1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of the OGRE Reference Application, a layer built
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4 | on top of OGRE(Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreRefAppBall.h"
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26 | #include "OgreRefAppWorld.h"
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27 |
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28 | namespace OgreRefApp
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29 | {
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30 |
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31 | //-------------------------------------------------------------------------
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32 | Ball::Ball(const String& name, Real radius) : ApplicationObject(name)
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33 | {
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34 | mRadius = radius;
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35 | setUp(name);
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36 | }
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37 | //-------------------------------------------------------------------------
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38 | Ball::~Ball()
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39 | {
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40 |
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41 | }
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42 | //-------------------------------------------------------------------------
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43 | void Ball::setUp(const String& name)
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44 | {
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45 | // Create visual presence
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46 | SceneManager* sm = World::getSingleton().getSceneManager();
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47 | mEntity = sm->createEntity(name, "sphere.mesh");
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48 | mSceneNode = sm->getRootSceneNode()->createChildSceneNode(name);
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49 | // Scale down, default size is 100
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50 | Real scale = mRadius / 100.0f;
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51 | mSceneNode->scale(scale, scale, scale);
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52 |
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53 | mSceneNode->attachObject(mEntity);
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54 | // Add reverse reference
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55 | mEntity->setUserObject(this);
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56 |
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57 | // Create mass body
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58 | mOdeBody = new dBody(World::getSingleton().getOdeWorld()->id());
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59 | // Set reverse reference
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60 | mOdeBody->setData(this);
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61 | // Set mass
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62 | setMassSphere(0.1, mRadius); // TODO change to more realistic values
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63 |
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64 | this->setBounceParameters(0.7, 0.1);
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65 | this->setSoftness(0.0f);
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66 | this->setFriction(Math::POS_INFINITY);
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67 |
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68 | // Create collision proxy
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69 | dSphere* odeSphere = new dSphere(0, mRadius);
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70 | mCollisionProxies.push_back(odeSphere);
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71 | updateCollisionProxies();
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72 |
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73 |
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74 | }
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75 |
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76 |
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77 | }
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