1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of the OGRE Reference Application, a layer built
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4 | on top of OGRE(Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreRefAppWorld.h"
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26 | #include "OgreRefAppOgreHead.h"
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27 | #include "OgreRefAppPlane.h"
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28 | #include "OgreRefAppBall.h"
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29 | #include "OgreRefAppJointSubtypes.h"
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30 | #include "OgreRefAppBox.h"
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31 | #include "OgreRefAppCollideCamera.h"
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32 |
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33 | //-------------------------------------------------------------------------
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34 | template<> OgreRefApp::World* Ogre::Singleton<OgreRefApp::World>::ms_Singleton = 0;
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35 | OgreRefApp::World* OgreRefApp::World::getSingletonPtr(void)
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36 | {
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37 | return ms_Singleton;
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38 | }
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39 | OgreRefApp::World& OgreRefApp::World::getSingleton(void)
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40 | {
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41 | assert( ms_Singleton ); return ( *ms_Singleton );
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42 | }
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43 | //-------------------------------------------------------------------------
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44 | namespace OgreRefApp
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45 | {
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46 | //-------------------------------------------------------------------------
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47 | World::World(SceneManager* sceneMgr, WorldType worldType)
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48 | : mSceneMgr(sceneMgr), mWorldType(worldType)
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49 | {
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50 | mSimulationStepSize = 0.01f;
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51 |
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52 | // Create the dynamics world
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53 | mOdeWorld = new dWorld();
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54 | mOdeContactGroup = new dJointGroup();
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55 |
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56 | mIntersectionQuery = mSceneMgr->createIntersectionQuery();
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57 | switch (worldType)
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58 | {
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59 | case World::WT_REFAPP_GENERIC:
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60 | mIntersectionQuery->setWorldFragmentType(SceneQuery::WFT_NONE);
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61 | break;
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62 | case World::WT_REFAPP_BSP:
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63 | mIntersectionQuery->setWorldFragmentType(SceneQuery::WFT_PLANE_BOUNDED_REGION);
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64 | break;
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65 | };
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66 |
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67 | }
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68 | //-------------------------------------------------------------------------
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69 | World::~World()
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70 | {
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71 | clear();
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72 |
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73 | delete mIntersectionQuery;
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74 |
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75 | // Destroy dynamix world
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76 | delete mOdeContactGroup;
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77 | delete mOdeWorld;
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78 |
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79 | }
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80 | //-------------------------------------------------------------------------
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81 | SceneManager* World::getSceneManager(void)
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82 | {
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83 | return mSceneMgr;
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84 | }
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85 | //-------------------------------------------------------------------------
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86 | OgreHead* World::createOgreHead(const String& name,
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87 | const Vector3& pos, const Quaternion& orientation)
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88 | {
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89 | OgreHead* head = new OgreHead(name);
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90 | head->setPosition(pos);
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91 | head->setOrientation(orientation);
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92 |
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93 | mObjects[name] = head;
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94 |
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95 | return head;
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96 | }
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97 | //-------------------------------------------------------------------------
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98 | FinitePlane* World::createPlane(const String& name, Real width, Real height, const Vector3& pos,
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99 | const Quaternion& orientation)
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100 | {
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101 | FinitePlane* plane = new FinitePlane(name, width, height);
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102 | plane->setPosition(pos);
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103 | plane->setOrientation(orientation);
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104 |
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105 | mObjects[name] = plane;
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106 |
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107 | return plane;
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108 | }
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109 | //-------------------------------------------------------------------------
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110 | Ball* World::createBall(const String& name, Real radius, const Vector3& pos,
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111 | const Quaternion& orientation)
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112 | {
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113 | OgreRefApp::Ball* ball = new OgreRefApp::Ball(name, radius);
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114 | ball->setPosition(pos);
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115 | ball->setOrientation(orientation);
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116 |
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117 | mObjects[name] = ball;
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118 |
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119 | return ball;
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120 | }
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121 | //-------------------------------------------------------------------------
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122 | void World::clear(void)
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123 | {
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124 | ObjectMap::iterator i;
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125 | for (i = mObjects.begin(); i != mObjects.end(); ++i)
