/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #ifndef __D3D7GpuProgramManager_H__ #define __D3D7GpuProgramManager_H__ #include "OgreD3D7Prerequisites.h" #include "OgreGpuProgramManager.h" namespace Ogre { /** Dummy implementation of GpuProgram - cannot do anything since D3D7 did not support vertex or fragment programs. */ class D3D7GpuProgram : public GpuProgram { public: D3D7GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle, const String& group, bool isManual = false, ManualResourceLoader* loader = 0) : GpuProgram(creator, name, handle, group, isManual, loader) {} protected: /** Overridden from GpuProgram, do nothing */ void loadFromSource(void) {} /** Overridden from GpuProgram, do nothing */ void unloadImpl(void) {} }; /** Dummy implementation of GpuProgramManager - cannot do anything since D3D7 did not support vertex or fragment programs. */ class D3D7GpuProgramManager : public GpuProgramManager { protected: Resource* createImpl(const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader, GpuProgramType gptype, const String& syntaxCode) { return new D3D7GpuProgram(this, name, handle, group, isManual, loader); } Resource* createImpl(const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader, const NameValuePairList* createParams) { return new D3D7GpuProgram(this, name, handle, group, isManual, loader); } public: D3D7GpuProgramManager() { // Register with resource group manager ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this); } ~D3D7GpuProgramManager() { ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType); } /// @copydoc GpuProgramManager::createParameters GpuProgramParametersSharedPtr createParameters(void) { return GpuProgramParametersSharedPtr(new GpuProgramParameters()); } }; } #endif