[657] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of OGRE
|
---|
| 4 | (Object-oriented Graphics Rendering Engine)
|
---|
| 5 | For the latest info, see http://www.ogre3d.org/
|
---|
| 6 |
|
---|
| 7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
| 8 | Also see acknowledgements in Readme.html
|
---|
| 9 |
|
---|
| 10 | This program is free software; you can redistribute it and/or modify it under
|
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
| 13 | version.
|
---|
| 14 |
|
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
| 18 |
|
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
| 23 | -----------------------------------------------------------------------------
|
---|
| 24 | */
|
---|
| 25 | /***************************************************************************
|
---|
| 26 | octreescenemanager.cpp - description
|
---|
| 27 | -------------------
|
---|
| 28 | begin : Fri Sep 27 2002
|
---|
| 29 | copyright : (C) 2002 by Jon Anderson
|
---|
| 30 | email : janders@users.sf.net
|
---|
| 31 |
|
---|
| 32 | Enhancements 2003 - 2004 (C) The OGRE Team
|
---|
| 33 |
|
---|
| 34 | ***************************************************************************/
|
---|
| 35 |
|
---|
| 36 | #include <OgreOctreeSceneManager.h>
|
---|
| 37 | #include <OgreOctreeSceneQuery.h>
|
---|
| 38 | #include <OgreOctreeNode.h>
|
---|
| 39 | #include <OgreOctreeCamera.h>
|
---|
| 40 | #include <OgreRenderSystem.h>
|
---|
| 41 |
|
---|
| 42 |
|
---|
| 43 | extern "C"
|
---|
| 44 | {
|
---|
| 45 | void findNodesInBox( Ogre::SceneManager *sm,
|
---|
| 46 | const Ogre::AxisAlignedBox &box,
|
---|
| 47 | std::list < Ogre::SceneNode * > &list,
|
---|
| 48 | Ogre::SceneNode *exclude )
|
---|
| 49 | {
|
---|
| 50 | static_cast<Ogre::OctreeSceneManager*>( sm ) -> findNodesIn( box, list, exclude );
|
---|
| 51 | }
|
---|
| 52 | void findNodesInSphere( Ogre::SceneManager *sm,
|
---|
| 53 | const Ogre::Sphere &sphere,
|
---|
| 54 | std::list < Ogre::SceneNode * > &list,
|
---|
| 55 | Ogre::SceneNode *exclude )
|
---|
| 56 | {
|
---|
| 57 | static_cast<Ogre::OctreeSceneManager*>( sm ) -> findNodesIn( sphere, list, exclude );
|
---|
| 58 | }
|
---|
| 59 | }
|
---|
| 60 |
|
---|
| 61 | namespace Ogre
|
---|
| 62 | {
|
---|
| 63 | enum Intersection
|
---|
| 64 | {
|
---|
| 65 | OUTSIDE=0,
|
---|
| 66 | INSIDE=1,
|
---|
| 67 | INTERSECT=2
|
---|
| 68 | };
|
---|
| 69 | int OctreeSceneManager::intersect_call = 0;
|
---|
| 70 |
|
---|
| 71 | Intersection intersect( const Ray &one, const AxisAlignedBox &two )
|
---|
| 72 | {
|
---|
| 73 | OctreeSceneManager::intersect_call++;
|
---|
| 74 | // Null box?
|
---|
| 75 | if (two.isNull()) return OUTSIDE;
|
---|
| 76 |
|
---|
| 77 | bool inside = true;
|
---|
| 78 | const Vector3* pCorners = two.getAllCorners();
|
---|
| 79 | Vector3 origin = one.getOrigin();
|
---|
| 80 | Vector3 dir = one.getDirection();
|
---|
| 81 |
|
---|
| 82 | Vector3 maxT(-1, -1, -1);
|
---|
| 83 |
|
---|
| 84 | int i = 0;
|
---|
| 85 | for(i=0; i<3; i++ )
|
---|
| 86 | {
|
---|
| 87 | if( origin[i] < pCorners[0][i] )
|
---|
| 88 | {
|
---|
| 89 | inside = false;
|
---|
| 90 | if( dir[i] > 0 )
|
---|
| 91 | {
|
---|
| 92 | maxT[i] = (pCorners[0][i] - origin[i])/ dir[i];
|
---|
| 93 | }
|
---|
| 94 | }
|
---|
| 95 | else if( origin[i] > pCorners[4][i] )
|
---|
| 96 | {
|
---|
| 97 | inside = false;
|
---|
| 98 | if( dir[i] < 0 )
|
---|
| 99 | {
|
---|
| 100 | maxT[i] = (pCorners[4][i] - origin[i]) / dir[i];
|
---|
| 101 | }
|
---|
| 102 | }
|
---|
| 103 | }
|
---|
| 104 |
|
---|
| 105 | if( inside )
|
---|
| 106 | {
|
---|
| 107 | return INTERSECT;
|
---|
| 108 | }
|
---|
| 109 | int whichPlane = 0;
|
---|
| 110 | if( maxT[1] > maxT[whichPlane])
|
---|
| 111 | whichPlane = 1;
|
---|
| 112 | if( maxT[2] > maxT[whichPlane])
|
---|
| 113 | whichPlane = 2;
|
---|
| 114 |
|
---|
| 115 | if( ((int)maxT[whichPlane]) & 0x80000000 )
|
---|
| 116 | {
|
---|
| 117 | return OUTSIDE;
|
---|
| 118 | }
|
---|
| 119 | for(i=0; i<3; i++ )
|
---|
| 120 | {
|
---|
| 121 | if( i!= whichPlane )
|
---|
| 122 | {
|
---|
| 123 | float f = origin[i] + maxT[whichPlane] * dir[i];
|
---|
| 124 | if ( f < (pCorners[0][i] - 0.00001f) ||
|
---|
| 125 | f > (pCorners[4][i] +0.00001f ) )
|
---|
| 126 | {
|
---|
| 127 | return OUTSIDE;
|
---|
| 128 | }
|
---|
| 129 | }
|
---|
| 130 | }
|
---|
| 131 |
|
---|
| 132 | return INTERSECT;
|
---|
| 133 |
|
---|
| 134 | }
|
---|
| 135 |
|
---|
| 136 |
|
---|
| 137 | /** Checks how the second box intersects with the first.
|
---|
| 138 | */
|
---|
| 139 | Intersection intersect( const PlaneBoundedVolume &one, const AxisAlignedBox &two )
|
---|
| 140 | {
|
---|
| 141 | OctreeSceneManager::intersect_call++;
|
---|
| 142 | // Null box?
|
---|
| 143 | if (two.isNull()) return OUTSIDE;
|
---|
| 144 |
|
---|
| 145 | // Get corners of the box
|
---|
| 146 | const Vector3* pCorners = two.getAllCorners();
|
---|
| 147 |
|
---|
| 148 | // For each plane, see if all points are on the negative side
|
---|
| 149 | // If so, object is not visible.
|
---|
| 150 | // If one or more are, it's partial.
