creator, name, handle, group, isManual, loader, mCgContext); } //----------------------------------------------------------------------- void CgProgramFactory::destroy(HighLevelGpuProgram* prog) { delete prog; } //----------------------------------------------------------------------- }