1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | /***************************************************************************
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26 | OgreOctreeSceneQuery.cpp - description
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27 | -------------------
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28 | begin : Tues July 20, 2004
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29 | copyright : (C) 2004by Jon Anderson
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30 | email : janders@users.sf.net
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31 |
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32 |
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33 |
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34 | ***************************************************************************/
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35 |
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36 | #include <OgreOctreeSceneQuery.h>
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37 | #include <OgreOctreeSceneManager.h>
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38 | #include <OgreEntity.h>
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39 |
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40 | namespace Ogre
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41 | {
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42 |
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43 | //---------------------------------------------------------------------
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44 | OctreeIntersectionSceneQuery::OctreeIntersectionSceneQuery(SceneManager* creator)
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45 | : DefaultIntersectionSceneQuery(creator)
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46 | {
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47 |
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48 | }
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49 | //---------------------------------------------------------------------
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50 | OctreeIntersectionSceneQuery::~OctreeIntersectionSceneQuery()
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51 | {}
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52 | //---------------------------------------------------------------------
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53 | void OctreeIntersectionSceneQuery::execute(IntersectionSceneQueryListener* listener)
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54 | {
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55 | typedef std::pair<MovableObject *, MovableObject *> MovablePair;
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56 | typedef std::set
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57 | < std::pair<MovableObject *, MovableObject *> > MovableSet;
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58 |
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59 | MovableSet set;
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60 |
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61 | SceneManager::EntityIterator it = mParentSceneMgr->getEntityIterator();
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62 | while( it.hasMoreElements() )
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63 | {
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64 |
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65 | Entity * e = it.getNext();
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66 |
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67 | std::list < SceneNode * > list;
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68 | //find the nodes that intersect the AAB
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69 | static_cast<OctreeSceneManager*>( mParentSceneMgr ) -> findNodesIn( e->getWorldBoundingBox(), list, 0 );
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70 | //grab all moveables from the node that intersect...
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71 | std::list < SceneNode * >::iterator it = list.begin();
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72 | while( it != list.end() )
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73 | {
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74 | SceneNode::ObjectIterator oit = (*it) -> getAttachedObjectIterator();
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75 | while( oit.hasMoreElements() )
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76 | {
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77 | MovableObject * m = oit.getNext();
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78 |
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79 | if( m != e &&
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80 | set.find( MovablePair(e,m)) == set.end() &&
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81 | set.find( MovablePair(m,e)) == set.end() &&
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82 | (m->getQueryFlags() & mQueryMask) &&
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83 | m->isInScene() &&
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84 | e->getWorldBoundingBox().intersects( m->getWorldBoundingBox() ) )
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85 | {
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86 | listener -> queryResult( e, m );
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87 | // deal with attached objects, since they are not directly attached to nodes
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88 | if (m->getMovableType() == "Entity")
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89 | {
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90 | Entity* e2 = static_cast<Entity*>(m);
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91 | Entity::ChildObjectListIterator childIt = e2->getAttachedObjectIterator();
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92 | while(childIt.hasMoreElements())
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93 | {
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94 | MovableObject* c = childIt.getNext();
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95 | if (c->getQueryFlags() & mQueryMask &&
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96 | e->getWorldBoundingBox().intersects( c->getWorldBoundingBox() ))
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97 | {
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98 | listener->queryResult(e, c);
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99 | }
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100 | }
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101 | }
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102 | }
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103 | set.insert( MovablePair(e,m) );
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104 |
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105 | }
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106 | ++it;
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107 | }
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108 |
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109 | }
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110 | }
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111 | /** Creates a custom Octree AAB query */
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112 | OctreeAxisAlignedBoxSceneQuery::OctreeAxisAlignedBoxSceneQuery(SceneManager* creator)
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113 | : DefaultAxisAlignedBoxSceneQuery(creator)
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114 | {
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115 | }
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116 | /** Deletes the custom Octree query */
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117 | OctreeAxisAlignedBoxSceneQuery::~OctreeAxisAlignedBoxSceneQuery()
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118 | {}
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119 |
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120 | /** Finds any entities that intersect the AAB for the query. */
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121 | void OctreeAxisAlignedBoxSceneQuery::execute(SceneQueryListener* listener)
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122 | {
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123 | std::list < SceneNode * > list;
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124 | //find the nodes that intersect the AAB
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125 | static_cast<OctreeSceneManager*>( mParentSceneMgr ) -> findNodesIn( mAABB, list, 0 );
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126 |
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127 | //grab all moveables from the node that intersect...