|
---|
| 151 | // If all aren't, full
|
---|
| 152 | int corners[ 8 ] = {0, 4, 3, 5, 2, 6, 1, 7};
|
---|
| 153 | bool all_inside = true;
|
---|
| 154 | PlaneList::const_iterator i, iend;
|
---|
| 155 | iend = one.planes.end();
|
---|
| 156 | for (i = one.planes.begin(); i != iend; ++i)
|
---|
| 157 | {
|
---|
| 158 | const Plane& plane = *i;
|
---|
| 159 | bool all_outside = true;
|
---|
| 160 |
|
---|
| 161 | float distance = 0;
|
---|
| 162 |
|
---|
| 163 | for ( int corner = 0; corner < 8; ++corner )
|
---|
| 164 | {
|
---|
| 165 | distance = plane.getDistance( pCorners[ corners[ corner ] ] );
|
---|
| 166 | all_outside = all_outside && ( distance < 0 );
|
---|
| 167 | all_inside = all_inside && ( distance >= 0 );
|
---|
| 168 |
|
---|
| 169 | if ( !all_outside && !all_inside )
|
---|
| 170 | break;
|
---|
| 171 | }
|
---|
| 172 |
|
---|
| 173 | if ( all_outside )
|
---|
| 174 | return OUTSIDE;
|
---|
| 175 | }
|
---|
| 176 |
|
---|
| 177 | if ( all_inside )
|
---|
| 178 | return INSIDE;
|
---|
| 179 | else
|
---|
| 180 | return INTERSECT;
|
---|
| 181 |
|
---|
| 182 | }
|
---|
| 183 |
|
---|
| 184 |
|
---|
| 185 | /** Checks how the second box intersects with the first.
|
---|
| 186 | */
|
---|
| 187 | Intersection intersect( const AxisAlignedBox &one, const AxisAlignedBox &two )
|
---|
| 188 | {
|
---|
| 189 | OctreeSceneManager::intersect_call++;
|
---|
| 190 | // Null box?
|
---|
| 191 | if (one.isNull() || two.isNull()) return OUTSIDE;
|
---|
| 192 |
|
---|
| 193 | const Vector3 * outside = one.getAllCorners();
|
---|
| 194 | const Vector3 *inside = two.getAllCorners();
|
---|
| 195 |
|
---|
| 196 | if ( inside[ 4 ].x < outside[ 0 ].x ||
|
---|
| 197 | inside[ 4 ].y < outside[ 0 ].y ||
|
---|
| 198 | inside[ 4 ].z < outside[ 0 ].z ||
|
---|
| 199 | inside[ 0 ].x > outside[ 4 ].x ||
|
---|
| 200 | inside[ 0 ].y > outside[ 4 ].y ||
|
---|
| 201 | inside[ 0 ].z > outside[ 4 ].z )
|
---|
| 202 | {
|
---|
| 203 | return OUTSIDE;
|
---|
| 204 | }
|
---|
| 205 |
|
---|
| 206 | bool full = ( inside[ 0 ].x > outside[ 0 ].x &&
|
---|
| 207 | inside[ 0 ].y > outside[ 0 ].y &&
|
---|
| 208 | inside[ 0 ].z > outside[ 0 ].z &&
|
---|
| 209 | inside[ 4 ].x < outside[ 4 ].x &&
|
---|
| 210 | inside[ 4 ].y < outside[ 4 ].y &&
|
---|
| 211 | inside[ 4 ].z < outside[ 4 ].z );
|
---|
| 212 |
|
---|
| 213 | if ( full )
|
---|
| 214 | return INSIDE;
|
---|
| 215 | else
|
---|
| 216 | return INTERSECT;
|
---|
| 217 |
|
---|
| 218 | }
|
---|
| 219 |
|
---|
| 220 | /** Checks how the box intersects with the sphere.
|
---|
| 221 | */
|
---|
| 222 | Intersection intersect( const Sphere &one, const AxisAlignedBox &two )
|
---|
| 223 | {
|
---|
| 224 | OctreeSceneManager::intersect_call++;
|
---|
| 225 | // Null box?
|
---|
| 226 | if (two.isNull()) return OUTSIDE;
|
---|
| 227 |
|
---|
| 228 | float sradius = one.getRadius();
|
---|
| 229 |
|
---|
| 230 | sradius *= sradius;
|
---|
| 231 |
|
---|
| 232 | Vector3 scenter = one.getCenter();
|
---|
| 233 |
|
---|
| 234 | const Vector3 *corners = two.getAllCorners();
|
---|
| 235 |
|
---|
| 236 | float s, d = 0;
|
---|
| 237 |
|
---|
| 238 | Vector3 mndistance = ( corners[ 0 ] - scenter );
|
---|
| 239 | Vector3 mxdistance = ( corners[ 4 ] - scenter );
|
---|
| 240 |
|
---|
| 241 | if ( mndistance.squaredLength() < sradius &&
|
---|
| 242 | mxdistance.squaredLength() < sradius )
|
---|
| 243 | {
|
---|
| 244 | return INSIDE;
|
---|
| 245 | }
|
---|
| 246 |
|
---|
| 247 | //find the square of the distance
|
---|
| 248 | //from the sphere to the box
|
---|
| 249 | for ( int i = 0 ; i < 3 ; i++ )
|
---|
| 250 | {
|
---|
| 251 | if ( scenter[ i ] < corners[ 0 ][ i ] )
|
---|
| 252 | {
|
---|
| 253 | s = scenter[ i ] - corners[ 0 ][ i ];
|
---|
| 254 | d += s * s;
|
---|
| 255 | }
|
---|
| 256 |
|
---|
| 257 | else if ( scenter[ i ] > corners[ 4 ][ i ] )
|
---|
| 258 | {
|
---|
| 259 | s = scenter[ i ] - corners[ 4 ][ i ];
|
---|
| 260 | d += s * s;
|
---|
| 261 | }
|
---|
| 262 |
|
---|
| 263 | }
|
---|
| 264 |
|
---|
| 265 | bool partial = ( d <= sradius );
|
---|
| 266 |
|
---|
| 267 | if ( !partial )
|
---|
| 268 | {
|
---|
| 269 | return OUTSIDE;
|
---|
| 270 | }
|
---|
| 271 |
|
---|
| 272 | else
|
---|
| 273 | {
|
---|
| 274 | return INTERSECT;
|
---|
| 275 | }
|
---|
| 276 |
|
---|
| 277 |
|
---|
| 278 | }
|
---|
| 279 |
|
---|
| 280 | unsigned long white = 0xFFFFFFFF;
|
---|
| 281 |
|
---|
| 282 | unsigned short OctreeSceneManager::mIndexes[ 24 ] = {0, 1, 1, 2, 2, 3, 3, 0, //back
|
---|
| 283 | 0, 6, 6, 5, 5, 1, //left
|
---|
| 284 | 3, 7, 7, 4, 4, 2, //right
|
---|
| 285 | 6, 7, 5, 4 }; //front
|
---|
| 286 | unsigned long OctreeSceneManager::mColors[ 8 ] = {white, white, white, white, white, white, white, white };
|
---|
| 287 |
|
---|
| 288 |
|
---|
| 289 | OctreeSceneManager::OctreeSceneManager( ) : SceneManager()
|
---|
| 290 | {
|
---|
| 291 | AxisAlignedBox b( -10000, -10000, -10000, 10000, 10000, 10000 );
|
---|
| 292 | int depth = 8;
|
---|
| 293 | mOctree = 0;
|
---|
| 294 | init( b, depth );
|
---|
| 295 | }
|
---|
| 296 |
|
---|
| 297 | OctreeSceneManager::OctreeSceneManager( AxisAlignedBox &box, int max_depth ) : SceneManager()
|
---|
| 298 | {
|
---|
| 299 | mOctree = 0;
|
---|
| 300 | init( box, max_depth );
|
---|
| 301 | }
|
---|
| 302 |
|
---|
| 303 | void OctreeSceneManager::init( AxisAlignedBox &box, int depth )
|
---|
| 304 | {
|
---|
| 305 | delete mSceneRoot; //get rid of old root.
