1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://ogre.sourceforge.net/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include <malloc.h>
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26 | #include "OgreD3D7RenderSystem.h"
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27 | #include "OgreDDDriver.h"
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28 | #include "OgreD3D7Device.h"
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29 | #include "OgreD3D7DeviceList.h"
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30 | #include "OgreDDDriverList.h"
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31 | #include "OgreDDVideoModeList.h"
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32 | #include "OgreDDVideoMode.h"
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33 | #include "OgreRenderWindow.h"
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34 | #include "OgreLogManager.h"
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35 | #include "OgreRenderSystem.h"
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36 | #include "OgreException.h"
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37 | #include "OgreSceneManager.h"
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38 | #include "OgreD3D7TextureManager.h"
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39 | #include "OgreViewport.h"
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40 | #include "OgreLight.h"
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41 | #include "OgreMatrix4.h"
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42 | #include "OgreMath.h"
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43 | #include "OgreD3D7RenderWindow.h"
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44 | #include "OgreFrustum.h"
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45 | #include "OgreD3D7GpuProgramManager.h"
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46 | #include "OgreStringConverter.h"
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47 |
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48 | namespace Ogre {
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49 | const Matrix4 PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE(
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50 | 0.5, 0, 0, -0.5,
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51 | 0, -0.5, 0, -0.5,
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52 | 0, 0, 0, -1,
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53 | 0, 0, 0, 1);
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54 |
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55 | const Matrix4 PROJECTIONCLIPSPACE2DTOIMAGESPACE_ORTHO(
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56 | -0.5, 0, 0, -0.5,
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57 | 0, 0.5, 0, -0.5,
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58 | 0, 0, 0, -1,
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59 | 0, 0, 0, 1);
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60 |
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61 | //-----------------------------------------------------------------------
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62 | D3DRenderSystem::D3DRenderSystem(HINSTANCE hInstance)
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63 | {
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64 | OgreGuard( "D3DRenderSystem::D3DRenderSystem" );
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65 |
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66 | LogManager::getSingleton().logMessage(getName() + " created.");
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67 |
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68 | mlpD3DDevice = NULL;
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69 | // Reset driver list
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70 | mDriverList = NULL;
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71 | mActiveDDDriver = NULL;
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72 | mhInstance = hInstance;
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73 | mHardwareBufferManager = NULL;
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74 | mGpuProgramManager = NULL;
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75 | mDeviceLost = false;
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76 |
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77 | initConfigOptions();
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78 |
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79 | // Initialise D3DX library
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80 | D3DXInitialize();
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81 |
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82 | // set stages desc. to defaults
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83 | for (int n = 0; n < OGRE_MAX_TEXTURE_LAYERS; n++)
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84 | {
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85 | mTexStageDesc[n].autoTexCoordType = TEXCALC_NONE;
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86 | mTexStageDesc[n].coordIndex = 0;
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87 | mTexStageDesc[n].texType = D3D_TEX_TYPE_NORMAL;
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88 | mTexStageDesc[n].pTex = NULL;
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89 | }
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90 |
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91 | mCurrentLights = 0;
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92 |
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93 | mEventNames.push_back("DeviceLost");
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94 | mEventNames.push_back("DeviceRestored");
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95 |
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96 | OgreUnguard();
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97 | }
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98 |
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99 | //-----------------------------------------------------------------------
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100 | D3DRenderSystem::~D3DRenderSystem()
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101 | {
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102 | OgreGuard( "D3DRenderSystem::~D3DRenderSystem" );
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103 | shutdown();
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104 |
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105 | SAFE_DELETE(mTextureManager);
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106 | SAFE_DELETE(mDriverList);
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107 | SAFE_DELETE(mHardwareBufferManager);
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108 | SAFE_DELETE(mGpuProgramManager);
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109 |
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110 | D3DXUninitialize();
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111 | LogManager::getSingleton().logMessage(getName() + " destroyed.");
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112 |
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113 | OgreUnguard();
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114 | }
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115 |
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116 | //-----------------------------------------------------------------------
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117 | const String& D3DRenderSystem::getName(void) const
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118 | {
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119 | static String strName("Direct3D7 Rendering Subsystem");
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120 | return strName;
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121 | }
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122 |
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123 | //-----------------------------------------------------------------------
