1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | /***************************************************************************
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26 | OgreOctreeSceneQuery.cpp - description
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27 | -------------------
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28 | begin : Tues July 20, 2004
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29 | copyright : (C) 2004by Jon Anderson
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30 | email : janders@users.sf.net
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31 |
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32 |
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33 |
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34 | ***************************************************************************/
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35 |
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36 | #include <OgreOctreeSceneQuery.h>
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37 | #include <OgreOctreeSceneManager.h>
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38 | #include <OgreEntity.h>
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39 | #include <OgreRoot.h>
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40 |
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41 | namespace Ogre
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42 | {
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43 |
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44 | //---------------------------------------------------------------------
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45 | OctreeIntersectionSceneQuery::OctreeIntersectionSceneQuery(SceneManager* creator)
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46 | : DefaultIntersectionSceneQuery(creator)
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47 | {
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48 |
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49 | }
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50 | //---------------------------------------------------------------------
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51 | OctreeIntersectionSceneQuery::~OctreeIntersectionSceneQuery()
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52 | {}
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53 | //---------------------------------------------------------------------
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54 | void OctreeIntersectionSceneQuery::execute(IntersectionSceneQueryListener* listener)
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55 | {
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56 | typedef std::pair<MovableObject *, MovableObject *> MovablePair;
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57 | typedef std::set
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58 | < std::pair<MovableObject *, MovableObject *> > MovableSet;
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59 |
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60 | MovableSet set;
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61 |
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62 | // Iterate over all movable types
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63 | Root::MovableObjectFactoryIterator factIt =
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64 | Root::getSingleton().getMovableObjectFactoryIterator();
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65 | while(factIt.hasMoreElements())
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66 | {
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67 | SceneManager::MovableObjectIterator it =
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68 | mParentSceneMgr->getMovableObjectIterator(
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69 | factIt.getNext()->getType());
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70 | while( it.hasMoreElements() )
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71 | {
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72 |
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73 | MovableObject * e = it.getNext();
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74 |
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75 | std::list < SceneNode * > list;
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76 | //find the nodes that intersect the AAB
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77 | static_cast<OctreeSceneManager*>( mParentSceneMgr ) -> findNodesIn( e->getWorldBoundingBox(), list, 0 );
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78 | //grab all moveables from the node that intersect...
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79 | std::list < SceneNode * >::iterator nit = list.begin();
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80 | while( nit != list.end() )
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81 | {
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82 | SceneNode::ObjectIterator oit = (*nit) -> getAttachedObjectIterator();
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83 | while( oit.hasMoreElements() )
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84 | {
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85 | MovableObject * m = oit.getNext();
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86 |
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87 | if( m != e &&
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88 | set.find( MovablePair(e,m)) == set.end() &&
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89 | set.find( MovablePair(m,e)) == set.end() &&
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90 | (m->getQueryFlags() & mQueryMask) &&
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91 | (m->getTypeFlags() & mQueryTypeMask) &&
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92 | m->isInScene() &&
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93 | e->getWorldBoundingBox().intersects( m->getWorldBoundingBox() ) )
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94 | {
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95 | listener -> queryResult( e, m );
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96 | // deal with attached objects, since they are not directly attached to nodes
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97 | if (m->getMovableType() == "Entity")
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98 | {
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99 | Entity* e2 = static_cast<Entity*>(m);
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100 | Entity::ChildObjectListIterator childIt = e2->getAttachedObjectIterator();
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101 | while(childIt.hasMoreElements())
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102 | {
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103 | MovableObject* c = childIt.getNext();
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104 | if (c->getQueryFlags() & mQueryMask &&
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105 | e->getWorldBoundingBox().intersects( c->getWorldBoundingBox() ))
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106 | {
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107 | listener->queryResult(e, c);
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108 | }
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109 | }
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110 | }
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111 | }
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112 | set.insert( MovablePair(e,m) );
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113 |
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114 | }
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115 | ++nit;
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116 | }
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117 |
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118 | }
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119 | }
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120 | }
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121 | /** Creates a custom Octree AAB query */
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122 | OctreeAxisAlignedBoxSceneQuery::OctreeAxisAlignedBoxSceneQuery(SceneManager* creator)
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123 | : DefaultAxisAlignedBoxSceneQuery(creator)
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124 | {
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125 | }
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126 | /** Deletes the custom Octree query */
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127 | OctreeAxisAlignedBoxSceneQuery::~OctreeAxisAlignedBoxSceneQuery()
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128 | {}
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129 |
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130 | /** Finds any entities that intersect the AAB for the query. */
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131 | void OctreeAxisAlignedBoxSceneQuery::execute(SceneQueryListener* listener)
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132 | {
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133 | std::list < SceneNode * > list;
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134 | //find the nodes that intersect the AAB
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135 | static_cast<OctreeSceneManager*>( mParentSceneMgr ) -> findNodesIn( mAABB, list, 0 );
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136 |
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137 | //grab all moveables from the node that intersect...
