[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | /***************************************************************************
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| 26 | octreescenemanager.cpp - description
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| 27 | -------------------
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| 28 | begin : Fri Sep 27 2002
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| 29 | copyright : (C) 2002 by Jon Anderson
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| 30 | email : janders@users.sf.net
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| 31 |
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| 32 | Enhancements 2003 - 2004 (C) The OGRE Team
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| 33 |
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| 34 | ***************************************************************************/
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| 35 |
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| 36 | #include <OgreOctreeSceneManager.h>
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| 37 | #include <OgreOctreeSceneQuery.h>
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| 38 | #include <OgreOctreeNode.h>
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| 39 | #include <OgreOctreeCamera.h>
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| 40 | #include <OgreRenderSystem.h>
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| 41 |
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| 42 |
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| 43 | extern "C"
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| 44 | {
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| 45 | void findNodesInBox( Ogre::SceneManager *sm,
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| 46 | const Ogre::AxisAlignedBox &box,
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| 47 | std::list < Ogre::SceneNode * > &list,
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| 48 | Ogre::SceneNode *exclude )
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| 49 | {
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| 50 | static_cast<Ogre::OctreeSceneManager*>( sm ) -> findNodesIn( box, list, exclude );
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| 51 | }
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| 52 | void findNodesInSphere( Ogre::SceneManager *sm,
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| 53 | const Ogre::Sphere &sphere,
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| 54 | std::list < Ogre::SceneNode * > &list,
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| 55 | Ogre::SceneNode *exclude )
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| 56 | {
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| 57 | static_cast<Ogre::OctreeSceneManager*>( sm ) -> findNodesIn( sphere, list, exclude );
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| 58 | }
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| 59 | }
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| 60 |
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| 61 | namespace Ogre
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| 62 | {
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| 63 | enum Intersection
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| 64 | {
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| 65 | OUTSIDE=0,
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| 66 | INSIDE=1,
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| 67 | INTERSECT=2
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| 68 | };
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| 69 | int OctreeSceneManager::intersect_call = 0;
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| 70 |
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| 71 | Intersection intersect( const Ray &one, const AxisAlignedBox &two )
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| 72 | {
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| 73 | OctreeSceneManager::intersect_call++;
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| 74 | // Null box?
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| 75 | if (two.isNull()) return OUTSIDE;
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| 76 |
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| 77 | bool inside = true;
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| 78 | const Vector3* pCorners = two.getAllCorners();
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| 79 | Vector3 origin = one.getOrigin();
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| 80 | Vector3 dir = one.getDirection();
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| 81 |
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| 82 | Vector3 maxT(-1, -1, -1);
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| 83 |
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| 84 | int i = 0;
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| 85 | for(i=0; i<3; i++ )
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| 86 | {
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| 87 | if( origin[i] < pCorners[0][i] )
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| 88 | {
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| 89 | inside = false;
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| 90 | if( dir[i] > 0 )
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| 91 | {
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| 92 | maxT[i] = (pCorners[0][i] - origin[i])/ dir[i];
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| 93 | }
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| 94 | }
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| 95 | else if( origin[i] > pCorners[4][i] )
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| 96 | {
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| 97 | inside = false;
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| 98 | if( dir[i] < 0 )
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| 99 | {
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| 100 | maxT[i] = (pCorners[4][i] - origin[i]) / dir[i];
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| 101 | }
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| 102 | }
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| 103 | }
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| 104 |
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| 105 | if( inside )
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| 106 | {
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| 107 | return INTERSECT;
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| 108 | }
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| 109 | int whichPlane = 0;
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| 110 | if( maxT[1] > maxT[whichPlane])
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| 111 | whichPlane = 1;
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| 112 | if( maxT[2] > maxT[whichPlane])
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| 113 | whichPlane = 2;
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| 114 |
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| 115 | if( ((int)maxT[whichPlane]) & 0x80000000 )
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| 116 | {
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| 117 | return OUTSIDE;
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| 118 | }
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| 119 | for(i=0; i<3; i++ )
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| 120 | {
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| 121 | if( i!= whichPlane )
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| 122 | {
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| 123 | float f = origin[i] + maxT[whichPlane] * dir[i];
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| 124 | if ( f < (pCorners[0][i] - 0.00001f) ||
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| 125 | f > (pCorners[4][i] +0.00001f ) )
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| 126 | {
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| 127 | return OUTSIDE;
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| 128 | }
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| 129 | }
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| 130 | }
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| 131 |
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| 132 | return INTERSECT;
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| 133 |
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| 134 | }
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| 135 |
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| 136 |
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| 137 | /** Checks how the second box intersects with the first.
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| 138 | */
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| 139 | Intersection intersect( const PlaneBoundedVolume &one, const AxisAlignedBox &two )
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| 140 | {
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| 141 | OctreeSceneManager::intersect_call++;
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| 142 | // Null box?
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| 143 | if (two.isNull()) return OUTSIDE;
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| 144 |
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| 145 | // Get corners of the box
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| 146 | const Vector3* pCorners = two.getAllCorners();
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| 147 |
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| 148 | // For each plane, see if all points are on the negative side
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| 149 | // If so, object is not visible.
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| 150 | // If one or more are, it's partial.
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| 151 | // If all aren't, full
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| 152 | int corners[ 8 ] = {0, 4, 3, 5, 2, 6, 1, 7};
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| 153 | bool all_inside = true;
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| 154 | PlaneList::const_iterator i, iend;
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| 155 | iend = one.planes.end();
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| 156 | for (i = one.planes.begin(); i != iend; ++i)
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| 157 | {
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| 158 | const Plane& plane = *i;
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| 159 | bool all_outside = true;
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| 160 |
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| 161 | float distance = 0;
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| 162 |
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| 163 | for ( int corner = 0; corner < 8; ++corner )
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| 164 | {
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| 165 | distance = plane.getDistance( pCorners[ corners[ corner ] ] );
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| 166 | all_outside = all_outside && ( distance < 0 );
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| 167 | all_inside = all_inside && ( distance >= 0 );
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| 168 |
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| 169 | if ( !all_outside && !all_inside )
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| 170 | break;
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| 171 | }
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| 172 |
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| 173 | if ( all_outside )
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| 174 | return OUTSIDE;
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| 175 | }
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| 176 |
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| 177 | if ( all_inside )
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| 178 | return INSIDE;
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| 179 | else
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| 180 | return INTERSECT;
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| 181 |
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| 182 | }
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| 183 |
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| 184 |
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| 185 | /** Checks how the second box intersects with the first.
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| 186 | */
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| 187 | Intersection intersect( const AxisAlignedBox &one, const AxisAlignedBox &two )
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| 188 | {
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| 189 | OctreeSceneManager::intersect_call++;
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| 190 | // Null box?
