[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of the OGRE Reference Application, a layer built
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| 4 | on top of OGRE(Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __REFAPP_PREREQUISITES_H__
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| 26 | #define __REFAPP_PREREQUISITES_H__
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| 27 |
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| 28 | // Include ODE standard C header
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| 29 | #include <ode/ode.h>
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| 30 | // Include ODE C++ headers
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| 31 | #include <ode/odecpp.h>
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| 32 | #include <ode/odecpp_collision.h>
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| 33 |
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| 34 | // Include main application-facing Ogre header
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| 35 | #include <Ogre.h>
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| 36 |
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| 37 |
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| 38 | // To save us some typing
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| 39 | using namespace Ogre;
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| 40 |
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| 41 | namespace OgreRefApp {
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| 42 |
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| 43 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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| 44 | // Export control
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| 45 | # if defined( REFERENCEAPPLAYER_EXPORTS )
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| 46 | # define _OgreRefAppExport __declspec( dllexport )
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| 47 | # else
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| 48 | # define _OgreRefAppExport __declspec( dllimport )
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| 49 | # endif
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| 50 | #else // Linux / Mac OSX etc
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| 51 | # define _OgreRefAppExport
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| 52 | #endif
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| 53 |
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| 54 | // Quick conversions
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| 55 | inline void OgreToOde(const Matrix3& ogre, dMatrix3& ode)
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| 56 | {
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| 57 | ode[0] = ogre[0][0];
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| 58 | ode[1] = ogre[0][1];
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| 59 | ode[2] = ogre[0][2];
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| 60 | ode[3] = ogre[0][3];
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| 61 | ode[4] = ogre[1][0];
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| 62 | ode[5] = ogre[1][1];
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| 63 | ode[6] = ogre[1][2];
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| 64 | ode[7] = ogre[1][3];
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| 65 | ode[8] = ogre[2][0];
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| 66 | ode[9] = ogre[2][1];
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| 67 | ode[10] = ogre[2][2];
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| 68 | ode[11] = ogre[2][3];
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| 69 | }
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| 70 |
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| 71 |
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| 72 | // Forward definitions of classes to reduce dependencies
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| 73 | class ApplicationObject;
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| 74 | class OgreHead;
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| 75 | class FinitePlane;
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| 76 | class Ball;
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| 77 | class Box;
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| 78 | class CollideCamera;
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| 79 |
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| 80 | }
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| 81 |
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| 82 |
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| 83 |
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| 84 | #endif
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| 85 |
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