1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | /***************************************************************************
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26 | octreescenemanager.cpp - description
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27 | -------------------
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28 | begin : Fri Sep 27 2002
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29 | copyright : (C) 2002 by Jon Anderson
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30 | email : janders@users.sf.net
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31 |
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32 | Enhancements 2003 - 2004 (C) The OGRE Team
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33 |
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34 | ***************************************************************************/
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35 |
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36 | #include <OgreOctreeSceneManager.h>
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37 | #include <OgreOctreeSceneQuery.h>
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38 | #include <OgreOctreeNode.h>
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39 | #include <OgreOctreeCamera.h>
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40 | #include <OgreRenderSystem.h>
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41 |
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42 |
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43 | extern "C"
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44 | {
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45 | void findNodesInBox( Ogre::SceneManager *sm,
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46 | const Ogre::AxisAlignedBox &box,
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47 | std::list < Ogre::SceneNode * > &list,
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48 | Ogre::SceneNode *exclude )
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49 | {
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50 | static_cast<Ogre::OctreeSceneManager*>( sm ) -> findNodesIn( box, list, exclude );
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51 | }
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52 | void findNodesInSphere( Ogre::SceneManager *sm,
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53 | const Ogre::Sphere &sphere,
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54 | std::list < Ogre::SceneNode * > &list,
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55 | Ogre::SceneNode *exclude )
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56 | {
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57 | static_cast<Ogre::OctreeSceneManager*>( sm ) -> findNodesIn( sphere, list, exclude );
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58 | }
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59 | }
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60 |
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61 | namespace Ogre
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62 | {
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63 | enum Intersection
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64 | {
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65 | OUTSIDE=0,
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66 | INSIDE=1,
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67 | INTERSECT=2
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68 | };
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69 | int OctreeSceneManager::intersect_call = 0;
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70 |
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71 | Intersection intersect( const Ray &one, const AxisAlignedBox &two )
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72 | {
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73 | OctreeSceneManager::intersect_call++;
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74 | // Null box?
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75 | if (two.isNull()) return OUTSIDE;
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76 |
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77 | bool inside = true;
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78 | const Vector3* pCorners = two.getAllCorners();
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79 | Vector3 origin = one.getOrigin();
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80 | Vector3 dir = one.getDirection();
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81 |
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82 | Vector3 maxT(-1, -1, -1);
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83 |
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84 | int i = 0;
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85 | for(i=0; i<3; i++ )
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86 | {
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87 | if( origin[i] < pCorners[0][i] )
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88 | {
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89 | inside = false;
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90 | if( dir[i] > 0 )
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91 | {
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92 | maxT[i] = (pCorners[0][i] - origin[i])/ dir[i];
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93 | }
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94 | }
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95 | else if( origin[i] > pCorners[4][i] )
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96 | {
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97 | inside = false;
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98 | if( dir[i] < 0 )
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99 | {
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100 | maxT[i] = (pCorners[4][i] - origin[i]) / dir[i];
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101 | }
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102 | }
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103 | }
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104 |
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105 | if( inside )
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106 | {
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107 | return INTERSECT;
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108 | }
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109 | int whichPlane = 0;
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110 | if( maxT[1] > maxT[whichPlane])
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111 | whichPlane = 1;
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112 | if( maxT[2] > maxT[whichPlane])
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113 | whichPlane = 2;
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114 |
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115 | if( ((int)maxT[whichPlane]) & 0x80000000 )
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116 | {
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117 | return OUTSIDE;
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118 | }
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119 | for(i=0; i<3; i++ )
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120 | {
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121 | if( i!= whichPlane )
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122 | {
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123 | float f = origin[i] + maxT[whichPlane] * dir[i];
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124 | if ( f < (pCorners[0][i] - 0.00001f) ||
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125 | f > (pCorners[4][i] +0.00001f ) )
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126 | {
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127 | return OUTSIDE;
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128 | }
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129 | }
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130 | }
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131 |
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132 | return INTERSECT;
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133 |
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134 | }
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135 |
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136 |
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137 | /** Checks how the second box intersects with the first.
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138 | */
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139 | Intersection intersect( const PlaneBoundedVolume &one, const AxisAlignedBox &two )
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140 | {
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141 | OctreeSceneManager::intersect_call++;
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142 | // Null box?
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143 | if (two.isNull()) return OUTSIDE;
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144 |
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145 | // Get corners of the box
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146 | const Vector3* pCorners = two.getAllCorners();
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147 |
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148 | // For each plane, see if all points are on the negative side
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149 | // If so, object is not visible.
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150 | // If one or more are, it's partial.
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151 | // If all aren't, full
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152 | int corners[ 8 ] = {0, 4, 3, 5, 2, 6, 1, 7};
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153 | bool all_inside = true;
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154 | PlaneList::const_iterator i, iend;
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155 | iend = one.planes.end();
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156 | for (i = one.planes.begin(); i != iend; ++i)
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157 | {
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158 | const Plane& plane = *i;
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159 | bool all_outside = true;
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160 |
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161 | float distance = 0;
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162 |
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163 | for ( int corner = 0; corner < 8; ++corner )
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164 | {
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165 | distance = plane.getDistance( pCorners[ corners[ corner ] ] );
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166 | all_outside = all_outside && ( distance < 0 );
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167 | all_inside = all_inside && ( distance >= 0 );
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168 |
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169 | if ( !all_outside && !all_inside )
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170 | break;
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171 | }
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172 |
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173 | if ( all_outside )
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174 | return OUTSIDE;
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175 | }
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176 |
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177 | if ( all_inside )
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178 | return INSIDE;
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179 | else
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180 | return INTERSECT;
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181 |
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182 | }
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183 |
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184 |
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185 | /** Checks how the second box intersects with the first.
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186 | */
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187 | Intersection intersect( const AxisAlignedBox &one, const AxisAlignedBox &two )
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188 | {
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189 | OctreeSceneManager::intersect_call++;
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190 | // Null box?