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| 191 | if (one.isNull() || two.isNull()) return OUTSIDE;
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| 192 |
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| 193 | const Vector3 * outside = one.getAllCorners();
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| 194 | const Vector3 *inside = two.getAllCorners();
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| 195 |
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| 196 | if ( inside[ 4 ].x < outside[ 0 ].x ||
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| 197 | inside[ 4 ].y < outside[ 0 ].y ||
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| 198 | inside[ 4 ].z < outside[ 0 ].z ||
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| 199 | inside[ 0 ].x > outside[ 4 ].x ||
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| 200 | inside[ 0 ].y > outside[ 4 ].y ||
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| 201 | inside[ 0 ].z > outside[ 4 ].z )
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| 202 | {
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| 203 | return OUTSIDE;
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| 204 | }
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| 205 |
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| 206 | bool full = ( inside[ 0 ].x > outside[ 0 ].x &&
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| 207 | inside[ 0 ].y > outside[ 0 ].y &&
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| 208 | inside[ 0 ].z > outside[ 0 ].z &&
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| 209 | inside[ 4 ].x < outside[ 4 ].x &&
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| 210 | inside[ 4 ].y < outside[ 4 ].y &&
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| 211 | inside[ 4 ].z < outside[ 4 ].z );
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| 212 |
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| 213 | if ( full )
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| 214 | return INSIDE;
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| 215 | else
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| 216 | return INTERSECT;
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| 217 |
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| 218 | }
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| 219 |
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| 220 | /** Checks how the box intersects with the sphere.
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| 221 | */
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| 222 | Intersection intersect( const Sphere &one, const AxisAlignedBox &two )
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| 223 | {
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| 224 | OctreeSceneManager::intersect_call++;
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| 225 | // Null box?
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| 226 | if (two.isNull()) return OUTSIDE;
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| 227 |
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| 228 | float sradius = one.getRadius();
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| 229 |
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| 230 | sradius *= sradius;
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| 231 |
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| 232 | Vector3 scenter = one.getCenter();
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| 233 |
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| 234 | const Vector3 *corners = two.getAllCorners();
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| 235 |
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| 236 | float s, d = 0;
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| 237 |
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| 238 | Vector3 mndistance = ( corners[ 0 ] - scenter );
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| 239 | Vector3 mxdistance = ( corners[ 4 ] - scenter );
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| 240 |
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| 241 | if ( mndistance.squaredLength() < sradius &&
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| 242 | mxdistance.squaredLength() < sradius )
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| 243 | {
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| 244 | return INSIDE;
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| 245 | }
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| 246 |
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| 247 | //find the square of the distance
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| 248 | //from the sphere to the box
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| 249 | for ( int i = 0 ; i < 3 ; i++ )
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| 250 | {
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| 251 | if ( scenter[ i ] < corners[ 0 ][ i ] )
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| 252 | {
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| 253 | s = scenter[ i ] - corners[ 0 ][ i ];
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| 254 | d += s * s;
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| 255 | }
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| 256 |
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| 257 | else if ( scenter[ i ] > corners[ 4 ][ i ] )
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| 258 | {
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| 259 | s = scenter[ i ] - corners[ 4 ][ i ];
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| 260 | d += s * s;
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| 261 | }
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| 262 |
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| 263 | }
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| 264 |
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| 265 | bool partial = ( d <= sradius );
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| 266 |
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| 267 | if ( !partial )
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| 268 | {
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| 269 | return OUTSIDE;
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| 270 | }
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| 271 |
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| 272 | else
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| 273 | {
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| 274 | return INTERSECT;
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| 275 | }
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| 276 |
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| 277 |
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| 278 | }
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| 279 |
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| 280 | unsigned long white = 0xFFFFFFFF;
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| 281 |
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| 282 | unsigned short OctreeSceneManager::mIndexes[ 24 ] = {0, 1, 1, 2, 2, 3, 3, 0, //back
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| 283 | 0, 6, 6, 5, 5, 1, //left
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| 284 | 3, 7, 7, 4, 4, 2, //right
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| 285 | 6, 7, 5, 4 }; //front
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| 286 | unsigned long OctreeSceneManager::mColors[ 8 ] = {white, white, white, white, white, white, white, white };
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| 287 |
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| 288 |
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| 289 | OctreeSceneManager::OctreeSceneManager(const String& name) : SceneManager(name)
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| 290 | {
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| 291 | AxisAlignedBox b( -10000, -10000, -10000, 10000, 10000, 10000 );
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| 292 | int depth = 8;
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| 293 | mOctree = 0;
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| 294 | init( b, depth );
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| 295 | }
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| 296 |
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| 297 | OctreeSceneManager::OctreeSceneManager(const String& name, AxisAlignedBox &box, int max_depth )
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| 298 | : SceneManager(name)
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| 299 | {
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| 300 | mOctree = 0;
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| 301 | init( box, max_depth );
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| 302 | }
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| 303 |
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| 304 | const String& OctreeSceneManager::getTypeName(void) const
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| 305 | {
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| 306 | return OctreeSceneManagerFactory::FACTORY_TYPE_NAME;
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| 307 | }
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| 308 |
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| 309 | void OctreeSceneManager::init( AxisAlignedBox &box, int depth )
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| 310 | {
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| 311 | delete mSceneRoot; //get rid of old root.
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| 312 |
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| 313 | // -- Changes by Steve
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| 314 | // Don't do it this way, it will add it to the mSceneNodes which we don't want
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| 315 | //mSceneRoot = createSceneNode( "SceneRoot" );
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| 316 | mSceneRoot = new OctreeNode( this, "SceneRoot" );
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| 317 | mSceneRoot->_notifyRootNode();
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| 318 | // -- End changes by Steve
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| 319 |
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| 320 | if ( mOctree != 0 )
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| 321 | delete mOctree;
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| 322 |
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| 323 | mOctree = new Octree( 0 );
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| 324 |
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| 325 | mMaxDepth = depth;
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| 326 | mBox = box;
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| 327 |
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| 328 | mOctree -> mBox = box;
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| 329 |
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| 330 | Vector3 min = box.getMinimum();
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| 331 |
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| 332 | Vector3 max = box.getMaximum();
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| 333 |
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| 334 | mOctree -> mHalfSize = ( max - min ) / 2;
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| 335 |
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| 336 |
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| 337 | mShowBoxes = false;
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| 338 |
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| 339 | mCullCamera = false;
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| 340 |
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| 341 | mNumObjects = 0;
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| 342 |
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| 343 | Vector3 v( 1.5, 1.5, 1.5 );
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| 344 |
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| 345 | mScaleFactor.setScale( v );
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| 346 |
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| 347 |
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| 348 |
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| 349 | // setDisplaySceneNodes( true );
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| 350 | // setShowBoxes( true );
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| 351 |
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| 352 | //
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| 353 | //setUseCullCamera( true );
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| 354 | //mSceneRoot isn't put into the octree since it has no volume.