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124 | void D3DRenderSystem::initConfigOptions(void)
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125 | {
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126 | OgreGuard( "D3DRenderSystem::initConfigOptions" );
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127 |
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128 | DDDriverList* ddList;
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129 | DDDriver* dd;
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130 |
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131 | ConfigOption optDevice;
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132 | ConfigOption optVideoMode;
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133 | ConfigOption optFullScreen;
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134 | ConfigOption optVSync;
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135 |
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136 | ddList = this->getDirectDrawDrivers();
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137 |
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138 | // Create option for devices
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139 | optDevice.name = "Rendering Device";
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140 | optDevice.currentValue = "";
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141 | optDevice.possibleValues.clear();
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142 | optDevice.immutable = false;
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143 |
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144 | // Option for video modes
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145 | optVideoMode.name = "Video Mode";
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146 | optVideoMode.currentValue = "";
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147 | optVideoMode.immutable = false;
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148 |
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149 | // Option for full screen
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150 | optFullScreen.name = "Full Screen";
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151 | optFullScreen.possibleValues.push_back("Yes");
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152 | optFullScreen.possibleValues.push_back("No");
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153 | optFullScreen.currentValue = "Yes";
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154 |
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155 |
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156 | unsigned k = ddList->count();
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157 | // First, get DirectDraw driver options
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158 | for( unsigned j = 0; j < ddList->count(); j++ )
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159 | {
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160 | dd = ddList->item(j);
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161 | // Add to device option list
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162 | optDevice.possibleValues.push_back( dd->DriverDescription() );
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163 |
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164 | // Make first one default
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165 | if( j==0 )
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166 | {
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167 | optDevice.currentValue = dd->DriverDescription();
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168 |
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169 | }
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170 |
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171 |
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172 | }
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173 |
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174 | // VSync option
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175 | optVSync.name = "VSync";
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176 | optVSync.immutable = false;
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177 | optVSync.possibleValues.push_back("Yes");
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178 | optVSync.possibleValues.push_back("No");
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179 | optVSync.currentValue = "Yes";
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180 |
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181 |
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182 | mOptions[optDevice.name] = optDevice;
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183 | mOptions[optVideoMode.name] = optVideoMode;
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184 | mOptions[optFullScreen.name] = optFullScreen;
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185 | mOptions[optVSync.name] = optVSync;
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186 |
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187 | // Set default-based settings
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188 | refreshDDSettings();
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189 |
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190 | OgreUnguard();
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191 | }
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192 |
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193 | //-----------------------------------------------------------------------
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194 | void D3DRenderSystem::refreshDDSettings(void)
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195 | {
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196 | OgreGuard( "D3DRenderSystem::refreshDDSettings" );
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197 |
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198 | DDVideoMode* vid;
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199 | ConfigOption* optVideoMode;
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200 | ConfigOption* optFullScreen;
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201 | DDDriver* dd;
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202 |
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203 | // Stuffs DD-Driver specific settings
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204 |
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205 | // Find DD Driver selected in options
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206 | ConfigOptionMap::iterator opt = mOptions.find("Rendering Device");
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207 |
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208 | if( opt != mOptions.end() )
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209 | {
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210 | for( unsigned j = 0; j < getDirectDrawDrivers()->count(); j++ )
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211 | {
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212 | dd = getDirectDrawDrivers()->item(j);
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213 | if( dd->DriverDescription() == opt->second.currentValue )
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214 | break;
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215 | }
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216 |
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217 | // Get fullScreen and Video mode options
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218 | opt = mOptions.find("Video Mode");
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219 | optVideoMode = &opt->second;
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220 | opt = mOptions.find("Full Screen");
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221 | optFullScreen = &opt->second;
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222 |
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223 | // Full screen forced?