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126 | {
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127 | delete i->second;
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128 | }
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129 | mObjects.clear();
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130 |
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131 | JointMap::iterator ji;
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132 | for (ji = mJoints.begin(); ji != mJoints.end(); ++ji)
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133 | {
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134 | delete ji->second;
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135 | }
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136 | mJoints.clear();
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137 | }
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138 | //-------------------------------------------------------------------------
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139 | dWorld* World::getOdeWorld(void)
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140 | {
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141 | return mOdeWorld;
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142 | }
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143 | //-------------------------------------------------------------------------
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144 | void World::_applyDynamics(Real timeElapsed)
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145 | {
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146 | if (timeElapsed != 0.0f)
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147 | {
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148 | // ODE will throw an error if timestep = 0
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149 |
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150 | mOdeWorld->step(dReal(timeElapsed));
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151 | // Now update the objects in the world
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152 | ObjectSet::iterator i, iend;
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153 | iend = mDynamicsObjects.end();
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154 | for (i = mDynamicsObjects.begin(); i != iend; ++i)
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155 | {
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156 | (*i)->_updateFromDynamics();
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157 | }
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158 | // Clear contacts
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159 | mOdeContactGroup->empty();
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160 | }
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161 |
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162 | }
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163 | //-------------------------------------------------------------------------
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164 | void World::_notifyDynamicsStateForObject(ApplicationObject* obj, bool dynamicsEnabled)
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165 | {
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166 | // NB std::set prevents duplicates & errors on erasing non-existent objects
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167 | if (dynamicsEnabled)
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168 | {
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169 | mDynamicsObjects.insert(obj);
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170 | }
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171 | else
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172 | {
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173 | mDynamicsObjects.erase(obj);
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174 | }
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175 | }
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176 | //-------------------------------------------------------------------------
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177 | void World::setGravity(const Vector3& vec)
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178 | {
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179 | mGravity = vec;
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180 | mOdeWorld->setGravity(vec.x, vec.y, vec.z);
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181 | }
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182 | //-------------------------------------------------------------------------
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183 | const Vector3& World::getGravity(void)
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184 | {
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185 | return mGravity;
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186 | }
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187 | //-------------------------------------------------------------------------
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188 | dJointGroup* World::getOdeContactJointGroup(void)
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189 | {
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190 | return mOdeContactGroup;
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191 | }
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192 | //-------------------------------------------------------------------------
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193 | void World::_applyCollision(void)
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194 | {
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195 | // Collision detection
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196 | IntersectionSceneQueryResult& results = mIntersectionQuery->execute();
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197 |
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198 | // Movables to Movables
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199 | SceneQueryMovableIntersectionList::iterator it, itend;
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200 | itend = results.movables2movables.end();
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201 | for (it = results.movables2movables.begin(); it != itend; ++it)
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202 | {
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203 | /* debugging
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204 | MovableObject *mo1, *mo2;
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205 | mo1 = it->first;
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206 | mo2 = it->second;
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207 | */
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208 |
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209 | // Get user defined objects (generic in OGRE)
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210 | UserDefinedObject *uo1, *uo2;
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211 | uo1 = it->first->getUserObject();
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212 | uo2 = it->second->getUserObject();
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213 |
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214 | // Only perform collision if we have UserDefinedObject links
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215 | if (uo1 && uo2)
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216 | {
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217 | // Cast to ApplicationObject
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218 | ApplicationObject *ao1, *ao2;
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219 | ao1 = static_cast<ApplicationObject*>(uo1);
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220 | ao2 = static_cast<ApplicationObject*>(uo2);
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221 | // Do detailed collision test
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222 | ao1->testCollide(ao2);
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223 | }
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224 | }
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225 |
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226 | // Movables to World
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227 | SceneQueryMovableWorldFragmentIntersectionList::iterator wit, witend;
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228 | witend = results.movables2world.end();
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229 | for (wit = results.movables2world.begin(); wit != witend; ++wit)