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| 355 |
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| 356 | }
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| 357 |
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| 358 | OctreeSceneManager::~OctreeSceneManager()
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| 359 | {
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| 360 | // -- Changed by Steve
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| 361 | // Don't do this here, SceneManager will do it
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| 362 | /*
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| 363 | if( mSceneRoot )
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| 364 | delete mSceneRoot;
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| 365 | */
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| 366 | // --End Changes by Steve
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| 367 |
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| 368 | if ( mOctree )
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| 369 | delete mOctree;
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| 370 | }
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| 371 |
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| 372 | Camera * OctreeSceneManager::createCamera( const String &name )
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| 373 | {
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| 374 | Camera * c = new OctreeCamera( name, this );
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| 375 | mCameras.insert( CameraList::value_type( name, c ) );
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| 376 | return c;
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| 377 | }
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| 378 |
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| 379 | void OctreeSceneManager::destroySceneNode( const String &name )
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| 380 | {
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| 381 | OctreeNode * on = static_cast < OctreeNode* > ( getSceneNode( name ) );
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| 382 |
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| 383 | if ( on != 0 )
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| 384 | _removeOctreeNode( on );
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| 385 |
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| 386 | SceneManager::destroySceneNode( name );
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| 387 | }
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| 388 |
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| 389 | bool OctreeSceneManager::getOptionValues( const String & key, StringVector &refValueList )
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| 390 | {
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| 391 | return SceneManager::getOptionValues( key, refValueList );
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| 392 | }
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| 393 |
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| 394 | bool OctreeSceneManager::getOptionKeys( StringVector & refKeys )
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| 395 | {
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| 396 | SceneManager::getOptionKeys( refKeys );
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| 397 | refKeys.push_back( "CullCamera" );
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| 398 | refKeys.push_back( "Size" );
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| 399 | refKeys.push_back( "ShowOctree" );
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| 400 | refKeys.push_back( "Depth" );
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| 401 |
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| 402 | return true;
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| 403 | }
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| 404 |
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| 405 |
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| 406 | void OctreeSceneManager::_updateOctreeNode( OctreeNode * onode )
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| 407 | {
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| 408 | AxisAlignedBox box = onode -> _getWorldAABB();
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| 409 |
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| 410 | if ( box.isNull() )
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| 411 | return ;
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| 412 |
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| 413 |
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| 414 | if ( onode -> getOctant() == 0 )
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| 415 | {
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| 416 | //if outside the octree, force into the root node.
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| 417 | if ( ! onode -> _isIn( mOctree -> mBox ) )
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| 418 | mOctree->_addNode( onode );
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| 419 | else
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| 420 | _addOctreeNode( onode, mOctree );
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| 421 | return ;
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| 422 | }
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| 423 |
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| 424 | if ( ! onode -> _isIn( onode -> getOctant() -> mBox ) )
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| 425 | {
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| 426 | _removeOctreeNode( onode );
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| 427 |
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| 428 | //if outside the octree, force into the root node.
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| 429 | if ( ! onode -> _isIn( mOctree -> mBox ) )
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| 430 | mOctree->_addNode( onode );
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| 431 | else
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| 432 | _addOctreeNode( onode, mOctree );
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| 433 | }
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| 434 | }
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| 435 |
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| 436 | /** Only removes the node from the octree. It leaves the octree, even if it's empty.
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| 437 | */
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| 438 | void OctreeSceneManager::_removeOctreeNode( OctreeNode * n )
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| 439 | {
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| 440 | Octree * oct = n -> getOctant();
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| 441 |
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| 442 | if ( oct )
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| 443 | {
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| 444 | oct -> _removeNode( n );
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| 445 | }