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224 | if (!(dd->CanRenderWindowed()))
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225 | {
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226 | setConfigOption("Full Screen", "Yes");
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227 | optFullScreen->immutable = true;
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228 | }
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229 | else
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230 | optFullScreen->immutable = false;
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231 |
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232 | // Get video modes for this device
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233 | optVideoMode->possibleValues.clear();
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234 |
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235 | for( unsigned k = 0; k<dd->getVideoModeList()->count(); k++ )
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236 | {
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237 | vid = dd->getVideoModeList()->item(k);
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238 | optVideoMode->possibleValues.push_back(vid->Description());
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239 | }
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240 | }
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241 |
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242 | OgreUnguard();
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243 | }
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244 |
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245 |
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246 | //-----------------------------------------------------------------------
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247 | ConfigOptionMap& D3DRenderSystem::getConfigOptions(void)
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248 | {
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249 | // Return a COPY of the current config options
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250 | return mOptions;
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251 |
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252 | }
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253 |
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254 | //-----------------------------------------------------------------------
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255 | void D3DRenderSystem::setConfigOption(const String &name, const String &value)
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256 | {
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257 | OgreGuard( "D3DRenderSystem::setConfigOption" );
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258 |
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259 | StringUtil::StrStreamType str;
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260 | str << "RenderSystem Option: " << name << " = " << value;
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261 | LogManager::getSingleton().logMessage(str.str());
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262 |
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263 | // Find option
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264 | ConfigOptionMap::iterator it = mOptions.find(name);
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265 |
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266 | // Update
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267 | if( it != mOptions.end())
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268 | it->second.currentValue = value;
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269 | else
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270 | {
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271 | str.clear();
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272 | str << "Option named " << name << " does not exist.";
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273 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
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274 | str.str(), "D3DRenderSystem::setConfigOption");
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275 | }
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276 |
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277 | // Refresh other options if DD Driver changed
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278 | if (name == "Rendering Device")
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279 | refreshDDSettings();
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280 |
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281 | if (name == "Full Screen")
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282 | {
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283 | if (value == "No")
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284 | {
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285 | // Video mode is not applicable
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286 | it = mOptions.find("Video Mode");
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287 | it->second.currentValue = "N/A";
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288 | it->second.immutable = true;
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289 | }
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290 | else
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291 | {
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292 | // Video mode is applicable
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293 | it = mOptions.find("Video Mode");
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294 | // default to 640 x 480 x 16
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295 | it->second.currentValue = "640 x 480 @ 16-bit colour";
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296 | it->second.immutable = false;
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297 | }
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298 | }
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299 | if( name == "VSync" )
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300 | {
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301 | if (value == "Yes")
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302 | mVSync = true;
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303 | else
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304 | mVSync = false;
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305 | }
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306 |
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307 | OgreUnguard();
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308 | }
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309 | //-----------------------------------------------------------------------
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310 | String D3DRenderSystem::validateConfigOptions(void)
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311 | {
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312 | // Check video mode specified in full screen mode
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313 | ConfigOptionMap::iterator o = mOptions.find("Full Screen");
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314 | if (o->second.currentValue == "Yes")
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315 | {
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316 | // Check video mode
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317 | o = mOptions.find("Video Mode");
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318 | if (o->second.currentValue == "")
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319 | {
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320 | return "A video mode must be selected for running in full-screen mode.";
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321 | }
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322 | }
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323 |
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324 | o = mOptions.find( "Rendering Device" );
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325 | bool foundDriver = false;
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326 | DDDriverList* driverList = getDirectDrawDrivers();
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327 | for( ushort j=0; j < driverList->count(); j++ )
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328 | {
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329 | if( driverList->item(j)->DriverDescription() == o->second.currentValue )
