[657] | 1 | //-----------------------------------------------------------------------
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| 2 | // File: D3DUtil.h
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| 3 | //
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| 4 | // Desc: Helper functions and typing shortcuts for Direct3D programming.
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| 5 | //
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| 6 | //
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| 7 | // Copyright (C) 1997 Microsoft Corporation. All rights reserved
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| 8 | //-----------------------------------------------------------------------
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| 9 |
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| 10 | #ifndef D3DUTIL_H
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| 11 | #define D3DUTIL_H
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| 12 |
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| 13 | #include "OgrePrerequisites.h"
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| 14 | #include <ddraw.h>
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| 15 | #include <d3d.h>
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| 16 |
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| 17 |
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| 18 | //-----------------------------------------------------------------------
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| 19 | // Typing shortcuts for deleting and freeing objects.
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| 20 | //-----------------------------------------------------------------------
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| 21 | #define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
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| 22 | #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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| 23 |
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| 24 |
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| 25 |
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| 26 |
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| 27 | //-----------------------------------------------------------------------
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| 28 | // Short cut functions for creating and using DX structures
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| 29 | //-----------------------------------------------------------------------
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| 30 | VOID D3DUtil_InitDeviceDesc( D3DDEVICEDESC7& ddDevDesc );
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| 31 | VOID D3DUtil_InitSurfaceDesc( DDSURFACEDESC2& ddsd, DWORD dwFlags=0,
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| 32 | DWORD dwCaps=0 );
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| 33 | VOID D3DUtil_InitViewport( D3DVIEWPORT2& vdViewData, DWORD dwWidth=0,
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| 34 | DWORD dwHeight=0 );
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| 35 | VOID D3DUtil_InitMaterial( D3DMATERIAL& mdMtrlData, FLOAT r=0.0f, FLOAT g=0.0f,
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| 36 | FLOAT b=0.0f );
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| 37 | VOID D3DUtil_InitLight( D3DLIGHT& ldLightData, D3DLIGHTTYPE ltType,
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| 38 | FLOAT x=0.0f, FLOAT y=0.0f, FLOAT z=0.0f );
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| 39 |
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| 40 |
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| 41 |
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| 42 |
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| 43 | //-----------------------------------------------------------------------
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| 44 | // Miscellaneous helper functions
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| 45 | //-----------------------------------------------------------------------
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| 46 | LPDIRECTDRAW7 D3DUtil_GetDirectDrawFromDevice( LPDIRECT3DDEVICE7 pd3dDevice );
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| 47 | DWORD D3DUtil_GetDeviceMemoryType( LPDIRECT3DDEVICE7 pd3dDevice );
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| 48 | DWORD D3DUtil_GetDisplayDepth( LPDIRECTDRAW7 pDD4=NULL );
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| 49 |
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| 50 |
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| 51 |
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| 52 |
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| 53 | //-----------------------------------------------------------------------
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| 54 | // D3D Matrix functions. For performance reasons, some functions are inline.
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| 55 | //-----------------------------------------------------------------------
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| 56 | HRESULT D3DUtil_SetViewMatrix( D3DMATRIX& mat, D3DVECTOR& vFrom,
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| 57 | D3DVECTOR& vAt, D3DVECTOR& vUp );
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| 58 | HRESULT D3DUtil_SetProjectionMatrix( D3DMATRIX& mat, FLOAT fFOV = 1.570795f,
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| 59 | FLOAT fAspect = 1.0f,
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| 60 | FLOAT fNearPlane = 1.0f,
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| 61 | FLOAT fFarPlane = 1000.0f );
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| 62 |
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| 63 | inline VOID D3DUtil_SetIdentityMatrix( D3DMATRIX& m )
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| 64 | {
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| 65 | m._12 = m._13 = m._14 = m._21 = m._23 = m._24 = 0.0f;
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| 66 | m._31 = m._32 = m._34 = m._41 = m._42 = m._43 = 0.0f;
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| 67 | m._11 = m._22 = m._33 = m._44 = 1.0f;
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| 68 | }
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| 69 |
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| 70 | inline VOID D3DUtil_SetTranslateMatrix( D3DMATRIX& m, FLOAT tx, FLOAT ty,
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| 71 | FLOAT tz )
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| 72 | { D3DUtil_SetIdentityMatrix( m ); m._41 = tx; m._42 = ty; m._43 = tz; }
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| 73 |
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| 74 | inline VOID D3DUtil_SetTranslateMatrix( D3DMATRIX& m, D3DVECTOR& v )
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| 75 | { D3DUtil_SetTranslateMatrix( m, v.x, v.y, v.z ); }
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| 76 |
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| 77 | inline VOID D3DUtil_SetScaleMatrix( D3DMATRIX& m, FLOAT sx, FLOAT sy,
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| 78 | FLOAT sz )
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| 79 | { D3DUtil_SetIdentityMatrix( m ); m._11 = sx; m._22 = sy; m._33 = sz; }
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| 80 |
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| 81 | inline VOID SetScaleMatrix( D3DMATRIX& m, D3DVECTOR& v )
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| 82 | { D3DUtil_SetScaleMatrix( m, v.x, v.y, v.z ); }
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| 83 |
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| 84 | VOID D3DUtil_SetRotateXMatrix( D3DMATRIX& mat, FLOAT fRads );
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| 85 | VOID D3DUtil_SetRotateYMatrix( D3DMATRIX& mat, FLOAT fRads );
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| 86 | VOID D3DUtil_SetRotateZMatrix( D3DMATRIX& mat, FLOAT fRads );
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| 87 | VOID D3DUtil_SetRotationMatrix( D3DMATRIX& mat, D3DVECTOR& vDir,
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| 88 | FLOAT fRads );
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| 89 |
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| 90 |
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| 91 |
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| 92 |
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| 93 | //-----------------------------------------------------------------------
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| 94 | // Debug printing support
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| 95 | //-----------------------------------------------------------------------
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| 96 |
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| 97 | HRESULT _DbgOut( TCHAR*, DWORD, HRESULT, TCHAR* );
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| 98 |
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| 99 | #if defined(DEBUG) | defined(_DEBUG)
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| 100 | #define DEBUG_MSG(str) _DbgOut( __FILE__, (DWORD)__LINE__, 0, str )
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| 101 | #define DEBUG_ERR(hr,str) _DbgOut( __FILE__, (DWORD)__LINE__, hr, str )
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| 102 | #else
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| 103 | #define DEBUG_MSG(str) (0L)
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| 104 | #define DEBUG_ERR(hr,str) (hr)
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| 105 | #endif
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| 106 |
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| 107 |
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| 108 |
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| 109 |
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| 110 | #endif // D3DUTIL_H
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