[657] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of OGRE
|
---|
| 4 | (Object-oriented Graphics Rendering Engine)
|
---|
| 5 | For the latest info, see http://www.ogre3d.org/
|
---|
| 6 |
|
---|
| 7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
| 8 | Also see acknowledgements in Readme.html
|
---|
| 9 |
|
---|
| 10 | This program is free software; you can redistribute it and/or modify it under
|
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
| 13 | version.
|
---|
| 14 |
|
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
| 18 |
|
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
| 23 | -----------------------------------------------------------------------------
|
---|
| 24 | */
|
---|
| 25 | /***************************************************************************
|
---|
| 26 | terrainrenderable.cpp - description
|
---|
| 27 | -------------------
|
---|
| 28 | begin : Sat Oct 5 2002
|
---|
| 29 | copyright : (C) 2002 by Jon Anderson
|
---|
| 30 | email : janders@users.sf.net
|
---|
| 31 |
|
---|
| 32 | Enhancements 2003 - 2004 (C) The OGRE Team
|
---|
| 33 |
|
---|
| 34 | ***************************************************************************/
|
---|
| 35 |
|
---|
| 36 | #include "OgreTerrainRenderable.h"
|
---|
| 37 | #include "OgreSceneNode.h"
|
---|
| 38 | #include "OgreRenderQueue.h"
|
---|
| 39 | #include "OgreRenderOperation.h"
|
---|
| 40 | #include "OgreCamera.h"
|
---|
| 41 | #include "OgreRoot.h"
|
---|
| 42 | #include "OgreTerrainSceneManager.h"
|
---|
| 43 | #include "OgreLogManager.h"
|
---|
| 44 | #include "OgreStringConverter.h"
|
---|
| 45 | #include "OgreViewport.h"
|
---|
| 46 | #include "OgreException.h"
|
---|
| 47 |
|
---|
| 48 | namespace Ogre
|
---|
| 49 | {
|
---|
| 50 | //-----------------------------------------------------------------------
|
---|
| 51 | #define MAIN_BINDING 0
|
---|
| 52 | #define DELTA_BINDING 1
|
---|
| 53 | //-----------------------------------------------------------------------
|
---|
| 54 | //-----------------------------------------------------------------------
|
---|
| 55 | TerrainBufferCache TerrainRenderable::msIndexCache;
|
---|
| 56 | String TerrainRenderable::mType = "TerrainMipMap";
|
---|
| 57 | LevelArray TerrainRenderable::mLevelIndex;
|
---|
| 58 | bool TerrainRenderable::mLevelInit = false;
|
---|
| 59 | const TerrainOptions* TerrainRenderable::msOptions = 0;
|
---|
| 60 |
|
---|
| 61 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 62 | int TerrainRenderable::msCurrentRenderLevelIndex = 0;
|
---|
| 63 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 64 | //-----------------------------------------------------------------------
|
---|
| 65 | //-----------------------------------------------------------------------
|
---|
| 66 |
|
---|
| 67 | //-----------------------------------------------------------------------
|
---|
| 68 | TerrainRenderable::TerrainRenderable(const String& name)
|
---|
| 69 | : Renderable(), mTerrain(0), mName(name), mDeltaBuffers(0), mPositionBuffer(0)
|
---|
| 70 | {
|
---|
| 71 | mForcedRenderLevel = -1;
|
---|
| 72 | mLastNextLevel = -1;
|
---|
| 73 | // Default query flags to top bit so users can exclude it if they wish
|
---|
| 74 | mQueryFlags = SceneManager::WORLD_GEOMETRY_QUERY_MASK;
|
---|
| 75 |
|
---|
| 76 | mMinLevelDistSqr = 0;
|
---|
| 77 |
|
---|
| 78 | mInit = false;
|
---|
| 79 | mLightListDirty = true;
|
---|
| 80 | MovableObject::mCastShadows = false;
|
---|
| 81 |
|
---|
| 82 | for ( int i = 0; i < 4; i++ )
|
---|
| 83 | {
|
---|
| 84 | mNeighbors[ i ] = 0;
|
---|
| 85 | }
|
---|
| 86 |
|
---|
| 87 | _initLevelIndexes();
|
---|
| 88 |
|
---|
| 89 | }
|
---|
| 90 | //-----------------------------------------------------------------------
|
---|
| 91 | TerrainRenderable::~TerrainRenderable()
|
---|
| 92 | {
|
---|
| 93 |
|
---|
| 94 | deleteGeometry();
|
---|
| 95 | _destroyLevelIndexes();
|
---|
| 96 | }
|
---|
| 97 | //-----------------------------------------------------------------------
|
---|
| 98 | void TerrainRenderable::deleteGeometry()
|
---|
| 99 | {
|
---|
| 100 | if(mTerrain)
|
---|
| 101 | delete mTerrain;
|
---|
| 102 |
|
---|
| 103 | if (mPositionBuffer)
|
---|
| 104 | delete [] mPositionBuffer;
|
---|
| 105 |
|
---|
| 106 | if (mDeltaBuffers)
|
---|
| 107 | delete [] mDeltaBuffers;
|
---|
| 108 |
|
---|
| 109 | if ( mMinLevelDistSqr != 0 )
|
---|
| 110 | delete [] mMinLevelDistSqr;
|
---|
| 111 | }
|
---|
| 112 | //-----------------------------------------------------------------------
|
---|
| 113 | void TerrainRenderable::initialise(int startx, int startz,
|
---|
| 114 | Real* pageHeightData)
|
---|
| 115 | {
|
---|
| 116 | if (!msOptions)
|
---|
| 117 | msOptions = &(TerrainSceneManager::getOptions());
|
---|
| 118 |
|
---|
| 119 | if ( msOptions->maxGeoMipMapLevel != 0 )
|
---|
| 120 | {
|
---|
| 121 | int i = ( int ) 1 << ( msOptions->maxGeoMipMapLevel - 1 ) ;
|
---|
| 122 |
|
---|
| 123 | if ( ( i + 1 ) > msOptions->tileSize )
|
---|
| 124 | {
|
---|
| 125 | printf( "Invalid maximum mipmap specifed, must be n, such that 2^(n-1)+1 < tileSize \n" );
|
---|
| 126 | return ;
|
---|
| 127 | }
|
---|
| 128 | }
|
---|
| 129 |
|
---|
| 130 | deleteGeometry();
|
---|
| 131 |
|
---|
| 132 | //calculate min and max heights;
|
---|
| 133 | Real min = 256000, max = 0;
|
---|
| 134 |
|
---|
| 135 | mTerrain = new VertexData;
|
---|
| 136 | mTerrain->vertexStart = 0;
|
---|
| 137 | mTerrain->vertexCount = msOptions->tileSize * msOptions->tileSize;
|
---|
| 138 |
|
---|
| 139 | VertexDeclaration* decl = mTerrain->vertexDeclaration;
|
---|
| 140 | VertexBufferBinding* bind = mTerrain->vertexBufferBinding;
|
---|
| 141 |
|
---|
| 142 | // positions
|
---|
| 143 | size_t offset = 0;
|
---|
| 144 | decl->addElement(MAIN_BINDING, offset, VET_FLOAT3, VES_POSITION);
|
---|
| 145 | offset += VertexElement::getTypeSize(VET_FLOAT3);
|
---|
| 146 | if (TerrainSceneManager::getOptions().lit)
|
---|
| 147 | {
|
---|
| 148 | decl->addElement(MAIN_BINDING, offset, VET_FLOAT3, VES_NORMAL);
|
---|
| 149 | offset += VertexElement::getTypeSize(VET_FLOAT3);
|
---|
| 150 | }
|
---|
| 151 | // texture coord sets
|
---|
| 152 | decl->addElement(MAIN_BINDING, offset, VET_FLOAT2, VES_TEXTURE_COORDINATES, 0);
|
---|
| 153 | offset += VertexElement::getTypeSize(VET_FLOAT2);
|
---|
| 154 | decl->addElement(MAIN_BINDING, offset, VET_FLOAT2, VES_TEXTURE_COORDINATES, 1);
|
---|
| 155 | offset += VertexElement::getTypeSize(VET_FLOAT2);
|
---|
| 156 | if (TerrainSceneManager::getOptions().coloured)
|
---|
| 157 | {
|
---|
| 158 | decl->addElement(MAIN_BINDING, offset, VET_COLOUR, VES_DIFFUSE);
|
---|
| 159 | offset += VertexElement::getTypeSize(VET_COLOUR);
|
---|
| 160 | }
|
---|
| 161 |
|
---|
| 162 | // Create shared vertex buffer
|
---|
| 163 | mMainBuffer =
|
---|
| 164 | HardwareBufferManager::getSingleton().createVertexBuffer(
|
---|
| 165 | decl->getVertexSize(MAIN_BINDING),
|
---|
| 166 | mTerrain->vertexCount,
|
---|
| 167 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
|
---|
| 168 | // Create system memory copy with just positions in it, for use in simple reads
|
---|
| 169 | mPositionBuffer = new float[mTerrain->vertexCount * 3];
|
---|
| 170 |
|
---|
| 171 | bind->setBinding(MAIN_BINDING, mMainBuffer);
|
---|
| 172 |
|
---|
| 173 | if (msOptions->lodMorph)
|
---|
| 174 | {
|
---|
| 175 | // Create additional element for delta
|
---|
| 176 | decl->addElement(DELTA_BINDING, 0, VET_FLOAT1, VES_BLEND_WEIGHTS);
|
---|
| 177 | // NB binding is not set here, it is set when deriving the LOD
|
---|
| 178 | }
|
---|
| 179 |
|
---|
| 180 |
|
---|
| 181 | mInit = true;
|
---|
| 182 |
|
---|
| 183 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 184 | for (int i = 0; i < MAX_RENDERLEVEL_INDEX; ++i)
|
---|
| 185 | {
|
---|
| 186 | mRenderLevel[i] = 1;
|
---|
| 187 | }
|
---|
| 188 | #else
|
---|
| 189 | mRenderLevel = 1;
|
---|
| 190 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 191 |
|
---|
| 192 | mMinLevelDistSqr = new Real[ msOptions->maxGeoMipMapLevel ];
|
---|
| 193 |
|
---|
| 194 | int endx = startx + msOptions->tileSize;
|
---|
| 195 |
|
---|
| 196 | int endz = startz + msOptions->tileSize;
|
---|
| 197 |
|
---|
| 198 | Vector3 left, down, here;
|
---|
| 199 |
|
---|
| 200 | const VertexElement* poselem = decl->findElementBySemantic(VES_POSITION);
|
---|
| 201 | const VertexElement* texelem0 = decl->findElementBySemantic(VES_TEXTURE_COORDINATES, 0);
|
---|
| 202 | const VertexElement* texelem1 = decl->findElementBySemantic(VES_TEXTURE_COORDINATES, 1);