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330 | {
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331 | foundDriver = true;
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332 | break;
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333 | }
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334 | }
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335 | if (!foundDriver)
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336 | {
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337 | // Just pick the first driver
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338 | setConfigOption("Rendering Device", driverList->item(0)->DriverDescription());
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339 | return "Your DirectX driver name has changed since the last time you ran OGRE; "
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340 | "the 'Rendering Device' has been changed.";
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341 | }
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342 | return "";
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343 |
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344 | }
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345 | //-----------------------------------------------------------------------
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346 | RenderWindow* D3DRenderSystem::initialise(bool autoCreateWindow, const String& windowTitle)
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347 | {
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348 | RenderWindow* autoWindow = 0;
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349 |
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350 |
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351 | LogManager::getSingleton().logMessage(
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352 | "***************************************\n"
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353 | "*** Direct3D Subsystem Initialising ***\n"
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354 | "***************************************" );
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355 |
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356 | // ---------------------------
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357 | // Init using current settings
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358 | // ---------------------------
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359 |
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360 | // DirectDraw driver
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361 | mActiveDDDriver = 0;
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362 | ConfigOptionMap::iterator opt = mOptions.find("Rendering Device");
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363 | for( unsigned j = 0; j<getDirectDrawDrivers()->count(); j++ )
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364 | {
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365 | if (getDirectDrawDrivers()->item(j)->DriverDescription() == opt->second.currentValue)
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366 | {
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367 | mActiveDDDriver = getDirectDrawDrivers()->item(j);
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368 | break;
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369 | }
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370 | }
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371 |
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372 | if (!mActiveDDDriver)
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373 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Problems finding requested DirectDraw driver!",
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374 | "D3DRenderSystem::initialise");
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375 |
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376 |
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377 | // Sort out the creation of a new window if required
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378 | if (autoCreateWindow)
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379 | {
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380 | // Full screen?
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381 | bool fullScreen;
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382 | opt = mOptions.find("Full Screen");
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383 | if( opt == mOptions.end() )
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384 | OGRE_EXCEPT(999, "Can't find full screen option!",
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385 | "D3DRenderSystem::initialise");
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386 | if (opt->second.currentValue == "Yes")
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387 | fullScreen = true;
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388 | else
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389 | fullScreen = false;
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390 |
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391 | // Get video mode
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392 | DDVideoMode* vid;
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393 | unsigned int height, width, colourDepth;
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394 |
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395 | vid = 0;
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396 | String temp;
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397 | if (fullScreen)
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398 | {
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399 | opt = mOptions.find("Video Mode");
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400 |
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401 | for( unsigned j=0; j<mActiveDDDriver->getVideoModeList()->count(); j++ )
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402 | {
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403 | temp = mActiveDDDriver->getVideoModeList()->item(j)->Description();
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404 | if (temp == opt->second.currentValue)
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405 | {
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406 | vid = mActiveDDDriver->getVideoModeList()->item(j);
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407 | break;
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408 | }
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409 | }
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410 |
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411 | if (!vid)
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412 | OGRE_EXCEPT(9999, "Can't find requested video mode.",
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413 | "D3DRenderSystem::initilise");
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414 | width = vid->mWidth;
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415 | height = vid->mHeight;
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416 | colourDepth = vid->mColourDepth;
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417 |
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418 | }
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419 | else
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420 | {
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421 | // Notional height / width
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422 | width = 800;
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423 | height = 600;
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424 | colourDepth = 0; // colour depth based on desktop
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425 | }
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426 |
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427 | // Create myself a window
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428 | NameValuePairList params;
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429 | params["colourDepth"] = StringConverter::toString(colourDepth);
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430 | params["vsync"] = StringConverter::toString(mVSync);
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431 | autoWindow = this->createRenderWindow(windowTitle, width, height, fullScreen, ¶ms);
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432 |
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433 | // If we have 16bit depth buffer enable w-buffering.
