source: OGRE/trunk/ogrenew/ReferenceApplication/ReferenceAppLayer/src/OgreRefAppBall.cpp @ 657

Revision 657, 2.8 KB checked in by mattausch, 18 years ago (diff)

added ogre dependencies and patched ogre sources

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of the OGRE Reference Application, a layer built
4on top of OGRE(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#include "OgreRefAppBall.h"
26#include "OgreRefAppWorld.h"
27
28namespace OgreRefApp
29{
30
31    //-------------------------------------------------------------------------
32    Ball::Ball(const String& name, Real radius) : ApplicationObject(name)
33    {
34        mRadius = radius;
35        setUp(name);
36    }
37    //-------------------------------------------------------------------------
38    Ball::~Ball()
39    {
40
41    }
42    //-------------------------------------------------------------------------
43    void Ball::setUp(const String& name)
44    {
45        // Create visual presence
46        SceneManager* sm = World::getSingleton().getSceneManager();
47        mEntity = sm->createEntity(name, "sphere.mesh");
48        mSceneNode = sm->getRootSceneNode()->createChildSceneNode(name);
49        // Scale down, default size is 100
50        Real scale = mRadius / 100.0f;
51        mSceneNode->scale(scale, scale, scale);
52
53        mSceneNode->attachObject(mEntity);
54        // Add reverse reference
55        mEntity->setUserObject(this);
56
57        // Create mass body
58        mOdeBody = new dBody(World::getSingleton().getOdeWorld()->id());
59        // Set reverse reference
60        mOdeBody->setData(this);
61        // Set mass
62        setMassSphere(0.1, mRadius); // TODO change to more realistic values
63
64        this->setBounceParameters(0.7, 0.1);
65        this->setSoftness(0.0f);
66        this->setFriction(Math::POS_INFINITY);
67
68        // Create collision proxy
69        dSphere* odeSphere = new dSphere(0, mRadius);
70        mCollisionProxies.push_back(odeSphere);
71        updateCollisionProxies();
72
73
74    }
75
76
77}
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