|
---|
| 203 | float* pSysPos = mPositionBuffer;
|
---|
| 204 |
|
---|
| 205 | unsigned char* pBase = static_cast<unsigned char*>(mMainBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
---|
| 206 |
|
---|
| 207 | for ( int j = startz; j < endz; j++ )
|
---|
| 208 | {
|
---|
| 209 | for ( int i = startx; i < endx; i++ )
|
---|
| 210 | {
|
---|
| 211 | float *pPos, *pTex0, *pTex1;
|
---|
| 212 | poselem->baseVertexPointerToElement(pBase, &pPos);
|
---|
| 213 | texelem0->baseVertexPointerToElement(pBase, &pTex0);
|
---|
| 214 | texelem1->baseVertexPointerToElement(pBase, &pTex1);
|
---|
| 215 |
|
---|
| 216 | Real height = pageHeightData[j * msOptions->pageSize + i];
|
---|
| 217 | height = height * msOptions->scale.y; // scale height
|
---|
| 218 |
|
---|
| 219 | *pSysPos++ = *pPos++ = ( float ) i * msOptions->scale.x; //x
|
---|
| 220 | *pSysPos++ = *pPos++ = height; // y
|
---|
| 221 | *pSysPos++ = *pPos++ = ( float ) j * msOptions->scale.z; //z
|
---|
| 222 |
|
---|
| 223 | *pTex0++ = ( float ) i / ( float ) ( msOptions->pageSize - 1 );
|
---|
| 224 | *pTex0++ = ( float ) j / ( float ) ( msOptions->pageSize - 1 );
|
---|
| 225 |
|
---|
| 226 | *pTex1++ = ( ( float ) i / ( float ) ( msOptions->tileSize - 1 ) ) * msOptions->detailTile;
|
---|
| 227 | *pTex1++ = ( ( float ) j / ( float ) ( msOptions->tileSize - 1 ) ) * msOptions->detailTile;
|
---|
| 228 |
|
---|
| 229 | if ( height < min )
|
---|
| 230 | min = ( Real ) height;
|
---|
| 231 |
|
---|
| 232 | if ( height > max )
|
---|
| 233 | max = ( Real ) height;
|
---|
| 234 |
|
---|
| 235 | pBase += mMainBuffer->getVertexSize();
|
---|
| 236 | }
|
---|
| 237 | }
|
---|
| 238 |
|
---|
| 239 | mMainBuffer->unlock();
|
---|
| 240 |
|
---|
| 241 | mBounds.setExtents(
|
---|
| 242 | ( Real ) startx * msOptions->scale.x,
|
---|
| 243 | min,
|
---|
| 244 | ( Real ) startz * msOptions->scale.z,
|
---|
| 245 | ( Real ) ( endx - 1 ) * msOptions->scale.x,
|
---|
| 246 | max,
|
---|
| 247 | ( Real ) ( endz - 1 ) * msOptions->scale.z );
|
---|
| 248 |
|
---|
| 249 |
|
---|
| 250 | mCenter = Vector3( ( startx * msOptions->scale.x + (endx - 1) * msOptions->scale.x ) / 2,
|
---|
| 251 | ( min + max ) / 2,
|
---|
| 252 | ( startz * msOptions->scale.z + (endz - 1) * msOptions->scale.z ) / 2 );
|
---|
| 253 |
|
---|
| 254 | mBoundingRadius =
|
---|
| 255 | std::max(max - min,
|
---|
| 256 | std::max((endx - 1 - startx) * msOptions->scale.x,
|
---|
| 257 | (endz - 1 - startz) * msOptions->scale.z)) / 2;
|
---|
| 258 |
|
---|
| 259 | // Create delta buffer list if required to morph
|
---|
| 260 | if (msOptions->lodMorph)
|
---|
| 261 | {
|
---|
| 262 | // Create delta buffer for all except the lowest mip
|
---|
| 263 | mDeltaBuffers = new HardwareVertexBufferSharedPtr[msOptions->maxGeoMipMapLevel - 1];
|
---|
| 264 | }
|
---|
| 265 |
|
---|
| 266 | Real C = _calculateCFactor();
|
---|
| 267 |
|
---|
| 268 | _calculateMinLevelDist2( C );
|
---|
| 269 |
|
---|
| 270 | }
|
---|
| 271 | //-----------------------------------------------------------------------
|
---|
| 272 | void TerrainRenderable::_getNormalAt( float x, float z, Vector3 * result )
|
---|
| 273 | {
|
---|
| 274 |
|
---|
| 275 | assert(msOptions->lit && "No normals present");
|
---|
| 276 |
|
---|
| 277 | Vector3 here, left, down;
|
---|
| 278 | here.x = x;
|
---|
| 279 | here.y = getHeightAt( x, z );
|
---|
| 280 | here.z = z;
|
---|
| 281 |
|
---|
| 282 | left.x = x - 1;
|
---|
| 283 | left.y = getHeightAt( x - 1, z );
|
---|
| 284 | left.z = z;
|
---|
| 285 |
|
---|
| 286 | down.x = x;
|
---|
| 287 | down.y = getHeightAt( x, z + 1 );
|
---|
| 288 | down.z = z + 1;
|
---|
| 289 |
|
---|
| 290 | left = left - here;
|
---|
| 291 |
|
---|
| 292 | down = down - here;
|
---|
| 293 |
|
---|
| 294 | left.normalise();
|
---|
| 295 | down.normalise();
|
---|
| 296 |
|
---|
| 297 | *result = left.crossProduct( down );
|
---|
| 298 | result -> normalise();
|
---|
| 299 |
|
---|
| 300 | // result->x = - result->x;
|
---|
| 301 | // result->y = - result->y;
|
---|
| 302 | // result->z = - result->z;
|
---|
| 303 | }
|
---|
| 304 | //-----------------------------------------------------------------------
|
---|
| 305 | void TerrainRenderable::_calculateNormals()
|
---|
| 306 | {
|
---|
| 307 |
|
---|
| 308 | Vector3 norm;
|
---|
| 309 |
|
---|
| 310 | assert (msOptions->lit && "No normals present");
|
---|
| 311 |
|
---|
| 312 | HardwareVertexBufferSharedPtr vbuf =
|
---|
| 313 | mTerrain->vertexBufferBinding->getBuffer(MAIN_BINDING);
|
---|
| 314 | const VertexElement* elem = mTerrain->vertexDeclaration->findElementBySemantic(VES_NORMAL);
|
---|
| 315 | unsigned char* pBase = static_cast<unsigned char*>( vbuf->lock(HardwareBuffer::HBL_DISCARD) );
|
---|
| 316 | float* pNorm;
|
---|
| 317 |
|
---|
| 318 | for ( size_t j = 0; j < msOptions->tileSize; j++ )
|
---|
| 319 | {
|
---|
| 320 | for ( size_t i = 0; i < msOptions->tileSize; i++ )
|
---|
| 321 | {
|
---|
| 322 |
|
---|
| 323 | _getNormalAt( _vertex( i, j, 0 ), _vertex( i, j, 2 ), &norm );
|
---|
| 324 |
|
---|
| 325 | // printf( "Normal = %5f,%5f,%5f\n", norm.x, norm.y, norm.z );
|
---|
| 326 | elem->baseVertexPointerToElement(pBase, &pNorm);
|
---|
| 327 | *pNorm++ = norm.x;
|
---|
| 328 | *pNorm++ = norm.y;
|
---|
| 329 | *pNorm++ = norm.z;
|
---|
| 330 | pBase += vbuf->getVertexSize();
|
---|
| 331 | }
|
---|
| 332 |
|
---|
| 333 | }
|
---|
| 334 | vbuf->unlock();
|
---|
| 335 | }
|
---|
| 336 | //-----------------------------------------------------------------------
|
---|
| 337 | void TerrainRenderable::_notifyCurrentCamera( Camera* cam )
|
---|
| 338 | {
|
---|
| 339 |
|
---|
| 340 | if ( mForcedRenderLevel >= 0 )
|
---|
| 341 | {
|
---|
| 342 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 343 | mRenderLevel[msCurrentRenderLevelIndex] = mForcedRenderLevel;
|
---|
| 344 | #else
|
---|
| 345 | mRenderLevel = mForcedRenderLevel;
|
---|
| 346 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 347 | return ;
|
---|
| 348 | }
|
---|
| 349 |
|
---|
| 350 |
|
---|
| 351 | Vector3 cpos = cam -> getDerivedPosition();
|
---|
| 352 | const AxisAlignedBox& aabb = getWorldBoundingBox(true);
|
---|
| 353 | Vector3 diff(0, 0, 0);
|
---|
| 354 | diff.makeFloor(cpos - aabb.getMinimum());
|
---|
| 355 | diff.makeCeil(cpos - aabb.getMaximum());
|
---|
| 356 |
|
---|
| 357 | Real L = diff.squaredLength();
|
---|
| 358 |
|
---|
| 359 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 360 | mRenderLevel[msCurrentRenderLevelIndex] = -1;;
|
---|
| 361 | #else
|
---|
| 362 | mRenderLevel = -1;
|
---|
| 363 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 364 |
|
---|
| 365 | for ( int i = 0; i < msOptions->maxGeoMipMapLevel; i++ )
|
---|
| 366 | {
|
---|
| 367 | if ( mMinLevelDistSqr[ i ] > L )
|
---|
| 368 | {
|
---|
| 369 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 370 | mRenderLevel[msCurrentRenderLevelIndex] = i - 1;
|
---|
| 371 | #else
|
---|
| 372 | mRenderLevel = i - 1;
|
---|
| 373 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 374 | break;
|
---|
| 375 | }
|
---|
| 376 | }
|
---|
| 377 |
|
---|
| 378 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 379 | if ( getRenderLevel() < 0 )
|
---|
| 380 | mRenderLevel[msCurrentRenderLevelIndex] = msOptions->maxGeoMipMapLevel - 1;
|
---|
| 381 | #else
|
---|
| 382 | if ( mRenderLevel < 0 )
|
---|
| 383 | mRenderLevel = msOptions->maxGeoMipMapLevel - 1;
|
---|
| 384 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 385 |
|
---|
| 386 | if (msOptions->lodMorph)
|
---|
| 387 | {
|
---|
| 388 | // Get the next LOD level down
|
---|
| 389 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 390 | int nextLevel = mNextLevelDown[getRenderLevel()];
|
---|
| 391 | #else
|
---|
| 392 | int nextLevel = mNextLevelDown[mRenderLevel];
|
---|
| 393 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 394 |
|
---|
| 395 | if (nextLevel == 0)
|
---|
| 396 | {
|
---|
| 397 | // No next level, so never morph
|
---|
| 398 | mLODMorphFactor = 0;
|
---|
| 399 | }
|
---|
| 400 | else
|
---|
| 401 | {
|
---|
| 402 | // Set the morph such that the morph happens in the last 0.25 of
|
---|
| 403 | // the distance range
|
---|
| 404 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 405 | Real range = mMinLevelDistSqr[nextLevel] - mMinLevelDistSqr[getRenderLevel()];
|
---|
| 406 | #else
|
---|
| 407 | Real range = mMinLevelDistSqr[nextLevel] - mMinLevelDistSqr[mRenderLevel];
|
---|
| 408 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 409 | if (range)
