[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of the OGRE Reference Application, a layer built
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| 4 | on top of OGRE(Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreRefAppCollideCamera.h"
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| 26 | #include "OgreRefAppWorld.h"
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| 27 | #include "OgreLogManager.h"
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| 28 |
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| 29 |
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| 30 | namespace OgreRefApp {
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| 31 |
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| 32 | //-----------------------------------------------------------------------
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| 33 | CollideCamera::CollideCamera(const String& name): ApplicationObject(name)
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| 34 | {
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| 35 | setUp(name);
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| 36 |
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| 37 | }
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| 38 | //-----------------------------------------------------------------------
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| 39 | void CollideCamera::setUp(const String& name)
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| 40 | {
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| 41 | // Create visual presence
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| 42 | SceneManager* sm = World::getSingleton().getSceneManager();
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| 43 | mSceneNode = sm->getRootSceneNode()->createChildSceneNode(name);
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| 44 |
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| 45 | mCamera = sm->createCamera(name);
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| 46 |
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| 47 | mSceneNode->attachObject(mCamera);
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| 48 | // Add reverse reference (to self!)
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| 49 | mCamera->setUserObject(this);
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| 50 |
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| 51 | // No mass body (considered static)
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| 52 |
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| 53 | // Create collision proxy, at near dist
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| 54 | // SpaceID is irrelevant, we're doing our own spacial partitioning
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| 55 | dSphere* odeSphere = new dSphere(0, mCamera->getNearClipDistance());
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| 56 | mCollisionProxies.push_back(odeSphere);
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| 57 | updateCollisionProxies();
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| 58 |
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| 59 |
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| 60 | }
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| 61 | //-----------------------------------------------------------------------
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| 62 | void CollideCamera::_notifyCollided(SceneQuery::WorldFragment* wf, const CollisionInfo& info)
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| 63 | {
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| 64 | this->translateWorldSpace(info.normal * info.penetrationDepth);
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| 65 |
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| 66 | }
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| 67 | //-----------------------------------------------------------------------
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| 68 | void CollideCamera::setOrientation(const Quaternion& orientation)
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| 69 | {
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| 70 | // Set on camera
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| 71 | mCamera->setOrientation(orientation);
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| 72 | }
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| 73 | //-----------------------------------------------------------------------
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| 74 | const Quaternion& CollideCamera::getOrientation(void)
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| 75 | {
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| 76 | return mCamera->getOrientation();
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| 77 | }
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| 78 | //-----------------------------------------------------------------------
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| 79 | void CollideCamera::roll(const Radian& angle)
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| 80 | {
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| 81 | mCamera->roll(angle);
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| 82 | }
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| 83 | //-----------------------------------------------------------------------
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| 84 | void CollideCamera::pitch(const Radian& angle)
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| 85 | {
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| 86 | mCamera->pitch(angle);
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| 87 | }
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| 88 | //-----------------------------------------------------------------------
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| 89 | void CollideCamera::yaw(const Radian& angle)
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| 90 | {
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| 91 | mCamera->yaw(angle);
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| 92 | }
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| 93 | //-----------------------------------------------------------------------
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| 94 | void CollideCamera::rotate(const Vector3& axis, const Radian& angle)
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| 95 | {
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| 96 | mCamera->rotate(axis, angle);
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| 97 | }
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| 98 | //-----------------------------------------------------------------------
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| 99 | void CollideCamera::rotate(const Quaternion& q)
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| 100 | {
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| 101 | mCamera->rotate(q);
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| 102 | }
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| 103 | //-----------------------------------------------------------------------
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| 104 | void CollideCamera::translate(const Vector3& d)
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| 105 | {
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| 106 | // Adjust position by rotation
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| 107 | Vector3 newTrans = mCamera->getOrientation() * d;
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| 108 | translateWorldSpace(newTrans);
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| 109 |
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| 110 | }
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| 111 | //-----------------------------------------------------------------------
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| 112 | void CollideCamera::setProjectionType(ProjectionType pt)
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| 113 | {
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| 114 | mCamera->setProjectionType(pt);
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| 115 | }
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| 116 | //-----------------------------------------------------------------------
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| 117 | ProjectionType CollideCamera::getProjectionType(void) const
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| 118 | {
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| 119 | return mCamera->getProjectionType();
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| 120 | }
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| 121 | //-----------------------------------------------------------------------
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| 122 | void CollideCamera::setDetailLevel(SceneDetailLevel sd)
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| 123 | {
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| 124 | mCamera->setDetailLevel(sd);
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| 125 | }
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| 126 | //-----------------------------------------------------------------------
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| 127 | SceneDetailLevel CollideCamera::getDetailLevel(void) const
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| 128 | {
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| 129 | return mCamera->getDetailLevel();
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| 130 | }