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191 | if (one.isNull() || two.isNull()) return OUTSIDE;
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192 |
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193 | const Vector3 * outside = one.getAllCorners();
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194 | const Vector3 *inside = two.getAllCorners();
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195 |
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196 | if ( inside[ 4 ].x < outside[ 0 ].x ||
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197 | inside[ 4 ].y < outside[ 0 ].y ||
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198 | inside[ 4 ].z < outside[ 0 ].z ||
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199 | inside[ 0 ].x > outside[ 4 ].x ||
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200 | inside[ 0 ].y > outside[ 4 ].y ||
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201 | inside[ 0 ].z > outside[ 4 ].z )
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202 | {
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203 | return OUTSIDE;
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204 | }
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205 |
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206 | bool full = ( inside[ 0 ].x > outside[ 0 ].x &&
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207 | inside[ 0 ].y > outside[ 0 ].y &&
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208 | inside[ 0 ].z > outside[ 0 ].z &&
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209 | inside[ 4 ].x < outside[ 4 ].x &&
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210 | inside[ 4 ].y < outside[ 4 ].y &&
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211 | inside[ 4 ].z < outside[ 4 ].z );
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212 |
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213 | if ( full )
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214 | return INSIDE;
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215 | else
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216 | return INTERSECT;
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217 |
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218 | }
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219 |
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220 | /** Checks how the box intersects with the sphere.
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221 | */
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222 | Intersection intersect( const Sphere &one, const AxisAlignedBox &two )
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223 | {
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224 | OctreeSceneManager::intersect_call++;
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225 | // Null box?
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226 | if (two.isNull()) return OUTSIDE;
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227 |
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228 | float sradius = one.getRadius();
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229 |
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230 | sradius *= sradius;
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231 |
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232 | Vector3 scenter = one.getCenter();
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233 |
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234 | const Vector3 *corners = two.getAllCorners();
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235 |
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236 | float s, d = 0;
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237 |
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238 | Vector3 mndistance = ( corners[ 0 ] - scenter );
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239 | Vector3 mxdistance = ( corners[ 4 ] - scenter );
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240 |
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241 | if ( mndistance.squaredLength() < sradius &&
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242 | mxdistance.squaredLength() < sradius )
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243 | {
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244 | return INSIDE;
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245 | }
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246 |
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247 | //find the square of the distance
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248 | //from the sphere to the box
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249 | for ( int i = 0 ; i < 3 ; i++ )
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250 | {
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251 | if ( scenter[ i ] < corners[ 0 ][ i ] )
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252 | {
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253 | s = scenter[ i ] - corners[ 0 ][ i ];
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254 | d += s * s;
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255 | }
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256 |
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257 | else if ( scenter[ i ] > corners[ 4 ][ i ] )
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258 | {
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259 | s = scenter[ i ] - corners[ 4 ][ i ];
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260 | d += s * s;
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261 | }
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262 |
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263 | }
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264 |
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265 | bool partial = ( d <= sradius );
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266 |
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267 | if ( !partial )
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268 | {
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269 | return OUTSIDE;
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270 | }
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271 |
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272 | else
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273 | {
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274 | return INTERSECT;
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275 | }
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276 |
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277 |
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278 | }
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279 |
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280 | unsigned long white = 0xFFFFFFFF;
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281 |
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282 | unsigned short OctreeSceneManager::mIndexes[ 24 ] = {0, 1, 1, 2, 2, 3, 3, 0, //back
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283 | 0, 6, 6, 5, 5, 1, //left
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284 | 3, 7, 7, 4, 4, 2, //right
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285 | 6, 7, 5, 4 }; //front
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286 | unsigned long OctreeSceneManager::mColors[ 8 ] = {white, white, white, white, white, white, white, white };
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287 |
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288 |
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289 | OctreeSceneManager::OctreeSceneManager(const String& name) : SceneManager(name)
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290 | {
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291 | AxisAlignedBox b( -10000, -10000, -10000, 10000, 10000, 10000 );
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292 | int depth = 8;
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293 | mOctree = 0;
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294 | init( b, depth );
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295 | }
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296 |
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297 | OctreeSceneManager::OctreeSceneManager(const String& name, AxisAlignedBox &box, int max_depth )
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298 | : SceneManager(name)
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299 | {
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300 | mOctree = 0;
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301 | init( box, max_depth );
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302 | }
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303 |
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304 | const String& OctreeSceneManager::getTypeName(void) const
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305 | {
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306 | return OctreeSceneManagerFactory::FACTORY_TYPE_NAME;
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307 | }
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308 |
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309 | void OctreeSceneManager::init( AxisAlignedBox &box, int depth )
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310 | {
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311 | delete mSceneRoot; //get rid of old root.
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312 |
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313 | // -- Changes by Steve
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314 | // Don't do it this way, it will add it to the mSceneNodes which we don't want
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315 | //mSceneRoot = createSceneNode( "SceneRoot" );
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316 | mSceneRoot = new OctreeNode( this, "SceneRoot" );
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317 | mSceneRoot->_notifyRootNode();
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318 | // -- End changes by Steve
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319 |
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320 | if ( mOctree != 0 )
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321 | delete mOctree;
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322 |
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323 | mOctree = new Octree( 0 );
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324 |
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325 | mMaxDepth = depth;
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326 | mBox = box;
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327 |
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328 | mOctree -> mBox = box;
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329 |
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330 | Vector3 min = box.getMinimum();
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331 |
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332 | Vector3 max = box.getMaximum();
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333 |
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334 | mOctree -> mHalfSize = ( max - min ) / 2;
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335 |
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336 |
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337 | mShowBoxes = false;
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338 |
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339 | mCullCamera = false;
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340 |
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341 | mNumObjects = 0;
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342 |
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343 | Vector3 v( 1.5, 1.5, 1.5 );
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344 |
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345 | mScaleFactor.setScale( v );
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346 |
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347 |
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348 |
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349 | // setDisplaySceneNodes( true );
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350 | // setShowBoxes( true );
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351 |
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352 | //
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353 | //setUseCullCamera( true );
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354 | //mSceneRoot isn't put into the octree since it has no volume.