|
---|
| 410 | {
|
---|
| 411 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 412 | Real percent = (L - mMinLevelDistSqr[getRenderLevel()]) / range;
|
---|
| 413 | #else
|
---|
| 414 | Real percent = (L - mMinLevelDistSqr[mRenderLevel]) / range;
|
---|
| 415 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 416 | // scale result so that msLODMorphStart == 0, 1 == 1, clamp to 0 below that
|
---|
| 417 | Real rescale = 1.0f / (1.0f - msOptions->lodMorphStart);
|
---|
| 418 | mLODMorphFactor = std::max((percent - msOptions->lodMorphStart) * rescale,
|
---|
| 419 | static_cast<Real>(0.0));
|
---|
| 420 | }
|
---|
| 421 | else
|
---|
| 422 | {
|
---|
| 423 | // Identical ranges
|
---|
| 424 | mLODMorphFactor = 0.0f;
|
---|
| 425 | }
|
---|
| 426 |
|
---|
| 427 | assert(mLODMorphFactor >= 0 && mLODMorphFactor <= 1);
|
---|
| 428 | }
|
---|
| 429 |
|
---|
| 430 | // Bind the correct delta buffer if it has changed
|
---|
| 431 | // nextLevel - 1 since the first entry is for LOD 1 (since LOD 0 never needs it)
|
---|
| 432 | if (mLastNextLevel != nextLevel)
|
---|
| 433 | {
|
---|
| 434 | if (nextLevel > 0)
|
---|
| 435 | {
|
---|
| 436 | mTerrain->vertexBufferBinding->setBinding(DELTA_BINDING,
|
---|
| 437 | mDeltaBuffers[nextLevel - 1]);
|
---|
| 438 | }
|
---|
| 439 | else
|
---|
| 440 | {
|
---|
| 441 | // bind dummy (incase bindings checked)
|
---|
| 442 | mTerrain->vertexBufferBinding->setBinding(DELTA_BINDING,
|
---|
| 443 | mDeltaBuffers[0]);
|
---|
| 444 | }
|
---|
| 445 | }
|
---|
| 446 | mLastNextLevel = nextLevel;
|
---|
| 447 |
|
---|
| 448 | }
|
---|
| 449 |
|
---|
| 450 | }
|
---|
| 451 | //-----------------------------------------------------------------------
|
---|
| 452 | void TerrainRenderable::_updateRenderQueue( RenderQueue* queue )
|
---|
| 453 | {
|
---|
| 454 | // Notify need to calculate light list when our sending to render queue
|
---|
| 455 | mLightListDirty = true;
|
---|
| 456 |
|
---|
| 457 | queue->addRenderable( this );
|
---|
| 458 | }
|
---|
| 459 | //-----------------------------------------------------------------------
|
---|
| 460 | void TerrainRenderable::getRenderOperation( RenderOperation& op )
|
---|
| 461 | {
|
---|
| 462 | //setup indexes for vertices and uvs...
|
---|
| 463 |
|
---|
| 464 | assert( mInit && "Uninitialized" );
|
---|
| 465 |
|
---|
| 466 | op.useIndexes = true;
|
---|
| 467 | op.operationType = msOptions->useTriStrips ?
|
---|
| 468 | RenderOperation::OT_TRIANGLE_STRIP : RenderOperation::OT_TRIANGLE_LIST;
|
---|
| 469 | op.vertexData = mTerrain;
|
---|
| 470 | op.indexData = getIndexData();
|
---|
| 471 |
|
---|
| 472 |
|
---|
| 473 | }
|
---|
| 474 | //-----------------------------------------------------------------------
|
---|
| 475 | void TerrainRenderable::getWorldTransforms( Matrix4* xform ) const
|
---|
| 476 | {
|
---|
| 477 | *xform = mParentNode->_getFullTransform();
|
---|
| 478 | }
|
---|
| 479 | //-----------------------------------------------------------------------
|
---|
| 480 | const Quaternion& TerrainRenderable::getWorldOrientation(void) const
|
---|
| 481 | {
|
---|
| 482 | return mParentNode->_getDerivedOrientation();
|
---|
| 483 | }
|
---|
| 484 | //-----------------------------------------------------------------------
|
---|
| 485 | const Vector3& TerrainRenderable::getWorldPosition(void) const
|
---|
| 486 | {
|
---|
| 487 | return mParentNode->_getDerivedPosition();
|
---|
| 488 | }
|
---|
| 489 | //-----------------------------------------------------------------------
|
---|
| 490 | bool TerrainRenderable::_checkSize( int n )
|
---|
| 491 | {
|
---|
| 492 | for ( int i = 0; i < 10; i++ )
|
---|
| 493 | {
|
---|
| 494 | if ( ( ( 1 << i ) + 1 ) == n )
|
---|
| 495 | return true;
|
---|
| 496 | }
|
---|
| 497 |
|
---|
| 498 | return false;
|
---|
| 499 | }
|
---|
| 500 | //-----------------------------------------------------------------------
|
---|
| 501 | void TerrainRenderable::_calculateMinLevelDist2( Real C )
|
---|
| 502 | {
|
---|
| 503 | //level 0 has no delta.
|
---|
| 504 | mMinLevelDistSqr[ 0 ] = 0;
|
---|
| 505 |
|
---|
| 506 | int i, j;
|
---|
| 507 |
|
---|
| 508 | for ( int level = 1; level < msOptions->maxGeoMipMapLevel; level++ )
|
---|
| 509 | {
|
---|
| 510 | mMinLevelDistSqr[ level ] = 0;
|
---|
| 511 |
|
---|
| 512 | int step = 1 << level;
|
---|
| 513 | // The step of the next higher LOD
|
---|
| 514 | int higherstep = step >> 1;
|
---|
| 515 |
|
---|
| 516 | float* pDeltas = 0;
|
---|
| 517 | if (msOptions->lodMorph)
|
---|
| 518 | {
|
---|
| 519 | // Create a set of delta values (store at index - 1 since 0 has none)
|
---|
| 520 | mDeltaBuffers[level - 1] = createDeltaBuffer();
|
---|
| 521 | // Lock, but don't discard (we want the pre-initialised zeros)
|
---|
| 522 | pDeltas = static_cast<float*>(
|
---|
| 523 | mDeltaBuffers[level - 1]->lock(HardwareBuffer::HBL_NORMAL));
|
---|
| 524 | }
|
---|
| 525 |
|
---|
| 526 | for ( j = 0; j < msOptions->tileSize - step; j += step )
|
---|
| 527 | {
|
---|
| 528 | for ( i = 0; i < msOptions->tileSize - step; i += step )
|
---|
| 529 | {
|
---|
| 530 | /* Form planes relating to the lower detail tris to be produced
|
---|
| 531 | For tri lists and even tri strip rows, they are this shape:
|
---|
| 532 | x---x
|
---|
| 533 | | / |
|
---|
| 534 | x---x
|
---|
| 535 | For odd tri strip rows, they are this shape:
|
---|
| 536 | x---x
|
---|
| 537 | | \ |
|
---|
| 538 | x---x
|
---|
| 539 | */
|
---|
| 540 |
|
---|
| 541 | Vector3 v1(_vertex( i, j, 0 ), _vertex( i, j, 1 ), _vertex( i, j, 2 ));
|
---|
| 542 | Vector3 v2(_vertex( i + step, j, 0 ), _vertex( i + step, j, 1 ), _vertex( i + step, j, 2 ));
|
---|
| 543 | Vector3 v3(_vertex( i, j + step, 0 ), _vertex( i, j + step, 1 ), _vertex( i, j + step, 2 ));
|
---|
| 544 | Vector3 v4(_vertex( i + step, j + step, 0 ), _vertex( i + step, j + step, 1 ), _vertex( i + step, j + step, 2 ));
|
---|
| 545 |
|
---|
| 546 | Plane t1, t2;
|
---|
| 547 | bool backwardTri = false;
|
---|
| 548 | if (!msOptions->useTriStrips || j % 2 == 0)
|
---|
| 549 | {
|
---|
| 550 | t1.redefine(v1, v3, v2);
|
---|
| 551 | t2.redefine(v2, v3, v4);
|
---|
| 552 | }
|
---|
| 553 | else
|
---|
| 554 | {
|
---|
| 555 | t1.redefine(v1, v3, v4);
|
---|
| 556 | t2.redefine(v1, v4, v2);
|
---|
| 557 | backwardTri = true;
|
---|
| 558 | }
|
---|
| 559 |
|
---|
| 560 | // include the bottommost row of vertices if this is the last row
|
---|
| 561 | int zubound = (j == (msOptions->tileSize - step)? step : step - 1);
|
---|
| 562 | for ( int z = 0; z <= zubound; z++ )
|
---|
| 563 | {
|
---|
| 564 | // include the rightmost col of vertices if this is the last col
|
---|
| 565 | int xubound = (i == (msOptions->tileSize - step)? step : step - 1);
|
---|
| 566 | for ( int x = 0; x <= xubound; x++ )
|
---|
| 567 | {
|
---|
| 568 | int fulldetailx = i + x;
|
---|
| 569 | int fulldetailz = j + z;
|
---|
| 570 | if ( fulldetailx % step == 0 &&
|
---|
| 571 | fulldetailz % step == 0 )
|
---|
| 572 | {
|
---|
| 573 | // Skip, this one is a vertex at this level
|
---|
| 574 | continue;
|
---|
| 575 | }
|
---|
| 576 |
|
---|
| 577 | Real zpct = (Real)z / (Real)step;
|
---|
| 578 | Real xpct = (Real)x / (Real)step;
|
---|
| 579 |
|
---|
| 580 | //interpolated height
|
---|
| 581 | Vector3 actualPos(
|
---|
| 582 | _vertex( fulldetailx, fulldetailz, 0 ),
|
---|
| 583 | _vertex( fulldetailx, fulldetailz, 1 ),
|
---|
| 584 | _vertex( fulldetailx, fulldetailz, 2 ));
|
---|
| 585 | Real interp_h;
|
---|
| 586 | // Determine which tri we're on
|
---|
| 587 | if ((xpct + zpct <= 1.0f && !backwardTri) ||
|
---|
| 588 | (xpct + (1-zpct) <= 1.0f && backwardTri))
|
---|
| 589 | {
|
---|
| 590 | // Solve for x/z
|
---|
| 591 | interp_h =
|
---|
| 592 | (-(t1.normal.x * actualPos.x)
|
---|
| 593 | - t1.normal.z * actualPos.z
|
---|
| 594 | - t1.d) / t1.normal.y;
|
---|
| 595 | }
|
---|
| 596 | else
|
---|
| 597 | {
|
---|
| 598 | // Second tri
|
---|
| 599 | interp_h =
|
---|
| 600 | (-(t2.normal.x * actualPos.x)
|
---|
| 601 | - t2.normal.z * actualPos.z
|
---|
| 602 | - t2.d) / t2.normal.y;
|
---|
| 603 | }
|
---|
| 604 |
|
---|
| 605 | Real actual_h = _vertex( fulldetailx, fulldetailz, 1 );
|
---|
| 606 | Real delta = fabs( interp_h - actual_h );
|
---|
| 607 |
|
---|
| 608 | Real D2 = delta * delta * C * C;
|
---|
| 609 |
|
---|
| 610 | if ( mMinLevelDistSqr[ level ] < D2 )
|
---|
| 611 | mMinLevelDistSqr[ level ] = D2;
|
---|
| 612 |
|
---|
| 613 | // Should be save height difference?