|
---|
| 306 |
|
---|
| 307 | // -- Changes by Steve
|
---|
| 308 | // Don't do it this way, it will add it to the mSceneNodes which we don't want
|
---|
| 309 | //mSceneRoot = createSceneNode( "SceneRoot" );
|
---|
| 310 | mSceneRoot = new OctreeNode( this, "SceneRoot" );
|
---|
| 311 | mSceneRoot->_notifyRootNode();
|
---|
| 312 | // -- End changes by Steve
|
---|
| 313 |
|
---|
| 314 | if ( mOctree != 0 )
|
---|
| 315 | delete mOctree;
|
---|
| 316 |
|
---|
| 317 | mOctree = new Octree( 0 );
|
---|
| 318 |
|
---|
| 319 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 320 | mNumOctants = 1; // initialise number of octants in tree
|
---|
| 321 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 322 |
|
---|
| 323 | mMaxDepth = depth;
|
---|
| 324 | mBox = box;
|
---|
| 325 |
|
---|
| 326 | mOctree -> mBox = box;
|
---|
| 327 |
|
---|
| 328 | Vector3 min = box.getMinimum();
|
---|
| 329 |
|
---|
| 330 | Vector3 max = box.getMaximum();
|
---|
| 331 |
|
---|
| 332 | mOctree -> mHalfSize = ( max - min ) / 2;
|
---|
| 333 |
|
---|
| 334 |
|
---|
| 335 | mShowBoxes = false;
|
---|
| 336 |
|
---|
| 337 | mCullCamera = false;
|
---|
| 338 |
|
---|
| 339 | mNumObjects = 0;
|
---|
| 340 |
|
---|
| 341 | Vector3 v( 1.5, 1.5, 1.5 );
|
---|
| 342 |
|
---|
| 343 | mScaleFactor.setScale( v );
|
---|
| 344 |
|
---|
| 345 |
|
---|
| 346 |
|
---|
| 347 | // setDisplaySceneNodes( true );
|
---|
| 348 | // setShowBoxes( true );
|
---|
| 349 |
|
---|
| 350 | //
|
---|
| 351 | //setUseCullCamera( true );
|
---|
| 352 | //mSceneRoot isn't put into the octree since it has no volume.
|
---|
| 353 |
|
---|
| 354 | }
|
---|
| 355 |
|
---|
| 356 | OctreeSceneManager::~OctreeSceneManager()
|
---|
| 357 | {
|
---|
| 358 | // -- Changed by Steve
|
---|
| 359 | // Don't do this here, SceneManager will do it
|
---|
| 360 | /*
|
---|
| 361 | if( mSceneRoot )
|
---|
| 362 | delete mSceneRoot;
|
---|
| 363 | */
|
---|
| 364 | // --End Changes by Steve
|
---|
| 365 |
|
---|
| 366 | if ( mOctree )
|
---|
| 367 | delete mOctree;
|
---|
| 368 | }
|
---|
| 369 |
|
---|
| 370 | Camera * OctreeSceneManager::createCamera( const String &name )
|
---|
| 371 | {
|
---|
| 372 | Camera * c = new OctreeCamera( name, this );
|
---|
| 373 | mCameras.insert( CameraList::value_type( name, c ) );
|
---|
| 374 | return c;
|
---|
| 375 | }
|
---|
| 376 |
|
---|
| 377 | void OctreeSceneManager::destroySceneNode( const String &name )
|
---|
| 378 | {
|
---|
| 379 | OctreeNode * on = static_cast < OctreeNode* > ( getSceneNode( name ) );
|
---|
| 380 |
|
---|
| 381 | if ( on != 0 )
|
---|
| 382 | _removeOctreeNode( on );
|
---|
| 383 |
|
---|
| 384 | SceneManager::destroySceneNode( name );
|
---|
| 385 | }
|
---|
| 386 |
|
---|
| 387 | bool OctreeSceneManager::getOptionValues( const String & key, StringVector &refValueList )
|
---|
| 388 | {
|
---|
| 389 | return SceneManager::getOptionValues( key, refValueList );
|
---|
| 390 | }
|
---|
| 391 |
|
---|
| 392 | bool OctreeSceneManager::getOptionKeys( StringVector & refKeys )
|
---|
| 393 | {
|
---|
| 394 | SceneManager::getOptionKeys( refKeys );
|
---|
| 395 | refKeys.push_back( "CullCamera" );
|
---|
| 396 | refKeys.push_back( "Size" );
|
---|
| 397 | refKeys.push_back( "ShowOctree" );
|
---|
| 398 | refKeys.push_back( "Depth" );
|
---|
| 399 |
|
---|
| 400 | return true;
|
---|
| 401 | }
|
---|
| 402 |
|
---|
| 403 |
|
---|
| 404 | void OctreeSceneManager::_updateOctreeNode( OctreeNode * onode )
|
---|
| 405 | {
|
---|
| 406 | AxisAlignedBox box = onode -> _getWorldAABB();
|
---|
| 407 |
|
---|
| 408 | if ( box.isNull() )
|
---|
| 409 | return ;
|
---|
| 410 |
|
---|
| 411 |
|
---|
| 412 | if ( onode -> getOctant() == 0 )
|
---|
| 413 | {
|
---|
| 414 | //if outside the octree, force into the root node.
|
---|
| 415 | if ( ! onode -> _isIn( mOctree -> mBox ) )
|
---|
| 416 | mOctree->_addNode( onode );
|
---|
| 417 | else
|
---|
| 418 | _addOctreeNode( onode, mOctree );
|
---|
| 419 | return ;
|
---|
| 420 | }
|
---|
| 421 |
|
---|
| 422 | if ( ! onode -> _isIn( onode -> getOctant() -> mBox ) )
|
---|
| 423 | {
|
---|
| 424 | _removeOctreeNode( onode );
|
---|
| 425 |
|
---|
| 426 | //if outside the octree, force into the root node.
|
---|
| 427 | if ( ! onode -> _isIn( mOctree -> mBox ) )
|
---|
| 428 | mOctree->_addNode( onode );
|
---|
| 429 | else
|
---|
| 430 | _addOctreeNode( onode, mOctree );
|
---|
| 431 | }
|
---|
| 432 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 433 | else // still update because bounding box may be different
|
---|
| 434 | {
|
---|
| 435 | onode -> getOctant() -> _updateBounds();
|
---|
| 436 | }
|
---|
| 437 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 438 | }
|
---|
| 439 |
|
---|
| 440 | /** Only removes the node from the octree. It leaves the octree, even if it's empty.
|
---|
| 441 | */
|
---|
| 442 | void OctreeSceneManager::_removeOctreeNode( OctreeNode * n )
|
---|
| 443 | {
|
---|
| 444 | Octree * oct = n -> getOctant();
|
---|
| 445 |
|
---|
| 446 | if ( oct )
|
---|
| 447 | {
|
---|
| 448 | oct -> _removeNode( n );
|
---|
| 449 | }
|
---|
| 450 |
|
---|
| 451 | n->setOctant(0);
|
---|
| 452 | }
|
---|
| 453 |
|
---|
| 454 |
|
---|
| 455 | void OctreeSceneManager::_addOctreeNode( OctreeNode * n, Octree *octant, int depth )
|
---|
| 456 | {
|
---|
| 457 |
|
---|
| 458 | AxisAlignedBox bx = n -> _getWorldAABB();
|
---|
| 459 |
|
---|
| 460 |
|
---|
| 461 | //if the octree is twice as big as the scene node,
|
---|
| 462 | //we will add it to a child.
