1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of the OGRE Reference Application, a layer built
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4 | on top of OGRE(Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __REFAPP_PREREQUISITES_H__
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26 | #define __REFAPP_PREREQUISITES_H__
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27 |
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28 | // Include ODE standard C header
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29 | #include <ode/ode.h>
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30 | // Include ODE C++ headers
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31 | #include <ode/odecpp.h>
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32 | #include <ode/odecpp_collision.h>
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33 |
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34 | // Include main application-facing Ogre header
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35 | #include <Ogre.h>
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36 |
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37 |
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38 | // To save us some typing
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39 | using namespace Ogre;
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40 |
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41 | namespace OgreRefApp {
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42 |
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43 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
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44 | // Export control
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45 | # if defined( REFERENCEAPPLAYER_EXPORTS )
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46 | # define _OgreRefAppExport __declspec( dllexport )
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47 | # else
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48 | # define _OgreRefAppExport __declspec( dllimport )
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49 | # endif
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50 | #else // Linux / Mac OSX etc
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51 | # define _OgreRefAppExport
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52 | #endif
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53 |
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54 | // Quick conversions
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55 | inline void OgreToOde(const Matrix3& ogre, dMatrix3& ode)
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56 | {
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57 | ode[0] = ogre[0][0];
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58 | ode[1] = ogre[0][1];
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59 | ode[2] = ogre[0][2];
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60 | ode[3] = ogre[0][3];
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61 | ode[4] = ogre[1][0];
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62 | ode[5] = ogre[1][1];
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63 | ode[6] = ogre[1][2];
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64 | ode[7] = ogre[1][3];
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65 | ode[8] = ogre[2][0];
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66 | ode[9] = ogre[2][1];
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67 | ode[10] = ogre[2][2];
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68 | ode[11] = ogre[2][3];
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69 | }
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70 |
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71 |
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72 | // Forward definitions of classes to reduce dependencies
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73 | class ApplicationObject;
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74 | class OgreHead;
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75 | class FinitePlane;
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76 | class Ball;
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77 | class Box;
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78 | class CollideCamera;
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79 |
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80 | }
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81 |
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82 |
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83 |
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84 | #endif
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85 |
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