|
---|
| 614 | // Don't morph along edges
|
---|
| 615 | if (msOptions->lodMorph &&
|
---|
| 616 | fulldetailx != 0 && fulldetailx != (msOptions->tileSize - 1) &&
|
---|
| 617 | fulldetailz != 0 && fulldetailz != (msOptions->tileSize - 1) )
|
---|
| 618 | {
|
---|
| 619 | // Save height difference
|
---|
| 620 | pDeltas[fulldetailx + (fulldetailz * msOptions->tileSize)] =
|
---|
| 621 | interp_h - actual_h;
|
---|
| 622 | }
|
---|
| 623 |
|
---|
| 624 | }
|
---|
| 625 |
|
---|
| 626 | }
|
---|
| 627 | }
|
---|
| 628 | }
|
---|
| 629 |
|
---|
| 630 | // Unlock morph deltas if required
|
---|
| 631 | if (msOptions->lodMorph)
|
---|
| 632 | {
|
---|
| 633 | mDeltaBuffers[level - 1]->unlock();
|
---|
| 634 | }
|
---|
| 635 | }
|
---|
| 636 |
|
---|
| 637 |
|
---|
| 638 |
|
---|
| 639 | // Post validate the whole set
|
---|
| 640 | for ( i = 1; i < msOptions->maxGeoMipMapLevel; i++ )
|
---|
| 641 | {
|
---|
| 642 |
|
---|
| 643 | // Make sure no LOD transition within the tile
|
---|
| 644 | // This is especially a problem when using large tiles with flat areas
|
---|
| 645 | /* Hmm, this can look bad on some areas, disable for now
|
---|
| 646 | Vector3 delta(_vertex(0,0,0), mCenter.y, _vertex(0,0,2));
|
---|
| 647 | delta = delta - mCenter;
|
---|
| 648 | Real minDist = delta.squaredLength();
|
---|
| 649 | mMinLevelDistSqr[ i ] = std::max(mMinLevelDistSqr[ i ], minDist);
|
---|
| 650 | */
|
---|
| 651 |
|
---|
| 652 | //make sure the levels are increasing...
|
---|
| 653 | if ( mMinLevelDistSqr[ i ] < mMinLevelDistSqr[ i - 1 ] )
|
---|
| 654 | {
|
---|
| 655 | mMinLevelDistSqr[ i ] = mMinLevelDistSqr[ i - 1 ];
|
---|
| 656 | }
|
---|
| 657 | }
|
---|
| 658 |
|
---|
| 659 | // Now reverse traverse the list setting the 'next level down'
|
---|
| 660 | Real lastDist = -1;
|
---|
| 661 | int lastIndex = 0;
|
---|
| 662 | for (i = msOptions->maxGeoMipMapLevel - 1; i >= 0; --i)
|
---|
| 663 | {
|
---|
| 664 | if (i == msOptions->maxGeoMipMapLevel - 1)
|
---|
| 665 | {
|
---|
| 666 | // Last one is always 0
|
---|
| 667 | lastIndex = i;
|
---|
| 668 | lastDist = mMinLevelDistSqr[i];
|
---|
| 669 | mNextLevelDown[i] = 0;
|
---|
| 670 | }
|
---|
| 671 | else
|
---|
| 672 | {
|
---|
| 673 | mNextLevelDown[i] = lastIndex;
|
---|
| 674 | if (mMinLevelDistSqr[i] != lastDist)
|
---|
| 675 | {
|
---|
| 676 | lastIndex = i;
|
---|
| 677 | lastDist = mMinLevelDistSqr[i];
|
---|
| 678 | }
|
---|
| 679 | }
|
---|
| 680 |
|
---|
| 681 | }
|
---|
| 682 |
|
---|
| 683 |
|
---|
| 684 | }
|
---|
| 685 | //-----------------------------------------------------------------------
|
---|
| 686 | void TerrainRenderable::_initLevelIndexes()
|
---|
| 687 | {
|
---|
| 688 | if ( mLevelInit )
|
---|
| 689 | return ;
|
---|
| 690 |
|
---|
| 691 |
|
---|
| 692 | if ( mLevelIndex.size() == 0 )
|
---|
| 693 | {
|
---|
| 694 | for ( int i = 0; i < 16; i++ )
|
---|
| 695 | {
|
---|
| 696 |
|
---|
| 697 | mLevelIndex.push_back( new IndexMap() );
|
---|
| 698 |
|
---|
| 699 | }
|
---|
| 700 |
|
---|
| 701 | }
|
---|
| 702 |
|
---|
| 703 | mLevelInit = true;
|
---|
| 704 | }
|
---|
| 705 | //-----------------------------------------------------------------------
|
---|
| 706 | void TerrainRenderable::_destroyLevelIndexes()
|
---|
| 707 | {
|
---|
| 708 | if ( mLevelInit )
|
---|
| 709 | {
|
---|
| 710 | for ( int i = 0; i < 16; i++ )
|
---|
| 711 | {
|
---|
| 712 | delete mLevelIndex[i];
|
---|
| 713 | }
|
---|
| 714 | mLevelIndex.clear();
|
---|
| 715 | mLevelInit = false;
|
---|
| 716 | }
|
---|
| 717 | }
|
---|
| 718 | //-----------------------------------------------------------------------
|
---|
| 719 | void TerrainRenderable::_adjustRenderLevel( int i )
|
---|
| 720 | {
|
---|
| 721 |
|
---|
| 722 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 723 | mRenderLevel[msCurrentRenderLevelIndex] = i;
|
---|
| 724 | #else
|
---|
| 725 | mRenderLevel = i;
|
---|
| 726 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 727 | }
|
---|
| 728 | //-----------------------------------------------------------------------
|
---|
| 729 | Real TerrainRenderable::_calculateCFactor()
|
---|
| 730 | {
|
---|
| 731 | Real A, T;
|
---|
| 732 |
|
---|
| 733 | const TerrainOptions& opts = TerrainSceneManager::getOptions();
|
---|
| 734 | if (!opts.primaryCamera)
|
---|
| 735 | {
|
---|
| 736 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND,
|
---|
| 737 | "You have not created a camera yet!",
|
---|
| 738 | "TerrainRenderable::_calculateCFactor");
|
---|
| 739 | }
|
---|
| 740 |
|
---|
| 741 | //A = 1 / Math::Tan(Math::AngleUnitsToRadians(opts.primaryCamera->getFOVy()));
|
---|
| 742 | // Turn off detail compression at higher FOVs
|
---|
| 743 | A = 1.0f;
|
---|
| 744 |
|
---|
| 745 | int vertRes = opts.primaryCamera->getViewport()->getActualHeight();
|
---|
| 746 |
|
---|
| 747 | T = 2 * ( Real ) opts.maxPixelError / ( Real ) vertRes;
|
---|
| 748 |
|
---|
| 749 | return A / T;
|
---|
| 750 | }
|
---|
| 751 | //-----------------------------------------------------------------------
|
---|
| 752 | float TerrainRenderable::getHeightAt( float x, float z )
|
---|
| 753 | {
|
---|
| 754 | Vector3 start;
|
---|
| 755 | Vector3 end;
|
---|
| 756 |
|
---|
| 757 | start.x = _vertex( 0, 0, 0 );
|
---|
| 758 | start.y = _vertex( 0, 0, 1 );
|
---|
| 759 | start.z = _vertex( 0, 0, 2 );
|
---|
| 760 |
|
---|
| 761 | end.x = _vertex( msOptions->tileSize - 1, msOptions->tileSize - 1, 0 );
|
---|
| 762 | end.y = _vertex( msOptions->tileSize - 1, msOptions->tileSize - 1, 1 );
|
---|
| 763 | end.z = _vertex( msOptions->tileSize - 1, msOptions->tileSize - 1, 2 );
|
---|
| 764 |
|
---|
| 765 | /* Safety catch, if the point asked for is outside
|
---|
| 766 | * of this tile, it will ask the appropriate tile
|
---|
| 767 | */
|
---|
| 768 |
|
---|
| 769 | if ( x < start.x )
|
---|
| 770 | {
|
---|
| 771 | if ( mNeighbors[ WEST ] != 0 )
|
---|
| 772 | return mNeighbors[ WEST ] ->getHeightAt( x, z );
|
---|
| 773 | else
|
---|
| 774 | x = start.x;
|
---|
| 775 | }
|
---|
| 776 |
|
---|
| 777 | if ( x > end.x )
|
---|
| 778 | {
|
---|
| 779 | if ( mNeighbors[ EAST ] != 0 )
|
---|
| 780 | return mNeighbors[ EAST ] ->getHeightAt( x, z );
|
---|
| 781 | else
|
---|
| 782 | x = end.x;
|
---|
| 783 | }
|
---|
| 784 |
|
---|
| 785 | if ( z < start.z )
|
---|
| 786 | {
|
---|
| 787 | if ( mNeighbors[ NORTH ] != 0 )
|
---|
| 788 | return mNeighbors[ NORTH ] ->getHeightAt( x, z );
|
---|
| 789 | else
|
---|
| 790 | z = start.z;
|
---|
| 791 | }
|
---|
| 792 |
|
---|
| 793 | if ( z > end.z )
|
---|
| 794 | {
|
---|
| 795 | if ( mNeighbors[ SOUTH ] != 0 )
|
---|
| 796 | return mNeighbors[ SOUTH ] ->getHeightAt( x, z );
|
---|
| 797 | else
|
---|
| 798 | z = end.z;
|
---|
| 799 | }
|
---|
| 800 |
|
---|
| 801 |
|
---|
| 802 |
|
---|
| 803 | float x_pct = ( x - start.x ) / ( end.x - start.x );
|
---|
| 804 | float z_pct = ( z - start.z ) / ( end.z - start.z );
|
---|
| 805 |
|
---|
| 806 | float x_pt = x_pct * ( float ) ( msOptions->tileSize - 1 );
|
---|
| 807 | float z_pt = z_pct * ( float ) ( msOptions->tileSize - 1 );
|
---|
| 808 |
|
---|
| 809 | int x_index = ( int ) x_pt;
|
---|
| 810 | int z_index = ( int ) z_pt;
|
---|
| 811 |
|
---|
| 812 | // If we got to the far right / bottom edge, move one back
|
---|
| 813 | if (x_index == msOptions->tileSize - 1)
|
---|
| 814 | {
|
---|
| 815 | --x_index;
|
---|
| 816 | x_pct = 1.0f;
|
---|
| 817 | }
|
---|
| 818 | else
|
---|
| 819 | {
|
---|
| 820 | // get remainder
|
---|
| 821 | x_pct = x_pt - x_index;
|
---|
| 822 | }
|
---|
| 823 | if (z_index == msOptions->tileSize - 1)
|
---|
| 824 | {
|
---|
| 825 | --z_index;
|
---|
| 826 | z_pct = 1.0f;
|
---|
| 827 | }
|
---|
| 828 | else
|
---|
| 829 | {
|
---|
| 830 | z_pct = z_pt - z_index;
|
---|
| 831 | }
|
---|
| 832 |
|
---|
| 833 | //bilinear interpolate to find the height.