|
---|
| 463 | if ( ( depth < mMaxDepth ) && octant -> _isTwiceSize( bx ) )
|
---|
| 464 | {
|
---|
| 465 | int x, y, z;
|
---|
| 466 | octant -> _getChildIndexes( bx, &x, &y, &z );
|
---|
| 467 |
|
---|
| 468 | if ( octant -> mChildren[ x ][ y ][ z ] == 0 )
|
---|
| 469 | {
|
---|
| 470 | octant -> mChildren[ x ][ y ][ z ] = new Octree( octant );
|
---|
| 471 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 472 | ++ mNumOctants;
|
---|
| 473 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 474 |
|
---|
| 475 | const Vector3 *corners = octant -> mBox.getAllCorners();
|
---|
| 476 | Vector3 min, max;
|
---|
| 477 |
|
---|
| 478 | if ( x == 0 )
|
---|
| 479 | {
|
---|
| 480 | min.x = corners[ 0 ].x;
|
---|
| 481 | max.x = ( corners[ 0 ].x + corners[ 4 ].x ) / 2;
|
---|
| 482 | }
|
---|
| 483 |
|
---|
| 484 | else
|
---|
| 485 | {
|
---|
| 486 | min.x = ( corners[ 0 ].x + corners[ 4 ].x ) / 2;
|
---|
| 487 | max.x = corners[ 4 ].x;
|
---|
| 488 | }
|
---|
| 489 |
|
---|
| 490 | if ( y == 0 )
|
---|
| 491 | {
|
---|
| 492 | min.y = corners[ 0 ].y;
|
---|
| 493 | max.y = ( corners[ 0 ].y + corners[ 4 ].y ) / 2;
|
---|
| 494 | }
|
---|
| 495 |
|
---|
| 496 | else
|
---|
| 497 | {
|
---|
| 498 | min.y = ( corners[ 0 ].y + corners[ 4 ].y ) / 2;
|
---|
| 499 | max.y = corners[ 4 ].y;
|
---|
| 500 | }
|
---|
| 501 |
|
---|
| 502 | if ( z == 0 )
|
---|
| 503 | {
|
---|
| 504 | min.z = corners[ 0 ].z;
|
---|
| 505 | max.z = ( corners[ 0 ].z + corners[ 4 ].z ) / 2;
|
---|
| 506 | }
|
---|
| 507 |
|
---|
| 508 | else
|
---|
| 509 | {
|
---|
| 510 | min.z = ( corners[ 0 ].z + corners[ 4 ].z ) / 2;
|
---|
| 511 | max.z = corners[ 4 ].z;
|
---|
| 512 | }
|
---|
| 513 |
|
---|
| 514 | octant -> mChildren[ x ][ y ][ z ] -> mBox.setExtents( min, max );
|
---|
| 515 | octant -> mChildren[ x ][ y ][ z ] -> mHalfSize = ( max - min ) / 2;
|
---|
| 516 | }
|
---|
| 517 |
|
---|
| 518 | _addOctreeNode( n, octant -> mChildren[ x ][ y ][ z ], ++depth );
|
---|
| 519 |
|
---|
| 520 | }
|
---|
| 521 |
|
---|
| 522 | else
|
---|
| 523 | {
|
---|
| 524 | octant -> _addNode( n );
|
---|
| 525 | }
|
---|
| 526 | }
|
---|
| 527 |
|
---|
| 528 |
|
---|
| 529 | SceneNode * OctreeSceneManager::createSceneNode( void )
|
---|
| 530 | {
|
---|
| 531 | OctreeNode * on = new OctreeNode( this );
|
---|
| 532 | mSceneNodes[ on->getName() ] = on;
|
---|
| 533 | return on;
|
---|
| 534 | }
|
---|
| 535 |
|
---|
| 536 | SceneNode * OctreeSceneManager::createSceneNode( const String &name )
|
---|
| 537 | {
|
---|
| 538 | // Check name not used
|
---|
| 539 | if (mSceneNodes.find(name) != mSceneNodes.end())
|
---|
| 540 | {
|
---|
| 541 | OGRE_EXCEPT(
|
---|
| 542 | Exception::ERR_DUPLICATE_ITEM,
|
---|
| 543 | "A scene node with the name " + name + " already exists",
|
---|
| 544 | "OctreeSceneManager::createSceneNode" );
|
---|
| 545 | }
|
---|
| 546 | OctreeNode * on = new OctreeNode( this, name );
|
---|
| 547 | mSceneNodes[ on->getName() ] = on;
|
---|
| 548 | return on;
|
---|
| 549 | }
|
---|
| 550 |
|
---|
| 551 | void OctreeSceneManager::_updateSceneGraph( Camera * cam )
|
---|
| 552 | {
|
---|
| 553 | SceneManager::_updateSceneGraph( cam );
|
---|
| 554 | }
|
---|
| 555 |
|
---|
| 556 | void OctreeSceneManager::_alertVisibleObjects( void )
|
---|
| 557 | {
|
---|
| 558 | OGRE_EXCEPT( Exception::UNIMPLEMENTED_FEATURE,
|
---|
| 559 | "Function doesn't do as advertised",
|
---|
| 560 | "OctreeSceneManager::_alertVisibleObjects" );
|
---|
| 561 |
|
---|
| 562 | NodeList::iterator it = mVisible.begin();
|
---|
| 563 |
|
---|
| 564 | while ( it != mVisible.end() )
|
---|
| 565 | {
|
---|
| 566 | OctreeNode * node = *it;
|
---|
| 567 |
|
---|
| 568 | ++it;
|
---|
| 569 | }
|
---|
| 570 | }
|
---|
| 571 |
|
---|
| 572 | void OctreeSceneManager::_findVisibleObjects( Camera * cam, bool onlyShadowCasters )
|
---|
| 573 | {
|
---|
| 574 |
|
---|
| 575 | getRenderQueue()->clear();
|
---|
| 576 | mBoxes.clear();
|
---|
| 577 | mVisible.clear();
|
---|
| 578 |
|
---|
| 579 | if ( mCullCamera )
|
---|
| 580 | {
|
---|
| 581 | Camera * c = getCamera( "CullCamera" );
|
---|
| 582 |
|
---|
| 583 | if ( c != 0 )
|
---|
| 584 | cam = c;
|
---|
| 585 | }
|
---|
| 586 |
|
---|
| 587 | mNumObjects = 0;
|
---|
| 588 |
|
---|
| 589 | //walk the octree, adding all visible Octreenodes nodes to the render queue.
|
---|
| 590 | walkOctree( static_cast < OctreeCamera * > ( cam ), getRenderQueue(), mOctree, false, onlyShadowCasters );
|
---|
| 591 |
|
---|
| 592 |
|
---|
| 593 | // Show the octree boxes & cull camera if required
|
---|
| 594 | if ( mShowBoxes || mCullCamera )
|
---|
| 595 | {
|
---|
| 596 |
|
---|
| 597 |
|
---|
| 598 |
|
---|
| 599 | if ( mShowBoxes )
|
---|
| 600 | {
|
---|
| 601 | for ( BoxList::iterator it = mBoxes.begin(); it != mBoxes.end(); ++it )
|
---|
| 602 | {
|
---|
| 603 | getRenderQueue()->addRenderable(*it);
|
---|
| 604 | }
|
---|
| 605 | }
|
---|
| 606 |
|
---|
| 607 | if ( mCullCamera )
|
---|
| 608 | {
|
---|
| 609 | OctreeCamera * c = static_cast<OctreeCamera*>(getCamera( "CullCamera" ));
|
---|
| 610 |
|
---|
| 611 | if ( c != 0 )
|
---|
| 612 | {
|
---|
| 613 | getRenderQueue()->addRenderable(c);
|
---|
| 614 | }
|
---|
| 615 | }
|
---|
| 616 |
|
---|
| 617 | }
|
---|
| 618 |
|
---|
| 619 |
|
---|
| 620 |
|
---|
| 621 | }
|
---|
| 622 |
|
---|
| 623 | void OctreeSceneManager::walkOctree( OctreeCamera *camera, RenderQueue *queue,
|
---|
| 624 | Octree *octant, bool foundvisible, bool onlyShadowCasters )
|
---|
| 625 | {
|
---|
| 626 |
|
---|
| 627 | //return immediately if nothing is in the node.