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355 |
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356 | }
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357 |
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358 | OctreeSceneManager::~OctreeSceneManager()
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359 | {
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360 | // -- Changed by Steve
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361 | // Don't do this here, SceneManager will do it
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362 | /*
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363 | if( mSceneRoot )
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364 | delete mSceneRoot;
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365 | */
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366 | // --End Changes by Steve
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367 |
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368 | if ( mOctree )
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369 | delete mOctree;
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370 | }
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371 |
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372 | Camera * OctreeSceneManager::createCamera( const String &name )
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373 | {
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374 | Camera * c = new OctreeCamera( name, this );
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375 | mCameras.insert( CameraList::value_type( name, c ) );
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376 | return c;
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377 | }
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378 |
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379 | void OctreeSceneManager::destroySceneNode( const String &name )
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380 | {
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381 | OctreeNode * on = static_cast < OctreeNode* > ( getSceneNode( name ) );
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382 |
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383 | if ( on != 0 )
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384 | _removeOctreeNode( on );
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385 |
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386 | SceneManager::destroySceneNode( name );
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387 | }
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388 |
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389 | bool OctreeSceneManager::getOptionValues( const String & key, StringVector &refValueList )
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390 | {
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391 | return SceneManager::getOptionValues( key, refValueList );
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392 | }
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393 |
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394 | bool OctreeSceneManager::getOptionKeys( StringVector & refKeys )
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395 | {
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396 | SceneManager::getOptionKeys( refKeys );
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397 | refKeys.push_back( "CullCamera" );
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398 | refKeys.push_back( "Size" );
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399 | refKeys.push_back( "ShowOctree" );
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400 | refKeys.push_back( "Depth" );
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401 |
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402 | return true;
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403 | }
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404 |
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405 |
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406 | void OctreeSceneManager::_updateOctreeNode( OctreeNode * onode )
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407 | {
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408 | AxisAlignedBox box = onode -> _getWorldAABB();
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409 |
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410 | if ( box.isNull() )
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411 | return ;
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412 |
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413 |
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414 | if ( onode -> getOctant() == 0 )
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415 | {
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416 | //if outside the octree, force into the root node.
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417 | if ( ! onode -> _isIn( mOctree -> mBox ) )
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418 | mOctree->_addNode( onode );
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419 | else
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420 | _addOctreeNode( onode, mOctree );
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421 | return ;
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422 | }
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423 |
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424 | if ( ! onode -> _isIn( onode -> getOctant() -> mBox ) )
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425 | {
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426 | _removeOctreeNode( onode );
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427 |
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428 | //if outside the octree, force into the root node.
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429 | if ( ! onode -> _isIn( mOctree -> mBox ) )
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430 | mOctree->_addNode( onode );
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431 | else
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432 | _addOctreeNode( onode, mOctree );
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433 | }
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434 | }
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435 |
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436 | /** Only removes the node from the octree. It leaves the octree, even if it's empty.
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437 | */
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438 | void OctreeSceneManager::_removeOctreeNode( OctreeNode * n )
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439 | {
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440 | Octree * oct = n -> getOctant();
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441 |
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442 | if ( oct )
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443 | {
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444 | oct -> _removeNode( n );
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445 | }
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446 |
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447 | n->setOctant(0);
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448 | }
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449 |
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450 |
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451 | void OctreeSceneManager::_addOctreeNode( OctreeNode * n, Octree *octant, int depth )
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452 | {