|
---|
| 834 |
|
---|
| 835 | float t1 = _vertex( x_index, z_index, 1 );
|
---|
| 836 | float t2 = _vertex( x_index + 1, z_index, 1 );
|
---|
| 837 | float b1 = _vertex( x_index, z_index + 1, 1 );
|
---|
| 838 | float b2 = _vertex( x_index + 1, z_index + 1, 1 );
|
---|
| 839 |
|
---|
| 840 | float midpoint = (b1 + t2) / 2.0;
|
---|
| 841 |
|
---|
| 842 | if (x_pct + z_pct <= 1) {
|
---|
| 843 | b2 = midpoint + (midpoint - t1);
|
---|
| 844 | } else {
|
---|
| 845 | t1 = midpoint + (midpoint - b2);
|
---|
| 846 | }
|
---|
| 847 |
|
---|
| 848 | float t = ( t1 * ( 1 - x_pct ) ) + ( t2 * ( x_pct ) );
|
---|
| 849 | float b = ( b1 * ( 1 - x_pct ) ) + ( b2 * ( x_pct ) );
|
---|
| 850 |
|
---|
| 851 | float h = ( t * ( 1 - z_pct ) ) + ( b * ( z_pct ) );
|
---|
| 852 |
|
---|
| 853 | return h;
|
---|
| 854 | }
|
---|
| 855 | //-----------------------------------------------------------------------
|
---|
| 856 | bool TerrainRenderable::intersectSegment( const Vector3 & start, const Vector3 & end, Vector3 * result )
|
---|
| 857 | {
|
---|
| 858 | Vector3 dir = end - start;
|
---|
| 859 | Vector3 ray = start;
|
---|
| 860 |
|
---|
| 861 | //special case...
|
---|
| 862 | if ( dir.x == 0 && dir.z == 0 )
|
---|
| 863 | {
|
---|
| 864 | if ( ray.y <= getHeightAt( ray.x, ray.z ) )
|
---|
| 865 | {
|
---|
| 866 | if ( result != 0 )
|
---|
| 867 | * result = start;
|
---|
| 868 |
|
---|
| 869 | return true;
|
---|
| 870 | }
|
---|
| 871 | }
|
---|
| 872 |
|
---|
| 873 | dir.normalise();
|
---|
| 874 |
|
---|
| 875 | //dir.x *= mScale.x;
|
---|
| 876 | //dir.y *= mScale.y;
|
---|
| 877 | //dir.z *= mScale.z;
|
---|
| 878 |
|
---|
| 879 | const Vector3 * corners = getBoundingBox().getAllCorners();
|
---|
| 880 |
|
---|
| 881 | //start with the next one...
|
---|
| 882 | ray += dir;
|
---|
| 883 |
|
---|
| 884 |
|
---|
| 885 | while ( ! ( ( ray.x < corners[ 0 ].x ) ||
|
---|
| 886 | ( ray.x > corners[ 4 ].x ) ||
|
---|
| 887 | ( ray.z < corners[ 0 ].z ) ||
|
---|
| 888 | ( ray.z > corners[ 4 ].z ) ) )
|
---|
| 889 | {
|
---|
| 890 |
|
---|
| 891 |
|
---|
| 892 | float h = getHeightAt( ray.x, ray.z );
|
---|
| 893 |
|
---|
| 894 | if ( ray.y <= h )
|
---|
| 895 | {
|
---|
| 896 | if ( result != 0 )
|
---|
| 897 | * result = ray;
|
---|
| 898 |
|
---|
| 899 | return true;
|
---|
| 900 | }
|
---|
| 901 |
|
---|
| 902 | else
|
---|
| 903 | {
|
---|
| 904 | ray += dir;
|
---|
| 905 | }
|
---|
| 906 |
|
---|
| 907 | }
|
---|
| 908 |
|
---|
| 909 | if ( ray.x < corners[ 0 ].x && mNeighbors[ WEST ] != 0 )
|
---|
| 910 | return mNeighbors[ WEST ] ->intersectSegment( ray, end, result );
|
---|
| 911 | else if ( ray.z < corners[ 0 ].z && mNeighbors[ NORTH ] != 0 )
|
---|
| 912 | return mNeighbors[ NORTH ] ->intersectSegment( ray, end, result );
|
---|
| 913 | else if ( ray.x > corners[ 4 ].x && mNeighbors[ EAST ] != 0 )
|
---|
| 914 | return mNeighbors[ EAST ] ->intersectSegment( ray, end, result );
|
---|
| 915 | else if ( ray.z > corners[ 4 ].z && mNeighbors[ SOUTH ] != 0 )
|
---|
| 916 | return mNeighbors[ SOUTH ] ->intersectSegment( ray, end, result );
|
---|
| 917 | else
|
---|
| 918 | {
|
---|
| 919 | if ( result != 0 )
|
---|
| 920 | * result = Vector3( -1, -1, -1 );
|
---|
| 921 |
|
---|
| 922 | return false;
|
---|
| 923 | }
|
---|
| 924 | }
|
---|
| 925 | //-----------------------------------------------------------------------
|
---|
| 926 | void TerrainRenderable::_generateVertexLighting( const Vector3 &sun, ColourValue ambient )
|
---|
| 927 | {
|
---|
| 928 |
|
---|
| 929 | Vector3 pt;
|
---|
| 930 | Vector3 normal;
|
---|
| 931 | Vector3 light;
|
---|
| 932 |
|
---|
| 933 | HardwareVertexBufferSharedPtr vbuf =
|
---|
| 934 | mTerrain->vertexBufferBinding->getBuffer(MAIN_BINDING);
|
---|
| 935 | const VertexElement* elem = mTerrain->vertexDeclaration->findElementBySemantic(VES_DIFFUSE);
|
---|
| 936 | //for each point in the terrain, see if it's in the line of sight for the sun.
