1 | # Microsoft Developer Studio Project File - Name="RenderSystem_Direct3D7" - Package Owner=<4>
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2 | # Microsoft Developer Studio Generated Build File, Format Version 6.00
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3 | # ** DO NOT EDIT **
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4 |
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5 | # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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6 |
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7 | CFG=RenderSystem_Direct3D7 - Win32 Debug
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8 | !MESSAGE This is not a valid makefile. To build this project using NMAKE,
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9 | !MESSAGE use the Export Makefile command and run
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10 | !MESSAGE
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11 | !MESSAGE NMAKE /f "RenderSystem_Direct3D7.mak".
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12 | !MESSAGE
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13 | !MESSAGE You can specify a configuration when running NMAKE
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14 | !MESSAGE by defining the macro CFG on the command line. For example:
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15 | !MESSAGE
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16 | !MESSAGE NMAKE /f "RenderSystem_Direct3D7.mak" CFG="RenderSystem_Direct3D7 - Win32 Debug"
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17 | !MESSAGE
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18 | !MESSAGE Possible choices for configuration are:
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19 | !MESSAGE
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20 | !MESSAGE "RenderSystem_Direct3D7 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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21 | !MESSAGE "RenderSystem_Direct3D7 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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22 | !MESSAGE
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23 |
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24 | # Begin Project
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25 | # PROP AllowPerConfigDependencies 0
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26 | # PROP Scc_ProjName ""$/S&S/DEV/Ogrenew/RenderSystem_Direct3D7", DBDAAAAA"
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27 | # PROP Scc_LocalPath ".."
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28 | CPP=cl.exe
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29 | MTL=midl.exe
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30 | RSC=rc.exe
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31 |
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32 | !IF "$(CFG)" == "RenderSystem_Direct3D7 - Win32 Release"
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33 |
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34 | # PROP BASE Use_MFC 0
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35 | # PROP BASE Use_Debug_Libraries 0
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36 | # PROP BASE Output_Dir "Release"
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37 | # PROP BASE Intermediate_Dir "Release"
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38 | # PROP BASE Target_Dir ""
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39 | # PROP Use_MFC 0
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40 | # PROP Use_Debug_Libraries 0
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41 | # PROP Output_Dir "..\bin\Release"
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42 | # PROP Intermediate_Dir "..\obj\Release"
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43 | # PROP Ignore_Export_Lib 1
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44 | # PROP Target_Dir ""
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45 | # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OGRED3DENGINEDLL_EXPORTS" /YX /FD /c
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46 | # ADD CPP /nologo /G5 /MD /W3 /GX /O2 /Ob0 /I "..\include" /I "..\..\..\OgreMain\include" /I "..\..\..\Dependencies\include" /D "_USRDLL" /D "OGRED3DENGINEDLL_EXPORTS" /D "NDEBUG" /D "_MBCS" /D "OGRE_WIN32" /D "_WINDOWS" /D "WIN32" /YX /FD /c
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47 | # SUBTRACT CPP /Fr
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48 | # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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49 | # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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50 | # ADD BASE RSC /l 0x809 /d "NDEBUG"
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51 | # ADD RSC /l 0x809 /d "NDEBUG"
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52 | BSC32=bscmake.exe
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53 | # ADD BASE BSC32 /nologo
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54 | # ADD BSC32 /nologo
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55 | LINK32=link.exe
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56 | # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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57 | # ADD LINK32 dinput.lib ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib d3d8.lib d3dx.lib OgreMain.lib /nologo /dll /machine:I386 /nodefaultlib:"LIBC" /libpath:"../../../OgreMain/Lib/Release" /libpath:"..\..\..\Dependencies\lib\Debug"
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58 | # SUBTRACT LINK32 /profile /debug
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59 | # Begin Special Build Tool
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60 | SOURCE="$(InputPath)"
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61 | PostBuild_Cmds=copy ..\bin\Release\*.dll ..\..\..\Samples\Common\bin\Release
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62 | # End Special Build Tool
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63 |
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64 | !ELSEIF "$(CFG)" == "RenderSystem_Direct3D7 - Win32 Debug"
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65 |
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66 | # PROP BASE Use_MFC 0
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67 | # PROP BASE Use_Debug_Libraries 1
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68 | # PROP BASE Output_Dir "Debug"
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69 | # PROP BASE Intermediate_Dir "Debug"
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70 | # PROP BASE Target_Dir ""
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71 | # PROP Use_MFC 0
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72 | # PROP Use_Debug_Libraries 1
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73 | # PROP Output_Dir "..\bin\Debug"
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74 | # PROP Intermediate_Dir "..\obj\Debug"
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75 | # PROP Ignore_Export_Lib 1
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76 | # PROP Target_Dir ""
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77 | # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OGRED3DENGINEDLL_EXPORTS" /YX /FD /GZ /c
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78 | # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\include" /I "..\..\..\OgreMain\include" /I "..\..\..\Dependencies\include" /D "_USRDLL" /D "OGRED3DENGINEDLL_EXPORTS" /D "_MBCS" /D "_WINDOWS" /D "_DEBUG" /D "WIN32" /FD /GZ /Zm500 /c
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79 | # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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80 | # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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81 | # ADD BASE RSC /l 0x809 /d "_DEBUG"
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82 | # ADD RSC /l 0x809 /d "_DEBUG"
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83 | BSC32=bscmake.exe
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84 | # ADD BASE BSC32 /nologo
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85 | # ADD BSC32 /nologo
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86 | LINK32=link.exe
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87 | # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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88 | # ADD LINK32 ddraw.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib dxguid.lib OgreMain_d.lib ddraw.lib d3dx.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBCD" /nodefaultlib:"LIBCMT" /pdbtype:sept /libpath:"../../../OgreMain/Lib/Debug" /libpath:"..\..\..\Dependencies\lib\Debug"
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89 | # SUBTRACT LINK32 /verbose
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90 | # Begin Special Build Tool
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91 | SOURCE="$(InputPath)"
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92 | PostBuild_Cmds=copy ..\bin\Debug\*.dll ..\..\..\Samples\Common\bin\Debug
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93 | # End Special Build Tool
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94 |
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95 | !ENDIF
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96 |
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97 | # Begin Target
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98 |
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99 | # Name "RenderSystem_Direct3D7 - Win32 Release"
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100 | # Name "RenderSystem_Direct3D7 - Win32 Debug"
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101 | # Begin Group "D3dEngine"
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102 |
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103 | # PROP Default_Filter ""
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104 | # Begin Source File
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105 |
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106 | SOURCE=..\src\d3dutil.cpp
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107 | # End Source File
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108 | # Begin Source File
