source: OGRE/trunk/ogrenew/RenderSystems/Direct3D7/include/OgreD3D7HardwareBufferManager.h @ 657

Revision 657, 2.6 KB checked in by mattausch, 19 years ago (diff)

added ogre dependencies and patched ogre sources

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25
26#ifndef __D3D7HardwareBufferManager_H__
27#define __D3D7HardwareBufferManager_H__
28
29#include "OgrePrerequisites.h"
30#include "OgreDefaultHardwareBufferManager.h"
31#include "OgreException.h"
32
33namespace Ogre {
34
35
36        /** Specialisation of HardwareBufferManager for D3D7.
37        @remarks
38        This class uses the software emulated buffers because D3D7's
39        hardware vertex buffers are far too primitive. The only reason we
40        override this is because D3D7 only allows 16-bit indexes so we have
41        to prevent 32-bit index buffers being created.
42        */
43        class D3D7HardwareBufferManager : public DefaultHardwareBufferManager
44        {
45    public:
46        D3D7HardwareBufferManager() {}
47        ~D3D7HardwareBufferManager() {}
48                /// Create a hardware index buffer
49                HardwareIndexBufferSharedPtr
50            createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes,
51                                HardwareBuffer::Usage usage, bool useShadowBuffer = false)
52        {
53            if (itype == HardwareIndexBuffer::IT_32BIT)
54            {
55                OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Direct3D7 only supports 16-bit index buffers, "
56                    "you should upgrade to a more recent Direct3D RenderSystem if you wish to use "
57                    "32-bit indexes.", "D3D7HardwareBufferManager::createIndexBuffer");
58            }
59            return DefaultHardwareBufferManager::createIndexBuffer(itype, numIndexes, usage, useShadowBuffer);
60        }
61
62    };
63
64
65}
66
67#endif
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