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453 |
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454 | AxisAlignedBox bx = n -> _getWorldAABB();
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455 |
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456 |
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457 | //if the octree is twice as big as the scene node,
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458 | //we will add it to a child.
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459 | if ( ( depth < mMaxDepth ) && octant -> _isTwiceSize( bx ) )
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460 | {
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461 | int x, y, z;
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462 | octant -> _getChildIndexes( bx, &x, &y, &z );
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463 |
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464 | if ( octant -> mChildren[ x ][ y ][ z ] == 0 )
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465 | {
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466 | octant -> mChildren[ x ][ y ][ z ] = new Octree( octant );
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467 |
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468 | const Vector3 *corners = octant -> mBox.getAllCorners();
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469 | Vector3 min, max;
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470 |
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471 | if ( x == 0 )
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472 | {
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473 | min.x = corners[ 0 ].x;
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474 | max.x = ( corners[ 0 ].x + corners[ 4 ].x ) / 2;
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475 | }
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476 |
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477 | else
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478 | {
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479 | min.x = ( corners[ 0 ].x + corners[ 4 ].x ) / 2;
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480 | max.x = corners[ 4 ].x;
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481 | }
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482 |
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483 | if ( y == 0 )
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484 | {
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485 | min.y = corners[ 0 ].y;
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486 | max.y = ( corners[ 0 ].y + corners[ 4 ].y ) / 2;
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487 | }
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488 |
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489 | else
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490 | {
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491 | min.y = ( corners[ 0 ].y + corners[ 4 ].y ) / 2;
|
---|
492 | max.y = corners[ 4 ].y;
|
---|
493 | }
|
---|
494 |
|
---|
495 | if ( z == 0 )
|
---|
496 | {
|
---|
497 | min.z = corners[ 0 ].z;
|
---|
498 | max.z = ( corners[ 0 ].z + corners[ 4 ].z ) / 2;
|
---|
499 | }
|
---|
500 |
|
---|
501 | else
|
---|
502 | {
|
---|
503 | min.z = ( corners[ 0 ].z + corners[ 4 ].z ) / 2;
|
---|
504 | max.z = corners[ 4 ].z;
|
---|
505 | }
|
---|
506 |
|
---|
507 | octant -> mChildren[ x ][ y ][ z ] -> mBox.setExtents( min, max );
|
---|
508 | octant -> mChildren[ x ][ y ][ z ] -> mHalfSize = ( max - min ) / 2;
|
---|
509 | }
|
---|
510 |
|
---|
511 | _addOctreeNode( n, octant -> mChildren[ x ][ y ][ z ], ++depth );
|
---|
512 |
|
---|
513 | }
|
---|
514 |
|
---|
515 | else
|
---|
516 | {
|
---|
517 | octant -> _addNode( n );
|
---|
518 | }
|
---|
519 | }
|
---|
520 |
|
---|
521 |
|
---|
522 | SceneNode * OctreeSceneManager::createSceneNode( void )
|
---|
523 | {
|
---|
524 | OctreeNode * on = new OctreeNode( this );
|
---|
525 | mSceneNodes[ on->getName() ] = on;
|
---|
526 | return on;
|
---|
527 | }
|
---|
528 |
|
---|
529 | SceneNode * OctreeSceneManager::createSceneNode( const String &name )
|
---|
530 | {
|
---|
531 | // Check name not used
|
---|
532 | if (mSceneNodes.find(name) != mSceneNodes.end())
|
---|
533 | {
|
---|
534 | OGRE_EXCEPT(
|
---|
535 | Exception::ERR_DUPLICATE_ITEM,
|
---|
536 | "A scene node with the name " + name + " already exists",
|
---|
537 | "OctreeSceneManager::createSceneNode" );
|
---|
538 | }
|
---|
539 | OctreeNode * on = new OctreeNode( this, name );
|
---|
540 | mSceneNodes[ on->getName() ] = on;
|
---|
541 | return on;
|
---|
542 | }
|
---|
543 |
|
---|
544 | void OctreeSceneManager::_updateSceneGraph( Camera * cam )
|
---|
545 | {
|
---|
546 | SceneManager::_updateSceneGraph( cam );
|
---|
547 | }
|
---|
548 |
|
---|
549 | void OctreeSceneManager::_alertVisibleObjects( void )
|
---|
550 | {
|
---|
551 | OGRE_EXCEPT( Exception::UNIMPLEMENTED_FEATURE,
|
---|
552 | "Function doesn't do as advertised",
|
---|
553 | "OctreeSceneManager::_alertVisibleObjects" );
|
---|
554 |
|
---|
555 | NodeList::iterator it = mVisible.begin();
|
---|
556 |
|
---|
557 | while ( it != mVisible.end() )
|
---|
558 | {
|
---|
559 | OctreeNode * node = *it;
|
---|
560 |
|
---|
561 | ++it;
|
---|
562 | }
|
---|
563 | }
|
---|
564 |
|
---|
565 | void OctreeSceneManager::_findVisibleObjects( Camera * cam, bool onlyShadowCasters )
|
---|
566 | {
|
---|
567 |
|
---|
568 | getRenderQueue()->clear();
|
---|
569 | mBoxes.clear();
|
---|
570 | mVisible.clear();
|
---|
571 |
|
---|
572 | if ( mCullCamera )
|
---|
573 | {
|
---|
574 | Camera * c = getCamera( "CullCamera" );
|
---|
575 |
|
---|
576 | if ( c != 0 )
|
---|
577 | cam = c;
|
---|
578 | }
|
---|
579 |
|
---|
580 | mNumObjects = 0;
|
---|
581 |
|
---|
582 | //walk the octree, adding all visible Octreenodes nodes to the render queue.
|
---|
583 | walkOctree( static_cast < OctreeCamera * > ( cam ), getRenderQueue(), mOctree, false, onlyShadowCasters );
|
---|
584 |
|
---|
585 |
|
---|
586 | // Show the octree boxes & cull camera if required
|
---|
587 | if ( mShowBoxes || mCullCamera )
|
---|
588 | {
|
---|
589 |
|
---|
590 |
|
---|
591 |
|
---|
592 | if ( mShowBoxes )
|
---|
593 | {
|
---|
594 | for ( BoxList::iterator it = mBoxes.begin(); it != mBoxes.end(); ++it )
|
---|
595 | {
|
---|
596 | getRenderQueue()->addRenderable(*it);
|
---|
597 | }
|
---|
598 | }
|
---|
599 |
|
---|
600 | if ( mCullCamera )
|
---|
601 | {
|
---|
602 | OctreeCamera * c = static_cast<OctreeCamera*>(getCamera( "CullCamera" ));
|
---|
603 |
|
---|
604 | if ( c != 0 )
|
---|
605 | {
|
---|
606 | getRenderQueue()->addRenderable(c);
|
---|
607 | }
|
---|
608 | }
|
---|
609 |
|
---|
610 | }
|
---|
611 |
|
---|
612 |
|
---|
613 |
|
---|
614 | }
|
---|
615 |
|
---|
616 | void OctreeSceneManager::walkOctree( OctreeCamera *camera, RenderQueue *queue,
|
---|
617 | Octree *octant, bool foundvisible, bool onlyShadowCasters )
|
---|
618 | {
|
---|
619 |
|
---|
620 | //return immediately if nothing is in the node.
|
---|
621 | if ( octant -> numNodes() == 0 )
|
---|
622 | return ;
|
---|
623 |
|
---|
624 | OctreeCamera::Visibility v = OctreeCamera::NONE;
|
---|
625 |
|
---|
626 | if ( foundvisible )
|
---|
627 | {
|
---|
628 | v = OctreeCamera::FULL;
|
---|
629 | }
|
---|
630 |
|
---|
631 | else if ( octant == mOctree )
|
---|
632 | {
|
---|
633 | v = OctreeCamera::PARTIAL;
|
---|
634 | }
|
---|
635 |
|
---|
636 | else
|
---|
637 | {
|
---|
638 | AxisAlignedBox box;
|
---|
639 | octant -> _getCullBounds( &box );
|
---|
640 | v = camera -> getVisibility( box );
|
---|
641 | }
|
---|
642 |
|
---|
643 |
|
---|
644 | // if the octant is visible, or if it's the root node...
