1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreLinearForceAffector.h"
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26 | #include "OgreParticleSystem.h"
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27 | #include "OgreParticle.h"
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28 | #include "OgreStringConverter.h"
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29 |
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30 |
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31 | namespace Ogre {
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32 |
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33 | // Instantiate statics
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34 | LinearForceAffector::CmdForceVector LinearForceAffector::msForceVectorCmd;
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35 | LinearForceAffector::CmdForceApp LinearForceAffector::msForceAppCmd;
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36 |
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37 |
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38 | //-----------------------------------------------------------------------
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39 | LinearForceAffector::LinearForceAffector(ParticleSystem* psys)
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40 | :ParticleAffector(psys)
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41 | {
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42 | mType = "LinearForce";
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43 |
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44 | // Default to gravity-like
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45 | mForceApplication = FA_ADD;
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46 | mForceVector.x = mForceVector.z = 0;
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47 | mForceVector.y = -100;
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48 |
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49 | // Set up parameters
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50 | if (createParamDictionary("LinearForceAffector"))
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51 | {
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52 | addBaseParameters();
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53 | // Add extra paramaters
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54 | ParamDictionary* dict = getParamDictionary();
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55 | dict->addParameter(ParameterDef("force_vector",
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56 | "The vector representing the force to apply.",
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57 | PT_VECTOR3),&msForceVectorCmd);
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58 | dict->addParameter(ParameterDef("force_application",
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59 | "How to apply the force vector to partices.",
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60 | PT_STRING),&msForceAppCmd);
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61 |
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62 | }
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63 |
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64 | }
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65 | //-----------------------------------------------------------------------
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66 | void LinearForceAffector::_affectParticles(ParticleSystem* pSystem, Real timeElapsed)
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67 | {
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68 | ParticleIterator pi = pSystem->_getIterator();
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69 | Particle *p;
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70 |
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71 | Vector3 scaledVector;
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72 |
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73 | // Precalc scaled force for optimisation
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74 | if (mForceApplication == FA_ADD)
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75 | {
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76 | // Scale force by time
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77 | scaledVector = mForceVector * timeElapsed;
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78 | }
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79 |
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80 | while (!pi.end())
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81 | {
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82 | p = pi.getNext();
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83 | if (mForceApplication == FA_ADD)
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84 | {
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85 | p->direction += scaledVector;
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86 | }
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87 | else // FA_AVERAGE
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88 | {
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89 | p->direction = (p->direction + mForceVector) / 2;
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90 | }
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91 | }
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92 |
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93 | }
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94 | //-----------------------------------------------------------------------
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95 | void LinearForceAffector::setForceVector(const Vector3& force)
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96 | {
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97 | mForceVector = force;
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98 | }
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99 | //-----------------------------------------------------------------------
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100 | void LinearForceAffector::setForceApplication(ForceApplication fa)
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101 | {
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102 | mForceApplication = fa;
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103 | }
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104 | //-----------------------------------------------------------------------
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105 | Vector3 LinearForceAffector::getForceVector(void) const
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106 | {
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107 | return mForceVector;
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108 | }
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109 | //-----------------------------------------------------------------------
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110 | LinearForceAffector::ForceApplication LinearForceAffector::getForceApplication(void) const
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111 | {
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112 | return mForceApplication;
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113 | }
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114 |
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115 | //-----------------------------------------------------------------------
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116 | //-----------------------------------------------------------------------
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117 | // Command objects
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118 | //-----------------------------------------------------------------------
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119 | //-----------------------------------------------------------------------
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120 | String LinearForceAffector::CmdForceVector::doGet(const void* target) const
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121 | {
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122 | return StringConverter::toString(
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123 | static_cast<const LinearForceAffector*>(target)->getForceVector() );
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124 | }
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125 | void LinearForceAffector::CmdForceVector::doSet(void* target, const String& val)
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126 | {
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127 | static_cast<LinearForceAffector*>(target)->setForceVector(
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128 | StringConverter::parseVector3(val));
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129 | }
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130 | //-----------------------------------------------------------------------
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131 | String LinearForceAffector::CmdForceApp::doGet(const void* target) const
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132 | {
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133 | ForceApplication app = static_cast<const LinearForceAffector*>(target)->getForceApplication();
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134 | switch(app)
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135 | {
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136 | case LinearForceAffector::FA_AVERAGE:
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137 | return "average";
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138 | break;
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139 | case LinearForceAffector::FA_ADD:
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140 | return "add";
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141 | break;
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142 | }
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143 | // Compiler nicety
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144 | return "";
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145 | }
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146 | void LinearForceAffector::CmdForceApp::doSet(void* target, const String& val)
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147 | {
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148 | if (val == "average")
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149 | {
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150 | static_cast<LinearForceAffector*>(target)->setForceApplication(FA_AVERAGE);
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151 | }
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152 | else if (val == "add")
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153 | {
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154 | static_cast<LinearForceAffector*>(target)->setForceApplication(FA_ADD);
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155 | }
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156 | }
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157 |
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158 |
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159 | }
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160 |
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