source: OGRE/trunk/ogrenew/ReferenceApplication/ReferenceAppLayer/src/OgreRefAppOgreHead.cpp @ 692

Revision 692, 2.6 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

RevLine 
[692]1/*
2-----------------------------------------------------------------------------
3This source file is part of the OGRE Reference Application, a layer built
4on top of OGRE(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#include "OgreRefAppOgreHead.h"
26#include "OgreRefAppWorld.h"
27
28namespace OgreRefApp
29{
30
31    //-------------------------------------------------------------------------
32    OgreHead::OgreHead(const String& name) : ApplicationObject(name)
33    {
34        setUp(name);
35    }
36    //-------------------------------------------------------------------------
37    OgreHead::~OgreHead()
38    {
39
40    }
41    //-------------------------------------------------------------------------
42    void OgreHead::setUp(const String& name)
43    {
44        // Create visual presence
45        SceneManager* sm = World::getSingleton().getSceneManager();
46        mEntity = sm->createEntity(name, "OgreHead.mesh");
47        mSceneNode = sm->getRootSceneNode()->createChildSceneNode(name);
48        mSceneNode->attachObject(mEntity);
49        // Add reverse reference
50        mEntity->setUserObject(this);
51
52        // Create mass body
53        mOdeBody = new dBody(World::getSingleton().getOdeWorld()->id());
54        // Set reverse reference
55        mOdeBody->setData(this);
56        // Set mass
57        setMassSphere(0.1, 25); // TODO change to more realistic values
58
59        this->setBounceParameters(0.3, 0.1);
60        this->setSoftness(0.0f);
61        this->setFriction(Math::POS_INFINITY);
62
63        // Create collision proxy
64        dSphere* odeSphere = new dSphere(0, 25);
65        mCollisionProxies.push_back(odeSphere);
66        updateCollisionProxies();
67
68
69    }
70
71
72}
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