[692] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of OGRE
|
---|
| 4 | (Object-oriented Graphics Rendering Engine)
|
---|
| 5 | For the latest info, see http://www.ogre3d.org/
|
---|
| 6 |
|
---|
| 7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
| 8 | Also see acknowledgements in Readme.html
|
---|
| 9 |
|
---|
| 10 | You may use this sample code for anything you like, it is not covered by the
|
---|
| 11 | LGPL like the rest of the engine.
|
---|
| 12 | -----------------------------------------------------------------------------
|
---|
| 13 | */
|
---|
| 14 |
|
---|
| 15 | /*
|
---|
| 16 | -----------------------------------------------------------------------------
|
---|
| 17 | Filename: ExampleApplication.h
|
---|
| 18 | Description: Base class for all the OGRE ReferenceApplication examples
|
---|
| 19 | -----------------------------------------------------------------------------
|
---|
| 20 | */
|
---|
| 21 |
|
---|
| 22 | #ifndef __ExampleRefAppApplication_H__
|
---|
| 23 | #define __ExampleRefAppApplication_H__
|
---|
| 24 |
|
---|
| 25 | #include "OgreReferenceAppLayer.h"
|
---|
| 26 | #include "OgreConfigFile.h"
|
---|
| 27 | #include "ExampleRefAppFrameListener.h"
|
---|
| 28 |
|
---|
| 29 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
---|
| 30 | # include <SDL.h>
|
---|
| 31 | #endif
|
---|
| 32 |
|
---|
| 33 | using namespace Ogre;
|
---|
| 34 | using namespace OgreRefApp;
|
---|
| 35 |
|
---|
| 36 | /** Base class which manages the standard startup of an Ogre application
|
---|
| 37 | based on the ReferenceApplication layer.
|
---|
| 38 | Designed to be subclassed for specific examples if required.
|
---|
| 39 | */
|
---|
| 40 | class ExampleRefAppApplication
|
---|
| 41 | {
|
---|
| 42 | public:
|
---|
| 43 | /// Standard constructor
|
---|
| 44 | ExampleRefAppApplication()
|
---|
| 45 | {
|
---|
| 46 | mFrameListener = 0;
|
---|
| 47 | mRoot = 0;
|
---|
| 48 | mWorld = 0;
|
---|
| 49 | }
|
---|
| 50 | /// Standard destructor
|
---|
| 51 | virtual ~ExampleRefAppApplication()
|
---|
| 52 | {
|
---|
| 53 | if (mFrameListener)
|
---|
| 54 | delete mFrameListener;
|
---|
| 55 | if (mWorld)
|
---|
| 56 | delete mWorld;
|
---|
| 57 | if (mRoot)
|
---|
| 58 | delete mRoot;
|
---|
| 59 | }
|
---|
| 60 |
|
---|
| 61 | /// Start the example
|
---|
| 62 | virtual void go(void)
|
---|
| 63 | {
|
---|
| 64 | if (!setup())
|
---|
| 65 | return;
|
---|
| 66 |
|
---|
| 67 | mRoot->startRendering();
|
---|
| 68 | }
|
---|
| 69 |
|
---|
| 70 | protected:
|
---|
| 71 | Root *mRoot;
|
---|
| 72 | CollideCamera* mCamera;
|
---|
| 73 | SceneManager* mSceneMgr;
|
---|
| 74 | FrameListener* mFrameListener;
|
---|
| 75 | RenderWindow* mWindow;
|
---|
| 76 | World* mWorld;
|
---|
| 77 |
|
---|
| 78 | // These internal methods package up the stages in the startup process
|
---|
| 79 | /** Sets up the application - returns false if the user chooses to abandon configuration. */
|
---|
| 80 | virtual bool setup(void)
|
---|
| 81 | {
|
---|
| 82 | mRoot = new Root();
|
---|
| 83 |
|
---|
| 84 | setupResources();
|
---|
| 85 |
|
---|
| 86 | bool carryOn = configure();
|
---|
| 87 | if (!carryOn) return false;
|
---|
| 88 |
|
---|
| 89 | chooseSceneManager();
|
---|
| 90 | createWorld();
|
---|
| 91 | createCamera();
|
---|
| 92 | createViewports();
|
---|
| 93 |
|
---|
| 94 | // Set default mipmap level (NB some APIs ignore this)
|
---|
| 95 | TextureManager::getSingleton().setDefaultNumMipmaps(5);
|
---|
| 96 |
|
---|
| 97 | // Create any resource listeners (for loading screens)
|
---|
| 98 | createResourceListener();
|
---|
| 99 | // Load resources
|
---|
| 100 | loadResources();
|
---|
| 101 |
|
---|
| 102 | // Create the scene
|
---|
| 103 | createScene();
|
---|
| 104 |
|
---|
| 105 | createFrameListener();
|
---|
| 106 |
|
---|
| 107 | return true;
|
---|
| 108 |
|
---|
| 109 | }
|
---|
| 110 | /** Configures the application - returns false if the user chooses to abandon configuration. */
|
---|