|
---|
| 628 | if ( octant -> numNodes() == 0 )
|
---|
| 629 | return ;
|
---|
| 630 |
|
---|
| 631 | OctreeCamera::Visibility v = OctreeCamera::NONE;
|
---|
| 632 |
|
---|
| 633 | if ( foundvisible )
|
---|
| 634 | {
|
---|
| 635 | v = OctreeCamera::FULL;
|
---|
| 636 | }
|
---|
| 637 |
|
---|
| 638 | else if ( octant == mOctree )
|
---|
| 639 | {
|
---|
| 640 | v = OctreeCamera::PARTIAL;
|
---|
| 641 | }
|
---|
| 642 |
|
---|
| 643 | else
|
---|
| 644 | {
|
---|
| 645 | AxisAlignedBox box;
|
---|
| 646 | octant -> _getCullBounds( &box );
|
---|
| 647 | v = camera -> getVisibility( box );
|
---|
| 648 | }
|
---|
| 649 |
|
---|
| 650 |
|
---|
| 651 | // if the octant is visible, or if it's the root node...
|
---|
| 652 | if ( v != OctreeCamera::NONE )
|
---|
| 653 | {
|
---|
| 654 |
|
---|
| 655 | //Add stuff to be rendered;
|
---|
| 656 | NodeList::iterator it = octant -> mNodes.begin();
|
---|
| 657 |
|
---|
| 658 | if ( mShowBoxes )
|
---|
| 659 | {
|
---|
| 660 | mBoxes.push_back( octant->getWireBoundingBox() );
|
---|
| 661 | }
|
---|
| 662 |
|
---|
| 663 | bool vis = true;
|
---|
| 664 |
|
---|
| 665 | while ( it != octant -> mNodes.end() )
|
---|
| 666 | {
|
---|
| 667 | OctreeNode * sn = *it;
|
---|
| 668 |
|
---|
| 669 | // if this octree is partially visible, manually cull all
|
---|
| 670 | // scene nodes attached directly to this level.
|
---|
| 671 |
|
---|
| 672 | if ( v == OctreeCamera::PARTIAL )
|
---|
| 673 | vis = camera -> isVisible( sn -> _getWorldAABB() );
|
---|
| 674 |
|
---|
| 675 | if ( vis )
|
---|
| 676 | {
|
---|
| 677 |
|
---|
| 678 | mNumObjects++;
|
---|
| 679 | sn -> _addToRenderQueue(camera, queue, onlyShadowCasters );
|
---|
| 680 |
|
---|
| 681 | mVisible.push_back( sn );
|
---|
| 682 |
|
---|
| 683 | if ( mDisplayNodes )
|
---|
| 684 | queue -> addRenderable( sn );
|
---|
| 685 |
|
---|
| 686 | // check if the scene manager or this node wants the bounding box shown.
|
---|
| 687 | if (sn->getShowBoundingBox() || mShowBoundingBoxes)
|
---|
| 688 | sn->_addBoundingBoxToQueue(queue);
|
---|
| 689 | }
|
---|
| 690 |
|
---|
| 691 | ++it;
|
---|
| 692 | }
|
---|
| 693 |
|
---|
| 694 | Octree* child;
|
---|
| 695 | bool childfoundvisible = (v == OctreeCamera::FULL);
|
---|
| 696 | if ( (child = octant -> mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
|
---|
| 697 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
| 698 |
|
---|
| 699 | if ( (child = octant -> mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
|
---|
| 700 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
| 701 |
|
---|
| 702 | if ( (child = octant -> mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
|
---|
| 703 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
| 704 |
|
---|
| 705 | if ( (child = octant -> mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
|
---|
| 706 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
| 707 |
|
---|
| 708 | if ( (child = octant -> mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
|
---|
| 709 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
| 710 |
|
---|
| 711 | if ( (child = octant -> mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
|
---|
| 712 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
| 713 |
|
---|
| 714 | if ( (child = octant -> mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
|
---|
| 715 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
| 716 |
|
---|
| 717 | if ( (child = octant -> mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
|
---|
| 718 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
| 719 |
|
---|
| 720 | }
|
---|
| 721 |
|
---|
| 722 | }
|
---|
| 723 |
|
---|
| 724 | // --- non template versions
|
---|
| 725 | void _findNodes( const AxisAlignedBox &t, std::list < SceneNode * > &list, SceneNode *exclude, bool full, Octree *octant )
|
---|
| 726 | {
|
---|
| 727 |
|
---|
| 728 | if ( !full )
|
---|
| 729 | {
|
---|
| 730 | AxisAlignedBox obox;
|
---|
| 731 | octant -> _getCullBounds( &obox );
|
---|
| 732 |
|
---|
| 733 | Intersection isect = intersect( t, obox );
|
---|
| 734 |
|
---|
| 735 | if ( isect == OUTSIDE )
|
---|
| 736 | return ;
|
---|
| 737 |
|
---|
| 738 | full = ( isect == INSIDE );
|
---|
| 739 | }
|
---|
| 740 |
|
---|
| 741 |
|
---|
| 742 | NodeList::iterator it = octant -> mNodes.begin();
|
---|
| 743 |
|
---|
| 744 | while ( it != octant -> mNodes.end() )
|
---|
| 745 | {
|
---|
| 746 | OctreeNode * on = ( *it );
|
---|
| 747 |
|
---|
| 748 | if ( on != exclude )
|
---|
| 749 | {
|
---|
| 750 | if ( full )
|
---|
| 751 | {
|
---|
| 752 | list.push_back( on );
|
---|
| 753 | }
|
---|
| 754 |
|
---|
| 755 | else
|
---|
| 756 | {
|
---|
| 757 | Intersection nsect = intersect( t, on -> _getWorldAABB() );
|
---|
| 758 |
|
---|
| 759 | if ( nsect != OUTSIDE )
|
---|
| 760 | {
|
---|
| 761 | list.push_back( on );
|
---|
| 762 | }
|
---|
| 763 | }
|
---|
| 764 |
|
---|
| 765 | }
|
---|
| 766 |
|
---|
| 767 | ++it;
|
---|
| 768 | }
|
---|
| 769 |
|
---|
| 770 | Octree* child;
|
---|
| 771 |
|
---|
| 772 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
|
---|
| 773 | _findNodes( t, list, exclude, full, child );
|
---|
| 774 |
|
---|
| 775 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
|
---|
| 776 | _findNodes( t, list, exclude, full, child );
|
---|
| 777 |
|
---|
| 778 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
|
---|
| 779 | _findNodes( t, list, exclude, full, child );
|
---|
| 780 |
|
---|
| 781 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
|
---|
| 782 | _findNodes( t, list, exclude, full, child );
|
---|
| 783 |
|
---|
| 784 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
|
---|
| 785 | _findNodes( t, list, exclude, full, child );
|
---|
| 786 |
|
---|