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230 | {
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231 | MovableObject *mo = wit->first;
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232 | SceneQuery::WorldFragment *wf = wit->second;
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233 |
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234 | // Get user defined objects (generic in OGRE)
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235 | UserDefinedObject *uo = mo->getUserObject();
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236 |
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237 | // Only perform collision if we have UserDefinedObject link
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238 | if (uo)
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239 | {
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240 | // Cast to ApplicationObject
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241 | ApplicationObject *ao = static_cast<ApplicationObject*>(uo);
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242 | // Do detailed collision test
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243 | ao->testCollide(wf);
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244 | }
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245 | }
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246 |
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247 | }
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248 | //-------------------------------------------------------------------------
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249 | Joint* World::createJoint(const String& name, Joint::JointType jtype,
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250 | ApplicationObject* obj1, ApplicationObject* obj2)
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251 | {
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252 | Joint* ret;
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253 | switch (jtype)
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254 | {
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255 | case Joint::JT_BALL:
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256 | ret = new BallJoint(jtype, obj1, obj2);
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257 | break;
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258 | case Joint::JT_HINGE:
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259 | ret = new HingeJoint(jtype, obj1, obj2);
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260 | break;
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261 | case Joint::JT_HINGE2:
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262 | ret = new Hinge2Joint(jtype, obj1, obj2);
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263 | break;
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264 | case Joint::JT_SLIDER:
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265 | ret = new SliderJoint(jtype, obj1, obj2);
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266 | break;
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267 | case Joint::JT_UNIVERSAL:
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268 | ret = new UniversalJoint(jtype, obj1, obj2);
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269 | break;
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270 |
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271 | }
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272 |
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273 | mJoints[name] = ret;
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274 | return ret;
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275 | }
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276 | //-------------------------------------------------------------------------
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277 | void World::setSimulationStepSize(Real step)
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278 | {
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279 | mSimulationStepSize = step;
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280 | }
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281 | //-------------------------------------------------------------------------
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282 | Real World::getSimulationStepSize(void)
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283 | {
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284 | return mSimulationStepSize;
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285 | }
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286 | //-------------------------------------------------------------------------
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287 | void World::simulationStep(Real timeElapsed)
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288 | {
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289 | /* Hmm, gives somewhat jerky results*/
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290 | static Real leftOverTime = 0.0f;
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291 |
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292 | Real time = timeElapsed + leftOverTime;
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293 | unsigned int steps = (unsigned int)(time / mSimulationStepSize);
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294 | for(unsigned int i=0; i < steps; ++i)
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295 | {
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296 | _applyCollision();
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297 | _applyDynamics(mSimulationStepSize);
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298 | }
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299 | leftOverTime = time - (steps * mSimulationStepSize);
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300 | /*
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301 | _applyCollision();
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302 | _applyDynamics(timeElapsed);
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303 | */
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304 |
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305 |
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306 | }
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307 | //-------------------------------------------------------------------------
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308 | OgreRefApp::Box* World::createBox(const String& name,
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309 | Real width, Real height, Real depth,
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310 | const Vector3& pos, const Quaternion& orientation)
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311 | {
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312 | OgreRefApp::Box* box = new OgreRefApp::Box(name, width, height, depth);
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313 | box->setPosition(pos);
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314 | box->setOrientation(orientation);
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315 |
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316 | mObjects[name] = box;
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317 |
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318 | return box;
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319 | }
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320 | //-------------------------------------------------------------------------
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321 | CollideCamera* World::createCamera(const String& name, const Vector3& pos,
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322 | const Quaternion& orientation )
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323 | {
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324 | CollideCamera* cam = new CollideCamera(name);
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325 | cam->setPosition(pos);
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326 | cam->setOrientation(orientation);
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327 |
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328 | mObjects[name] = cam;
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329 |
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330 | return cam;
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331 |
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332 | }
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333 | }
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334 |
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