|
---|
| 937 | for ( size_t i = 0; i < msOptions->tileSize; i++ )
|
---|
| 938 | {
|
---|
| 939 | for ( size_t j = 0; j < msOptions->tileSize; j++ )
|
---|
| 940 | {
|
---|
| 941 | // printf( "Checking %f,%f,%f ", pt.x, pt.y, pt.z );
|
---|
| 942 | pt.x = _vertex( i, j, 0 );
|
---|
| 943 | pt.y = _vertex( i, j, 1 );
|
---|
| 944 | pt.z = _vertex( i, j, 2 );
|
---|
| 945 |
|
---|
| 946 | light = sun - pt;
|
---|
| 947 |
|
---|
| 948 | light.normalise();
|
---|
| 949 |
|
---|
| 950 | if ( ! intersectSegment( pt, sun, 0 ) )
|
---|
| 951 | {
|
---|
| 952 | //
|
---|
| 953 | _getNormalAt( _vertex( i, j, 0 ), _vertex( i, j, 2 ), &normal );
|
---|
| 954 |
|
---|
| 955 | float l = light.dotProduct( normal );
|
---|
| 956 |
|
---|
| 957 | ColourValue v;
|
---|
| 958 | v.r = ambient.r + l;
|
---|
| 959 | v.g = ambient.g + l;
|
---|
| 960 | v.b = ambient.b + l;
|
---|
| 961 |
|
---|
| 962 | if ( v.r > 1 ) v.r = 1;
|
---|
| 963 |
|
---|
| 964 | if ( v.g > 1 ) v.g = 1;
|
---|
| 965 |
|
---|
| 966 | if ( v.b > 1 ) v.b = 1;
|
---|
| 967 |
|
---|
| 968 | if ( v.r < 0 ) v.r = 0;
|
---|
| 969 |
|
---|
| 970 | if ( v.g < 0 ) v.g = 0;
|
---|
| 971 |
|
---|
| 972 | if ( v.b < 0 ) v.b = 0;
|
---|
| 973 |
|
---|
| 974 | RGBA colour;
|
---|
| 975 | Root::getSingleton().convertColourValue( v, &colour );
|
---|
| 976 | vbuf->writeData(
|
---|
| 977 | (_index( i, j ) * vbuf->getVertexSize()) + elem->getOffset(),
|
---|
| 978 | sizeof(RGBA), &colour);
|
---|
| 979 | }
|
---|
| 980 |
|
---|
| 981 | else
|
---|
| 982 | {
|
---|
| 983 | RGBA colour;
|
---|
| 984 | Root::getSingleton().convertColourValue( ambient, &colour );
|
---|
| 985 |
|
---|
| 986 | vbuf->writeData(
|
---|
| 987 | (_index( i, j ) * vbuf->getVertexSize()) + elem->getOffset(),
|
---|
| 988 | sizeof(RGBA), &colour);
|
---|
| 989 | }
|
---|
| 990 |
|
---|
| 991 | }
|
---|
| 992 |
|
---|
| 993 | }
|
---|
| 994 |
|
---|
| 995 | printf( "." );
|
---|
| 996 | }
|
---|
| 997 | //-----------------------------------------------------------------------
|
---|
| 998 | Real TerrainRenderable::getSquaredViewDepth(const Camera* cam) const
|
---|
| 999 | {
|
---|
| 1000 | Vector3 diff = mCenter - cam->getDerivedPosition();
|
---|
| 1001 | // Use squared length to avoid square root
|
---|
| 1002 | return diff.squaredLength();
|
---|
| 1003 | }
|
---|
| 1004 |
|
---|
| 1005 | //-----------------------------------------------------------------------
|
---|
| 1006 | const LightList& TerrainRenderable::getLights(void) const
|
---|
| 1007 | {
|
---|
| 1008 | if (mLightListDirty)
|
---|
| 1009 | {
|
---|
| 1010 | getParentSceneNode()->getCreator()->_populateLightList(
|
---|
| 1011 | mCenter, this->getBoundingRadius(), mLightList);
|
---|
| 1012 | mLightListDirty = false;
|
---|
| 1013 | }
|
---|
| 1014 | return mLightList;
|
---|
| 1015 | }
|
---|
| 1016 | //-----------------------------------------------------------------------
|
---|
| 1017 | IndexData* TerrainRenderable::getIndexData(void)
|
---|
| 1018 | {
|
---|
| 1019 | unsigned int stitchFlags = 0;
|
---|
| 1020 |
|
---|
| 1021 | if ( mNeighbors[ EAST ] != 0 && mNeighbors[ EAST ] -> getRenderLevel() > getRenderLevel() )
|
---|
| 1022 | {
|
---|
| 1023 | stitchFlags |= STITCH_EAST;
|
---|
| 1024 | stitchFlags |=
|
---|
| 1025 | (mNeighbors[ EAST ] -> getRenderLevel() - getRenderLevel()) << STITCH_EAST_SHIFT;
|
---|
| 1026 | }
|
---|
| 1027 |
|
---|
| 1028 | if ( mNeighbors[ WEST ] != 0 && mNeighbors[ WEST ] -> getRenderLevel() > getRenderLevel() )
|
---|
| 1029 | {
|
---|
| 1030 | stitchFlags |= STITCH_WEST;
|
---|
| 1031 | stitchFlags |=
|
---|
| 1032 | (mNeighbors[ WEST ] -> getRenderLevel() - getRenderLevel()) << STITCH_WEST_SHIFT;
|
---|
| 1033 | }
|
---|
| 1034 |
|
---|
| 1035 | if ( mNeighbors[ NORTH ] != 0 && mNeighbors[ NORTH ] -> getRenderLevel() > getRenderLevel() )
|
---|
| 1036 | {
|
---|
| 1037 | stitchFlags |= STITCH_NORTH;
|
---|
| 1038 | stitchFlags |=
|
---|
| 1039 | (mNeighbors[ NORTH ] -> getRenderLevel() - getRenderLevel()) << STITCH_NORTH_SHIFT;
|
---|
| 1040 | }
|
---|
| 1041 |
|
---|
| 1042 | if ( mNeighbors[ SOUTH ] != 0 && mNeighbors[ SOUTH ] -> getRenderLevel() > getRenderLevel() )
|
---|
| 1043 | {
|
---|
| 1044 | stitchFlags |= STITCH_SOUTH;
|
---|
| 1045 | stitchFlags |=
|
---|
| 1046 | (mNeighbors[ SOUTH ] -> getRenderLevel() - getRenderLevel()) << STITCH_SOUTH_SHIFT;
|
---|
| 1047 | }
|
---|
| 1048 |
|
---|
| 1049 | // Check preexisting
|
---|
| 1050 | IndexMap::iterator ii = mLevelIndex[ getRenderLevel() ]->find( stitchFlags );
|
---|
| 1051 | IndexData* indexData;
|
---|
| 1052 | if ( ii == mLevelIndex[ getRenderLevel() ]->end())
|
---|
| 1053 | {
|
---|
| 1054 | // Create
|
---|
| 1055 | if (msOptions->useTriStrips)
|
---|
| 1056 | {
|
---|
| 1057 | indexData = generateTriStripIndexes(stitchFlags);
|
---|
| 1058 | }
|
---|
| 1059 | else
|
---|
| 1060 | {
|
---|
| 1061 | indexData = generateTriListIndexes(stitchFlags);
|
---|
| 1062 | }
|
---|
| 1063 | mLevelIndex[ getRenderLevel() ]->insert(
|
---|
| 1064 | IndexMap::value_type(stitchFlags, indexData));
|
---|
| 1065 | }
|
---|
| 1066 | else
|
---|
| 1067 | {
|
---|
| 1068 | indexData = ii->second;
|
---|
| 1069 | }
|
---|
| 1070 |
|
---|
| 1071 |
|
---|
| 1072 | return indexData;
|
---|
| 1073 |
|
---|
| 1074 |
|
---|
| 1075 | }
|
---|
| 1076 | //-----------------------------------------------------------------------
|
---|
| 1077 | IndexData* TerrainRenderable::generateTriStripIndexes(unsigned int stitchFlags)
|
---|
| 1078 | {
|
---|
| 1079 | // The step used for the current level
|
---|
| 1080 | int step = 1 << getRenderLevel();
|
---|
| 1081 | // The step used for the lower level
|
---|
| 1082 | int lowstep = 1 << (getRenderLevel() + 1);
|
---|
| 1083 |
|
---|
| 1084 | int numIndexes = 0;
|
---|
| 1085 |
|
---|
| 1086 | // Calculate the number of indexes required
|
---|
| 1087 | // This is the number of 'cells' at this detail level x 2
|
---|
| 1088 | // plus 3 degenerates to turn corners
|
---|
| 1089 | int numTrisAcross = (((msOptions->tileSize-1) / step) * 2) + 3;
|
---|
| 1090 | // Num indexes is number of tris + 2
|
---|
| 1091 | int new_length = numTrisAcross * ((msOptions->tileSize-1) / step) + 2;
|
---|
| 1092 | //this is the maximum for a level. It wastes a little, but shouldn't be a problem.
|
---|
| 1093 |
|
---|
| 1094 | IndexData* indexData = new IndexData;
|
---|
| 1095 | indexData->indexBuffer =
|
---|
| 1096 | HardwareBufferManager::getSingleton().createIndexBuffer(
|
---|
| 1097 | HardwareIndexBuffer::IT_16BIT,
|
---|
| 1098 | new_length, HardwareBuffer::HBU_STATIC_WRITE_ONLY);//, false);
|
---|
| 1099 |
|
---|
| 1100 | msIndexCache.mCache.push_back( indexData );
|
---|
| 1101 |
|
---|
| 1102 | unsigned short* pIdx = static_cast<unsigned short*>(
|
---|
| 1103 | indexData->indexBuffer->lock(0,
|
---|
| 1104 | indexData->indexBuffer->getSizeInBytes(),
|
---|
| 1105 | HardwareBuffer::HBL_DISCARD));
|
---|
| 1106 |
|
---|
| 1107 | // Stripified mesh
|
---|
| 1108 | for ( int j = 0; j < msOptions->tileSize - 1; j += step )
|
---|
| 1109 | {
|
---|
| 1110 | int i;
|
---|
| 1111 | // Forward strip
|
---|
| 1112 | // We just do the |/ here, final | done after
|
---|
| 1113 | for ( i = 0; i < msOptions->tileSize - 1; i += step )
|
---|
| 1114 | {
|
---|
| 1115 | int x[4], y[4];
|
---|
| 1116 | x[0] = x[1] = i;
|
---|
| 1117 | x[2] = x[3] = i + step;
|
---|
| 1118 | y[0] = y[2] = j;
|
---|
| 1119 | y[1] = y[3] = j + step;
|
---|
| 1120 |
|
---|
| 1121 | if (j == 0 && (stitchFlags & STITCH_NORTH))
|
---|
| 1122 | {
|
---|
| 1123 | // North reduction means rounding x[0] and x[2]
|
---|
| 1124 | if (x[0] % lowstep != 0)
|
---|
| 1125 | {
|
---|
| 1126 | // Since we know we only drop down one level of LOD,
|
---|
| 1127 | // removing 1 step of higher LOD should return to lower
|
---|
| 1128 | x[0] -= step;
|
---|
| 1129 | }
|
---|
| 1130 | if (x[2] % lowstep != 0)
|
---|
| 1131 | {
|
---|
| 1132 | x[2] -= step;
|
---|
| 1133 | }
|
---|
| 1134 | }
|
---|
| 1135 |
|
---|
| 1136 | // Never get a south tiling on a forward strip (always finish on
|
---|
| 1137 | // a backward strip)
|
---|
| 1138 |
|
---|
| 1139 | if (i == 0 && (stitchFlags & STITCH_WEST))
|
---|
| 1140 | {
|
---|
| 1141 | // West reduction means rounding y[0] / y[1]
|
---|
| 1142 | if (y[0] % lowstep != 0)
|
---|
| 1143 | {
|
---|
| 1144 | y[0] -= step;
|
---|
| 1145 | }
|
---|
| 1146 | if (y[1] % lowstep != 0)
|
---|
| 1147 | {
|
---|
| 1148 | y[1] -= step;
|
---|
| 1149 | }
|
---|
| 1150 | }
|
---|
| 1151 | if (i == (msOptions->tileSize - 1 - step) && (stitchFlags & STITCH_EAST))
|
---|
| 1152 | {
|
---|
| 1153 | // East tiling means rounding y[2] & y[3]
|
---|
| 1154 | if (y[2] % lowstep != 0)
|
---|
| 1155 | {
|
---|
| 1156 | y[2] -= step;
|
---|
| 1157 | }
|
---|
| 1158 | if (y[3] % lowstep != 0)
|
---|
| 1159 | {
|
---|
| 1160 | y[3] -= step;
|
---|
| 1161 | }
|
---|
| 1162 | }
|
---|
| 1163 |
|
---|
| 1164 | //triangles
|
---|
| 1165 | if (i == 0)
|
---|
| 1166 | {
|
---|
| 1167 | // Starter
|
---|
| 1168 | *pIdx++ = _index( x[0], y[0] ); numIndexes++;
|
---|