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138 | std::list < SceneNode * >::iterator it = list.begin();
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139 | while( it != list.end() )
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140 | {
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141 | SceneNode::ObjectIterator oit = (*it) -> getAttachedObjectIterator();
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142 | while( oit.hasMoreElements() )
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143 | {
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144 | MovableObject * m = oit.getNext();
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145 | if( (m->getQueryFlags() & mQueryMask) &&
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146 | (m->getTypeFlags() & mQueryTypeMask) &&
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147 | m->isInScene() &&
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148 | mAABB.intersects( m->getWorldBoundingBox() ) )
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149 | {
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150 | listener -> queryResult( m );
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151 | // deal with attached objects, since they are not directly attached to nodes
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152 | if (m->getMovableType() == "Entity")
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153 | {
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154 | Entity* e = static_cast<Entity*>(m);
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155 | Entity::ChildObjectListIterator childIt = e->getAttachedObjectIterator();
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156 | while(childIt.hasMoreElements())
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157 | {
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158 | MovableObject* c = childIt.getNext();
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159 | if (c->getQueryFlags() & mQueryMask)
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160 | {
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161 | listener->queryResult(c);
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162 | }
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163 | }
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164 | }
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165 | }
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166 |
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167 | }
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168 |
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169 | ++it;
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170 | }
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171 |
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172 | }
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173 | //---------------------------------------------------------------------
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174 | OctreeRaySceneQuery::
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175 | OctreeRaySceneQuery(SceneManager* creator) : DefaultRaySceneQuery(creator)
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176 | {
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177 | }
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178 | //---------------------------------------------------------------------
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179 | OctreeRaySceneQuery::~OctreeRaySceneQuery()
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180 | {}
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181 | //---------------------------------------------------------------------
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182 | void OctreeRaySceneQuery::execute(RaySceneQueryListener* listener)
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183 | {
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184 | std::list < SceneNode * > list;
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185 | //find the nodes that intersect the AAB
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186 | static_cast<OctreeSceneManager*>( mParentSceneMgr ) -> findNodesIn( mRay, list, 0 );
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187 |
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188 | //grab all moveables from the node that intersect...
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189 | std::list < SceneNode * >::iterator it = list.begin();
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190 | while( it != list.end() )
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191 | {
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192 | SceneNode::ObjectIterator oit = (*it) -> getAttachedObjectIterator();
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193 | while( oit.hasMoreElements() )
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194 | {
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195 | MovableObject * m = oit.getNext();
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196 | if( (m->getQueryFlags() & mQueryMask) &&
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197 | (m->getTypeFlags() & mQueryTypeMask) && m->isInScene() )
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198 | {
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199 | std::pair<bool, Real> result = mRay.intersects(m->getWorldBoundingBox());
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200 |
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201 | if( result.first )
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202 | {
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203 | listener -> queryResult( m, result.second );
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204 | // deal with attached objects, since they are not directly attached to nodes
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205 | if (m->getMovableType() == "Entity")
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206 | {
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207 | Entity* e = static_cast<Entity*>(m);
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208 | Entity::ChildObjectListIterator childIt = e->getAttachedObjectIterator();
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209 | while(childIt.hasMoreElements())
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210 | {
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211 | MovableObject* c = childIt.getNext();
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212 | if (c->getQueryFlags() & mQueryMask)
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213 | {
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214 | result = mRay.intersects(c->getWorldBoundingBox());
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215 | if (result.first)
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216 | {
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217 | listener->queryResult(c, result.second);
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218 | }
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219 | }
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220 | }
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221 | }
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222 | }
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223 | }
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224 | }
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225 |
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226 | ++it;
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227 | }
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228 |
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229 | }
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230 |
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231 |
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232 | //---------------------------------------------------------------------
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233 | OctreeSphereSceneQuery::
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234 | OctreeSphereSceneQuery(SceneManager* creator) : DefaultSphereSceneQuery(creator)
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235 | {
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236 | }
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237 | //---------------------------------------------------------------------
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238 | OctreeSphereSceneQuery::~OctreeSphereSceneQuery()
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239 | {}
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240 | //---------------------------------------------------------------------
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241 | void OctreeSphereSceneQuery::execute(SceneQueryListener* listener)
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242 | {
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243 | std::list < SceneNode * > list;
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244 | //find the nodes that intersect the AAB
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245 | static_cast<OctreeSceneManager*>( mParentSceneMgr ) -> findNodesIn( mSphere, list, 0 );
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246 |
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247 | //grab all moveables from the node that intersect...