|
---|
645 | if ( v != OctreeCamera::NONE )
|
---|
646 | {
|
---|
647 |
|
---|
648 | //Add stuff to be rendered;
|
---|
649 | NodeList::iterator it = octant -> mNodes.begin();
|
---|
650 |
|
---|
651 | if ( mShowBoxes )
|
---|
652 | {
|
---|
653 | mBoxes.push_back( octant->getWireBoundingBox() );
|
---|
654 | }
|
---|
655 |
|
---|
656 | bool vis = true;
|
---|
657 |
|
---|
658 | while ( it != octant -> mNodes.end() )
|
---|
659 | {
|
---|
660 | OctreeNode * sn = *it;
|
---|
661 |
|
---|
662 | // if this octree is partially visible, manually cull all
|
---|
663 | // scene nodes attached directly to this level.
|
---|
664 |
|
---|
665 | if ( v == OctreeCamera::PARTIAL )
|
---|
666 | vis = camera -> isVisible( sn -> _getWorldAABB() );
|
---|
667 |
|
---|
668 | if ( vis )
|
---|
669 | {
|
---|
670 |
|
---|
671 | mNumObjects++;
|
---|
672 | sn -> _addToRenderQueue(camera, queue, onlyShadowCasters );
|
---|
673 |
|
---|
674 | mVisible.push_back( sn );
|
---|
675 |
|
---|
676 | if ( mDisplayNodes )
|
---|
677 | queue -> addRenderable( sn );
|
---|
678 |
|
---|
679 | // check if the scene manager or this node wants the bounding box shown.
|
---|
680 | if (sn->getShowBoundingBox() || mShowBoundingBoxes)
|
---|
681 | sn->_addBoundingBoxToQueue(queue);
|
---|
682 | }
|
---|
683 |
|
---|
684 | ++it;
|
---|
685 | }
|
---|
686 |
|
---|
687 | Octree* child;
|
---|
688 | bool childfoundvisible = (v == OctreeCamera::FULL);
|
---|
689 | if ( (child = octant -> mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
|
---|
690 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
691 |
|
---|
692 | if ( (child = octant -> mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
|
---|
693 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
694 |
|
---|
695 | if ( (child = octant -> mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
|
---|
696 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
697 |
|
---|
698 | if ( (child = octant -> mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
|
---|
699 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
700 |
|
---|
701 | if ( (child = octant -> mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
|
---|
702 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
703 |
|
---|
704 | if ( (child = octant -> mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
|
---|
705 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
706 |
|
---|
707 | if ( (child = octant -> mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
|
---|
708 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
709 |
|
---|
710 | if ( (child = octant -> mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
|
---|
711 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
712 |
|
---|
713 | }
|
---|
714 |
|
---|
715 | }
|
---|
716 |
|
---|
717 | // --- non template versions
|
---|
718 | void _findNodes( const AxisAlignedBox &t, std::list < SceneNode * > &list, SceneNode *exclude, bool full, Octree *octant )
|
---|
719 | {
|
---|
720 |
|
---|
721 | if ( !full )
|
---|
722 | {
|
---|
723 | AxisAlignedBox obox;
|
---|
724 | octant -> _getCullBounds( &obox );
|
---|
725 |
|
---|
726 | Intersection isect = intersect( t, obox );
|
---|
727 |
|
---|
728 | if ( isect == OUTSIDE )
|
---|
729 | return ;
|
---|
730 |
|
---|
731 | full = ( isect == INSIDE );
|
---|
732 | }
|
---|
733 |
|
---|
734 |
|
---|
735 | NodeList::iterator it = octant -> mNodes.begin();
|
---|
736 |
|
---|
737 | while ( it != octant -> mNodes.end() )
|
---|
738 | {
|
---|
739 | OctreeNode * on = ( *it );
|
---|
740 |
|
---|
741 | if ( on != exclude )
|
---|
742 | {
|
---|
743 | if ( full )
|
---|
744 | {
|
---|
745 | list.push_back( on );
|
---|
746 | }
|
---|
747 |
|
---|
748 | else
|
---|
749 | {
|
---|
750 | Intersection nsect = intersect( t, on -> _getWorldAABB() );
|
---|
751 |
|
---|
752 | if ( nsect != OUTSIDE )
|
---|
753 | {
|
---|
754 | list.push_back( on );
|
---|
755 | }
|
---|
756 | }
|
---|
757 |
|
---|
758 | }
|
---|
759 |
|
---|
760 | ++it;
|
---|
761 | }
|
---|
762 |
|
---|
763 | Octree* child;
|
---|
764 |
|
---|
765 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
|
---|
766 | _findNodes( t, list, exclude, full, child );
|
---|
767 |
|
---|
768 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
|
---|
769 | _findNodes( t, list, exclude, full, child );
|
---|
770 |
|
---|
771 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
|
---|
772 | _findNodes( t, list, exclude, full, child );
|
---|
773 |
|
---|
774 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
|
---|
775 | _findNodes( t, list, exclude, full, child );
|
---|
776 |
|
---|
777 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
|
---|
778 | _findNodes( t, list, exclude, full, child );
|
---|
779 |
|
---|
780 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
|
---|
781 | _findNodes( t, list, exclude, full, child );
|
---|
782 |
|
---|
783 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
|
---|
784 | _findNodes( t, list, exclude, full, child );
