source: OGRE/trunk/ogrenew/ReferenceApplication/ReferenceAppLayer/src/OgreRefAppBox.cpp @ 692

Revision 692, 2.9 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of the OGRE Reference Application, a layer built
4on top of OGRE(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#include "OgreRefAppBox.h"
26#include "OgreRefAppWorld.h"
27
28namespace OgreRefApp
29{
30
31    //-------------------------------------------------------------------------
32    Box::Box(const String& name, Real width, Real height, Real depth) : ApplicationObject(name)
33    {
34        mDimensions.x = width;
35        mDimensions.y = height;
36        mDimensions.z = depth;
37        setUp(name);
38    }
39    //-------------------------------------------------------------------------
40    Box::~Box()
41    {
42
43    }
44    //-------------------------------------------------------------------------
45    void Box::setUp(const String& name)
46    {
47        // Create visual presence
48        SceneManager* sm = World::getSingleton().getSceneManager();
49        mEntity = sm->createEntity(name, "cube.mesh");
50        mSceneNode = sm->getRootSceneNode()->createChildSceneNode(name);
51        // Scale down, default size is 100x100x100
52        mSceneNode->scale(mDimensions.x / 100.f,
53            mDimensions.y / 100.f, mDimensions.z / 100.f);
54
55        mSceneNode->attachObject(mEntity);
56        // Add reverse reference
57        mEntity->setUserObject(this);
58
59        // Create mass body
60        mOdeBody = new dBody(World::getSingleton().getOdeWorld()->id());
61        // Set reverse reference
62        mOdeBody->setData(this);
63        // Set mass
64        setMassBox(0.05, mDimensions);
65
66        this->setBounceParameters(0.0, 0.0);
67        this->setSoftness(0.0f);
68        this->setFriction(Math::POS_INFINITY);
69
70        // Create collision proxy
71        dBox* odeBox = new dBox(0, mDimensions.x, mDimensions.y, mDimensions.z);
72        mCollisionProxies.push_back(odeBox);
73        updateCollisionProxies();
74
75
76    }
77
78
79}
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