[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __TerrainPage_H__
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| 26 | #define __TerrainPage_H__
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| 27 |
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| 28 | #include "OgreTerrainPrerequisites.h"
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| 29 | #include "OgreRenderQueue.h"
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| 30 |
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| 31 | namespace Ogre {
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| 32 |
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| 33 | /** Groups a number of TerrainRenderables (tiles) into a page, which is
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| 34 | the unit of loading / unloading.
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| 35 | @remarks
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| 36 | Note that this class, whilst holding onto TerrainRenderable instances,
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| 37 | does not actually process or initialise them itself - this is
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| 38 | intentional so the TerrainPageSource which is providing the tiles
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| 39 | is able to load and prepare each renderable incrementally if required,
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| 40 | thus avoiding any 'single hit' load methods for the page.
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| 41 | @par
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| 42 | All this class does do is pre-create a 2D vector of 'slots' in which
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| 43 | to place the TerrainRenderable pointers, which it does on
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| 44 | construction. Note that this structure is public to allow completely
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| 45 | free access to users of this class.
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| 46 | */
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| 47 | class _OgreTerrainExport TerrainPage
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| 48 | {
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| 49 | public:
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| 50 | typedef std::vector < TerrainRenderable * > TerrainRow;
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| 51 | typedef std::vector < TerrainRow > Terrain2D;
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| 52 |
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| 53 | /// 2-dimensional vector of tiles, pre-allocated to the correct size
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| 54 | Terrain2D tiles;
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| 55 | /// The number of tiles across a page
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| 56 | unsigned short tilesPerPage;
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| 57 | /// The scene node to which all the tiles for this page are attached
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| 58 | SceneNode* pageSceneNode;
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| 59 |
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| 60 | /** The main constructor.
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| 61 | @param numTiles The number of terrain tiles (TerrainRenderable)
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| 62 | across (and down) a page
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| 63 | */
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| 64 | TerrainPage(unsigned short numTiles);
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| 65 |
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| 66 | /** Destructor, will organise the deletion of pages
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| 67 | */
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| 68 | virtual ~TerrainPage();
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| 69 | /** After TerrainRenderables have been populated, this method
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| 70 | adds the neighbour links.
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| 71 | @remarks
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| 72 | Should be called before adding the page to the scene manager.
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| 73 | */
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| 74 | void linkNeighbours(void);
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| 75 |
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| 76 | /** Returns the TerrainRenderable that contains the given pt.
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| 77 | If no tile exists at the point, it returns 0;
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| 78 | */
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| 79 | TerrainRenderable * getTerrainTile( const Vector3 & pt );
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| 80 |
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| 81 | /** Sets the render queue group which the tiles should be rendered in. */
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| 82 | void setRenderQueue(RenderQueueGroupID qid);
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| 83 |
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| 84 |
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| 85 | };
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| 86 |
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| 87 |
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| 88 | }
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| 89 |
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| 90 | #endif
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