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| 446 |
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| 447 | n->setOctant(0);
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| 448 | }
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| 449 |
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| 450 |
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| 451 | void OctreeSceneManager::_addOctreeNode( OctreeNode * n, Octree *octant, int depth )
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| 452 | {
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| 453 |
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| 454 | AxisAlignedBox bx = n -> _getWorldAABB();
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| 455 |
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| 456 |
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| 457 | //if the octree is twice as big as the scene node,
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| 458 | //we will add it to a child.
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| 459 | if ( ( depth < mMaxDepth ) && octant -> _isTwiceSize( bx ) )
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| 460 | {
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| 461 | int x, y, z;
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| 462 | octant -> _getChildIndexes( bx, &x, &y, &z );
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| 463 |
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| 464 | if ( octant -> mChildren[ x ][ y ][ z ] == 0 )
|
---|
| 465 | {
|
---|
| 466 | octant -> mChildren[ x ][ y ][ z ] = new Octree( octant );
|
---|
| 467 |
|
---|
| 468 | const Vector3 *corners = octant -> mBox.getAllCorners();
|
---|
| 469 | Vector3 min, max;
|
---|
| 470 |
|
---|
| 471 | if ( x == 0 )
|
---|
| 472 | {
|
---|
| 473 | min.x = corners[ 0 ].x;
|
---|
| 474 | max.x = ( corners[ 0 ].x + corners[ 4 ].x ) / 2;
|
---|
| 475 | }
|
---|
| 476 |
|
---|
| 477 | else
|
---|
| 478 | {
|
---|
| 479 | min.x = ( corners[ 0 ].x + corners[ 4 ].x ) / 2;
|
---|
| 480 | max.x = corners[ 4 ].x;
|
---|
| 481 | }
|
---|
| 482 |
|
---|
| 483 | if ( y == 0 )
|
---|
| 484 | {
|
---|
| 485 | min.y = corners[ 0 ].y;
|
---|
| 486 | max.y = ( corners[ 0 ].y + corners[ 4 ].y ) / 2;
|
---|
| 487 | }
|
---|
| 488 |
|
---|
| 489 | else
|
---|
| 490 | {
|
---|
| 491 | min.y = ( corners[ 0 ].y + corners[ 4 ].y ) / 2;
|
---|
| 492 | max.y = corners[ 4 ].y;
|
---|
| 493 | }
|
---|
| 494 |
|
---|
| 495 | if ( z == 0 )
|
---|
| 496 | {
|
---|
| 497 | min.z = corners[ 0 ].z;
|
---|
| 498 | max.z = ( corners[ 0 ].z + corners[ 4 ].z ) / 2;
|
---|
| 499 | }
|
---|
| 500 |
|
---|
| 501 | else
|
---|
| 502 | {
|
---|
| 503 | min.z = ( corners[ 0 ].z + corners[ 4 ].z ) / 2;
|
---|
| 504 | max.z = corners[ 4 ].z;
|
---|
| 505 | }
|
---|
| 506 |
|
---|
| 507 | octant -> mChildren[ x ][ y ][ z ] -> mBox.setExtents( min, max );
|
---|
| 508 | octant -> mChildren[ x ][ y ][ z ] -> mHalfSize = ( max - min ) / 2;
|
---|
| 509 | }
|
---|
| 510 |
|
---|
| 511 | _addOctreeNode( n, octant -> mChildren[ x ][ y ][ z ], ++depth );
|
---|
| 512 |
|
---|
| 513 | }
|
---|
| 514 |
|
---|
| 515 | else
|
---|
| 516 | {
|
---|
| 517 | octant -> _addNode( n );
|
---|
| 518 | }
|
---|
| 519 | }
|
---|
| 520 |
|
---|
| 521 |
|
---|
| 522 | SceneNode * OctreeSceneManager::createSceneNode( void )
|
---|
| 523 | {
|
---|
| 524 | OctreeNode * on = new OctreeNode( this );
|
---|
| 525 | mSceneNodes[ on->getName() ] = on;
|
---|
| 526 | return on;
|
---|
| 527 | }
|
---|
| 528 |
|
---|
| 529 | SceneNode * OctreeSceneManager::createSceneNode( const String &name )
|
---|
| 530 | {
|
---|
| 531 | // Check name not used
|
---|
| 532 | if (mSceneNodes.find(name) != mSceneNodes.end())
|
---|
| 533 | {
|
---|
| 534 | OGRE_EXCEPT(
|
---|
| 535 | Exception::ERR_DUPLICATE_ITEM,
|
---|
| 536 | "A scene node with the name " + name + " already exists",
|
---|
| 537 | "OctreeSceneManager::createSceneNode" );
|
---|
| 538 | }
|
---|
| 539 | OctreeNode * on = new OctreeNode( this, name );
|
---|
| 540 | mSceneNodes[ on->getName() ] = on;
|
---|
| 541 | return on;
|
---|
| 542 | }
|
---|
| 543 |
|
---|
| 544 | void OctreeSceneManager::_updateSceneGraph( Camera * cam )
|
---|
| 545 | {
|
---|
| 546 | SceneManager::_updateSceneGraph( cam );
|
---|
| 547 | }
|
---|
| 548 |
|
---|
| 549 | void OctreeSceneManager::_alertVisibleObjects( void )
|
---|
| 550 | {
|
---|
| 551 | OGRE_EXCEPT( Exception::UNIMPLEMENTED_FEATURE,
|
---|
| 552 | "Function doesn't do as advertised",
|
---|
| 553 | "OctreeSceneManager::_alertVisibleObjects" );
|
---|
| 554 |
|
---|
| 555 | NodeList::iterator it = mVisible.begin();
|
---|
| 556 |
|
---|
| 557 | while ( it != mVisible.end() )
|
---|
| 558 | {
|
---|
| 559 | OctreeNode * node = *it;
|
---|
| 560 |
|
---|
| 561 | ++it;
|
---|
| 562 | }
|
---|
| 563 | }
|
---|
| 564 |
|
---|
| 565 | void OctreeSceneManager::_findVisibleObjects( Camera * cam, bool onlyShadowCasters )
|
---|
| 566 | {
|
---|
| 567 |
|
---|
| 568 | getRenderQueue()->clear();
|
---|
| 569 | mBoxes.clear();
|
---|
| 570 | mVisible.clear();
|
---|
| 571 |
|
---|
| 572 | if ( mCullCamera )
|
---|
| 573 | {
|
---|
| 574 | Camera * c = getCamera( "CullCamera" );
|
---|
| 575 |
|
---|
| 576 | if ( c != 0 )
|
---|
| 577 | cam = c;
|
---|
| 578 | }
|
---|
| 579 |
|
---|
| 580 | mNumObjects = 0;
|
---|
| 581 |
|
---|
| 582 | //walk the octree, adding all visible Octreenodes nodes to the render queue.
|
---|
| 583 | walkOctree( static_cast < OctreeCamera * > ( cam ), getRenderQueue(), mOctree, false, onlyShadowCasters );
|
---|
| 584 |
|
---|
| 585 |
|
---|
| 586 | // Show the octree boxes & cull camera if required
|
---|
| 587 | if ( mShowBoxes || mCullCamera )
|
---|
| 588 | {
|
---|
| 589 |
|
---|
| 590 |
|
---|
| 591 |
|
---|
| 592 | if ( mShowBoxes )
|
---|
| 593 | {
|
---|
| 594 | for ( BoxList::iterator it = mBoxes.begin(); it != mBoxes.end(); ++it )
|
---|
| 595 | {
|
---|
| 596 | getRenderQueue()->addRenderable(*it);
|
---|
| 597 | }
|
---|
| 598 | }
|
---|
| 599 |
|
---|
| 600 | if ( mCullCamera )
|
---|
| 601 | {
|
---|
| 602 | OctreeCamera * c = static_cast<OctreeCamera*>(getCamera( "CullCamera" ));
|
---|
| 603 |
|
---|
| 604 | if ( c != 0 )
|
---|
| 605 | {
|
---|
| 606 | getRenderQueue()->addRenderable(c);
|
---|
| 607 | }
|
---|
| 608 | }
|
---|
| 609 |
|
---|
| 610 | }
|
---|
| 611 |
|
---|
| 612 |
|
---|
| 613 |
|
---|
| 614 | }
|
---|
| 615 |
|
---|
| 616 | void OctreeSceneManager::walkOctree( OctreeCamera *camera, RenderQueue *queue,
|
---|
| 617 | Octree *octant, bool foundvisible, bool onlyShadowCasters )
|
---|
| 618 | {
|
---|
| 619 |
|
---|
| 620 | //return immediately if nothing is in the node.
|
---|
| 621 | if ( octant -> numNodes() == 0 )
|
---|
| 622 | return ;
|
---|
| 623 |
|
---|
| 624 | OctreeCamera::Visibility v = OctreeCamera::NONE;
|
---|
| 625 |
|
---|
| 626 | if ( foundvisible )
|
---|
| 627 | {
|
---|
| 628 | v = OctreeCamera::FULL;
|
---|
| 629 | }
|
---|
| 630 |
|
---|
| 631 | else if ( octant == mOctree )
|
---|
| 632 | {
|
---|
| 633 | v = OctreeCamera::PARTIAL;
|
---|
| 634 | }
|
---|
| 635 |
|
---|
| 636 | else
|
---|
| 637 | {
|
---|
| 638 | AxisAlignedBox box;
|
---|
| 639 | octant -> _getCullBounds( &box );
|
---|
| 640 | v = camera -> getVisibility( box );
|
---|
| 641 | }
|
---|
| 642 |
|
---|
| 643 |
|
---|
| 644 | // if the octant is visible, or if it's the root node...
