/* ----------------------------------------------------------------------------- This source file is part of the OGRE Reference Application, a layer built on top of OGRE(Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #include "OgreRefAppPlane.h" #include "OgreRefAppWorld.h" namespace OgreRefApp { //------------------------------------------------------------------------- FinitePlane::FinitePlane(const String& name, Real width, Real height) : ApplicationObject(name) { mWidth = width; mHeight = height; setUp(name); } //------------------------------------------------------------------------- FinitePlane::~FinitePlane() { } //------------------------------------------------------------------------- void FinitePlane::setUp(const String& name) { // Create visual presence SceneManager* sm = World::getSingleton().getSceneManager(); mEntity = sm->createEntity(name, "Prefab_Plane"); mSceneNode = sm->getRootSceneNode()->createChildSceneNode(name); mSceneNode->attachObject(mEntity); // Add reverse reference mEntity->setUserObject(this); // Default plane is 100x100 mSceneNode->scale(mWidth / 100.0f, mHeight / 100.0f, 1.0); // No mass body (considered static) // Create collision proxy // SpaceID is irrelevant, we're doing our own spacial partitioning // WARNING: an ODE dPlane seems to barf badly when you setPosition on it! Use a box. // The other benefit here is that it reflects the width / height of the plane, not infinite dBox* odeBox = new dBox(0, mWidth*2, mHeight*2, 1); mCollisionProxies.push_back(odeBox); updateCollisionProxies(); } }