/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #ifndef _D3DPrerequisites_H__ #define _D3DPrerequisites_H__ #include "OgrePrerequisites.h" // Define versions for if DirectX is in use (Win32 only) #define DIRECT3D_VERSION 0x0700 #define DIRECTINPUT_VERSION 0x0700 #define DIRECTDRAW_VERSION 0x0700 // Include D3D and DirectDraw stuff #define D3D_OVERLOADS #define NOMINMAX // required to stop windows.h screwing up std::min definition #include #include #include #include #include "d3dutil.h" namespace Ogre { template< typename _Interf > inline void __safeRelease( _Interf **interf ) throw () { if( *interf ) { (*interf)->Release(); (*interf) = NULL; } } // Predefine classes class D3DDevice; class D3DDeviceList; class D3DRenderSystem; class D3DTexture; class D3DTextureManager; class DDDriver; class DDDriverList; class DDVideoMode; class DDVideoModeList; //----------------------------------------------------------------------- // Windows Settings //----------------------------------------------------------------------- #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 # if OGRE_DYNAMIC_LINKAGE == 0 # pragma warn( "No dynamic linkage" ) # define _OgreD3DExport # else # ifdef OGRED3DENGINEDLL_EXPORTS # define _OgreD3DExport __declspec(dllexport) # else # define _OgreD3DExport __declspec(dllimport) # endif # endif #endif // OGRE_WIN32 } #endif