[692] | 1 | /***************************************************************************
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| 2 | octreescenemanager.h - description
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| 3 | -------------------
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| 4 | begin : Fri Sep 27 2002
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| 5 | copyright : (C) 2002 by Jon Anderson
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| 6 | email : janders@users.sf.net
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| 7 | ***************************************************************************/
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| 8 |
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| 9 | /*
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| 10 | -----------------------------------------------------------------------------
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| 11 | This source file is part of OGRE
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| 12 | (Object-oriented Graphics Rendering Engine)
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| 13 | For the latest info, see http://www.ogre3d.org/
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| 14 |
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| 15 | Copyright (c) 2000-2005 The OGRE Team
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| 16 | Also see acknowledgements in Readme.html
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| 17 |
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| 18 | This program is free software; you can redistribute it and/or modify it under
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| 19 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 20 | Foundation; either version 2 of the License, or (at your option) any later
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| 21 | version.
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| 22 |
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| 23 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 24 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 25 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 26 |
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| 27 | You should have received a copy of the GNU Lesser General Public License along with
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| 28 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 29 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 30 | http://www.gnu.org/copyleft/lesser.txt.
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| 31 | -----------------------------------------------------------------------------
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| 32 | */
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| 33 |
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| 34 | #ifndef OCTREESCENEMANAGER_H
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| 35 | #define OCTREESCENEMANAGER_H
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| 36 |
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| 37 | #include "OgreSceneManager.h"
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| 38 | #include "OgreRenderOperation.h"
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| 39 | #include "OgreSphere.h"
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| 40 |
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| 41 | #include <list>
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| 42 | #include <algorithm>
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| 43 |
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| 44 | #include <OgreOctree.h>
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| 45 |
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| 46 |
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| 47 | namespace Ogre
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| 48 | {
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| 49 |
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| 50 | class OctreeNode;
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| 51 |
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| 52 | class OctreeCamera;
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| 53 | class OctreeIntersectionSceneQuery;
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| 54 | class OctreeRaySceneQuery;
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| 55 | class OctreeSphereSceneQuery;
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| 56 | class OctreeAxisAlignedBoxSceneQuery;
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| 57 | class OctreePlaneBoundedVolumeListSceneQuery;
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| 58 |
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| 59 |
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| 60 | typedef std::list < WireBoundingBox * > BoxList;
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| 61 | typedef std::list < unsigned long > ColorList;
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| 62 | //typedef std::list < SceneNode * > SceneNodeList;
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| 63 |
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| 64 |
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| 65 | /** Specialized SceneManager that divides the geometry into an octree in order to faciliate spatial queries.
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| 66 | @remarks
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| 67 | For debugging purposes, a special "CullCamera" can be defined. To use it, call setUseCallCamera( true ),
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| 68 | and create a camera named "CullCamera". All culling will be performed using that camera, instead of the viewport
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| 69 | camera, allowing you to fly around and examine culling.
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| 70 | */
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| 71 |
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| 72 | class OctreeSceneManager : public SceneManager
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| 73 | {
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| 74 | friend class OctreeIntersectionSceneQuery;
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| 75 | friend class OctreeRaySceneQuery;
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| 76 | friend class OctreeSphereSceneQuery;
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| 77 | friend class OctreeAxisAlignedBoxSceneQuery;
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| 78 | friend class OctreePlaneBoundedVolumeListSceneQuery;
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| 79 |
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| 80 | public:
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| 81 | static int intersect_call;
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| 82 | /** Standard Constructor. Initializes the octree to -500,-500,-500 to 500,500,500 with unlimited depth. */
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| 83 | OctreeSceneManager(const String& name);
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| 84 | /** Standard Constructor */
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| 85 | OctreeSceneManager(const String& name, AxisAlignedBox &box, int max_depth );
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| 86 | /** Standard desctructor */
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| 87 | ~OctreeSceneManager();
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| 88 |
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| 89 | /// @copydoc SceneManager::getTypeName
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| 90 | const String& getTypeName(void) const;
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| 91 |
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| 92 | /** Initializeds the manager to the given box and depth.
