1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of the OGRE Reference Application, a layer built
|
---|
4 | on top of OGRE(Object-oriented Graphics Rendering Engine)
|
---|
5 | For the latest info, see http://www.ogre3d.org/
|
---|
6 |
|
---|
7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
8 | Also see acknowledgements in Readme.html
|
---|
9 |
|
---|
10 | This program is free software; you can redistribute it and/or modify it under
|
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
13 | version.
|
---|
14 |
|
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
18 |
|
---|
19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
23 | -----------------------------------------------------------------------------
|
---|
24 | */
|
---|
25 | #ifndef __REFAPP_WORLD_H__
|
---|
26 | #define __REFAPP_WORLD_H__
|
---|
27 |
|
---|
28 | #include "OgreRefAppPrerequisites.h"
|
---|
29 | #include "OgreRefAppJoint.h"
|
---|
30 | #include <OgreSingleton.h>
|
---|
31 |
|
---|
32 | namespace OgreRefApp {
|
---|
33 |
|
---|
34 | class _OgreRefAppExport World : public Singleton<World>
|
---|
35 | {
|
---|
36 | public:
|
---|
37 | /// World type, you'll want to extend this for your own apps
|
---|
38 | enum WorldType {
|
---|
39 | WT_REFAPP_GENERIC,
|
---|
40 | WT_REFAPP_BSP
|
---|
41 | };
|
---|
42 | protected:
|
---|
43 | /// Pointer to OGRE's scene manager
|
---|
44 | SceneManager* mSceneMgr;
|
---|
45 |
|
---|
46 | typedef std::map<String, ApplicationObject*> ObjectMap;
|
---|
47 | /// Main list of objects
|
---|
48 | ObjectMap mObjects;
|
---|
49 |
|
---|
50 | typedef std::map<String, Joint*> JointMap;
|
---|
51 | JointMap mJoints;
|
---|
52 |
|
---|
53 | typedef std::set<ApplicationObject*> ObjectSet;
|
---|
54 | /// Set of dynamics objects (those to perform physics on)
|
---|
55 | ObjectSet mDynamicsObjects;
|
---|
56 |
|
---|
57 | // ODE world object
|
---|
58 | dWorld* mOdeWorld;
|
---|
59 |
|
---|
60 | /// Contact joint group
|
---|
61 | dJointGroup* mOdeContactGroup;
|
---|
62 |
|
---|
63 | Vector3 mGravity;
|
---|
64 |
|
---|
65 | IntersectionSceneQuery* mIntersectionQuery;
|
---|
66 |
|
---|
67 | /// The step size of the collision / physics simulation
|
---|
68 | Real mSimulationStepSize;
|
---|
69 |
|
---|
70 | /// The type of world we're dealing with
|
---|
71 | WorldType mWorldType;
|
---|
72 |
|
---|
73 | public:
|
---|
74 | /** Creates an instance of the world.
|
---|
75 | @param sceneMgr Pointer to the scene manager which will manage the scene
|
---|
76 | @param worldType The type of world being used
|
---|
77 | */
|
---|
78 | World(SceneManager* sceneMgr, WorldType worldType = WT_REFAPP_GENERIC);
|
---|
79 | ~World();
|
---|
80 |
|
---|
81 | /// Get the scene manager for this world
|
---|
82 | SceneManager* getSceneManager(void);
|
---|
83 |
|
---|
84 | /** Create an OGRE head object. */
|
---|
85 | OgreHead* createOgreHead(const String& name, const Vector3& pos = Vector3::ZERO,
|
---|
86 | const Quaternion& orientation = Quaternion::IDENTITY);
|
---|
87 |
|
---|
88 | /** Create a plane object. */
|
---|
89 | FinitePlane* createPlane(const String& name, Real width, Real height, const Vector3& pos = Vector3::ZERO,
|
---|
90 | const Quaternion& orientation = Quaternion::IDENTITY);
|
---|
91 |
|
---|
92 | /** Create a ball object. */
|
---|
93 | Ball* createBall(const String& name, Real radius, const Vector3& pos = Vector3::ZERO,
|
---|
94 | const Quaternion& orientation = Quaternion::IDENTITY);
|
---|
95 |
|
---|
96 | /** Create a box object. */
|
---|
97 | Box* createBox(const String& name, Real width, Real height, Real depth,
|
---|
98 | const Vector3& pos = Vector3::ZERO,
|
---|
99 | const Quaternion& orientation = Quaternion::IDENTITY);
|
---|
100 |
|
---|
101 | /** Create a camera which interacts with the world. */
|
---|
102 | CollideCamera* createCamera(const String& name,
|
---|
103 | const Vector3& pos = Vector3::ZERO,
|
---|
104 | const Quaternion& orientation = Quaternion::IDENTITY);
|
---|
105 |
|
---|
106 | /** Clears the scene. */
|
---|
107 | void clear(void);
|
---|
108 |
|
---|
109 | dWorld* getOdeWorld(void);
|
---|
110 | dJointGroup* getOdeContactJointGroup(void);
|
---|
111 |
|
---|
112 | /** Detects all the collisions in the world and acts on them.
|
---|
113 | @remarks
|
---|
114 | This method performs the appropriate queries to detect all the colliding objects
|
---|
115 | in the world, tells the objects about it and adds the appropriate physical simulation
|
---|
116 | constructs required to apply collision response when applyDynamics is called.