|
---|
| 645 | if ( v != OctreeCamera::NONE )
|
---|
| 646 | {
|
---|
| 647 |
|
---|
| 648 | //Add stuff to be rendered;
|
---|
| 649 | NodeList::iterator it = octant -> mNodes.begin();
|
---|
| 650 |
|
---|
| 651 | if ( mShowBoxes )
|
---|
| 652 | {
|
---|
| 653 | mBoxes.push_back( octant->getWireBoundingBox() );
|
---|
| 654 | }
|
---|
| 655 |
|
---|
| 656 | bool vis = true;
|
---|
| 657 |
|
---|
| 658 | while ( it != octant -> mNodes.end() )
|
---|
| 659 | {
|
---|
| 660 | OctreeNode * sn = *it;
|
---|
| 661 |
|
---|
| 662 | // if this octree is partially visible, manually cull all
|
---|
| 663 | // scene nodes attached directly to this level.
|
---|
| 664 |
|
---|
| 665 | if ( v == OctreeCamera::PARTIAL )
|
---|
| 666 | vis = camera -> isVisible( sn -> _getWorldAABB() );
|
---|
| 667 |
|
---|
| 668 | if ( vis )
|
---|
| 669 | {
|
---|
| 670 |
|
---|
| 671 | mNumObjects++;
|
---|
| 672 | sn -> _addToRenderQueue(camera, queue, onlyShadowCasters );
|
---|
| 673 |
|
---|
| 674 | mVisible.push_back( sn );
|
---|
| 675 |
|
---|
| 676 | if ( mDisplayNodes )
|
---|
| 677 | queue -> addRenderable( sn );
|
---|
| 678 |
|
---|
| 679 | // check if the scene manager or this node wants the bounding box shown.
|
---|
| 680 | if (sn->getShowBoundingBox() || mShowBoundingBoxes)
|
---|
| 681 | sn->_addBoundingBoxToQueue(queue);
|
---|
| 682 | }
|
---|
| 683 |
|
---|
| 684 | ++it;
|
---|
| 685 | }
|
---|
| 686 |
|
---|
| 687 | Octree* child;
|
---|
| 688 | bool childfoundvisible = (v == OctreeCamera::FULL);
|
---|
| 689 | if ( (child = octant -> mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
|
---|
| 690 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
| 691 |
|
---|
| 692 | if ( (child = octant -> mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
|
---|
| 693 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
| 694 |
|
---|
| 695 | if ( (child = octant -> mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
|
---|
| 696 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
| 697 |
|
---|
| 698 | if ( (child = octant -> mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
|
---|
| 699 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
| 700 |
|
---|
| 701 | if ( (child = octant -> mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
|
---|
| 702 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
| 703 |
|
---|
| 704 | if ( (child = octant -> mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
|
---|
| 705 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
| 706 |
|
---|
| 707 | if ( (child = octant -> mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
|
---|
| 708 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
| 709 |
|
---|
| 710 | if ( (child = octant -> mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
|
---|
| 711 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
| 712 |
|
---|
| 713 | }
|
---|
| 714 |
|
---|
| 715 | }
|
---|
| 716 |
|
---|
| 717 | // --- non template versions
|
---|
| 718 | void _findNodes( const AxisAlignedBox &t, std::list < SceneNode * > &list, SceneNode *exclude, bool full, Octree *octant )
|
---|
| 719 | {
|
---|
| 720 |
|
---|
| 721 | if ( !full )
|
---|
| 722 | {
|
---|
| 723 | AxisAlignedBox obox;
|
---|
| 724 | octant -> _getCullBounds( &obox );
|
---|
| 725 |
|
---|
| 726 | Intersection isect = intersect( t, obox );
|
---|
| 727 |
|
---|
| 728 | if ( isect == OUTSIDE )
|
---|
| 729 | return ;
|
---|
| 730 |
|
---|
| 731 | full = ( isect == INSIDE );
|
---|
| 732 | }
|
---|
| 733 |
|
---|
| 734 |
|
---|
| 735 | NodeList::iterator it = octant -> mNodes.begin();
|
---|
| 736 |
|
---|
| 737 | while ( it != octant -> mNodes.end() )
|
---|
| 738 | {
|
---|
| 739 | OctreeNode * on = ( *it );
|
---|
| 740 |
|
---|
| 741 | if ( on != exclude )
|
---|
| 742 | {
|
---|
| 743 | if ( full )
|
---|
| 744 | {
|
---|
| 745 | list.push_back( on );
|
---|
| 746 | }
|
---|
| 747 |
|
---|
| 748 | else
|
---|
| 749 | {
|
---|
| 750 | Intersection nsect = intersect( t, on -> _getWorldAABB() );
|
---|
| 751 |
|
---|
| 752 | if ( nsect != OUTSIDE )
|
---|
| 753 | {
|
---|
| 754 | list.push_back( on );
|
---|
| 755 | }
|
---|
| 756 | }
|
---|
| 757 |
|
---|
| 758 | }
|
---|
| 759 |
|
---|
| 760 | ++it;
|
---|
| 761 | }
|
---|
| 762 |
|
---|
| 763 | Octree* child;
|
---|
| 764 |
|
---|
| 765 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
|
---|
| 766 | _findNodes( t, list, exclude, full, child );
|
---|
| 767 |
|
---|
| 768 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
|
---|
| 769 | _findNodes( t, list, exclude, full, child );
|
---|
| 770 |
|
---|
| 771 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
|
---|
| 772 | _findNodes( t, list, exclude, full, child );
|
---|
| 773 |
|
---|
| 774 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
|
---|
| 775 | _findNodes( t, list, exclude, full, child );
|
---|
| 776 |
|
---|
| 777 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
|
---|
| 778 | _findNodes( t, list, exclude, full, child );
|
---|
| 779 |
|
---|
| 780 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
|
---|
| 781 | _findNodes( t, list, exclude, full, child );
|
---|
| 782 |
|
---|
| 783 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
|
---|
| 784 | _findNodes( t, list, exclude, full, child );