| 787 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
|
---|
| 788 | _findNodes( t, list, exclude, full, child );
|
---|
| 789 |
|
---|
| 790 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
|
---|
| 791 | _findNodes( t, list, exclude, full, child );
|
---|
| 792 |
|
---|
| 793 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
|
---|
| 794 | _findNodes( t, list, exclude, full, child );
|
---|
| 795 |
|
---|
| 796 | }
|
---|
| 797 |
|
---|
| 798 | void _findNodes( const Sphere &t, std::list < SceneNode * > &list, SceneNode *exclude, bool full, Octree *octant )
|
---|
| 799 | {
|
---|
| 800 |
|
---|
| 801 | if ( !full )
|
---|
| 802 | {
|
---|
| 803 | AxisAlignedBox obox;
|
---|
| 804 | octant -> _getCullBounds( &obox );
|
---|
| 805 |
|
---|
| 806 | Intersection isect = intersect( t, obox );
|
---|
| 807 |
|
---|
| 808 | if ( isect == OUTSIDE )
|
---|
| 809 | return ;
|
---|
| 810 |
|
---|
| 811 | full = ( isect == INSIDE );
|
---|
| 812 | }
|
---|
| 813 |
|
---|
| 814 |
|
---|
| 815 | NodeList::iterator it = octant -> mNodes.begin();
|
---|
| 816 |
|
---|
| 817 | while ( it != octant -> mNodes.end() )
|
---|
| 818 | {
|
---|
| 819 | OctreeNode * on = ( *it );
|
---|
| 820 |
|
---|
| 821 | if ( on != exclude )
|
---|
| 822 | {
|
---|
| 823 | if ( full )
|
---|
| 824 | {
|
---|
| 825 | list.push_back( on );
|
---|
| 826 | }
|
---|
| 827 |
|
---|
| 828 | else
|
---|
| 829 | {
|
---|
| 830 | Intersection nsect = intersect( t, on -> _getWorldAABB() );
|
---|
| 831 |
|
---|
| 832 | if ( nsect != OUTSIDE )
|
---|
| 833 | {
|
---|
| 834 | list.push_back( on );
|
---|
| 835 | }
|
---|
| 836 | }
|
---|
| 837 |
|
---|
| 838 | }
|
---|
| 839 |
|
---|
| 840 | ++it;
|
---|
| 841 | }
|
---|
| 842 |
|
---|
| 843 | Octree* child;
|
---|
| 844 |
|
---|
| 845 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
|
---|
| 846 | _findNodes( t, list, exclude, full, child );
|
---|
| 847 |
|
---|
| 848 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
|
---|
| 849 | _findNodes( t, list, exclude, full, child );
|
---|
| 850 |
|
---|
| 851 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
|
---|
| 852 | _findNodes( t, list, exclude, full, child );
|
---|
| 853 |
|
---|
| 854 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
|
---|
| 855 | _findNodes( t, list, exclude, full, child );
|
---|
| 856 |
|
---|
| 857 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
|
---|
| 858 | _findNodes( t, list, exclude, full, child );
|
---|
| 859 |
|
---|
| 860 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
|
---|
| 861 | _findNodes( t, list, exclude, full, child );
|
---|
| 862 |
|
---|
| 863 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
|
---|
| 864 | _findNodes( t, list, exclude, full, child );
|
---|
| 865 |
|
---|
| 866 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
|
---|
| 867 | _findNodes( t, list, exclude, full, child );
|
---|
| 868 |
|
---|
| 869 | }
|
---|
| 870 |
|
---|
| 871 |
|
---|
| 872 | void _findNodes( const PlaneBoundedVolume &t, std::list < SceneNode * > &list, SceneNode *exclude, bool full, Octree *octant )
|
---|
| 873 | {
|
---|
| 874 |
|
---|
| 875 | if ( !full )
|
---|
| 876 | {
|
---|
| 877 | AxisAlignedBox obox;
|
---|
| 878 | octant -> _getCullBounds( &obox );
|
---|
| 879 |
|
---|
| 880 | Intersection isect = intersect( t, obox );
|
---|
| 881 |
|
---|
| 882 | if ( isect == OUTSIDE )
|
---|
| 883 | return ;
|
---|
| 884 |
|
---|
| 885 | full = ( isect == INSIDE );
|
---|
| 886 | }
|
---|
| 887 |
|
---|
| 888 |
|
---|
| 889 | NodeList::iterator it = octant -> mNodes.begin();
|
---|
| 890 |
|
---|
| 891 | while ( it != octant -> mNodes.end() )
|
---|
| 892 | {
|
---|
| 893 | OctreeNode * on = ( *it );
|
---|
| 894 |
|
---|
| 895 | if ( on != exclude )
|
---|
| 896 | {
|
---|
| 897 | if ( full )
|
---|
| 898 | {
|
---|
| 899 | list.push_back( on );
|
---|
| 900 | }
|
---|
| 901 |
|
---|
| 902 | else
|
---|
| 903 | {
|
---|
| 904 | Intersection nsect = intersect( t, on -> _getWorldAABB() );
|
---|
| 905 |
|
---|
| 906 | if ( nsect != OUTSIDE )
|
---|
| 907 | {
|
---|
| 908 | list.push_back( on );
|
---|
| 909 | }
|
---|
| 910 | }
|
---|
| 911 |
|
---|
| 912 | }
|
---|
| 913 |
|
---|
| 914 | ++it;
|
---|
| 915 | }
|
---|
| 916 |
|
---|
| 917 | Octree* child;
|
---|
| 918 |
|
---|
| 919 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
|
---|
| 920 | _findNodes( t, list, exclude, full, child );
|
---|
| 921 |
|
---|
| 922 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
|
---|
| 923 | _findNodes( t, list, exclude, full, child );
|
---|
| 924 |
|
---|
| 925 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
|
---|
| 926 | _findNodes( t, list, exclude, full, child );
|
---|
| 927 |
|
---|
| 928 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
|
---|
| 929 | _findNodes( t, list, exclude, full, child );
|
---|
| 930 |
|
---|
| 931 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
|
---|
| 932 | _findNodes( t, list, exclude, full, child );
|
---|
| 933 |
|
---|
| 934 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
|
---|
| 935 | _findNodes( t, list, exclude, full, child );
|
---|
| 936 |
|
---|
| 937 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
|
---|
| 938 | _findNodes( t, list, exclude, full, child );
|
---|
| 939 |
|
---|
| 940 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
|
---|
| 941 | _findNodes( t, list, exclude, full, child );
|
---|
| 942 |
|
---|
| 943 | }
|
---|
| 944 |
|
---|
| 945 | void _findNodes( const Ray &t, std::list < SceneNode * > &list, SceneNode *exclude, bool full, Octree *octant )
|
---|
| 946 | {
|
---|
| 947 |
|
---|
| 948 | if ( !full )
|
---|
| 949 | {
|
---|
| 950 | AxisAlignedBox obox;
|
---|
| 951 | octant -> _getCullBounds( &obox );