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128 | std::list < SceneNode * >::iterator it = list.begin();
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129 | while( it != list.end() )
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130 | {
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131 | SceneNode::ObjectIterator oit = (*it) -> getAttachedObjectIterator();
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132 | while( oit.hasMoreElements() )
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133 | {
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134 | MovableObject * m = oit.getNext();
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135 | if( (m->getQueryFlags() & mQueryMask) &&
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136 | m->isInScene() &&
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137 | mAABB.intersects( m->getWorldBoundingBox() ) )
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138 | {
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139 | listener -> queryResult( m );
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140 | // deal with attached objects, since they are not directly attached to nodes
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141 | if (m->getMovableType() == "Entity")
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142 | {
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143 | Entity* e = static_cast<Entity*>(m);
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144 | Entity::ChildObjectListIterator childIt = e->getAttachedObjectIterator();
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145 | while(childIt.hasMoreElements())
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146 | {
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147 | MovableObject* c = childIt.getNext();
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148 | if (c->getQueryFlags() & mQueryMask)
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149 | {
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150 | listener->queryResult(c);
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151 | }
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152 | }
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153 | }
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154 | }
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155 |
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156 | }
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157 |
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158 | ++it;
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159 | }
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160 |
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161 | }
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162 | //---------------------------------------------------------------------
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163 | OctreeRaySceneQuery::
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164 | OctreeRaySceneQuery(SceneManager* creator) : DefaultRaySceneQuery(creator)
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165 | {
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166 | }
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167 | //---------------------------------------------------------------------
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168 | OctreeRaySceneQuery::~OctreeRaySceneQuery()
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169 | {}
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170 | //---------------------------------------------------------------------
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171 | void OctreeRaySceneQuery::execute(RaySceneQueryListener* listener)
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172 | {
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173 | std::list < SceneNode * > list;
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174 | //find the nodes that intersect the AAB
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175 | static_cast<OctreeSceneManager*>( mParentSceneMgr ) -> findNodesIn( mRay, list, 0 );
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176 |
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177 | //grab all moveables from the node that intersect...
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178 | std::list < SceneNode * >::iterator it = list.begin();
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179 | while( it != list.end() )
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180 | {
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181 | SceneNode::ObjectIterator oit = (*it) -> getAttachedObjectIterator();
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182 | while( oit.hasMoreElements() )
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183 | {
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184 | MovableObject * m = oit.getNext();
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185 | if( (m->getQueryFlags() & mQueryMask) && m->isInScene() )
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186 | {
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187 | std::pair<bool, Real> result = mRay.intersects(m->getWorldBoundingBox());
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188 |
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189 | if( result.first )
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190 | {
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191 | listener -> queryResult( m, result.second );
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192 | // deal with attached objects, since they are not directly attached to nodes
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193 | if (m->getMovableType() == "Entity")
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194 | {
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195 | Entity* e = static_cast<Entity*>(m);
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196 | Entity::ChildObjectListIterator childIt = e->getAttachedObjectIterator();
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197 | while(childIt.hasMoreElements())
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198 | {
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199 | MovableObject* c = childIt.getNext();
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200 | if (c->getQueryFlags() & mQueryMask)
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201 | {
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202 | result = mRay.intersects(c->getWorldBoundingBox());
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203 | if (result.first)
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204 | {
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205 | listener->queryResult(c, result.second);
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206 | }
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207 | }
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208 | }
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209 | }
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210 | }
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211 | }
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212 | }
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213 |
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214 | ++it;
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215 | }
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216 |
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217 | }
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218 |
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219 |
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220 | //---------------------------------------------------------------------
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221 | OctreeSphereSceneQuery::
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222 | OctreeSphereSceneQuery(SceneManager* creator) : DefaultSphereSceneQuery(creator)
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223 | {
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224 | }
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225 | //---------------------------------------------------------------------
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226 | OctreeSphereSceneQuery::~OctreeSphereSceneQuery()
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227 | {}
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228 | //---------------------------------------------------------------------
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229 | void OctreeSphereSceneQuery::execute(SceneQueryListener* listener)
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230 | {
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231 | std::list < SceneNode * > list;
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232 | //find the nodes that intersect the AAB
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233 | static_cast<OctreeSceneManager*>( mParentSceneMgr ) -> findNodesIn( mSphere, list, 0 );
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234 |
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235 | //grab all moveables from the node that intersect...