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| 93 | */
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| 94 | void init( AxisAlignedBox &box, int d );
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| 95 |
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| 96 | /** Creates a specialized OctreeNode */
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| 97 | virtual SceneNode * createSceneNode ( void );
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| 98 | /** Creates a specialized OctreeNode */
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| 99 | virtual SceneNode * createSceneNode ( const String &name );
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| 100 | /** Creates a specialized OctreeCamera */
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| 101 | virtual Camera * createCamera( const String &name );
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| 102 |
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| 103 | /** Deletes a scene node */
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| 104 | virtual void destroySceneNode( const String &name );
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| 105 |
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| 106 |
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| 107 |
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| 108 | /** Does nothing more */
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| 109 | virtual void _updateSceneGraph( Camera * cam );
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| 110 | /** Recurses through the octree determining which nodes are visible. */
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| 111 | virtual void _findVisibleObjects ( Camera * cam, bool onlyShadowCasters );
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| 112 |
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| 113 | /** Alerts each unculled object, notifying it that it will be drawn.
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| 114 | * Useful for doing calculations only on nodes that will be drawn, prior
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| 115 | * to drawing them...
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| 116 | */
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| 117 | virtual void _alertVisibleObjects( void );
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| 118 |
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| 119 | /** Walks through the octree, adding any visible objects to the render queue.
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| 120 | @remarks
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| 121 | If any octant in the octree if completely within the the view frustum,
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| 122 | all subchildren are automatically added with no visibility tests.
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| 123 | */
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| 124 | void walkOctree( OctreeCamera *, RenderQueue *, Octree *, bool foundvisible,
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| 125 | bool onlyShadowCasters);
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| 126 |
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| 127 | /** Checks the given OctreeNode, and determines if it needs to be moved
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| 128 | * to a different octant.
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| 129 | */
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| 130 | void _updateOctreeNode( OctreeNode * );
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| 131 | /** Removes the given octree node */
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| 132 | void _removeOctreeNode( OctreeNode * );
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| 133 | /** Adds the Octree Node, starting at the given octree, and recursing at max to the specified depth.
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| 134 | */
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| 135 | void _addOctreeNode( OctreeNode *, Octree *octree, int depth = 0 );
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| 136 |
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| 137 | /** Recurses the octree, adding any nodes intersecting with the box into the given list.
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| 138 | It ignores the exclude scene node.
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| 139 | */
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| 140 | void findNodesIn( const AxisAlignedBox &box, std::list < SceneNode * > &list, SceneNode *exclude = 0 );
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| 141 |
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| 142 | /** Recurses the octree, adding any nodes intersecting with the sphere into the given list.
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| 143 | It ignores the exclude scene node.
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| 144 | */
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| 145 | void findNodesIn( const Sphere &sphere, std::list < SceneNode * > &list, SceneNode *exclude = 0 );
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| 146 |
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| 147 | /** Recurses the octree, adding any nodes intersecting with the volume into the given list.
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| 148 | It ignores the exclude scene node.
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| 149 | */
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| 150 | void findNodesIn( const PlaneBoundedVolume &volume, std::list < SceneNode * > &list, SceneNode *exclude=0 );
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| 151 |
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| 152 | /** Recurses the octree, adding any nodes intersecting with the ray into the given list.
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| 153 | It ignores the exclude scene node.