|
---|
785 |
|
---|
786 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
|
---|
787 | _findNodes( t, list, exclude, full, child );
|
---|
788 |
|
---|
789 | }
|
---|
790 |
|
---|
791 | void _findNodes( const Sphere &t, std::list < SceneNode * > &list, SceneNode *exclude, bool full, Octree *octant )
|
---|
792 | {
|
---|
793 |
|
---|
794 | if ( !full )
|
---|
795 | {
|
---|
796 | AxisAlignedBox obox;
|
---|
797 | octant -> _getCullBounds( &obox );
|
---|
798 |
|
---|
799 | Intersection isect = intersect( t, obox );
|
---|
800 |
|
---|
801 | if ( isect == OUTSIDE )
|
---|
802 | return ;
|
---|
803 |
|
---|
804 | full = ( isect == INSIDE );
|
---|
805 | }
|
---|
806 |
|
---|
807 |
|
---|
808 | NodeList::iterator it = octant -> mNodes.begin();
|
---|
809 |
|
---|
810 | while ( it != octant -> mNodes.end() )
|
---|
811 | {
|
---|
812 | OctreeNode * on = ( *it );
|
---|
813 |
|
---|
814 | if ( on != exclude )
|
---|
815 | {
|
---|
816 | if ( full )
|
---|
817 | {
|
---|
818 | list.push_back( on );
|
---|
819 | }
|
---|
820 |
|
---|
821 | else
|
---|
822 | {
|
---|
823 | Intersection nsect = intersect( t, on -> _getWorldAABB() );
|
---|
824 |
|
---|
825 | if ( nsect != OUTSIDE )
|
---|
826 | {
|
---|
827 | list.push_back( on );
|
---|
828 | }
|
---|
829 | }
|
---|
830 |
|
---|
831 | }
|
---|
832 |
|
---|
833 | ++it;
|
---|
834 | }
|
---|
835 |
|
---|
836 | Octree* child;
|
---|
837 |
|
---|
838 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
|
---|
839 | _findNodes( t, list, exclude, full, child );
|
---|
840 |
|
---|
841 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
|
---|
842 | _findNodes( t, list, exclude, full, child );
|
---|
843 |
|
---|
844 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
|
---|
845 | _findNodes( t, list, exclude, full, child );
|
---|
846 |
|
---|
847 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
|
---|
848 | _findNodes( t, list, exclude, full, child );
|
---|
849 |
|
---|
850 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
|
---|
851 | _findNodes( t, list, exclude, full, child );
|
---|
852 |
|
---|
853 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
|
---|
854 | _findNodes( t, list, exclude, full, child );
|
---|
855 |
|
---|
856 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
|
---|
857 | _findNodes( t, list, exclude, full, child );
|
---|
858 |
|
---|
859 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
|
---|
860 | _findNodes( t, list, exclude, full, child );
|
---|
861 |
|
---|
862 | }
|
---|
863 |
|
---|
864 |
|
---|
865 | void _findNodes( const PlaneBoundedVolume &t, std::list < SceneNode * > &list, SceneNode *exclude, bool full, Octree *octant )
|
---|
866 | {
|
---|
867 |
|
---|
868 | if ( !full )
|
---|
869 | {
|
---|
870 | AxisAlignedBox obox;
|
---|
871 | octant -> _getCullBounds( &obox );
|
---|
872 |
|
---|
873 | Intersection isect = intersect( t, obox );
|
---|
874 |
|
---|
875 | if ( isect == OUTSIDE )
|
---|
876 | return ;
|
---|
877 |
|
---|
878 | full = ( isect == INSIDE );
|
---|
879 | }
|
---|
880 |
|
---|
881 |
|
---|
882 | NodeList::iterator it = octant -> mNodes.begin();
|
---|
883 |
|
---|
884 | while ( it != octant -> mNodes.end() )
|
---|
885 | {
|
---|
886 | OctreeNode * on = ( *it );
|
---|
887 |
|
---|
888 | if ( on != exclude )
|
---|
889 | {
|
---|
890 | if ( full )
|
---|
891 | {
|
---|
892 | list.push_back( on );
|
---|
893 | }
|
---|
894 |
|
---|
895 | else
|
---|
896 | {
|
---|
897 | Intersection nsect = intersect( t, on -> _getWorldAABB() );
|
---|
898 |
|
---|
899 | if ( nsect != OUTSIDE )
|
---|
900 | {
|
---|
901 | list.push_back( on );
|
---|
902 | }
|
---|
903 | }
|
---|
904 |
|
---|
905 | }
|
---|
906 |
|
---|
907 | ++it;
|
---|
908 | }
|
---|
909 |
|
---|
910 | Octree* child;
|
---|
911 |
|
---|
912 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
|
---|
913 | _findNodes( t, list, exclude, full, child );
|
---|
914 |
|
---|
915 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
|
---|
916 | _findNodes( t, list, exclude, full, child );
|
---|
917 |
|
---|
918 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
|
---|
919 | _findNodes( t, list, exclude, full, child );
|
---|
920 |
|
---|
921 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
|
---|
922 | _findNodes( t, list, exclude, full, child );
|
---|
923 |
|
---|
924 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
|
---|
925 | _findNodes( t, list, exclude, full, child );
|
---|
926 |
|
---|
927 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
|
---|
928 | _findNodes( t, list, exclude, full, child );
|
---|
929 |
|
---|
930 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
|
---|
931 | _findNodes( t, list, exclude, full, child );
|
---|
932 |
|
---|
933 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
|
---|
934 | _findNodes( t, list, exclude, full, child );
|
---|
935 |
|
---|
936 | }
|
---|
937 |
|
---|
938 | void _findNodes( const Ray &t, std::list < SceneNode * > &list, SceneNode *exclude, bool full, Octree *octant )