|
---|
| 952 |
|
---|
| 953 | Intersection isect = intersect( t, obox );
|
---|
| 954 |
|
---|
| 955 | if ( isect == OUTSIDE )
|
---|
| 956 | return ;
|
---|
| 957 |
|
---|
| 958 | full = ( isect == INSIDE );
|
---|
| 959 | }
|
---|
| 960 |
|
---|
| 961 |
|
---|
| 962 | NodeList::iterator it = octant -> mNodes.begin();
|
---|
| 963 |
|
---|
| 964 | while ( it != octant -> mNodes.end() )
|
---|
| 965 | {
|
---|
| 966 | OctreeNode * on = ( *it );
|
---|
| 967 |
|
---|
| 968 | if ( on != exclude )
|
---|
| 969 | {
|
---|
| 970 | if ( full )
|
---|
| 971 | {
|
---|
| 972 | list.push_back( on );
|
---|
| 973 | }
|
---|
| 974 |
|
---|
| 975 | else
|
---|
| 976 | {
|
---|
| 977 | Intersection nsect = intersect( t, on -> _getWorldAABB() );
|
---|
| 978 |
|
---|
| 979 | if ( nsect != OUTSIDE )
|
---|
| 980 | {
|
---|
| 981 | list.push_back( on );
|
---|
| 982 | }
|
---|
| 983 | }
|
---|
| 984 |
|
---|
| 985 | }
|
---|
| 986 |
|
---|
| 987 | ++it;
|
---|
| 988 | }
|
---|
| 989 |
|
---|
| 990 | Octree* child;
|
---|
| 991 |
|
---|
| 992 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
|
---|
| 993 | _findNodes( t, list, exclude, full, child );
|
---|
| 994 |
|
---|
| 995 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
|
---|
| 996 | _findNodes( t, list, exclude, full, child );
|
---|
| 997 |
|
---|
| 998 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
|
---|
| 999 | _findNodes( t, list, exclude, full, child );
|
---|
| 1000 |
|
---|
| 1001 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
|
---|
| 1002 | _findNodes( t, list, exclude, full, child );
|
---|
| 1003 |
|
---|
| 1004 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
|
---|
| 1005 | _findNodes( t, list, exclude, full, child );
|
---|
| 1006 |
|
---|
| 1007 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
|
---|
| 1008 | _findNodes( t, list, exclude, full, child );
|
---|
| 1009 |
|
---|
| 1010 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
|
---|
| 1011 | _findNodes( t, list, exclude, full, child );
|
---|
| 1012 |
|
---|
| 1013 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
|
---|
| 1014 | _findNodes( t, list, exclude, full, child );
|
---|
| 1015 |
|
---|
| 1016 | }
|
---|
| 1017 |
|
---|
| 1018 | void OctreeSceneManager::findNodesIn( const AxisAlignedBox &box, std::list < SceneNode * > &list, SceneNode *exclude )
|
---|
| 1019 | {
|
---|
| 1020 | _findNodes( box, list, exclude, false, mOctree );
|
---|
| 1021 | }
|
---|
| 1022 |
|
---|
| 1023 | void OctreeSceneManager::findNodesIn( const Sphere &sphere, std::list < SceneNode * > &list, SceneNode *exclude )
|
---|
| 1024 | {
|
---|
| 1025 | _findNodes( sphere, list, exclude, false, mOctree );
|
---|
| 1026 | }
|
---|
| 1027 |
|
---|
| 1028 | void OctreeSceneManager::findNodesIn( const PlaneBoundedVolume &volume, std::list < SceneNode * > &list, SceneNode *exclude )
|
---|
| 1029 | {
|
---|
| 1030 | _findNodes( volume, list, exclude, false, mOctree );
|
---|
| 1031 | }
|
---|
| 1032 |
|
---|
| 1033 | void OctreeSceneManager::findNodesIn( const Ray &r, std::list < SceneNode * > &list, SceneNode *exclude )
|
---|
| 1034 | {
|
---|
| 1035 | _findNodes( r, list, exclude, false, mOctree );
|
---|
| 1036 | }
|
---|
| 1037 |
|
---|
| 1038 | void OctreeSceneManager::resize( const AxisAlignedBox &box )
|
---|
| 1039 | {
|
---|
| 1040 | std::list < SceneNode * > nodes;
|
---|
| 1041 | std::list < SceneNode * > ::iterator it;
|
---|
| 1042 |
|
---|
| 1043 | _findNodes( mOctree->mBox, nodes, 0, true, mOctree );
|
---|
| 1044 |
|
---|
| 1045 | delete mOctree;
|
---|
| 1046 |
|
---|
| 1047 | mOctree = new Octree( 0 );
|
---|
| 1048 |
|
---|
| 1049 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 1050 | mNumOctants = 1;
|
---|
| 1051 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 1052 |
|
---|
| 1053 | mOctree->mBox = box;
|
---|
| 1054 |
|
---|
| 1055 | const Vector3 min = box.getMinimum();
|
---|
| 1056 | const Vector3 max = box.getMaximum();
|
---|
| 1057 | mOctree->mHalfSize = ( max - min ) * 0.5f;
|
---|
| 1058 |
|
---|
| 1059 | it = nodes.begin();
|
---|
| 1060 |
|
---|
| 1061 | while ( it != nodes.end() )
|
---|
| 1062 | {
|
---|
| 1063 | OctreeNode * on = static_cast < OctreeNode * > ( *it );
|
---|
| 1064 | on -> setOctant( 0 );
|
---|
| 1065 | _updateOctreeNode( on );
|
---|
| 1066 | ++it;
|
---|
| 1067 | }
|
---|
| 1068 |
|
---|
| 1069 | }
|
---|
| 1070 |
|
---|
| 1071 | bool OctreeSceneManager::setOption( const String & key, const void * val )
|
---|
| 1072 | {
|
---|
| 1073 | if ( key == "Size" )
|
---|
| 1074 | {
|
---|
| 1075 | resize( * static_cast < const AxisAlignedBox * > ( val ) );
|
---|
| 1076 | return true;
|
---|
| 1077 | }
|
---|
| 1078 |
|
---|
| 1079 | else if ( key == "Depth" )
|
---|
| 1080 | {
|
---|
| 1081 | mMaxDepth = * static_cast < const int * > ( val );
|
---|
| 1082 | resize( mOctree->mBox );
|
---|
| 1083 | return true;
|
---|
| 1084 | }
|
---|
| 1085 |
|
---|
| 1086 | else if ( key == "ShowOctree" )
|
---|
| 1087 | {
|
---|
| 1088 | mShowBoxes = * static_cast < const bool * > ( val );
|
---|
| 1089 | return true;
|
---|
| 1090 | }
|
---|
| 1091 |
|
---|
| 1092 | else if ( key == "CullCamera" )
|
---|
| 1093 | {
|
---|
| 1094 | mCullCamera = * static_cast < const bool * > ( val );
|
---|
| 1095 | return true;
|
---|
| 1096 | }
|
---|
| 1097 |
|
---|
| 1098 | return SceneManager::setOption( key, val );
|
---|
| 1099 |
|
---|
| 1100 |
|
---|
| 1101 | }
|
---|
| 1102 |
|
---|
| 1103 | bool OctreeSceneManager::getOption( const String & key, void *val )
|
---|
| 1104 | {
|
---|
| 1105 | if ( key == "Size" )
|
---|
| 1106 | {
|
---|
| 1107 | AxisAlignedBox * b = static_cast < AxisAlignedBox * > ( val );
|
---|
| 1108 | b -> setExtents( mOctree->mBox.getMinimum(), mOctree->mBox.getMaximum() );