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| 154 | */
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| 155 | void findNodesIn( const Ray &ray, std::list < SceneNode * > &list, SceneNode *exclude=0 );
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| 156 |
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| 157 | /** Sets the box visibility flag */
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| 158 | void setShowBoxes( bool b )
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| 159 | {
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| 160 | mShowBoxes = b;
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| 161 | };
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| 162 |
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| 163 | /** Sets the cull camera flag */
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| 164 | void setUseCullCamera( bool b )
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| 165 | {
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| 166 | mCullCamera = b;
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| 167 | };
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| 168 |
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| 169 | void setLooseOctree( bool b )
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| 170 | {
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| 171 | mLoose = b;
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| 172 | };
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| 173 |
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| 174 |
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| 175 | /** Resizes the octree to the given size */
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| 176 | void resize( const AxisAlignedBox &box );
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| 177 |
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| 178 | /** Sets the given option for the SceneManager
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| 179 | @remarks
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| 180 | Options are:
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| 181 | "Size", AxisAlignedBox *;
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| 182 | "CullCamera", bool *;
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| 183 | "Depth", int *;
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| 184 | "ShowOctree", bool *;
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| 185 | */
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| 186 |
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| 187 | virtual bool setOption( const String &, const void * );
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| 188 | /** Gets the given option for the Scene Manager.
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| 189 | @remarks
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| 190 | See setOption
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| 191 | */
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| 192 | virtual bool getOption( const String &, void * );
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| 193 |
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| 194 | bool getOptionValues( const String & key, StringVector &refValueList );
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| 195 | bool getOptionKeys( StringVector &refKeys );
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| 196 | /** Overridden from SceneManager */
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| 197 | void clearScene(void);
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| 198 |
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| 199 | AxisAlignedBoxSceneQuery* OctreeSceneManager::createAABBQuery(const AxisAlignedBox& box, unsigned long mask);
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| 200 | SphereSceneQuery* OctreeSceneManager::createSphereQuery(const Sphere& sphere, unsigned long mask);
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| 201 | PlaneBoundedVolumeListSceneQuery* createPlaneBoundedVolumeQuery(const PlaneBoundedVolumeList& volumes, unsigned long mask);
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| 202 | RaySceneQuery* createRayQuery(const Ray& ray, unsigned long mask);
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| 203 | IntersectionSceneQuery* createIntersectionQuery(unsigned long mask);
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| 204 |
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| 205 |
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| 206 | protected:
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| 207 |
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| 208 |
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| 209 | NodeList mVisible;
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| 210 |
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| 211 | /// The root octree
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| 212 | Octree *mOctree;
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| 213 |
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| 214 | /// list of boxes to be rendered
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| 215 | BoxList mBoxes;
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| 216 |
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| 217 | /// number of rendered objs
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| 218 | int mNumObjects;
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| 219 |
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| 220 | /// max depth for the tree.
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| 221 | int mMaxDepth;
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| 222 | /// Size of the octree
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| 223 | AxisAlignedBox mBox;
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| 224 |
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| 225 | /// box visibility flag
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| 226 | bool mShowBoxes;
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| 227 |
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| 228 | /// cull camera flag
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| 229 | bool mCullCamera;
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| 230 |
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| 231 |
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| 232 | bool mLoose;
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| 233 |
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| 234 | Real mCorners[ 24 ];
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| 235 | static unsigned long mColors[ 8 ];
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| 236 | static unsigned short mIndexes[ 24 ];
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| 237 |
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| 238 | Matrix4 mScaleFactor;
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| 239 |
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| 240 | };
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| 241 |
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| 242 | /// Factory for OctreeSceneManager
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| 243 | class OctreeSceneManagerFactory : public SceneManagerFactory
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| 244 | {
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| 245 | protected:
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| 246 | void initMetaData(void) const;
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| 247 | public:
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| 248 | OctreeSceneManagerFactory() {}
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| 249 | ~OctreeSceneManagerFactory() {}
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| 250 | /// Factory type name
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| 251 | static const String FACTORY_TYPE_NAME;
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| 252 | SceneManager* createInstance(const String& instanceName);
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| 253 | void destroyInstance(SceneManager* instance);
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| 254 | };
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| 255 |
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| 256 |
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| 257 |
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| 258 | }
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| 259 |
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| 260 | #endif
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| 261 |
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