|
---|
117 | @par This method is called automatically by World::simulationStep()
|
---|
118 | */
|
---|
119 | void _applyCollision(void);
|
---|
120 |
|
---|
121 | /** Updates the world simulation.
|
---|
122 | @par This method is called automatically by World::simulationStep()
|
---|
123 | */
|
---|
124 | void _applyDynamics(Real timeElapsed);
|
---|
125 |
|
---|
126 | /** Internal method for notifying the world of a change in the dynamics status of an object. */
|
---|
127 | void _notifyDynamicsStateForObject(ApplicationObject* obj, bool dynamicsEnabled);
|
---|
128 |
|
---|
129 | /** Sets the gravity vector, units are in m/s^2.
|
---|
130 | @remarks
|
---|
131 | The world defaults to no gravity.
|
---|
132 | Tip: Earth gravity is Vector3(0, -9.81, 0);
|
---|
133 | */
|
---|
134 | void setGravity(const Vector3& vec);
|
---|
135 |
|
---|
136 | /** Gets the gravity vector. */
|
---|
137 | const Vector3& getGravity(void);
|
---|
138 |
|
---|
139 | /** Creates a Joint object for linking objects together in the world.
|
---|
140 | @param name The name of the Joint.
|
---|
141 | @param jtype The type of joint, see Joint::JointType.
|
---|
142 | @param obj1 The first object to attach, or NULL to attach to the static world.
|
---|
143 | @param obj2 The second object to attach, or NULL to attach to the static world.
|
---|
144 | */
|
---|
145 | Joint* createJoint(const String& name, Joint::JointType jtype,
|
---|
146 | ApplicationObject* obj1, ApplicationObject* obj2);
|
---|
147 |
|
---|
148 | /** Sets the step size of the simulation.
|
---|
149 | @remarks
|
---|
150 | This parameter allows you to alter the accuracy of the simulation.
|
---|
151 | This is the interval at which collision and physics are performed,
|
---|
152 | such that in high frame rate scenarios these operations are
|
---|
153 | not done every single frame, and in low frame rate situations more
|
---|
154 | steps are performed per frame to ensure the stability of the
|
---|
155 | simulation.
|
---|
156 | @par
|
---|
157 | The default value for this parameter is 0.01s.
|
---|
158 | */
|
---|
159 | void setSimulationStepSize(Real step);
|
---|
160 | /** Returns the size of the simulation step. */
|
---|
161 | Real getSimulationStepSize(void);
|
---|
162 |
|
---|
163 | /** Performs a simulation step, ie applies collision and physics.
|
---|
164 | @remarks
|
---|
165 | Collision events will cause callbacks to your ApplicationObject
|
---|
166 | instances to notify them of the collisions; this is for information,
|
---|
167 | dynamics are applied automatically if turned on for the objects so you
|
---|
168 | do not need to handle physics yourself if you do not wish to.
|
---|
169 | @par
|
---|
170 | Note that if the timeElapsed parameter is greater than the simulation
|
---|
171 | step size (as set using setSimulationStepSize), more than one collision
|
---|
172 | and dynamics step will take place during this call. Similarly, no step
|
---|
173 | may occur if the time elapsed has not reached the simulation step
|
---|
174 | size yet.
|
---|
175 | */
|
---|
176 | void simulationStep(Real timeElapsed);
|
---|
177 | /** Override standard Singleton retrieval.
|
---|
178 | @remarks
|
---|
179 | Why do we do this? Well, it's because the Singleton
|
---|
180 | implementation is in a .h file, which means it gets compiled
|
---|
181 | into anybody who includes it. This is needed for the
|
---|
182 | Singleton template to work, but we actually only want it
|
---|
183 | compiled into the implementation of the class based on the
|
---|
184 | Singleton, not all of them. If we don't change this, we get
|
---|
185 | link errors when trying to use the Singleton-based class from
|
---|
186 | an outside dll.
|
---|
187 | @par
|
---|
188 | This method just delegates to the template version anyway,
|
---|
189 | but the implementation stays in this single compilation unit,
|
---|
190 | preventing link errors.
|
---|
191 | */
|
---|
192 | static World& getSingleton(void);
|
---|
193 | /** Override standard Singleton retrieval.
|
---|
194 | @remarks
|
---|
195 | Why do we do this? Well, it's because the Singleton
|
---|
196 | implementation is in a .h file, which means it gets compiled
|
---|
197 | into anybody who includes it. This is needed for the
|
---|
198 | Singleton template to work, but we actually only want it
|
---|
199 | compiled into the implementation of the class based on the
|
---|
200 | Singleton, not all of them. If we don't change this, we get
|
---|
201 | link errors when trying to use the Singleton-based class from
|
---|
202 | an outside dll.
|
---|
203 | @par
|
---|
204 | This method just delegates to the template version anyway,
|
---|
205 | but the implementation stays in this single compilation unit,
|
---|
206 | preventing link errors.
|
---|
207 | */
|
---|
208 | static World* getSingletonPtr(void);
|
---|
209 |
|
---|
210 | };
|
---|
211 |
|
---|
212 |
|
---|
213 | }
|
---|
214 |
|
---|
215 | #endif
|
---|
216 |
|
---|