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236 | std::list < SceneNode * >::iterator it = list.begin();
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237 | while( it != list.end() )
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238 | {
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239 | SceneNode::ObjectIterator oit = (*it) -> getAttachedObjectIterator();
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240 | while( oit.hasMoreElements() )
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241 | {
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242 | MovableObject * m = oit.getNext();
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243 | if( (m->getQueryFlags() & mQueryMask) &&
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244 | m->isInScene() &&
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245 | mSphere.intersects( m->getWorldBoundingBox() ) )
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246 | {
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247 | listener -> queryResult( m );
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248 | // deal with attached objects, since they are not directly attached to nodes
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249 | if (m->getMovableType() == "Entity")
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250 | {
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251 | Entity* e = static_cast<Entity*>(m);
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252 | Entity::ChildObjectListIterator childIt = e->getAttachedObjectIterator();
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253 | while(childIt.hasMoreElements())
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254 | {
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255 | MovableObject* c = childIt.getNext();
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256 | if (c->getQueryFlags() & mQueryMask &&
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257 | mSphere.intersects( c->getWorldBoundingBox()))
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258 | {
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259 | listener->queryResult(c);
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260 | }
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261 | }
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262 | }
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263 | }
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264 | }
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265 |
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266 | ++it;
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267 | }
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268 | }
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269 | //---------------------------------------------------------------------
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270 | OctreePlaneBoundedVolumeListSceneQuery::
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271 | OctreePlaneBoundedVolumeListSceneQuery(SceneManager* creator)
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272 | : DefaultPlaneBoundedVolumeListSceneQuery(creator)
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273 | {
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274 |
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275 | }
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276 | //---------------------------------------------------------------------
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277 | OctreePlaneBoundedVolumeListSceneQuery::~OctreePlaneBoundedVolumeListSceneQuery()
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278 | {}
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279 | //---------------------------------------------------------------------
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280 | void OctreePlaneBoundedVolumeListSceneQuery::execute(SceneQueryListener* listener)
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281 | {
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282 | std::set<SceneNode*> checkedSceneNodes;
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283 |
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284 | PlaneBoundedVolumeList::iterator pi, piend;
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285 | piend = mVolumes.end();
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286 | for (pi = mVolumes.begin(); pi != piend; ++pi)
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287 | {
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288 | std::list < SceneNode * > list;
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289 | //find the nodes that intersect the AAB
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290 | static_cast<OctreeSceneManager*>( mParentSceneMgr ) -> findNodesIn( *pi, list, 0 );
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291 |
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292 | //grab all moveables from the node that intersect...
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293 | std::list < SceneNode * >::iterator it, itend;
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294 | itend = list.end();
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295 | for (it = list.begin(); it != itend; ++it)
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296 | {
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297 | // avoid double-check same scene node
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298 | if (!checkedSceneNodes.insert(*it).second)
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299 | continue;
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300 | SceneNode::ObjectIterator oit = (*it) -> getAttachedObjectIterator();
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301 | while( oit.hasMoreElements() )
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302 | {
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303 | MovableObject * m = oit.getNext();
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304 | if( (m->getQueryFlags() & mQueryMask) &&
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305 | m->isInScene() &&
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306 | (*pi).intersects( m->getWorldBoundingBox() ) )
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307 | {
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308 | listener -> queryResult( m );
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309 | // deal with attached objects, since they are not directly attached to nodes
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310 | if (m->getMovableType() == "Entity")
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311 | {
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312 | Entity* e = static_cast<Entity*>(m);
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313 | Entity::ChildObjectListIterator childIt = e->getAttachedObjectIterator();
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314 | while(childIt.hasMoreElements())
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315 | {
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316 | MovableObject* c = childIt.getNext();
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317 | if (c->getQueryFlags() & mQueryMask &&
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318 | (*pi).intersects( c->getWorldBoundingBox()))
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319 | {
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320 | listener->queryResult(c);
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321 | }
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322 | }
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323 | }
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324 | }
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325 | }
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326 | }
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327 | }//for
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328 | }
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329 |
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330 |
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331 | }
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