1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | /***************************************************************************
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26 | octreecamera.cpp - description
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27 | -------------------
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28 | begin : Fri Sep 27 2002
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29 | copyright : (C) 2002 by Jon Anderson
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30 | email : janders@users.sf.net
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31 |
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32 | Enhancements 2003 - 2004 (C) The OGRE Team
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33 |
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34 | ***************************************************************************/
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35 | #include <OgreMath.h>
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36 | #include <OgreAxisAlignedBox.h>
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37 | #include <OgreRoot.h>
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38 |
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39 | #include <OgreOctreeCamera.h>
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40 |
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41 | namespace Ogre
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42 | {
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43 | OctreeCamera::OctreeCamera( const String& name, SceneManager* sm ) : Camera( name, sm )
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44 | {
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45 |
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46 | }
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47 |
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48 | OctreeCamera::~OctreeCamera()
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49 | {
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50 | }
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51 |
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52 | OctreeCamera::Visibility OctreeCamera::getVisibility( const AxisAlignedBox &bound )
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53 | {
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54 |
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55 | // Null boxes always invisible
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56 | if ( bound.isNull() )
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57 | return NONE;
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58 |
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59 | // Make any pending updates to the calculated frustum planes
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60 | updateFrustumPlanes();
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61 |
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62 | // Get corners of the box
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63 | const Vector3* pCorners = bound.getAllCorners();
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64 |
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65 | // For each plane, see if all points are on the negative side
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66 | // If so, object is not visible.
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67 | // If one or more are, it's partial.
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68 | // If all aren't, full
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69 |
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70 | int corners[ 8 ] = {0, 4, 3, 5, 2, 6, 1, 7};
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71 |
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72 | int planes[ 6 ] = {FRUSTUM_PLANE_TOP, FRUSTUM_PLANE_BOTTOM,
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73 | FRUSTUM_PLANE_LEFT, FRUSTUM_PLANE_RIGHT,
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74 | FRUSTUM_PLANE_FAR, FRUSTUM_PLANE_NEAR };
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75 |
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76 | bool all_inside = true;
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77 |
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78 | for ( int plane = 0; plane < 6; ++plane )
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79 | {
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80 |
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81 | // Skip far plane if infinite view frustum
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82 | if (mFarDist == 0 && planes[ plane ] == FRUSTUM_PLANE_FAR)
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83 | continue;
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84 |
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85 | bool all_outside = true;
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86 |
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87 | float distance = 0;
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88 |
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89 | for ( int corner = 0; corner < 8; ++corner )
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90 | {
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91 | distance = mFrustumPlanes[ planes[ plane ] ].getDistance( pCorners[ corners[ corner ] ] );
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92 | all_outside = all_outside && ( distance < 0 );
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93 | all_inside = all_inside && ( distance >= 0 );
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94 |
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95 | if ( !all_outside && !all_inside )
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96 | break;
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97 | }
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98 |
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99 | if ( all_outside )
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100 | return NONE;
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101 | }
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102 |
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103 | if ( all_inside )
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104 | return FULL;
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105 | else
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106 | return PARTIAL;
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107 |
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108 | }
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109 |
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110 | }
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111 |
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112 |
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113 |
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114 |
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