[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | /***************************************************************************
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| 26 | octreenode.cpp - description
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| 27 | -------------------
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| 28 | begin : Fri Sep 27 2002
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| 29 | copyright : (C) 2002 by Jon Anderson
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| 30 | email : janders@users.sf.net
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| 31 |
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| 32 | Enhancements 2003 - 2004 (C) The OGRE Team
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| 33 |
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| 34 | ***************************************************************************/
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| 35 |
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| 36 | #include <OgreRoot.h>
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| 37 |
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| 38 | #include <OgreOctreeNode.h>
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| 39 | #include <OgreOctreeSceneManager.h>
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| 40 |
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| 41 | namespace Ogre
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| 42 | {
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| 43 | unsigned long green = 0xFFFFFFFF;
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| 44 |
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| 45 | unsigned short OctreeNode::mIndexes[ 24 ] = {0, 1, 1, 2, 2, 3, 3, 0, //back
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| 46 | 0, 6, 6, 5, 5, 1, //left
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| 47 | 3, 7, 7, 4, 4, 2, //right
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| 48 | 6, 7, 5, 4 }; //front
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| 49 | unsigned long OctreeNode::mColors[ 8 ] = {green, green, green, green, green, green, green, green };
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| 50 |
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| 51 | OctreeNode::OctreeNode( SceneManager* creator ) : SceneNode( creator )
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| 52 | {
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| 53 | mOctant = 0;
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| 54 | }
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| 55 |
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| 56 | OctreeNode::OctreeNode( SceneManager* creator, const String& name ) : SceneNode( creator, name )
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| 57 | {
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| 58 | mOctant = 0;
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| 59 | }
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| 60 |
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| 61 | OctreeNode::~OctreeNode()
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| 62 | {}
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| 63 | void OctreeNode::_removeNodeAndChildren( )
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| 64 | {
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| 65 | static_cast< OctreeSceneManager * > ( mCreator ) -> _removeOctreeNode( this );
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| 66 | //remove all the children nodes as well from the octree.
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| 67 | ChildNodeMap::iterator it = mChildren.begin();
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| 68 | while( it != mChildren.end() )
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| 69 | {
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| 70 | static_cast<OctreeNode *>( it->second ) -> _removeNodeAndChildren();
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| 71 | ++it;
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| 72 | }
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| 73 | }
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| 74 | Node * OctreeNode::removeChild( unsigned short index )
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| 75 | {
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| 76 | OctreeNode *on = static_cast<OctreeNode* >( SceneNode::removeChild( index ) );
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| 77 | on -> _removeNodeAndChildren();
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| 78 | return on;
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| 79 | }
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| 80 | Node * OctreeNode::removeChild( Node* child )
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| 81 | {
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| 82 | OctreeNode *on = static_cast<OctreeNode* >( SceneNode::removeChild( child ) );
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| 83 | on -> _removeNodeAndChildren();
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| 84 | return on;
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| 85 | }
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| 86 |
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| 87 | Node * OctreeNode::removeChild( const String & name )
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| 88 | {
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| 89 | OctreeNode *on = static_cast< OctreeNode * >( SceneNode::removeChild( name ) );
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| 90 | on -> _removeNodeAndChildren( );
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| 91 | return on;
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| 92 | }
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| 93 |
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| 94 | //same as SceneNode, only it doesn't care about children...
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| 95 | void OctreeNode::_updateBounds( void )
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| 96 | {
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| 97 | mWorldAABB.setNull();
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| 98 | mLocalAABB.setNull();
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| 99 |
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| 100 | // Update bounds from own attached objects
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| 101 | ObjectMap::iterator i = mObjectsByName.begin();
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| 102 | AxisAlignedBox bx;
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| 103 |
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| 104 | while ( i != mObjectsByName.end() )
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| 105 | {
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| 106 |
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| 107 | // Get local bounds of object
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| 108 | bx = i->second ->getBoundingBox();
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| 109 |
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| 110 | mLocalAABB.merge( bx );
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| 111 |
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| 112 | mWorldAABB.merge( i->second ->getWorldBoundingBox(true) );
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| 113 | ++i;
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| 114 | }
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| 115 |
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| 116 |
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| 117 | //update the OctreeSceneManager that things might have moved.
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| 118 | // if it hasn't been added to the octree, add it, and if has moved
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| 119 | // enough to leave it's current node, we'll update it.
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| 120 | if ( ! mWorldAABB.isNull() )
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| 121 | {
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| 122 | static_cast < OctreeSceneManager * > ( mCreator ) -> _updateOctreeNode( this );
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| 123 | }
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| 124 |
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| 125 | }
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| 126 |
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| 127 | /** Since we are loose, only check the center.
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| 128 | */
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| 129 | bool OctreeNode::_isIn( AxisAlignedBox &box )
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| 130 | {
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| 131 | // Always fail if not in the scene graph
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| 132 | if (!mIsInSceneGraph) return false;
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| 133 |
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| 134 | Vector3 center = mWorldAABB.getMaximum().midPoint( mWorldAABB.getMinimum() );
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| 135 |
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| 136 | Vector3 bmin = box.getMinimum();
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| 137 | Vector3 bmax = box.getMaximum();
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| 138 |
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| 139 | return ( bmax > center && bmin < center );
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| 140 |
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| 141 | }
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| 142 |
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| 143 | /** Addes the attached objects of this OctreeScene node into the queue. */
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| 144 | void OctreeNode::_addToRenderQueue( Camera* cam, RenderQueue *queue, bool onlyShadowCasters )
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| 145 | {
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| 146 | ObjectMap::iterator mit = mObjectsByName.begin();
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| 147 |
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| 148 | while ( mit != mObjectsByName.end() )
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| 149 | {
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| 150 | MovableObject * mo = mit->second;
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| 151 |
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| 152 | mo->_notifyCurrentCamera(cam);
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| 153 | if ( mo->isVisible() &&
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| 154 | (!onlyShadowCasters || mo->getCastShadows()))
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| 155 | {
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| 156 | mo -> _updateRenderQueue( queue );
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| 157 | }
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| 158 |
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| 159 | ++mit;
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| 160 | }
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| 161 |
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| 162 | }
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| 163 |
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| 164 |
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| 165 | void OctreeNode::getRenderOperation( RenderOperation& rend )
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| 166 | {
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| 167 |
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| 168 | /* TODO
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| 169 | rend.useIndexes = true;
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| 170 | rend.numTextureCoordSets = 0; // no textures
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| 171 | rend.vertexOptions = LegacyRenderOperation::VO_DIFFUSE_COLOURS;
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| 172 | rend.operationType = LegacyRenderOperation::OT_LINE_LIST;
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| 173 | rend.numVertices = 8;
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| 174 | rend.numIndexes = 24;
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| 175 |
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| 176 | rend.pVertices = mCorners;
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| 177 | rend.pIndexes = mIndexes;
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| 178 | rend.pDiffuseColour = mColors;
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| 179 |
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| 180 | const Vector3 * corners = _getLocalAABB().getAllCorners();
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| 181 |
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| 182 | int index = 0;
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| 183 |
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| 184 | for ( int i = 0; i < 8; i++ )
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| 185 | {
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| 186 | rend.pVertices[ index ] = corners[ i ].x;
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| 187 | index++;
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| 188 | rend.pVertices[ index ] = corners[ i ].y;
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| 189 | index++;
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| 190 | rend.pVertices[ index ] = corners[ i ].z;
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| 191 | index++;
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| 192 | }
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| 193 | */
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| 194 |
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| 195 |
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| 196 | }
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| 197 | }
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