1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of the OGRE Reference Application, a layer built
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4 | on top of OGRE(Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreRefAppCollideCamera.h"
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26 | #include "OgreRefAppWorld.h"
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27 | #include "OgreLogManager.h"
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28 |
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29 |
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30 | namespace OgreRefApp {
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31 |
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32 | //-----------------------------------------------------------------------
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33 | CollideCamera::CollideCamera(const String& name): ApplicationObject(name)
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34 | {
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35 | setUp(name);
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36 |
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37 | }
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38 | //-----------------------------------------------------------------------
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39 | void CollideCamera::setUp(const String& name)
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40 | {
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41 | // Create visual presence
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42 | SceneManager* sm = World::getSingleton().getSceneManager();
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43 | mSceneNode = sm->getRootSceneNode()->createChildSceneNode(name);
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44 |
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45 | mCamera = sm->createCamera(name);
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46 |
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47 | mSceneNode->attachObject(mCamera);
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48 | // Add reverse reference (to self!)
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49 | mCamera->setUserObject(this);
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50 |
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51 | // No mass body (considered static)
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52 |
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53 | // Create collision proxy, at near dist
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54 | // SpaceID is irrelevant, we're doing our own spacial partitioning
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55 | dSphere* odeSphere = new dSphere(0, mCamera->getNearClipDistance());
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56 | mCollisionProxies.push_back(odeSphere);
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57 | updateCollisionProxies();
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58 |
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59 |
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60 | }
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61 | //-----------------------------------------------------------------------
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62 | void CollideCamera::_notifyCollided(SceneQuery::WorldFragment* wf, const CollisionInfo& info)
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63 | {
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64 | this->translateWorldSpace(info.normal * info.penetrationDepth);
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65 |
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66 | }
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67 | //-----------------------------------------------------------------------
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68 | void CollideCamera::setOrientation(const Quaternion& orientation)
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69 | {
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70 | // Set on camera
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71 | mCamera->setOrientation(orientation);
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72 | }
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73 | //-----------------------------------------------------------------------
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74 | const Quaternion& CollideCamera::getOrientation(void)
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75 | {
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76 | return mCamera->getOrientation();
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77 | }
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78 | //-----------------------------------------------------------------------
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79 | void CollideCamera::roll(const Radian& angle)
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80 | {
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81 | mCamera->roll(angle);
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82 | }
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83 | //-----------------------------------------------------------------------
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84 | void CollideCamera::pitch(const Radian& angle)
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85 | {
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86 | mCamera->pitch(angle);
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87 | }
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88 | //-----------------------------------------------------------------------
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89 | void CollideCamera::yaw(const Radian& angle)
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90 | {
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91 | mCamera->yaw(angle);
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92 | }
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93 | //-----------------------------------------------------------------------
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94 | void CollideCamera::rotate(const Vector3& axis, const Radian& angle)
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95 | {
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96 | mCamera->rotate(axis, angle);
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97 | }
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98 | //-----------------------------------------------------------------------
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99 | void CollideCamera::rotate(const Quaternion& q)
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100 | {
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101 | mCamera->rotate(q);
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102 | }
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103 | //-----------------------------------------------------------------------
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104 | void CollideCamera::translate(const Vector3& d)
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105 | {
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106 | // Adjust position by rotation
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107 | Vector3 newTrans = mCamera->getOrientation() * d;
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108 | translateWorldSpace(newTrans);
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109 |
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110 | }
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111 | //-----------------------------------------------------------------------
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112 | void CollideCamera::setProjectionType(ProjectionType pt)
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113 | {
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114 | mCamera->setProjectionType(pt);
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115 | }
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116 | //-----------------------------------------------------------------------
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117 | ProjectionType CollideCamera::getProjectionType(void) const
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118 | {
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119 | return mCamera->getProjectionType();
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120 | }
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121 | //-----------------------------------------------------------------------
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122 | void CollideCamera::setPolygonMode(PolygonMode sd)
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123 | {
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124 | mCamera->setPolygonMode(sd);
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125 | }
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126 | //-----------------------------------------------------------------------
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127 | PolygonMode CollideCamera::getPolygonMode(void) const
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128 | {
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129 | return mCamera->getPolygonMode();
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130 | }