|
---|
| 1109 | return true;
|
---|
| 1110 | }
|
---|
| 1111 |
|
---|
| 1112 | else if ( key == "Depth" )
|
---|
| 1113 | {
|
---|
| 1114 | * static_cast < int * > ( val ) = mMaxDepth;
|
---|
| 1115 | return true;
|
---|
| 1116 | }
|
---|
| 1117 |
|
---|
| 1118 | else if ( key == "ShowOctree" )
|
---|
| 1119 | {
|
---|
| 1120 |
|
---|
| 1121 | * static_cast < bool * > ( val ) = mShowBoxes;
|
---|
| 1122 | return true;
|
---|
| 1123 | }
|
---|
| 1124 |
|
---|
| 1125 | else if ( key == "CullCamera" )
|
---|
| 1126 | {
|
---|
| 1127 | * static_cast < bool * > ( val ) = mCullCamera;
|
---|
| 1128 | return true;
|
---|
| 1129 | }
|
---|
| 1130 |
|
---|
| 1131 | return SceneManager::getOption( key, val );
|
---|
| 1132 |
|
---|
| 1133 | }
|
---|
| 1134 |
|
---|
| 1135 | void OctreeSceneManager::clearScene(void)
|
---|
| 1136 | {
|
---|
| 1137 | SceneManager::clearScene();
|
---|
| 1138 | init(mBox, mMaxDepth);
|
---|
| 1139 |
|
---|
| 1140 | }
|
---|
| 1141 |
|
---|
| 1142 | //---------------------------------------------------------------------
|
---|
| 1143 | AxisAlignedBoxSceneQuery*
|
---|
| 1144 | OctreeSceneManager::createAABBQuery(const AxisAlignedBox& box, unsigned long mask)
|
---|
| 1145 | {
|
---|
| 1146 | OctreeAxisAlignedBoxSceneQuery* q = new OctreeAxisAlignedBoxSceneQuery(this);
|
---|
| 1147 | q->setBox(box);
|
---|
| 1148 | q->setQueryMask(mask);
|
---|
| 1149 | return q;
|
---|
| 1150 | }
|
---|
| 1151 | //---------------------------------------------------------------------
|
---|
| 1152 | SphereSceneQuery*
|
---|
| 1153 | OctreeSceneManager::createSphereQuery(const Sphere& sphere, unsigned long mask)
|
---|
| 1154 | {
|
---|
| 1155 | OctreeSphereSceneQuery* q = new OctreeSphereSceneQuery(this);
|
---|
| 1156 | q->setSphere(sphere);
|
---|
| 1157 | q->setQueryMask(mask);
|
---|
| 1158 | return q;
|
---|
| 1159 | }
|
---|
| 1160 | //---------------------------------------------------------------------
|
---|
| 1161 | PlaneBoundedVolumeListSceneQuery*
|
---|
| 1162 | OctreeSceneManager::createPlaneBoundedVolumeQuery(const PlaneBoundedVolumeList& volumes,
|
---|
| 1163 | unsigned long mask)
|
---|
| 1164 | {
|
---|
| 1165 | OctreePlaneBoundedVolumeListSceneQuery* q = new OctreePlaneBoundedVolumeListSceneQuery(this);
|
---|
| 1166 | q->setVolumes(volumes);
|
---|
| 1167 | q->setQueryMask(mask);
|
---|
| 1168 | return q;
|
---|
| 1169 | }
|
---|
| 1170 |
|
---|
| 1171 | //---------------------------------------------------------------------
|
---|
| 1172 | RaySceneQuery*
|
---|
| 1173 | OctreeSceneManager::createRayQuery(const Ray& ray, unsigned long mask)
|
---|
| 1174 | {
|
---|
| 1175 | OctreeRaySceneQuery* q = new OctreeRaySceneQuery(this);
|
---|
| 1176 | q->setRay(ray);
|
---|
| 1177 | q->setQueryMask(mask);
|
---|
| 1178 | return q;
|
---|
| 1179 | }
|
---|
| 1180 | //---------------------------------------------------------------------
|
---|
| 1181 | IntersectionSceneQuery*
|
---|
| 1182 | OctreeSceneManager::createIntersectionQuery(unsigned long mask)
|
---|
| 1183 | {
|
---|
| 1184 |
|
---|
| 1185 | // Octree implementation performs WORSE for < 500 objects
|
---|
| 1186 | // TODO: optimise it so it's better in all cases
|
---|
| 1187 | //OctreeIntersectionSceneQuery* q = new OctreeIntersectionSceneQuery(this);
|
---|
| 1188 | DefaultIntersectionSceneQuery* q = new DefaultIntersectionSceneQuery(this);
|
---|
| 1189 | q->setQueryMask(mask);
|
---|
| 1190 | return q;
|
---|
| 1191 | }
|
---|
| 1192 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 1193 | //-----------------------------------------------------------------------
|
---|
| 1194 | BoxList *OctreeSceneManager::getBoxes()
|
---|
| 1195 | {
|
---|
| 1196 | return &mBoxes;
|
---|
| 1197 | }
|
---|
| 1198 | //-----------------------------------------------------------------------
|
---|
| 1199 | void OctreeSceneManager::_renderOctant(Camera *cam, Octree *octant, bool onlyShadowCasters,
|
---|
| 1200 | const int leavePassesInQueue)
|
---|
| 1201 | {
|
---|
| 1202 | // delete previously rendered objects from the render queue
|
---|
| 1203 | _deleteRenderedQueueGroups(leavePassesInQueue);
|
---|
| 1204 |
|
---|
| 1205 | //Add stuff to be rendered;
|
---|
| 1206 | NodeList::iterator it = octant->mNodes.begin();
|
---|
| 1207 |
|
---|
| 1208 | while(it != octant->mNodes.end())
|
---|
| 1209 | {
|
---|
| 1210 | OctreeNode *sn = *it;
|
---|
| 1211 |
|
---|
| 1212 | ++mNumObjects;
|
---|
| 1213 |
|
---|
| 1214 | // check bounding box visibility of scene nodes
|
---|
| 1215 | if (cam->isVisible(sn->_getWorldAABB()))
|
---|
| 1216 | {
|
---|
| 1217 | sn->_addToRenderQueue(cam, getRenderQueue(), onlyShadowCasters);
|
---|
| 1218 | mVisible.push_back(sn);
|
---|
| 1219 |
|
---|
| 1220 | if (mDisplayNodes)
|
---|
| 1221 | {
|
---|
| 1222 | getRenderQueue()->addRenderable(sn);
|
---|
| 1223 | }
|
---|
| 1224 |
|
---|
| 1225 | // check if the scene manager or this node wants the bounding box shown.
|
---|
| 1226 | if (sn->getShowBoundingBox() || mShowBoundingBoxes)
|
---|
| 1227 | {
|
---|
| 1228 | sn->_addBoundingBoxToQueue(getRenderQueue());
|
---|
| 1229 | }
|
---|
| 1230 | }
|
---|
| 1231 | ++it;
|
---|
| 1232 | }
|
---|
| 1233 |
|
---|
| 1234 | if (mShowBoxes)
|
---|
| 1235 | {
|
---|
| 1236 | octant->getWireBoundingBox()->setMaterial("BaseWhiteNoLighting");
|
---|
| 1237 |
|
---|
| 1238 | getRenderQueue()->addRenderable(octant->getWireBoundingBox());
|
---|
| 1239 | mBoxes.push_back(octant->getWireBoundingBox());
|
---|
| 1240 | }
|
---|
| 1241 |
|
---|
| 1242 | //-- the actual rendering
|
---|
| 1243 | SceneManager::_renderVisibleObjects();
|
---|
| 1244 | }
|
---|
| 1245 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 1246 | }
|
---|