|
---|
| 785 |
|
---|
| 786 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
|
---|
| 787 | _findNodes( t, list, exclude, full, child );
|
---|
| 788 |
|
---|
| 789 | }
|
---|
| 790 |
|
---|
| 791 | void _findNodes( const Sphere &t, std::list < SceneNode * > &list, SceneNode *exclude, bool full, Octree *octant )
|
---|
| 792 | {
|
---|
| 793 |
|
---|
| 794 | if ( !full )
|
---|
| 795 | {
|
---|
| 796 | AxisAlignedBox obox;
|
---|
| 797 | octant -> _getCullBounds( &obox );
|
---|
| 798 |
|
---|
| 799 | Intersection isect = intersect( t, obox );
|
---|
| 800 |
|
---|
| 801 | if ( isect == OUTSIDE )
|
---|
| 802 | return ;
|
---|
| 803 |
|
---|
| 804 | full = ( isect == INSIDE );
|
---|
| 805 | }
|
---|
| 806 |
|
---|
| 807 |
|
---|
| 808 | NodeList::iterator it = octant -> mNodes.begin();
|
---|
| 809 |
|
---|
| 810 | while ( it != octant -> mNodes.end() )
|
---|
| 811 | {
|
---|
| 812 | OctreeNode * on = ( *it );
|
---|
| 813 |
|
---|
| 814 | if ( on != exclude )
|
---|
| 815 | {
|
---|
| 816 | if ( full )
|
---|
| 817 | {
|
---|
| 818 | list.push_back( on );
|
---|
| 819 | }
|
---|
| 820 |
|
---|
| 821 | else
|
---|
| 822 | {
|
---|
| 823 | Intersection nsect = intersect( t, on -> _getWorldAABB() );
|
---|
| 824 |
|
---|
| 825 | if ( nsect != OUTSIDE )
|
---|
| 826 | {
|
---|
| 827 | list.push_back( on );
|
---|
| 828 | }
|
---|
| 829 | }
|
---|
| 830 |
|
---|
| 831 | }
|
---|
| 832 |
|
---|
| 833 | ++it;
|
---|
| 834 | }
|
---|
| 835 |
|
---|
| 836 | Octree* child;
|
---|
| 837 |
|
---|
| 838 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
|
---|
| 839 | _findNodes( t, list, exclude, full, child );
|
---|
| 840 |
|
---|
| 841 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
|
---|
| 842 | _findNodes( t, list, exclude, full, child );
|
---|
| 843 |
|
---|
| 844 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
|
---|
| 845 | _findNodes( t, list, exclude, full, child );
|
---|
| 846 |
|
---|
| 847 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
|
---|
| 848 | _findNodes( t, list, exclude, full, child );
|
---|
| 849 |
|
---|
| 850 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
|
---|
| 851 | _findNodes( t, list, exclude, full, child );
|
---|
| 852 |
|
---|
| 853 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
|
---|
| 854 | _findNodes( t, list, exclude, full, child );
|
---|
| 855 |
|
---|
| 856 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
|
---|
| 857 | _findNodes( t, list, exclude, full, child );
|
---|
| 858 |
|
---|
| 859 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
|
---|
| 860 | _findNodes( t, list, exclude, full, child );
|
---|
| 861 |
|
---|
| 862 | }
|
---|
| 863 |
|
---|
| 864 |
|
---|
| 865 | void _findNodes( const PlaneBoundedVolume &t, std::list < SceneNode * > &list, SceneNode *exclude, bool full, Octree *octant )
|
---|
| 866 | {
|
---|
| 867 |
|
---|
| 868 | if ( !full )
|
---|
| 869 | {
|
---|
| 870 | AxisAlignedBox obox;
|
---|
| 871 | octant -> _getCullBounds( &obox );
|
---|
| 872 |
|
---|
| 873 | Intersection isect = intersect( t, obox );
|
---|
| 874 |
|
---|
| 875 | if ( isect == OUTSIDE )
|
---|
| 876 | return ;
|
---|
| 877 |
|
---|
| 878 | full = ( isect == INSIDE );
|
---|
| 879 | }
|
---|
| 880 |
|
---|
| 881 |
|
---|
| 882 | NodeList::iterator it = octant -> mNodes.begin();
|
---|
| 883 |
|
---|
| 884 | while ( it != octant -> mNodes.end() )
|
---|
| 885 | {
|
---|
| 886 | OctreeNode * on = ( *it );
|
---|
| 887 |
|
---|
| 888 | if ( on != exclude )
|
---|
| 889 | {
|
---|
| 890 | if ( full )
|
---|
| 891 | {
|
---|
| 892 | list.push_back( on );
|
---|
| 893 | }
|
---|
| 894 |
|
---|
| 895 | else
|
---|
| 896 | {
|
---|
| 897 | Intersection nsect = intersect( t, on -> _getWorldAABB() );
|
---|
| 898 |
|
---|
| 899 | if ( nsect != OUTSIDE )
|
---|
| 900 | {
|
---|
| 901 | list.push_back( on );
|
---|
| 902 | }
|
---|
| 903 | }
|
---|
| 904 |
|
---|
| 905 | }
|
---|
| 906 |
|
---|
| 907 | ++it;
|
---|
| 908 | }
|
---|
| 909 |
|
---|
| 910 | Octree* child;
|
---|
| 911 |
|
---|
| 912 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
|
---|
| 913 | _findNodes( t, list, exclude, full, child );
|
---|
| 914 |
|
---|
| 915 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
|
---|
| 916 | _findNodes( t, list, exclude, full, child );
|
---|
| 917 |
|
---|
| 918 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
|
---|
| 919 | _findNodes( t, list, exclude, full, child );
|
---|
| 920 |
|
---|
| 921 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
|
---|
| 922 | _findNodes( t, list, exclude, full, child );
|
---|
| 923 |
|
---|
| 924 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
|
---|
| 925 | _findNodes( t, list, exclude, full, child );
|
---|
| 926 |
|
---|
| 927 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
|
---|
| 928 | _findNodes( t, list, exclude, full, child );
|
---|
| 929 |
|
---|
| 930 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
|
---|
| 931 | _findNodes( t, list, exclude, full, child );
|
---|
| 932 |
|
---|
| 933 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
|
---|
| 934 | _findNodes( t, list, exclude, full, child );
|
---|
| 935 |
|
---|
| 936 | }
|
---|
| 937 |
|
---|
| 938 | void _findNodes( const Ray &t, std::list < SceneNode * > &list, SceneNode *exclude, bool full, Octree *octant )
