1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __D3D7GpuProgramManager_H__
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26 | #define __D3D7GpuProgramManager_H__
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27 |
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28 | #include "OgreD3D7Prerequisites.h"
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29 | #include "OgreGpuProgramManager.h"
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30 |
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31 | namespace Ogre {
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32 |
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33 | /** Dummy implementation of GpuProgram - cannot do anything
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34 | since D3D7 did not support vertex or fragment programs. */
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35 | class D3D7GpuProgram : public GpuProgram
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36 | {
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37 | public:
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38 | D3D7GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
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39 | const String& group, bool isManual = false, ManualResourceLoader* loader = 0)
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40 | : GpuProgram(creator, name, handle, group, isManual, loader) {}
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41 |
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42 | protected:
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43 | /** Overridden from GpuProgram, do nothing */
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44 | void loadFromSource(void) {}
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45 | /** Overridden from GpuProgram, do nothing */
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46 | void unloadImpl(void) {}
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47 | };
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48 | /** Dummy implementation of GpuProgramManager - cannot do anything
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49 | since D3D7 did not support vertex or fragment programs. */
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50 | class D3D7GpuProgramManager : public GpuProgramManager
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51 | {
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52 | protected:
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53 | Resource* createImpl(const String& name, ResourceHandle handle,
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54 | const String& group, bool isManual, ManualResourceLoader* loader,
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55 | GpuProgramType gptype, const String& syntaxCode)
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56 | {
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57 | return new D3D7GpuProgram(this, name, handle, group, isManual, loader);
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58 | }
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59 | Resource* createImpl(const String& name, ResourceHandle handle,
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60 | const String& group, bool isManual, ManualResourceLoader* loader,
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61 | const NameValuePairList* createParams)
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62 | {
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63 | return new D3D7GpuProgram(this, name, handle, group, isManual, loader);
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64 | }
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65 | public:
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66 | D3D7GpuProgramManager()
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67 | {
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68 | // Register with resource group manager
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69 | ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this);
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70 | }
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71 | ~D3D7GpuProgramManager()
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72 | {
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73 | ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType);
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74 | }
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75 | /// @copydoc GpuProgramManager::createParameters
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76 | GpuProgramParametersSharedPtr createParameters(void)
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77 | { return GpuProgramParametersSharedPtr(new GpuProgramParameters()); }
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78 | };
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79 |
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80 | }
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81 |
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82 | #endif
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