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131 | //-----------------------------------------------------------------------
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132 | void CollideCamera::setDirection(Real x, Real y, Real z)
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133 | {
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134 | mCamera->setDirection(x, y, z);
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135 |
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136 | }
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137 | //-----------------------------------------------------------------------
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138 | void CollideCamera::setDirection(const Vector3& vec)
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139 | {
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140 | mCamera->setDirection(vec);
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141 | }
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142 | //-----------------------------------------------------------------------
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143 | Vector3 CollideCamera::getDirection(void) const
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144 | {
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145 | return mCamera->getDirection();
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146 | }
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147 | //-----------------------------------------------------------------------
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148 | void CollideCamera::lookAt( const Vector3& targetPoint )
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149 | {
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150 | mCamera->lookAt(targetPoint);
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151 | }
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152 | //-----------------------------------------------------------------------
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153 | void CollideCamera::lookAt(Real x, Real y, Real z)
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154 | {
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155 | mCamera->lookAt(x, y, z);
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156 | }
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157 | //-----------------------------------------------------------------------
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158 | void CollideCamera::setFixedYawAxis( bool useFixed, const Vector3& fixedAxis)
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159 | {
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160 | mCamera->setFixedYawAxis(useFixed, fixedAxis);
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161 | }
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162 | //-----------------------------------------------------------------------
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163 | void CollideCamera::setFOVy(const Radian& fovy)
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164 | {
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165 | mCamera->setFOVy(fovy);
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166 | nearDistChanged();
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167 | }
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168 | //-----------------------------------------------------------------------
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169 | const Radian& CollideCamera::getFOVy(void) const
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170 | {
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171 | return mCamera->getFOVy();
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172 | }
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173 | //-----------------------------------------------------------------------
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174 | void CollideCamera::setNearClipDistance(Real nearDist)
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175 | {
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176 | mCamera->setNearClipDistance(nearDist);
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177 | nearDistChanged();
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178 | }
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179 | //-----------------------------------------------------------------------
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180 | Real CollideCamera::getNearClipDistance(void) const
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181 | {
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182 | return mCamera->getNearClipDistance();
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183 | }
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184 | //-----------------------------------------------------------------------
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185 | void CollideCamera::setFarClipDistance(Real farDist)
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186 | {
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187 | mCamera->setFarClipDistance(farDist);
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188 | }
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189 | //-----------------------------------------------------------------------
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190 | Real CollideCamera::getFarClipDistance(void) const
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191 | {
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192 | return mCamera->getFarClipDistance();
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193 | }
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194 | //-----------------------------------------------------------------------
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195 | void CollideCamera::setAspectRatio(Real ratio)
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196 | {
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197 | mCamera->setAspectRatio(ratio);
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198 | }
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199 | //-----------------------------------------------------------------------
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200 | Real CollideCamera::getAspectRatio(void) const
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201 | {
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202 | return mCamera->getAspectRatio();
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203 | }
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204 | //-----------------------------------------------------------------------
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205 | const Plane& CollideCamera::getFrustumPlane( FrustumPlane plane )
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206 | {
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207 | return mCamera->getFrustumPlane(plane);
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208 | }
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209 | //-----------------------------------------------------------------------
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210 | bool CollideCamera::isVisible(const AxisAlignedBox& bound, FrustumPlane* culledBy)
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211 | {
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212 | return mCamera->isVisible(bound, culledBy);
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213 | }
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214 | //-----------------------------------------------------------------------
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215 | bool CollideCamera::isVisible(const Sphere& bound, FrustumPlane* culledBy)
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216 | {
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217 | return mCamera->isVisible(bound, culledBy);
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218 | }
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219 | //-----------------------------------------------------------------------
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220 | bool CollideCamera::isVisible(const Vector3& vert, FrustumPlane* culledBy)
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221 | {
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222 | return mCamera->isVisible(vert, culledBy);
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223 | }
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224 | //-----------------------------------------------------------------------
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225 | void CollideCamera::nearDistChanged(void)
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226 | {
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227 | // Alter the size of the collision proxy to compensate
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228 | CollisionProxyList::iterator i = mCollisionProxies.begin();
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229 | dSphere* sph = static_cast<dSphere*>(*i);
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230 | sph->setRadius(getNearClipDistance());
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231 | }
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232 |
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233 | }
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234 |
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