1 | //-----------------------------------------------------------------------
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2 | // File: D3DUtil.h
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3 | //
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4 | // Desc: Helper functions and typing shortcuts for Direct3D programming.
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5 | //
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6 | //
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7 | // Copyright (C) 1997 Microsoft Corporation. All rights reserved
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8 | //-----------------------------------------------------------------------
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9 |
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10 | #ifndef D3DUTIL_H
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11 | #define D3DUTIL_H
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12 |
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13 | #include "OgrePrerequisites.h"
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14 | #include <ddraw.h>
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15 | #include <d3d.h>
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16 |
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17 |
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18 | //-----------------------------------------------------------------------
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19 | // Typing shortcuts for deleting and freeing objects.
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20 | //-----------------------------------------------------------------------
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21 | #define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
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22 | #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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23 |
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24 |
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25 |
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26 |
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27 | //-----------------------------------------------------------------------
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28 | // Short cut functions for creating and using DX structures
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29 | //-----------------------------------------------------------------------
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30 | VOID D3DUtil_InitDeviceDesc( D3DDEVICEDESC7& ddDevDesc );
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31 | VOID D3DUtil_InitSurfaceDesc( DDSURFACEDESC2& ddsd, DWORD dwFlags=0,
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32 | DWORD dwCaps=0 );
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33 | VOID D3DUtil_InitViewport( D3DVIEWPORT2& vdViewData, DWORD dwWidth=0,
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34 | DWORD dwHeight=0 );
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35 | VOID D3DUtil_InitMaterial( D3DMATERIAL& mdMtrlData, FLOAT r=0.0f, FLOAT g=0.0f,
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36 | FLOAT b=0.0f );
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37 | VOID D3DUtil_InitLight( D3DLIGHT& ldLightData, D3DLIGHTTYPE ltType,
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38 | FLOAT x=0.0f, FLOAT y=0.0f, FLOAT z=0.0f );
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39 |
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40 |
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41 |
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42 |
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43 | //-----------------------------------------------------------------------
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44 | // Miscellaneous helper functions
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45 | //-----------------------------------------------------------------------
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46 | LPDIRECTDRAW7 D3DUtil_GetDirectDrawFromDevice( LPDIRECT3DDEVICE7 pd3dDevice );
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47 | DWORD D3DUtil_GetDeviceMemoryType( LPDIRECT3DDEVICE7 pd3dDevice );
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48 | DWORD D3DUtil_GetDisplayDepth( LPDIRECTDRAW7 pDD4=NULL );
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49 |
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50 |
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51 |
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52 |
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53 | //-----------------------------------------------------------------------
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54 | // D3D Matrix functions. For performance reasons, some functions are inline.
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55 | //-----------------------------------------------------------------------
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56 | HRESULT D3DUtil_SetViewMatrix( D3DMATRIX& mat, D3DVECTOR& vFrom,
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57 | D3DVECTOR& vAt, D3DVECTOR& vUp );
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58 | HRESULT D3DUtil_SetProjectionMatrix( D3DMATRIX& mat, FLOAT fFOV = 1.570795f,
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59 | FLOAT fAspect = 1.0f,
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60 | FLOAT fNearPlane = 1.0f,
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61 | FLOAT fFarPlane = 1000.0f );
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62 |
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63 | inline VOID D3DUtil_SetIdentityMatrix( D3DMATRIX& m )
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64 | {
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65 | m._12 = m._13 = m._14 = m._21 = m._23 = m._24 = 0.0f;
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66 | m._31 = m._32 = m._34 = m._41 = m._42 = m._43 = 0.0f;
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67 | m._11 = m._22 = m._33 = m._44 = 1.0f;
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68 | }
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69 |
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70 | inline VOID D3DUtil_SetTranslateMatrix( D3DMATRIX& m, FLOAT tx, FLOAT ty,
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71 | FLOAT tz )
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72 | { D3DUtil_SetIdentityMatrix( m ); m._41 = tx; m._42 = ty; m._43 = tz; }
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73 |
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74 | inline VOID D3DUtil_SetTranslateMatrix( D3DMATRIX& m, D3DVECTOR& v )
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75 | { D3DUtil_SetTranslateMatrix( m, v.x, v.y, v.z ); }
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76 |
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77 | inline VOID D3DUtil_SetScaleMatrix( D3DMATRIX& m, FLOAT sx, FLOAT sy,
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78 | FLOAT sz )
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79 | { D3DUtil_SetIdentityMatrix( m ); m._11 = sx; m._22 = sy; m._33 = sz; }
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80 |
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81 | inline VOID SetScaleMatrix( D3DMATRIX& m, D3DVECTOR& v )
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82 | { D3DUtil_SetScaleMatrix( m, v.x, v.y, v.z ); }
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83 |
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84 | VOID D3DUtil_SetRotateXMatrix( D3DMATRIX& mat, FLOAT fRads );
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85 | VOID D3DUtil_SetRotateYMatrix( D3DMATRIX& mat, FLOAT fRads );
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86 | VOID D3DUtil_SetRotateZMatrix( D3DMATRIX& mat, FLOAT fRads );
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87 | VOID D3DUtil_SetRotationMatrix( D3DMATRIX& mat, D3DVECTOR& vDir,
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88 | FLOAT fRads );
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89 |
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90 |
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91 |
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92 |
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93 | //-----------------------------------------------------------------------
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94 | // Debug printing support
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95 | //-----------------------------------------------------------------------
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96 |
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97 | HRESULT _DbgOut( TCHAR*, DWORD, HRESULT, TCHAR* );
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98 |
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99 | #if defined(DEBUG) | defined(_DEBUG)
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100 | #define DEBUG_MSG(str) _DbgOut( __FILE__, (DWORD)__LINE__, 0, str )
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101 | #define DEBUG_ERR(hr,str) _DbgOut( __FILE__, (DWORD)__LINE__, hr, str )
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102 | #else
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103 | #define DEBUG_MSG(str) (0L)
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104 | #define DEBUG_ERR(hr,str) (hr)
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105 | #endif
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106 |
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107 |
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108 |
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109 |
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110 | #endif // D3DUTIL_H
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