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248 | std::list < SceneNode * >::iterator it = list.begin();
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249 | while( it != list.end() )
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250 | {
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251 | SceneNode::ObjectIterator oit = (*it) -> getAttachedObjectIterator();
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252 | while( oit.hasMoreElements() )
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253 | {
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254 | MovableObject * m = oit.getNext();
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255 | if( (m->getQueryFlags() & mQueryMask) &&
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256 | (m->getTypeFlags() & mQueryTypeMask) &&
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257 | m->isInScene() &&
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258 | mSphere.intersects( m->getWorldBoundingBox() ) )
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259 | {
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260 | listener -> queryResult( m );
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261 | // deal with attached objects, since they are not directly attached to nodes
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262 | if (m->getMovableType() == "Entity")
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263 | {
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264 | Entity* e = static_cast<Entity*>(m);
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265 | Entity::ChildObjectListIterator childIt = e->getAttachedObjectIterator();
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266 | while(childIt.hasMoreElements())
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267 | {
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268 | MovableObject* c = childIt.getNext();
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269 | if (c->getQueryFlags() & mQueryMask &&
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270 | mSphere.intersects( c->getWorldBoundingBox()))
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271 | {
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272 | listener->queryResult(c);
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273 | }
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274 | }
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275 | }
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276 | }
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277 | }
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278 |
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279 | ++it;
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280 | }
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281 | }
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282 | //---------------------------------------------------------------------
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283 | OctreePlaneBoundedVolumeListSceneQuery::
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284 | OctreePlaneBoundedVolumeListSceneQuery(SceneManager* creator)
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285 | : DefaultPlaneBoundedVolumeListSceneQuery(creator)
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286 | {
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287 |
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288 | }
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289 | //---------------------------------------------------------------------
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290 | OctreePlaneBoundedVolumeListSceneQuery::~OctreePlaneBoundedVolumeListSceneQuery()
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291 | {}
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292 | //---------------------------------------------------------------------
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293 | void OctreePlaneBoundedVolumeListSceneQuery::execute(SceneQueryListener* listener)
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294 | {
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295 | std::set<SceneNode*> checkedSceneNodes;
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296 |
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297 | PlaneBoundedVolumeList::iterator pi, piend;
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298 | piend = mVolumes.end();
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299 | for (pi = mVolumes.begin(); pi != piend; ++pi)
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300 | {
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301 | std::list < SceneNode * > list;
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302 | //find the nodes that intersect the AAB
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303 | static_cast<OctreeSceneManager*>( mParentSceneMgr ) -> findNodesIn( *pi, list, 0 );
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304 |
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305 | //grab all moveables from the node that intersect...
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306 | std::list < SceneNode * >::iterator it, itend;
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307 | itend = list.end();
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308 | for (it = list.begin(); it != itend; ++it)
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309 | {
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310 | // avoid double-check same scene node
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311 | if (!checkedSceneNodes.insert(*it).second)
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312 | continue;
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313 | SceneNode::ObjectIterator oit = (*it) -> getAttachedObjectIterator();
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314 | while( oit.hasMoreElements() )
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315 | {
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316 | MovableObject * m = oit.getNext();
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317 | if( (m->getQueryFlags() & mQueryMask) &&
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318 | (m->getTypeFlags() & mQueryTypeMask) &&
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319 | m->isInScene() &&
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320 | (*pi).intersects( m->getWorldBoundingBox() ) )
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321 | {
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322 | listener -> queryResult( m );
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323 | // deal with attached objects, since they are not directly attached to nodes
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324 | if (m->getMovableType() == "Entity")
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325 | {
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326 | Entity* e = static_cast<Entity*>(m);
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327 | Entity::ChildObjectListIterator childIt = e->getAttachedObjectIterator();
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328 | while(childIt.hasMoreElements())
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329 | {
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330 | MovableObject* c = childIt.getNext();
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331 | if (c->getQueryFlags() & mQueryMask &&
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332 | (*pi).intersects( c->getWorldBoundingBox()))
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333 | {
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334 | listener->queryResult(c);
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335 | }
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336 | }
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337 | }
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338 | }
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339 | }
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340 | }
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341 | }//for
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342 | }
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343 |
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344 |
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345 | }
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