|
---|
939 | {
|
---|
940 |
|
---|
941 | if ( !full )
|
---|
942 | {
|
---|
943 | AxisAlignedBox obox;
|
---|
944 | octant -> _getCullBounds( &obox );
|
---|
945 |
|
---|
946 | Intersection isect = intersect( t, obox );
|
---|
947 |
|
---|
948 | if ( isect == OUTSIDE )
|
---|
949 | return ;
|
---|
950 |
|
---|
951 | full = ( isect == INSIDE );
|
---|
952 | }
|
---|
953 |
|
---|
954 |
|
---|
955 | NodeList::iterator it = octant -> mNodes.begin();
|
---|
956 |
|
---|
957 | while ( it != octant -> mNodes.end() )
|
---|
958 | {
|
---|
959 | OctreeNode * on = ( *it );
|
---|
960 |
|
---|
961 | if ( on != exclude )
|
---|
962 | {
|
---|
963 | if ( full )
|
---|
964 | {
|
---|
965 | list.push_back( on );
|
---|
966 | }
|
---|
967 |
|
---|
968 | else
|
---|
969 | {
|
---|
970 | Intersection nsect = intersect( t, on -> _getWorldAABB() );
|
---|
971 |
|
---|
972 | if ( nsect != OUTSIDE )
|
---|
973 | {
|
---|
974 | list.push_back( on );
|
---|
975 | }
|
---|
976 | }
|
---|
977 |
|
---|
978 | }
|
---|
979 |
|
---|
980 | ++it;
|
---|
981 | }
|
---|
982 |
|
---|
983 | Octree* child;
|
---|
984 |
|
---|
985 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
|
---|
986 | _findNodes( t, list, exclude, full, child );
|
---|
987 |
|
---|
988 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
|
---|
989 | _findNodes( t, list, exclude, full, child );
|
---|
990 |
|
---|
991 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
|
---|
992 | _findNodes( t, list, exclude, full, child );
|
---|
993 |
|
---|
994 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
|
---|
995 | _findNodes( t, list, exclude, full, child );
|
---|
996 |
|
---|
997 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
|
---|
998 | _findNodes( t, list, exclude, full, child );
|
---|
999 |
|
---|
1000 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
|
---|
1001 | _findNodes( t, list, exclude, full, child );
|
---|
1002 |
|
---|
1003 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
|
---|
1004 | _findNodes( t, list, exclude, full, child );
|
---|
1005 |
|
---|
1006 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
|
---|
1007 | _findNodes( t, list, exclude, full, child );
|
---|
1008 |
|
---|
1009 | }
|
---|
1010 |
|
---|
1011 | void OctreeSceneManager::findNodesIn( const AxisAlignedBox &box, std::list < SceneNode * > &list, SceneNode *exclude )
|
---|
1012 | {
|
---|
1013 | _findNodes( box, list, exclude, false, mOctree );
|
---|
1014 | }
|
---|
1015 |
|
---|
1016 | void OctreeSceneManager::findNodesIn( const Sphere &sphere, std::list < SceneNode * > &list, SceneNode *exclude )
|
---|
1017 | {
|
---|
1018 | _findNodes( sphere, list, exclude, false, mOctree );
|
---|
1019 | }
|
---|
1020 |
|
---|
1021 | void OctreeSceneManager::findNodesIn( const PlaneBoundedVolume &volume, std::list < SceneNode * > &list, SceneNode *exclude )
|
---|
1022 | {
|
---|
1023 | _findNodes( volume, list, exclude, false, mOctree );
|
---|
1024 | }
|
---|
1025 |
|
---|
1026 | void OctreeSceneManager::findNodesIn( const Ray &r, std::list < SceneNode * > &list, SceneNode *exclude )
|
---|
1027 | {
|
---|
1028 | _findNodes( r, list, exclude, false, mOctree );
|
---|
1029 | }
|
---|
1030 |
|
---|
1031 | void OctreeSceneManager::resize( const AxisAlignedBox &box )
|
---|
1032 | {
|
---|
1033 | std::list < SceneNode * > nodes;
|
---|
1034 | std::list < SceneNode * > ::iterator it;
|
---|
1035 |
|
---|
1036 | _findNodes( mOctree->mBox, nodes, 0, true, mOctree );
|
---|
1037 |
|
---|
1038 | delete mOctree;
|
---|
1039 |
|
---|
1040 | mOctree = new Octree( 0 );
|
---|
1041 | mOctree->mBox = box;
|
---|
1042 |
|
---|
1043 | const Vector3 min = box.getMinimum();
|
---|
1044 | const Vector3 max = box.getMaximum();
|
---|
1045 | mOctree->mHalfSize = ( max - min ) * 0.5f;
|
---|
1046 |
|
---|
1047 | it = nodes.begin();
|
---|
1048 |
|
---|
1049 | while ( it != nodes.end() )
|
---|
1050 | {
|
---|
1051 | OctreeNode * on = static_cast < OctreeNode * > ( *it );
|
---|
1052 | on -> setOctant( 0 );
|
---|
1053 | _updateOctreeNode( on );
|
---|
1054 | ++it;
|
---|
1055 | }
|
---|
1056 |
|
---|
1057 | }
|
---|
1058 |
|
---|
1059 | bool OctreeSceneManager::setOption( const String & key, const void * val )
|
---|
1060 | {
|
---|
1061 | if ( key == "Size" )
|
---|
1062 | {
|
---|
1063 | resize( * static_cast < const AxisAlignedBox * > ( val ) );
|
---|
1064 | return true;
|
---|
1065 | }
|
---|
1066 |
|
---|
1067 | else if ( key == "Depth" )
|
---|
1068 | {
|
---|
1069 | mMaxDepth = * static_cast < const int * > ( val );
|
---|
1070 | resize( mOctree->mBox );
|
---|
1071 | return true;
|
---|
1072 | }
|
---|
1073 |
|
---|
1074 | else if ( key == "ShowOctree" )
|
---|
1075 | {
|
---|
1076 | mShowBoxes = * static_cast < const bool * > ( val );
|
---|
1077 | return true;
|
---|
1078 | }
|
---|
1079 |
|
---|
1080 | else if ( key == "CullCamera" )
|
---|
1081 | {
|
---|
1082 | mCullCamera = * static_cast < const bool * > ( val );
|
---|
1083 | return true;