|
---|
| 939 | {
|
---|
| 940 |
|
---|
| 941 | if ( !full )
|
---|
| 942 | {
|
---|
| 943 | AxisAlignedBox obox;
|
---|
| 944 | octant -> _getCullBounds( &obox );
|
---|
| 945 |
|
---|
| 946 | Intersection isect = intersect( t, obox );
|
---|
| 947 |
|
---|
| 948 | if ( isect == OUTSIDE )
|
---|
| 949 | return ;
|
---|
| 950 |
|
---|
| 951 | full = ( isect == INSIDE );
|
---|
| 952 | }
|
---|
| 953 |
|
---|
| 954 |
|
---|
| 955 | NodeList::iterator it = octant -> mNodes.begin();
|
---|
| 956 |
|
---|
| 957 | while ( it != octant -> mNodes.end() )
|
---|
| 958 | {
|
---|
| 959 | OctreeNode * on = ( *it );
|
---|
| 960 |
|
---|
| 961 | if ( on != exclude )
|
---|
| 962 | {
|
---|
| 963 | if ( full )
|
---|
| 964 | {
|
---|
| 965 | list.push_back( on );
|
---|
| 966 | }
|
---|
| 967 |
|
---|
| 968 | else
|
---|
| 969 | {
|
---|
| 970 | Intersection nsect = intersect( t, on -> _getWorldAABB() );
|
---|
| 971 |
|
---|
| 972 | if ( nsect != OUTSIDE )
|
---|
| 973 | {
|
---|
| 974 | list.push_back( on );
|
---|
| 975 | }
|
---|
| 976 | }
|
---|
| 977 |
|
---|
| 978 | }
|
---|
| 979 |
|
---|
| 980 | ++it;
|
---|
| 981 | }
|
---|
| 982 |
|
---|
| 983 | Octree* child;
|
---|
| 984 |
|
---|
| 985 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
|
---|
| 986 | _findNodes( t, list, exclude, full, child );
|
---|
| 987 |
|
---|
| 988 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
|
---|
| 989 | _findNodes( t, list, exclude, full, child );
|
---|
| 990 |
|
---|
| 991 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
|
---|
| 992 | _findNodes( t, list, exclude, full, child );
|
---|
| 993 |
|
---|
| 994 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
|
---|
| 995 | _findNodes( t, list, exclude, full, child );
|
---|
| 996 |
|
---|
| 997 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
|
---|
| 998 | _findNodes( t, list, exclude, full, child );
|
---|
| 999 |
|
---|
| 1000 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
|
---|
| 1001 | _findNodes( t, list, exclude, full, child );
|
---|
| 1002 |
|
---|
| 1003 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
|
---|
| 1004 | _findNodes( t, list, exclude, full, child );
|
---|
| 1005 |
|
---|
| 1006 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
|
---|
| 1007 | _findNodes( t, list, exclude, full, child );
|
---|
| 1008 |
|
---|
| 1009 | }
|
---|
| 1010 |
|
---|
| 1011 | void OctreeSceneManager::findNodesIn( const AxisAlignedBox &box, std::list < SceneNode * > &list, SceneNode *exclude )
|
---|
| 1012 | {
|
---|
| 1013 | _findNodes( box, list, exclude, false, mOctree );
|
---|
| 1014 | }
|
---|
| 1015 |
|
---|
| 1016 | void OctreeSceneManager::findNodesIn( const Sphere &sphere, std::list < SceneNode * > &list, SceneNode *exclude )
|
---|
| 1017 | {
|
---|
| 1018 | _findNodes( sphere, list, exclude, false, mOctree );
|
---|
| 1019 | }
|
---|
| 1020 |
|
---|
| 1021 | void OctreeSceneManager::findNodesIn( const PlaneBoundedVolume &volume, std::list < SceneNode * > &list, SceneNode *exclude )
|
---|
| 1022 | {
|
---|
| 1023 | _findNodes( volume, list, exclude, false, mOctree );
|
---|
| 1024 | }
|
---|
| 1025 |
|
---|
| 1026 | void OctreeSceneManager::findNodesIn( const Ray &r, std::list < SceneNode * > &list, SceneNode *exclude )
|
---|
| 1027 | {
|
---|
| 1028 | _findNodes( r, list, exclude, false, mOctree );
|
---|
| 1029 | }
|
---|
| 1030 |
|
---|
| 1031 | void OctreeSceneManager::resize( const AxisAlignedBox &box )
|
---|
| 1032 | {
|
---|
| 1033 | std::list < SceneNode * > nodes;
|
---|
| 1034 | std::list < SceneNode * > ::iterator it;
|
---|
| 1035 |
|
---|
| 1036 | _findNodes( mOctree->mBox, nodes, 0, true, mOctree );
|
---|
| 1037 |
|
---|
| 1038 | delete mOctree;
|
---|
| 1039 |
|
---|
| 1040 | mOctree = new Octree( 0 );
|
---|
| 1041 | mOctree->mBox = box;
|
---|
| 1042 |
|
---|
| 1043 | const Vector3 min = box.getMinimum();
|
---|
| 1044 | const Vector3 max = box.getMaximum();
|
---|
| 1045 | mOctree->mHalfSize = ( max - min ) * 0.5f;
|
---|
| 1046 |
|
---|
| 1047 | it = nodes.begin();
|
---|
| 1048 |
|
---|
| 1049 | while ( it != nodes.end() )
|
---|
| 1050 | {
|
---|
| 1051 | OctreeNode * on = static_cast < OctreeNode * > ( *it );
|
---|
| 1052 | on -> setOctant( 0 );
|
---|
| 1053 | _updateOctreeNode( on );
|
---|
| 1054 | ++it;
|
---|
| 1055 | }
|
---|
| 1056 |
|
---|
| 1057 | }
|
---|
| 1058 |
|
---|
| 1059 | bool OctreeSceneManager::setOption( const String & key, const void * val )
|
---|
| 1060 | {
|
---|
| 1061 | if ( key == "Size" )
|
---|
| 1062 | {
|
---|
| 1063 | resize( * static_cast < const AxisAlignedBox * > ( val ) );
|
---|
| 1064 | return true;
|
---|
| 1065 | }
|
---|
| 1066 |
|
---|
| 1067 | else if ( key == "Depth" )
|
---|
| 1068 | {
|
---|
| 1069 | mMaxDepth = * static_cast < const int * > ( val );
|
---|
| 1070 | resize( mOctree->mBox );
|
---|
| 1071 | return true;
|
---|
| 1072 | }
|
---|
| 1073 |
|
---|
| 1074 | else if ( key == "ShowOctree" )
|
---|
| 1075 | {
|
---|
| 1076 | mShowBoxes = * static_cast < const bool * > ( val );
|
---|
| 1077 | return true;
|
---|
| 1078 | }
|
---|
| 1079 |
|
---|
| 1080 | else if ( key == "CullCamera" )
|
---|
| 1081 | {
|
---|
| 1082 | mCullCamera = * static_cast < const bool * > ( val );