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434 | assert( autoWindow );
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435 | if ( autoWindow->getColourDepth() == 16 )
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436 | {
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437 | mWBuffer = true;
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438 | }
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439 | else
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440 | {
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441 | mWBuffer = false;
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442 | }
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443 |
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444 | }
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445 |
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446 | opt = mOptions.find("VSync");
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447 | if (opt!=mOptions.end())
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448 | {
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449 | if (opt->second.currentValue == "Yes")
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450 | {
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451 | setWaitForVerticalBlank(true);
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452 | }
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453 | else
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454 | {
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455 | setWaitForVerticalBlank(false);
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456 | }
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457 | }
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458 |
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459 |
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460 | LogManager::getSingleton().logMessage("*****************************************");
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461 | LogManager::getSingleton().logMessage("*** Direct3D Subsystem Initialised Ok ***");
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462 | LogManager::getSingleton().logMessage("*****************************************");
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463 |
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464 | // call superclass method
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465 | RenderSystem::initialise(autoCreateWindow);
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466 |
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467 | // Create buffer manager
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468 | mHardwareBufferManager = new D3D7HardwareBufferManager();
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469 | // Create dummy gpu manager
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470 | mGpuProgramManager = new D3D7GpuProgramManager();
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471 |
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472 |
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473 | return autoWindow;
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474 |
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475 | }
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476 |
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477 | //-----------------------------------------------------------------------
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478 | void D3DRenderSystem::reinitialise(void)
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479 | {
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480 | this->shutdown();
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481 | this->initialise(true);
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482 | }
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483 |
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484 |
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485 | //-----------------------------------------------------------------------
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486 | void D3DRenderSystem::shutdown(void)
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487 | {
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488 | RenderSystem::shutdown();
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489 |
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490 | // Cleanup
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491 | // Release all DirectX resources
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492 | //D3DTextr_InvalidateAllTextures();