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109 |
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110 | SOURCE=..\include\d3dutil.h
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111 | # End Source File
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112 | # Begin Source File
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113 |
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114 | SOURCE=..\src\OgreD3D7Callbacks.cpp
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115 | # End Source File
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116 | # Begin Source File
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117 |
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118 | SOURCE=..\include\OgreD3D7Callbacks.h
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119 | # End Source File
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120 | # Begin Source File
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121 |
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122 | SOURCE=..\src\OgreD3D7Device.cpp
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123 | # End Source File
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124 | # Begin Source File
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125 |
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126 | SOURCE=..\include\OgreD3D7Device.h
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127 | # End Source File
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128 | # Begin Source File
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129 |
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130 | SOURCE=..\src\OgreD3D7DeviceList.cpp
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131 | # End Source File
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132 | # Begin Source File
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133 |
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134 | SOURCE=..\include\OgreD3D7DeviceList.h
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135 | # End Source File
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136 | # Begin Source File
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137 |
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138 | SOURCE=..\include\OgreD3D7GpuProgramManager.h
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139 | # End Source File
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140 | # Begin Source File
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141 |
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142 | SOURCE=..\include\OgreD3D7HardwareBufferManager.h
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143 | # End Source File
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144 | # Begin Source File
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145 |
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146 | SOURCE=..\src\OgreD3D7HardwarePixelBuffer.cpp
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147 | # End Source File
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148 | # Begin Source File
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149 |
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150 | SOURCE=..\include\OgreD3D7HardwarePixelBuffer.h
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151 | # End Source File
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152 | # Begin Source File
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153 |
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154 | SOURCE=..\include\OgreD3D7Prerequisites.h
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155 | # End Source File
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156 | # Begin Source File
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157 |
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158 | SOURCE=..\src\OgreD3D7RenderSystem.cpp
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159 | # End Source File
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160 | # Begin Source File
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161 |
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162 | SOURCE=..\include\OgreD3D7RenderSystem.h
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163 | # End Source File
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164 | # Begin Source File
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165 |
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166 | SOURCE=..\src\OgreD3D7RenderWindow.cpp
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167 | # End Source File
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168 | # Begin Source File
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169 |
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170 | SOURCE=..\include\OgreD3D7RenderWindow.h
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171 | # End Source File
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172 | # Begin Source File
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173 |
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174 | SOURCE=..\src\OgreD3D7Texture.cpp
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175 | # End Source File
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176 | # Begin Source File
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177 |
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178 | SOURCE=..\include\OgreD3D7Texture.h
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179 | # End Source File
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180 | # Begin Source File
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181 |
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182 | SOURCE=..\src\OgreD3D7TextureManager.cpp
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183 |
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184 | !IF "$(CFG)" == "RenderSystem_Direct3D7 - Win32 Release"
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185 |
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186 | # ADD CPP /Ob0
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187 |
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188 | !ELSEIF "$(CFG)" == "RenderSystem_Direct3D7 - Win32 Debug"
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189 |
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190 | !ENDIF
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191 |
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192 | # End Source File
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193 | # Begin Source File
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194 |
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195 | SOURCE=..\include\OgreD3D7TextureManager.h
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196 | # End Source File
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197 | # Begin Source File
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198 |
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199 | SOURCE=..\src\OgreDDDriver.cpp
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200 | # End Source File
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201 | # Begin Source File
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202 |
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203 | SOURCE=..\include\OgreDDDriver.h
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204 | # End Source File
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205 | # Begin Source File
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206 |
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207 | SOURCE=..\src\OgreDDDriverList.cpp
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208 | # End Source File
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209 | # Begin Source File
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210 |
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211 | SOURCE=..\include\OgreDDDriverList.h
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212 | # End Source File
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213 | # Begin Source File
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214 |
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215 | SOURCE=..\src\OgreDDVideoMode.cpp
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216 | # End Source File
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217 | # Begin Source File
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218 |
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219 | SOURCE=..\include\OgreDDVideoMode.h
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220 | # End Source File
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221 | # Begin Source File
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222 |
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223 | SOURCE=..\src\OgreDDVideoModeList.cpp
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224 | # End Source File
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225 | # Begin Source File
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226 |
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227 | SOURCE=..\include\OgreDDVideoModeList.h
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228 | # End Source File
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229 | # End Group
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230 | # Begin Group "Interface"
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231 |
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232 | # PROP Default_Filter ""
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233 | # Begin Source File
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234 |
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235 | SOURCE=..\src\OgreD3D7EngineDll.cpp
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236 | # End Source File
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237 | # Begin Source File
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238 |
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239 | SOURCE=..\misc\OgreD3D7RenderSystem.def
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240 | # End Source File
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241 | # End Group
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242 | # End Target
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243 | # End Project
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