| 111 | virtual bool configure(void)
|
---|
| 112 | {
|
---|
| 113 | // Show the configuration dialog and initialise the system
|
---|
| 114 | // You can skip this and use root.restoreConfig() to load configuration
|
---|
| 115 | // settings if you were sure there are valid ones saved in ogre.cfg
|
---|
| 116 | if(mRoot->showConfigDialog())
|
---|
| 117 | {
|
---|
| 118 | // If returned true, user clicked OK so initialise
|
---|
| 119 | // Here we choose to let the system create a default rendering window by passing 'true'
|
---|
| 120 | mWindow = mRoot->initialise(true);
|
---|
| 121 | return true;
|
---|
| 122 | }
|
---|
| 123 | else
|
---|
| 124 | {
|
---|
| 125 | return false;
|
---|
| 126 | }
|
---|
| 127 | }
|
---|
| 128 |
|
---|
| 129 | virtual void chooseSceneManager(void)
|
---|
| 130 | {
|
---|
| 131 | // Get the SceneManager, in this case a generic one
|
---|
| 132 | mSceneMgr = mRoot->createSceneManager(ST_GENERIC, "RefAppSMInstance");
|
---|
| 133 | }
|
---|
| 134 | virtual void createCamera(void)
|
---|
| 135 | {
|
---|
| 136 | // Create the camera
|
---|
| 137 | mCamera = mWorld->createCamera("PlayerCam");
|
---|
| 138 |
|
---|
| 139 | // Position it at 500 in Z direction
|
---|
| 140 | mCamera->setPosition(Vector3(0,0,500));
|
---|
| 141 | // Look back along -Z
|
---|
| 142 | mCamera->lookAt(Vector3(0,0,-300));
|
---|
| 143 | mCamera->setNearClipDistance(5);
|
---|
| 144 |
|
---|
| 145 | }
|
---|
| 146 | virtual void createFrameListener(void)
|
---|
| 147 | {
|
---|
| 148 | mFrameListener= new ExampleRefAppFrameListener(mWindow, mCamera);
|
---|
| 149 | mRoot->addFrameListener(mFrameListener);
|
---|
| 150 | }
|
---|
| 151 |
|
---|
| 152 | virtual void createScene(void) = 0; // pure virtual - this has to be overridden
|
---|
| 153 |
|
---|
| 154 | virtual void createViewports(void)
|
---|
| 155 | {
|
---|
| 156 | // Create one viewport, entire window
|
---|
| 157 | Viewport* vp = mWindow->addViewport(mCamera->getRealCamera());
|
---|
| 158 | vp->setBackgroundColour(ColourValue(0,0,0));
|
---|
| 159 | }
|
---|
| 160 |
|
---|
| 161 | /// Method which will define the source of resources (other than current folder)
|
---|
| 162 | virtual void setupResources(void)
|
---|
| 163 | {
|
---|
| 164 | // Load resource paths from config file
|
---|
| 165 | ConfigFile cf;
|
---|
| 166 | cf.load("resources.cfg");
|
---|
| 167 |
|
---|
| 168 | // Go through all sections & settings in the file
|
---|
| 169 | ConfigFile::SectionIterator seci = cf.getSectionIterator();
|
---|
| 170 |
|
---|
| 171 | String secName, typeName, archName;
|
---|
| 172 | while (seci.hasMoreElements())
|
---|
| 173 | {
|
---|
| 174 | secName = seci.peekNextKey();
|
---|
| 175 | ConfigFile::SettingsMultiMap *settings = seci.getNext();
|
---|
| 176 | ConfigFile::SettingsMultiMap::iterator i;
|
---|
| 177 | for (i = settings->begin(); i != settings->end(); ++i)
|
---|
| 178 | {
|
---|
| 179 | typeName = i->first;
|
---|
| 180 | archName = i->second;
|
---|
| 181 | ResourceGroupManager::getSingleton().addResourceLocation(
|
---|
| 182 | archName, typeName, secName);
|
---|
| 183 | }
|
---|
| 184 | }
|
---|
| 185 | }
|
---|
| 186 | virtual void createWorld(void)
|
---|
| 187 | {
|
---|
| 188 | mWorld = new World(mSceneMgr);
|
---|
| 189 | }
|
---|
| 190 | /// Optional override method where you can create resource listeners (e.g. for loading screens)
|
---|
| 191 | virtual void createResourceListener(void)
|
---|
| 192 | {
|
---|
| 193 |
|
---|
| 194 | }
|
---|
| 195 |
|
---|
| 196 | /// Optional override method where you can perform resource group loading
|
---|
| 197 | /// Must at least do ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
|
---|
| 198 | virtual void loadResources(void)
|
---|
| 199 | {
|
---|
| 200 | // Initialise, parse scripts etc
|
---|
| 201 | ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
|
---|
| 202 |
|
---|
| 203 | }
|
---|
| 204 |
|
---|
| 205 |
|
---|
| 206 |
|
---|
| 207 | };
|
---|
| 208 |
|
---|
| 209 |
|
---|
| 210 | #endif
|
---|