/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #define D3D_OVERLOADS #ifndef __D3DDEVICE_H_ #define __D3DDEVICE_H_ // Precompiler options #include "OgreD3D7Prerequisites.h" namespace Ogre { /** Encapsulates a Direct3D Device. Utility class for D3DRenderSystem. */ class _OgreD3DExport D3DDevice { private: String mDeviceName; String mDeviceDescription; D3DDEVICEDESC7 mD3DDeviceDesc; bool mIsHardwareAccelerated; bool mNeedsZBuffer; std::vector mDepthBufferFormats; ushort mStencilBufferDepth; LPDIRECT3D7 lpD3D; D3DVIEWPORT7 mViewport; D3DRECT rcViewportRect; DDDriver* mParentDriver; public: // Constructors D3DDevice(); // Default D3DDevice(const D3DDevice &ob); // Copy D3DDevice(LPDIRECT3D7 lpDirect3D, LPSTR lpDeviceDesc, LPSTR lpDeviceName, LPD3DDEVICEDESC7 lpD3DDeviceDesc); ~D3DDevice(); void Cleanup(void); void logCaps(void) const; /** Creates a new per-rendering surface device */ LPDIRECT3DDEVICE7 createDevice(LPDIRECTDRAWSURFACE7 renderTarget); LPDIRECT3D7 getID3D(void); // Overloaded operator = D3DDevice operator=(const D3DDevice &orig); // Information accessors String DeviceName(void) const; String DeviceDescription(void) const; bool HardwareAccelerated(void) const; bool NeedsZBuffer(void) const; void createDepthBuffer(LPDIRECTDRAWSURFACE7 renderTarget); friend static HRESULT CALLBACK EnumZBuffersCallback(DDPIXELFORMAT* pddpf, VOID* pFormats); // Capability access bool CanMipmap(void) const; bool CanBilinearFilter(void) const; bool CanTrilinearFilter(void) const; unsigned int RenderBitDepth(void) const; unsigned int ZBufferBitDepth(void) const; bool CanHWTransformAndLight(void) const; unsigned int MaxSinglePassTextureLayers(void) const; ushort StencilBufferBitDepth(void) const; }; } // Namespace Ogre #endif