1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __LinearForceAffector_H__
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26 | #define __LinearForceAffector_H__
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27 |
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28 | #include "OgreParticleFXPrerequisites.h"
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29 | #include "OgreParticleAffector.h"
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30 | #include "OgreVector3.h"
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31 |
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32 |
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33 | namespace Ogre {
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34 |
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35 | /** This class defines a ParticleAffector which applies a linear force to particles in a system.
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36 | @remarks
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37 | This affector (see ParticleAffector) applies a linear force, such as gravity, to a particle system.
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38 | This force can be applied in 2 ways: by taking the average of the particle's current momentum and the
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39 | force vector, or by adding the force vector to the current particle's momentum.
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40 | @par
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41 | The former approach is self-stabilising i.e. once a particle's momentum
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42 | is equal to the force vector, no further change is made to it's momentum. It also results in
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43 | a non-linear acceleration of particles.
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44 | The latter approach is simpler and applies a constant acceleration to particles. However,
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45 | it is not self-stabilising and can lead to perpetually increasing particle velocities.
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46 | You choose the approach by calling the setForceApplication method.
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47 | */
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48 | class _OgreParticleFXExport LinearForceAffector : public ParticleAffector
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49 | {
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50 | public:
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51 | /** Command object for force vector (see ParamCommand).*/
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52 | class CmdForceVector : public ParamCommand
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53 | {
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54 | public:
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55 | String doGet(const void* target) const;
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56 | void doSet(void* target, const String& val);
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57 | };
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58 |
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59 | /** Command object for force application (see ParamCommand).*/
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60 | class CmdForceApp : public ParamCommand
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61 | {
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62 | public:
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63 | String doGet(const void* target) const;
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64 | void doSet(void* target, const String& val);
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65 | };
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66 | /// Choice of how to apply the force vector to particles
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67 | enum ForceApplication
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68 | {
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69 | /// Take the average of the force vector and the particle momentum
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70 | FA_AVERAGE,
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71 | /// Add the force vector to the particle momentum
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72 | FA_ADD
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73 | };
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74 | /// Default constructor
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75 | LinearForceAffector(ParticleSystem* psys);
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76 |
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77 | /** See ParticleAffector. */
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78 | void _affectParticles(ParticleSystem* pSystem, Real timeElapsed);
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79 |
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80 |
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81 | /** Sets the force vector to apply to the particles in a system. */
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82 | void setForceVector(const Vector3& force);
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83 |
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84 | /** Gets the force vector to apply to the particles in a system. */
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85 | Vector3 getForceVector(void) const;
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86 |
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87 | /** Sets how the force vector is applied to a particle.
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88 | @remarks
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89 | The default is FA_ADD.
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90 | @param fa A member of the ForceApplication enum.
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91 | */
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92 | void setForceApplication(ForceApplication fa);
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93 |
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94 | /** Retrieves how the force vector is applied to a particle.
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95 | @param fa A member of the ForceApplication enum.
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96 | */
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97 | ForceApplication getForceApplication(void) const;
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98 |
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99 | /// Command objects
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100 | static CmdForceVector msForceVectorCmd;
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101 | static CmdForceApp msForceAppCmd;
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102 |
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103 | protected:
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104 | /// Force vector
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105 | Vector3 mForceVector;
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106 |
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107 | /// How to apply force
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108 | ForceApplication mForceApplication;
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109 |
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110 | };
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111 |
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112 |
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113 | }
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114 |
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115 |
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116 | #endif
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117 |
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