|
---|
1084 | }
|
---|
1085 |
|
---|
1086 | return SceneManager::setOption( key, val );
|
---|
1087 |
|
---|
1088 |
|
---|
1089 | }
|
---|
1090 |
|
---|
1091 | bool OctreeSceneManager::getOption( const String & key, void *val )
|
---|
1092 | {
|
---|
1093 | if ( key == "Size" )
|
---|
1094 | {
|
---|
1095 | AxisAlignedBox * b = static_cast < AxisAlignedBox * > ( val );
|
---|
1096 | b -> setExtents( mOctree->mBox.getMinimum(), mOctree->mBox.getMaximum() );
|
---|
1097 | return true;
|
---|
1098 | }
|
---|
1099 |
|
---|
1100 | else if ( key == "Depth" )
|
---|
1101 | {
|
---|
1102 | * static_cast < int * > ( val ) = mMaxDepth;
|
---|
1103 | return true;
|
---|
1104 | }
|
---|
1105 |
|
---|
1106 | else if ( key == "ShowOctree" )
|
---|
1107 | {
|
---|
1108 |
|
---|
1109 | * static_cast < bool * > ( val ) = mShowBoxes;
|
---|
1110 | return true;
|
---|
1111 | }
|
---|
1112 |
|
---|
1113 | else if ( key == "CullCamera" )
|
---|
1114 | {
|
---|
1115 | * static_cast < bool * > ( val ) = mCullCamera;
|
---|
1116 | return true;
|
---|
1117 | }
|
---|
1118 |
|
---|
1119 | return SceneManager::getOption( key, val );
|
---|
1120 |
|
---|
1121 | }
|
---|
1122 |
|
---|
1123 | void OctreeSceneManager::clearScene(void)
|
---|
1124 | {
|
---|
1125 | SceneManager::clearScene();
|
---|
1126 | init(mBox, mMaxDepth);
|
---|
1127 |
|
---|
1128 | }
|
---|
1129 |
|
---|
1130 | //---------------------------------------------------------------------
|
---|
1131 | AxisAlignedBoxSceneQuery*
|
---|
1132 | OctreeSceneManager::createAABBQuery(const AxisAlignedBox& box, unsigned long mask)
|
---|
1133 | {
|
---|
1134 | OctreeAxisAlignedBoxSceneQuery* q = new OctreeAxisAlignedBoxSceneQuery(this);
|
---|
1135 | q->setBox(box);
|
---|
1136 | q->setQueryMask(mask);
|
---|
1137 | return q;
|
---|
1138 | }
|
---|
1139 | //---------------------------------------------------------------------
|
---|
1140 | SphereSceneQuery*
|
---|
1141 | OctreeSceneManager::createSphereQuery(const Sphere& sphere, unsigned long mask)
|
---|
1142 | {
|
---|
1143 | OctreeSphereSceneQuery* q = new OctreeSphereSceneQuery(this);
|
---|
1144 | q->setSphere(sphere);
|
---|
1145 | q->setQueryMask(mask);
|
---|
1146 | return q;
|
---|
1147 | }
|
---|
1148 | //---------------------------------------------------------------------
|
---|
1149 | PlaneBoundedVolumeListSceneQuery*
|
---|
1150 | OctreeSceneManager::createPlaneBoundedVolumeQuery(const PlaneBoundedVolumeList& volumes,
|
---|
1151 | unsigned long mask)
|
---|
1152 | {
|
---|
1153 | OctreePlaneBoundedVolumeListSceneQuery* q = new OctreePlaneBoundedVolumeListSceneQuery(this);
|
---|
1154 | q->setVolumes(volumes);
|
---|
1155 | q->setQueryMask(mask);
|
---|
1156 | return q;
|
---|
1157 | }
|
---|
1158 |
|
---|
1159 | //---------------------------------------------------------------------
|
---|
1160 | RaySceneQuery*
|
---|
1161 | OctreeSceneManager::createRayQuery(const Ray& ray, unsigned long mask)
|
---|
1162 | {
|
---|
1163 | OctreeRaySceneQuery* q = new OctreeRaySceneQuery(this);
|
---|
1164 | q->setRay(ray);
|
---|
1165 | q->setQueryMask(mask);
|
---|
1166 | return q;
|
---|
1167 | }
|
---|
1168 | //---------------------------------------------------------------------
|
---|
1169 | IntersectionSceneQuery*
|
---|
1170 | OctreeSceneManager::createIntersectionQuery(unsigned long mask)
|
---|
1171 | {
|
---|
1172 |
|
---|
1173 | // Octree implementation performs WORSE for < 500 objects
|
---|
1174 | // TODO: optimise it so it's better in all cases
|
---|
1175 | //OctreeIntersectionSceneQuery* q = new OctreeIntersectionSceneQuery(this);
|
---|
1176 | DefaultIntersectionSceneQuery* q = new DefaultIntersectionSceneQuery(this);
|
---|
1177 | q->setQueryMask(mask);
|
---|
1178 | return q;
|
---|
1179 | }
|
---|
1180 | //-----------------------------------------------------------------------
|
---|
1181 | const String OctreeSceneManagerFactory::FACTORY_TYPE_NAME = "OctreeSceneManager";
|
---|
1182 | //-----------------------------------------------------------------------
|
---|
1183 | void OctreeSceneManagerFactory::initMetaData(void) const
|
---|
1184 | {
|
---|
1185 | mMetaData.typeName = FACTORY_TYPE_NAME;
|
---|
1186 | mMetaData.description = "Scene manager organising the scene on the basis of an octree.";
|
---|
1187 | mMetaData.sceneTypeMask = 0xFFFF; // support all types
|
---|
1188 | mMetaData.worldGeometrySupported = false;
|
---|
1189 | }
|
---|
1190 | //-----------------------------------------------------------------------
|
---|
1191 | SceneManager* OctreeSceneManagerFactory::createInstance(
|
---|
1192 | const String& instanceName)
|
---|
1193 | {
|
---|
1194 | return new OctreeSceneManager(instanceName);
|
---|
1195 | }
|
---|
1196 | //-----------------------------------------------------------------------
|
---|
1197 | void OctreeSceneManagerFactory::destroyInstance(SceneManager* instance)
|
---|
1198 | {
|
---|
1199 | delete instance;
|
---|
1200 | }
|
---|
1201 |
|
---|
1202 |
|
---|
1203 | }
|
---|