| 1169 | }
|
---|
| 1170 | *pIdx++ = _index( x[1], y[1] ); numIndexes++;
|
---|
| 1171 | *pIdx++ = _index( x[2], y[2] ); numIndexes++;
|
---|
| 1172 |
|
---|
| 1173 | if (i == msOptions->tileSize - 1 - step)
|
---|
| 1174 | {
|
---|
| 1175 | // Emit extra index to finish row
|
---|
| 1176 | *pIdx++ = _index( x[3], y[3] ); numIndexes++;
|
---|
| 1177 | if (j < msOptions->tileSize - 1 - step)
|
---|
| 1178 | {
|
---|
| 1179 | // Emit this index twice more (this is to turn around without
|
---|
| 1180 | // artefacts)
|
---|
| 1181 | // ** Hmm, looks like we can drop this and it's unnoticeable
|
---|
| 1182 | //*pIdx++ = _index( x[3], y[3] ); numIndexes++;
|
---|
| 1183 | //*pIdx++ = _index( x[3], y[3] ); numIndexes++;
|
---|
| 1184 | }
|
---|
| 1185 | }
|
---|
| 1186 |
|
---|
| 1187 | }
|
---|
| 1188 | // Increment row
|
---|
| 1189 | j += step;
|
---|
| 1190 | // Backward strip
|
---|
| 1191 | for ( i = msOptions->tileSize - 1; i > 0 ; i -= step )
|
---|
| 1192 | {
|
---|
| 1193 | int x[4], y[4];
|
---|
| 1194 | x[0] = x[1] = i;
|
---|
| 1195 | x[2] = x[3] = i - step;
|
---|
| 1196 | y[0] = y[2] = j;
|
---|
| 1197 | y[1] = y[3] = j + step;
|
---|
| 1198 |
|
---|
| 1199 | // Never get a north tiling on a backward strip (always
|
---|
| 1200 | // start on a forward strip)
|
---|
| 1201 | if (j == (msOptions->tileSize - 1 - step) && (stitchFlags & STITCH_SOUTH))
|
---|
| 1202 | {
|
---|
| 1203 | // South reduction means rounding x[1] / x[3]
|
---|
| 1204 | if (x[1] % lowstep != 0)
|
---|
| 1205 | {
|
---|
| 1206 | x[1] -= step;
|
---|
| 1207 | }
|
---|
| 1208 | if (x[3] % lowstep != 0)
|
---|
| 1209 | {
|
---|
| 1210 | x[3] -= step;
|
---|
| 1211 | }
|
---|
| 1212 | }
|
---|
| 1213 |
|
---|
| 1214 | if (i == step && (stitchFlags & STITCH_WEST))
|
---|
| 1215 | {
|
---|
| 1216 | // West tiling on backward strip is rounding of y[2] / y[3]
|
---|
| 1217 | if (y[2] % lowstep != 0)
|
---|
| 1218 | {
|
---|
| 1219 | y[2] -= step;
|
---|
| 1220 | }
|
---|
| 1221 | if (y[3] % lowstep != 0)
|
---|
| 1222 | {
|
---|
| 1223 | y[3] -= step;
|
---|
| 1224 | }
|
---|
| 1225 | }
|
---|
| 1226 | if (i == msOptions->tileSize - 1 && (stitchFlags & STITCH_EAST))
|
---|
| 1227 | {
|
---|
| 1228 | // East tiling means rounding y[0] and y[1] on backward strip
|
---|
| 1229 | if (y[0] % lowstep != 0)
|
---|
| 1230 | {
|
---|
| 1231 | y[0] -= step;
|
---|
| 1232 | }
|
---|
| 1233 | if (y[1] % lowstep != 0)
|
---|
| 1234 | {
|
---|
| 1235 | y[1] -= step;
|
---|
| 1236 | }
|
---|
| 1237 | }
|
---|
| 1238 |
|
---|
| 1239 | //triangles
|
---|
| 1240 | if (i == msOptions->tileSize)
|
---|
| 1241 | {
|
---|
| 1242 | // Starter
|
---|
| 1243 | *pIdx++ = _index( x[0], y[0] ); numIndexes++;
|
---|
| 1244 | }
|
---|
| 1245 | *pIdx++ = _index( x[1], y[1] ); numIndexes++;
|
---|
| 1246 | *pIdx++ = _index( x[2], y[2] ); numIndexes++;
|
---|
| 1247 |
|
---|
| 1248 | if (i == step)
|
---|
| 1249 | {
|
---|
| 1250 | // Emit extra index to finish row
|
---|
| 1251 | *pIdx++ = _index( x[3], y[3] ); numIndexes++;
|
---|
| 1252 | if (j < msOptions->tileSize - 1 - step)
|
---|
| 1253 | {
|
---|
| 1254 | // Emit this index once more (this is to turn around)
|
---|
| 1255 | *pIdx++ = _index( x[3], y[3] ); numIndexes++;
|
---|
| 1256 | }
|
---|
| 1257 | }
|
---|
| 1258 | }
|
---|
| 1259 | }
|
---|
| 1260 |
|
---|
| 1261 |
|
---|
| 1262 | indexData->indexBuffer->unlock();
|
---|
| 1263 | indexData->indexCount = numIndexes;
|
---|
| 1264 | indexData->indexStart = 0;
|
---|
| 1265 |
|
---|
| 1266 | return indexData;
|
---|
| 1267 |
|
---|
| 1268 | }
|
---|
| 1269 | //-----------------------------------------------------------------------
|
---|
| 1270 | IndexData* TerrainRenderable::generateTriListIndexes(unsigned int stitchFlags)
|
---|
| 1271 | {
|
---|
| 1272 |
|
---|
| 1273 | int numIndexes = 0;
|
---|
| 1274 | int step = 1 << getRenderLevel();
|
---|
| 1275 |
|
---|
| 1276 | IndexData* indexData = 0;
|
---|
| 1277 |
|
---|
| 1278 | int north = stitchFlags & STITCH_NORTH ? step : 0;
|
---|
| 1279 | int south = stitchFlags & STITCH_SOUTH ? step : 0;
|
---|
| 1280 | int east = stitchFlags & STITCH_EAST ? step : 0;
|
---|
| 1281 | int west = stitchFlags & STITCH_WEST ? step : 0;
|
---|
| 1282 |
|
---|
| 1283 | int new_length = ( msOptions->tileSize / step ) * ( msOptions->tileSize / step ) * 2 * 2 * 2 ;
|
---|
| 1284 | //this is the maximum for a level. It wastes a little, but shouldn't be a problem.
|
---|
| 1285 |
|
---|
| 1286 | indexData = new IndexData;
|
---|
| 1287 | indexData->indexBuffer =
|
---|
| 1288 | HardwareBufferManager::getSingleton().createIndexBuffer(
|
---|
| 1289 | HardwareIndexBuffer::IT_16BIT,
|
---|
| 1290 | new_length, HardwareBuffer::HBU_STATIC_WRITE_ONLY);//, false);
|
---|
| 1291 |
|
---|
| 1292 | msIndexCache.mCache.push_back( indexData );
|
---|
| 1293 |
|
---|
| 1294 | unsigned short* pIdx = static_cast<unsigned short*>(
|
---|
| 1295 | indexData->indexBuffer->lock(0,
|
---|
| 1296 | indexData->indexBuffer->getSizeInBytes(),
|
---|
| 1297 | HardwareBuffer::HBL_DISCARD));
|
---|
| 1298 |
|
---|
| 1299 | // Do the core vertices, minus stitches
|
---|
| 1300 | for ( int j = north; j < msOptions->tileSize - 1 - south; j += step )
|
---|
| 1301 | {
|
---|
| 1302 | for ( int i = west; i < msOptions->tileSize - 1 - east; i += step )
|
---|
| 1303 | {
|
---|
| 1304 | //triangles
|
---|
| 1305 | *pIdx++ = _index( i, j ); numIndexes++;
|
---|
| 1306 | *pIdx++ = _index( i, j + step ); numIndexes++;
|
---|
| 1307 | *pIdx++ = _index( i + step, j ); numIndexes++;
|
---|
| 1308 |
|
---|
| 1309 | *pIdx++ = _index( i, j + step ); numIndexes++;
|
---|
| 1310 | *pIdx++ = _index( i + step, j + step ); numIndexes++;
|
---|
| 1311 | *pIdx++ = _index( i + step, j ); numIndexes++;
|
---|
| 1312 | }
|
---|
| 1313 | }
|
---|
| 1314 |
|
---|
| 1315 | // North stitching
|
---|
| 1316 | if ( north > 0 )
|
---|
| 1317 | {
|
---|
| 1318 | numIndexes += stitchEdge(NORTH, getRenderLevel(), mNeighbors[NORTH]->getRenderLevel(),
|
---|
| 1319 | west > 0, east > 0, &pIdx);
|
---|
| 1320 | }
|
---|
| 1321 | // East stitching
|
---|
| 1322 | if ( east > 0 )
|
---|
| 1323 | {
|
---|
| 1324 | numIndexes += stitchEdge(EAST, getRenderLevel(), mNeighbors[EAST]->getRenderLevel(),
|
---|
| 1325 | north > 0, south > 0, &pIdx);
|
---|
| 1326 | }
|
---|
| 1327 | // South stitching
|
---|
| 1328 | if ( south > 0 )
|
---|
| 1329 | {
|
---|
| 1330 | numIndexes += stitchEdge(SOUTH, getRenderLevel(), mNeighbors[SOUTH]->getRenderLevel(),
|
---|
| 1331 | east > 0, west > 0, &pIdx);
|
---|
| 1332 | }
|
---|
| 1333 | // West stitching
|
---|
| 1334 | if ( west > 0 )
|
---|
| 1335 | {
|
---|
| 1336 | numIndexes += stitchEdge(WEST, getRenderLevel(), mNeighbors[WEST]->getRenderLevel(),
|
---|
| 1337 | south > 0, north > 0, &pIdx);
|
---|
| 1338 | }
|
---|
| 1339 |
|
---|
| 1340 |
|
---|
| 1341 | indexData->indexBuffer->unlock();
|
---|
| 1342 | indexData->indexCount = numIndexes;
|
---|
| 1343 | indexData->indexStart = 0;
|
---|
| 1344 |
|
---|
| 1345 | return indexData;
|
---|
| 1346 | }
|
---|
| 1347 | //-----------------------------------------------------------------------
|
---|
| 1348 | HardwareVertexBufferSharedPtr TerrainRenderable::createDeltaBuffer(void)
|
---|
| 1349 | {
|
---|
| 1350 | // Delta buffer is a 1D float buffer of height offsets
|
---|
| 1351 | HardwareVertexBufferSharedPtr buf =
|
---|
| 1352 | HardwareBufferManager::getSingleton().createVertexBuffer(
|
---|
| 1353 | VertexElement::getTypeSize(VET_FLOAT1),
|
---|
| 1354 | msOptions->tileSize * msOptions->tileSize,
|
---|
| 1355 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
|
---|
| 1356 | // Fill the buffer with zeros, we will only fill in delta
|
---|
| 1357 | void* pVoid = buf->lock(HardwareBuffer::HBL_DISCARD);
|
---|
| 1358 | memset(pVoid, 0, msOptions->tileSize * msOptions->tileSize * sizeof(float));
|
---|
| 1359 | buf->unlock();
|
---|
| 1360 |
|
---|
| 1361 | return buf;
|
---|
| 1362 |
|
---|
| 1363 | }
|
---|
| 1364 | //-----------------------------------------------------------------------
|
---|
| 1365 | void TerrainRenderable::_updateCustomGpuParameter(
|
---|
| 1366 | const GpuProgramParameters::AutoConstantEntry& constantEntry,
|
---|
| 1367 | GpuProgramParameters* params) const
|
---|
| 1368 | {
|
---|
| 1369 | if (constantEntry.data == MORPH_CUSTOM_PARAM_ID)
|
---|
| 1370 | {
|
---|
| 1371 | // Update morph LOD factor
|
---|
| 1372 | params->setConstant(constantEntry.index, mLODMorphFactor);
|
---|
| 1373 | }
|
---|
| 1374 | else
|
---|
| 1375 | {
|
---|
| 1376 | Renderable::_updateCustomGpuParameter(constantEntry, params);
|
---|
| 1377 | }
|
---|
| 1378 |
|
---|
| 1379 | }
|
---|
| 1380 | //-----------------------------------------------------------------------
|
---|
| 1381 | int TerrainRenderable::stitchEdge(Neighbor neighbor, int hiLOD, int loLOD,
|
---|
| 1382 | bool omitFirstTri, bool omitLastTri, unsigned short** ppIdx)
|
---|
| 1383 | {
|
---|
| 1384 | assert(loLOD > hiLOD);
|
---|
| 1385 | /*
|
---|
| 1386 | Now do the stitching; we can stitch from any level to any level.
