1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #ifndef __D3D7HardwareBufferManager_H__
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27 | #define __D3D7HardwareBufferManager_H__
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28 |
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29 | #include "OgrePrerequisites.h"
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30 | #include "OgreDefaultHardwareBufferManager.h"
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31 | #include "OgreException.h"
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32 |
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33 | namespace Ogre {
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34 |
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35 |
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36 | /** Specialisation of HardwareBufferManager for D3D7.
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37 | @remarks
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38 | This class uses the software emulated buffers because D3D7's
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39 | hardware vertex buffers are far too primitive. The only reason we
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40 | override this is because D3D7 only allows 16-bit indexes so we have
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41 | to prevent 32-bit index buffers being created.
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42 | */
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43 | class D3D7HardwareBufferManager : public DefaultHardwareBufferManager
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44 | {
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45 | public:
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46 | D3D7HardwareBufferManager() {}
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47 | ~D3D7HardwareBufferManager() {}
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48 | /// Create a hardware index buffer
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49 | HardwareIndexBufferSharedPtr
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50 | createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes,
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51 | HardwareBuffer::Usage usage, bool useShadowBuffer = false)
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52 | {
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53 | if (itype == HardwareIndexBuffer::IT_32BIT)
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54 | {
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55 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Direct3D7 only supports 16-bit index buffers, "
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56 | "you should upgrade to a more recent Direct3D RenderSystem if you wish to use "
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57 | "32-bit indexes.", "D3D7HardwareBufferManager::createIndexBuffer");
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58 | }
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59 | return DefaultHardwareBufferManager::createIndexBuffer(itype, numIndexes, usage, useShadowBuffer);
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60 | }
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61 |
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62 | };
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63 |
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64 |
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65 | }
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66 |
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67 | #endif
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