|
---|
| 1083 | return true;
|
---|
| 1084 | }
|
---|
| 1085 |
|
---|
| 1086 | return SceneManager::setOption( key, val );
|
---|
| 1087 |
|
---|
| 1088 |
|
---|
| 1089 | }
|
---|
| 1090 |
|
---|
| 1091 | bool OctreeSceneManager::getOption( const String & key, void *val )
|
---|
| 1092 | {
|
---|
| 1093 | if ( key == "Size" )
|
---|
| 1094 | {
|
---|
| 1095 | AxisAlignedBox * b = static_cast < AxisAlignedBox * > ( val );
|
---|
| 1096 | b -> setExtents( mOctree->mBox.getMinimum(), mOctree->mBox.getMaximum() );
|
---|
| 1097 | return true;
|
---|
| 1098 | }
|
---|
| 1099 |
|
---|
| 1100 | else if ( key == "Depth" )
|
---|
| 1101 | {
|
---|
| 1102 | * static_cast < int * > ( val ) = mMaxDepth;
|
---|
| 1103 | return true;
|
---|
| 1104 | }
|
---|
| 1105 |
|
---|
| 1106 | else if ( key == "ShowOctree" )
|
---|
| 1107 | {
|
---|
| 1108 |
|
---|
| 1109 | * static_cast < bool * > ( val ) = mShowBoxes;
|
---|
| 1110 | return true;
|
---|
| 1111 | }
|
---|
| 1112 |
|
---|
| 1113 | else if ( key == "CullCamera" )
|
---|
| 1114 | {
|
---|
| 1115 | * static_cast < bool * > ( val ) = mCullCamera;
|
---|
| 1116 | return true;
|
---|
| 1117 | }
|
---|
| 1118 |
|
---|
| 1119 | return SceneManager::getOption( key, val );
|
---|
| 1120 |
|
---|
| 1121 | }
|
---|
| 1122 |
|
---|
| 1123 | void OctreeSceneManager::clearScene(void)
|
---|
| 1124 | {
|
---|
| 1125 | SceneManager::clearScene();
|
---|
| 1126 | init(mBox, mMaxDepth);
|
---|
| 1127 |
|
---|
| 1128 | }
|
---|
| 1129 |
|
---|
| 1130 | //---------------------------------------------------------------------
|
---|
| 1131 | AxisAlignedBoxSceneQuery*
|
---|
| 1132 | OctreeSceneManager::createAABBQuery(const AxisAlignedBox& box, unsigned long mask)
|
---|
| 1133 | {
|
---|
| 1134 | OctreeAxisAlignedBoxSceneQuery* q = new OctreeAxisAlignedBoxSceneQuery(this);
|
---|
| 1135 | q->setBox(box);
|
---|
| 1136 | q->setQueryMask(mask);
|
---|
| 1137 | return q;
|
---|
| 1138 | }
|
---|
| 1139 | //---------------------------------------------------------------------
|
---|
| 1140 | SphereSceneQuery*
|
---|
| 1141 | OctreeSceneManager::createSphereQuery(const Sphere& sphere, unsigned long mask)
|
---|
| 1142 | {
|
---|
| 1143 | OctreeSphereSceneQuery* q = new OctreeSphereSceneQuery(this);
|
---|
| 1144 | q->setSphere(sphere);
|
---|
| 1145 | q->setQueryMask(mask);
|
---|
| 1146 | return q;
|
---|
| 1147 | }
|
---|
| 1148 | //---------------------------------------------------------------------
|
---|
| 1149 | PlaneBoundedVolumeListSceneQuery*
|
---|
| 1150 | OctreeSceneManager::createPlaneBoundedVolumeQuery(const PlaneBoundedVolumeList& volumes,
|
---|
| 1151 | unsigned long mask)
|
---|
| 1152 | {
|
---|
| 1153 | OctreePlaneBoundedVolumeListSceneQuery* q = new OctreePlaneBoundedVolumeListSceneQuery(this);
|
---|
| 1154 | q->setVolumes(volumes);
|
---|
| 1155 | q->setQueryMask(mask);
|
---|
| 1156 | return q;
|
---|
| 1157 | }
|
---|
| 1158 |
|
---|
| 1159 | //---------------------------------------------------------------------
|
---|
| 1160 | RaySceneQuery*
|
---|
| 1161 | OctreeSceneManager::createRayQuery(const Ray& ray, unsigned long mask)
|
---|
| 1162 | {
|
---|
| 1163 | OctreeRaySceneQuery* q = new OctreeRaySceneQuery(this);
|
---|
| 1164 | q->setRay(ray);
|
---|
| 1165 | q->setQueryMask(mask);
|
---|
| 1166 | return q;
|
---|
| 1167 | }
|
---|
| 1168 | //---------------------------------------------------------------------
|
---|
| 1169 | IntersectionSceneQuery*
|
---|
| 1170 | OctreeSceneManager::createIntersectionQuery(unsigned long mask)
|
---|
| 1171 | {
|
---|
| 1172 |
|
---|
| 1173 | // Octree implementation performs WORSE for < 500 objects
|
---|
| 1174 | // TODO: optimise it so it's better in all cases
|
---|
| 1175 | //OctreeIntersectionSceneQuery* q = new OctreeIntersectionSceneQuery(this);
|
---|
| 1176 | DefaultIntersectionSceneQuery* q = new DefaultIntersectionSceneQuery(this);
|
---|
| 1177 | q->setQueryMask(mask);
|
---|
| 1178 | return q;
|
---|
| 1179 | }
|
---|
| 1180 | //-----------------------------------------------------------------------
|
---|
| 1181 | const String OctreeSceneManagerFactory::FACTORY_TYPE_NAME = "OctreeSceneManager";
|
---|
| 1182 | //-----------------------------------------------------------------------
|
---|
| 1183 | void OctreeSceneManagerFactory::initMetaData(void) const
|
---|
| 1184 | {
|
---|
| 1185 | mMetaData.typeName = FACTORY_TYPE_NAME;
|
---|
| 1186 | mMetaData.description = "Scene manager organising the scene on the basis of an octree.";
|
---|
| 1187 | mMetaData.sceneTypeMask = 0xFFFF; // support all types
|
---|
| 1188 | mMetaData.worldGeometrySupported = false;
|
---|
| 1189 | }
|
---|
| 1190 | //-----------------------------------------------------------------------
|
---|
| 1191 | SceneManager* OctreeSceneManagerFactory::createInstance(
|
---|
| 1192 | const String& instanceName)
|
---|
| 1193 | {
|
---|
| 1194 | return new OctreeSceneManager(instanceName);
|
---|
| 1195 | }
|
---|
| 1196 | //-----------------------------------------------------------------------
|
---|
| 1197 | void OctreeSceneManagerFactory::destroyInstance(SceneManager* instance)
|
---|
| 1198 | {
|
---|
| 1199 | delete instance;
|
---|
| 1200 | }
|
---|
| 1201 |
|
---|
| 1202 |
|
---|
| 1203 | }
|
---|