|
---|
| 1387 | The stitch pattern is like this for each pair of vertices in the lower LOD
|
---|
| 1388 | (excuse the poor ascii art):
|
---|
| 1389 |
|
---|
| 1390 | lower LOD
|
---|
| 1391 | *-----------*
|
---|
| 1392 | |\ \ 3 / /|
|
---|
| 1393 | |1\2 \ / 4/5|
|
---|
| 1394 | *--*--*--*--*
|
---|
| 1395 | higher LOD
|
---|
| 1396 |
|
---|
| 1397 | The algorithm is, for each pair of lower LOD vertices:
|
---|
| 1398 | 1. Iterate over the higher LOD vertices, generating tris connected to the
|
---|
| 1399 | first lower LOD vertex, up to and including 1/2 the span of the lower LOD
|
---|
| 1400 | over the higher LOD (tris 1-2). Skip the first tri if it is on the edge
|
---|
| 1401 | of the tile and that edge is to be stitched itself.
|
---|
| 1402 | 2. Generate a single tri for the middle using the 2 lower LOD vertices and
|
---|
| 1403 | the middle vertex of the higher LOD (tri 3).
|
---|
| 1404 | 3. Iterate over the higher LOD vertices from 1/2 the span of the lower LOD
|
---|
| 1405 | to the end, generating tris connected to the second lower LOD vertex
|
---|
| 1406 | (tris 4-5). Skip the last tri if it is on the edge of a tile and that
|
---|
| 1407 | edge is to be stitched itself.
|
---|
| 1408 |
|
---|
| 1409 | The same algorithm works for all edges of the patch; stitching is done
|
---|
| 1410 | clockwise so that the origin and steps used change, but the general
|
---|
| 1411 | approach does not.
|
---|
| 1412 | */
|
---|
| 1413 |
|
---|
| 1414 | // Get pointer to be updated
|
---|
| 1415 | unsigned short* pIdx = *ppIdx;
|
---|
| 1416 |
|
---|
| 1417 | // Work out the steps ie how to increment indexes
|
---|
| 1418 | // Step from one vertex to another in the high detail version
|
---|
| 1419 | int step = 1 << hiLOD;
|
---|
| 1420 | // Step from one vertex to another in the low detail version
|
---|
| 1421 | int superstep = 1 << loLOD;
|
---|
| 1422 | // Step half way between low detail steps
|
---|
| 1423 | int halfsuperstep = superstep >> 1;
|
---|
| 1424 |
|
---|
| 1425 | // Work out the starting points and sign of increments
|
---|
| 1426 | // We always work the strip clockwise
|
---|
| 1427 | int startx, starty, endx, rowstep;
|
---|
| 1428 | bool horizontal;
|
---|
| 1429 | switch(neighbor)
|
---|
| 1430 | {
|
---|
| 1431 | case NORTH:
|
---|
| 1432 | startx = starty = 0;
|
---|
| 1433 | endx = msOptions->tileSize - 1;
|
---|
| 1434 | rowstep = step;
|
---|
| 1435 | horizontal = true;
|
---|
| 1436 | break;
|
---|
| 1437 | case SOUTH:
|
---|
| 1438 | // invert x AND y direction, helps to keep same winding
|
---|
| 1439 | startx = starty = msOptions->tileSize - 1;
|
---|
| 1440 | endx = 0;
|
---|
| 1441 | rowstep = -step;
|
---|
| 1442 | step = -step;
|
---|
| 1443 | superstep = -superstep;
|
---|
| 1444 | halfsuperstep = -halfsuperstep;
|
---|
| 1445 | horizontal = true;
|
---|
| 1446 | break;
|
---|
| 1447 | case EAST:
|
---|
| 1448 | startx = 0;
|
---|
| 1449 | endx = msOptions->tileSize - 1;
|
---|
| 1450 | starty = msOptions->tileSize - 1;
|
---|
| 1451 | rowstep = -step;
|
---|
| 1452 | horizontal = false;
|
---|
| 1453 | break;
|
---|
| 1454 | case WEST:
|
---|
| 1455 | startx = msOptions->tileSize - 1;
|
---|
| 1456 | endx = 0;
|
---|
| 1457 | starty = 0;
|
---|
| 1458 | rowstep = step;
|
---|
| 1459 | step = -step;
|
---|
| 1460 | superstep = -superstep;
|
---|
| 1461 | halfsuperstep = -halfsuperstep;
|
---|
| 1462 | horizontal = false;
|
---|
| 1463 | break;
|
---|
| 1464 | };
|
---|
| 1465 |
|
---|
| 1466 | int numIndexes = 0;
|
---|
| 1467 |
|
---|
| 1468 | for ( int j = startx; j != endx; j += superstep )
|
---|
| 1469 | {
|
---|
| 1470 | int k;
|
---|
| 1471 | for (k = 0; k != halfsuperstep; k += step)
|
---|
| 1472 | {
|
---|
| 1473 | int jk = j + k;
|
---|
| 1474 | //skip the first bit of the corner?
|
---|
| 1475 | if ( j != startx || k != 0 || !omitFirstTri )
|
---|
| 1476 | {
|
---|
| 1477 | if (horizontal)
|
---|
| 1478 | {
|
---|
| 1479 | *pIdx++ = _index( j , starty ); numIndexes++;
|
---|
| 1480 | *pIdx++ = _index( jk, starty + rowstep ); numIndexes++;
|
---|
| 1481 | *pIdx++ = _index( jk + step, starty + rowstep ); numIndexes++;
|
---|
| 1482 | }
|
---|
| 1483 | else
|
---|
| 1484 | {
|
---|
| 1485 | *pIdx++ = _index( starty, j ); numIndexes++;
|
---|
| 1486 | *pIdx++ = _index( starty + rowstep, jk ); numIndexes++;
|
---|
| 1487 | *pIdx++ = _index( starty + rowstep, jk + step); numIndexes++;
|
---|
| 1488 | }
|
---|
| 1489 | }
|
---|
| 1490 | }
|
---|
| 1491 |
|
---|
| 1492 | // Middle tri
|
---|
| 1493 | if (horizontal)
|
---|
| 1494 | {
|
---|
| 1495 | *pIdx++ = _index( j, starty ); numIndexes++;
|
---|
| 1496 | *pIdx++ = _index( j + halfsuperstep, starty + rowstep); numIndexes++;
|
---|
| 1497 | *pIdx++ = _index( j + superstep, starty ); numIndexes++;
|
---|
| 1498 | }
|
---|
| 1499 | else
|
---|
| 1500 | {
|
---|
| 1501 | *pIdx++ = _index( starty, j ); numIndexes++;
|
---|
| 1502 | *pIdx++ = _index( starty + rowstep, j + halfsuperstep ); numIndexes++;
|
---|
| 1503 | *pIdx++ = _index( starty, j + superstep ); numIndexes++;
|
---|
| 1504 | }
|
---|
| 1505 |
|
---|
| 1506 | for (k = halfsuperstep; k != superstep; k += step)
|
---|
| 1507 | {
|
---|
| 1508 | int jk = j + k;
|
---|
| 1509 | if ( j != endx - superstep || k != superstep - step || !omitLastTri )
|
---|
| 1510 | {
|
---|
| 1511 | if (horizontal)
|
---|
| 1512 | {
|
---|
| 1513 | *pIdx++ = _index( j + superstep, starty ); numIndexes++;
|
---|
| 1514 | *pIdx++ = _index( jk, starty + rowstep ); numIndexes++;
|
---|
| 1515 | *pIdx++ = _index( jk + step, starty + rowstep ); numIndexes++;
|
---|
| 1516 | }
|
---|
| 1517 | else
|
---|
| 1518 | {
|
---|
| 1519 | *pIdx++ = _index( starty, j + superstep ); numIndexes++;
|
---|
| 1520 | *pIdx++ = _index( starty + rowstep, jk ); numIndexes++;
|
---|
| 1521 | *pIdx++ = _index( starty + rowstep, jk + step ); numIndexes++;
|
---|
| 1522 | }
|
---|
| 1523 | }
|
---|
| 1524 | }
|
---|
| 1525 | }
|
---|
| 1526 |
|
---|
| 1527 | *ppIdx = pIdx;
|
---|
| 1528 |
|
---|
| 1529 | return numIndexes;
|
---|
| 1530 |
|
---|
| 1531 | }
|
---|
| 1532 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 1533 | //-----------------------------------------------------------------------
|
---|
| 1534 | void TerrainRenderable::ResetRenderLevelIndex()
|
---|
| 1535 | {
|
---|
| 1536 | msCurrentRenderLevelIndex = 0;
|
---|
| 1537 | }
|
---|
| 1538 | //-----------------------------------------------------------------------
|
---|
| 1539 | void TerrainRenderable::NextRenderLevelIndex()
|
---|
| 1540 | {
|
---|
| 1541 | if ((++ msCurrentRenderLevelIndex) > MAX_RENDERLEVEL_INDEX)
|
---|
| 1542 | msCurrentRenderLevelIndex = 0;
|
---|
| 1543 | }
|
---|
| 1544 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 1545 |
|
---|
| 1546 | } //namespace
|
---|