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| 131 | //-----------------------------------------------------------------------
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| 132 | void CollideCamera::setDirection(Real x, Real y, Real z)
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| 133 | {
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| 134 | mCamera->setDirection(x, y, z);
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| 135 |
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| 136 | }
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| 137 | //-----------------------------------------------------------------------
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| 138 | void CollideCamera::setDirection(const Vector3& vec)
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| 139 | {
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| 140 | mCamera->setDirection(vec);
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| 141 | }
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| 142 | //-----------------------------------------------------------------------
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| 143 | Vector3 CollideCamera::getDirection(void) const
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| 144 | {
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| 145 | return mCamera->getDirection();
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| 146 | }
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| 147 | //-----------------------------------------------------------------------
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| 148 | void CollideCamera::lookAt( const Vector3& targetPoint )
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| 149 | {
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| 150 | mCamera->lookAt(targetPoint);
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| 151 | }
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| 152 | //-----------------------------------------------------------------------
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| 153 | void CollideCamera::lookAt(Real x, Real y, Real z)
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| 154 | {
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| 155 | mCamera->lookAt(x, y, z);
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| 156 | }
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| 157 | //-----------------------------------------------------------------------
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| 158 | void CollideCamera::setFixedYawAxis( bool useFixed, const Vector3& fixedAxis)
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| 159 | {
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| 160 | mCamera->setFixedYawAxis(useFixed, fixedAxis);
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| 161 | }
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| 162 | //-----------------------------------------------------------------------
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| 163 | void CollideCamera::setFOVy(const Radian& fovy)
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| 164 | {
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| 165 | mCamera->setFOVy(fovy);
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| 166 | nearDistChanged();
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| 167 | }
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| 168 | //-----------------------------------------------------------------------
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| 169 | const Radian& CollideCamera::getFOVy(void) const
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| 170 | {
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| 171 | return mCamera->getFOVy();
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| 172 | }
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| 173 | //-----------------------------------------------------------------------
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| 174 | void CollideCamera::setNearClipDistance(Real nearDist)
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| 175 | {
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| 176 | mCamera->setNearClipDistance(nearDist);
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| 177 | nearDistChanged();
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| 178 | }
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| 179 | //-----------------------------------------------------------------------
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| 180 | Real CollideCamera::getNearClipDistance(void) const
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| 181 | {
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| 182 | return mCamera->getNearClipDistance();
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| 183 | }
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| 184 | //-----------------------------------------------------------------------
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| 185 | void CollideCamera::setFarClipDistance(Real farDist)
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| 186 | {
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| 187 | mCamera->setFarClipDistance(farDist);
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| 188 | }
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| 189 | //-----------------------------------------------------------------------
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| 190 | Real CollideCamera::getFarClipDistance(void) const
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| 191 | {
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| 192 | return mCamera->getFarClipDistance();
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| 193 | }
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| 194 | //-----------------------------------------------------------------------
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| 195 | void CollideCamera::setAspectRatio(Real ratio)
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| 196 | {
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| 197 | mCamera->setAspectRatio(ratio);
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| 198 | }
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| 199 | //-----------------------------------------------------------------------
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| 200 | Real CollideCamera::getAspectRatio(void) const
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| 201 | {
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| 202 | return mCamera->getAspectRatio();
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| 203 | }
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| 204 | //-----------------------------------------------------------------------
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| 205 | const Plane& CollideCamera::getFrustumPlane( FrustumPlane plane )
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| 206 | {
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| 207 | return mCamera->getFrustumPlane(plane);
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| 208 | }
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| 209 | //-----------------------------------------------------------------------
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| 210 | bool CollideCamera::isVisible(const AxisAlignedBox& bound, FrustumPlane* culledBy)
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| 211 | {
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| 212 | return mCamera->isVisible(bound, culledBy);
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| 213 | }
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| 214 | //-----------------------------------------------------------------------
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| 215 | bool CollideCamera::isVisible(const Sphere& bound, FrustumPlane* culledBy)
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| 216 | {
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| 217 | return mCamera->isVisible(bound, culledBy);
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| 218 | }
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| 219 | //-----------------------------------------------------------------------
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| 220 | bool CollideCamera::isVisible(const Vector3& vert, FrustumPlane* culledBy)
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| 221 | {
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| 222 | return mCamera->isVisible(vert, culledBy);
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| 223 | }
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| 224 | //-----------------------------------------------------------------------
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| 225 | void CollideCamera::nearDistChanged(void)
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| 226 | {
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| 227 | // Alter the size of the collision proxy to compensate
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| 228 | CollisionProxyList::iterator i = mCollisionProxies.begin();
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| 229 | dSphere* sph = static_cast<dSphere*>(*i);
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| 230 | sph->setRadius(getNearClipDistance());
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| 231 | }
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| 232 |
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| 233 | }
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| 234 |
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