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493 | if (mActiveDDDriver)
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494 | {
|
---|
495 | mActiveDDDriver->Cleanup();
|
---|
496 | }
|
---|
497 |
|
---|
498 | // Delete system objects
|
---|
499 | SAFE_DELETE(mDriverList);
|
---|
500 |
|
---|
501 | mActiveDDDriver = NULL;
|
---|
502 |
|
---|
503 |
|
---|
504 |
|
---|
505 | // Write termination message
|
---|
506 | LogManager::getSingleton().logMessage("*-*-* Direct3D Subsystem shutting down cleanly.");
|
---|
507 |
|
---|
508 |
|
---|
509 | }
|
---|
510 |
|
---|
511 | //-----------------------------------------------------------------------
|
---|
512 | void D3DRenderSystem::setAmbientLight(float r, float g, float b)
|
---|
513 | {
|
---|
514 | // Call D3D
|
---|
515 | D3DCOLOR col = D3DRGB(r,g,b);
|
---|
516 |
|
---|
517 | HRESULT hr = __SetRenderState(D3DRENDERSTATE_AMBIENT, col);
|
---|
518 | if (FAILED(hr))
|
---|
519 | OGRE_EXCEPT(hr, "Error setting ambient light.", "D3DRenderSystem::setAmbientLight");
|
---|
520 | }
|
---|
521 |
|
---|
522 | //-----------------------------------------------------------------------
|
---|
523 | void D3DRenderSystem::setShadingType(ShadeOptions so)
|
---|
524 | {
|
---|
525 | D3DSHADEMODE d3dMode;
|
---|
526 | switch(so)
|
---|
527 | {
|
---|
528 | case SO_FLAT:
|
---|
529 | d3dMode = D3DSHADE_FLAT;
|
---|
530 | break;
|
---|
531 | case SO_GOURAUD:
|
---|
532 | d3dMode = D3DSHADE_GOURAUD;
|
---|
533 | break;
|
---|
534 | case SO_PHONG:
|
---|
535 | d3dMode = D3DSHADE_PHONG;
|
---|
536 | break;
|
---|
537 |
|
---|
538 | }
|
---|
539 |
|
---|
540 | HRESULT hr = __SetRenderState(D3DRENDERSTATE_SHADEMODE, d3dMode);
|
---|
541 | if (FAILED(hr))
|
---|
542 | OGRE_EXCEPT(hr, "Error setting shading mode.", "D3DRenderSystem::setShadingType");
|
---|
543 |
|
---|
544 | }
|
---|
545 |
|
---|
546 |
|
---|
547 | //-----------------------------------------------------------------------
|
---|
548 | RenderWindow* D3DRenderSystem::createRenderWindow(const String &name,
|
---|
549 | unsigned int width, unsigned int height, bool fullScreen,
|
---|
550 | const NameValuePairList *miscParams)
|
---|
551 | {
|
---|
552 | static bool firstWindow = true;
|
---|
553 | OgreGuard( "D3DRenderSystem::createRenderWindow" );
|
---|
554 |
|
---|
555 | String msg;
|
---|
556 |
|
---|
557 | // Make sure we don't already have a render target of the
|
---|
558 | // same name as the one supplied
|
---|
559 | if( mRenderTargets.find( name ) != mRenderTargets.end() )
|
---|
560 | {
|
---|
561 | msg = msg + "A render target of the same name (" + name + ") already "
|
---|
562 | "exists. You cannot create a new window with this name.";
|
---|
563 | OGRE_EXCEPT(999,msg,"D3DRenderSystem::createRenderWindow");
|
---|
564 | }
|
---|
565 |
|
---|
566 | RenderWindow* win = new D3D7RenderWindow(mhInstance, mActiveDDDriver);
|
---|
567 | // Create window, supplying DD interface & hInstance
|
---|
568 | win->create(name, width, height, fullScreen, miscParams);
|
---|
569 |
|
---|
570 | attachRenderTarget( *win );
|
---|
571 |
|
---|
572 | // If this is the first window, get the D3D device
|
---|
573 | // and create the texture manager, setup caps
|
---|
574 | if (firstWindow)
|
---|
575 | {
|
---|
576 | win->getCustomAttribute("D3DDEVICE", &mlpD3DDevice);
|
---|
577 | // Get caps
|
---|
578 | mlpD3DDevice->GetCaps(&mD3DDeviceDesc);
|
---|
579 | // Create my texture manager for use by others
|
---|
580 | // Note this is a Singleton; pointer is held static by superclass
|
---|
581 | mTextureManager = new D3DTextureManager(mlpD3DDevice);
|
---|
582 |
|
---|
583 | // Check for hardware stencil support
|
---|
584 | // Get render target, then depth buffer and check format
|
---|
585 | LPDIRECTDRAWSURFACE7 lpTarget;
|
---|
586 | win->getCustomAttribute("DDBACKBUFFER", &lpTarget);
|
---|
587 | DDSCAPS2 ddscaps;
|
---|
588 | ZeroMemory(&ddscaps, sizeof(DDSCAPS2));
|
---|
589 | ddscaps.dwCaps = DDSCAPS_ZBUFFER;
|
---|
590 | lpTarget->GetAttachedSurface(&ddscaps, &lpTarget);
|
---|
591 | lpTarget->Release();
|
---|
592 | DDSURFACEDESC2 ddsd;
|
---|
593 | ddsd.dwSize = sizeof(DDSURFACEDESC2);
|
---|
594 | lpTarget->GetSurfaceDesc(&ddsd);
|
---|
595 | DWORD stencil = ddsd.ddpfPixelFormat.dwStencilBitDepth;
|
---|
596 | if(stencil > 0)
|
---|
597 | {
|
---|
598 | mCapabilities->setCapability(RSC_HWSTENCIL);
|
---|
599 | mCapabilities->setStencilBufferBitDepth(stencil);
|
---|
600 | if ((mD3DDeviceDesc.dwStencilCaps & D3DSTENCILCAPS_INCR) &&
|
---|
601 | (mD3DDeviceDesc.dwStencilCaps & D3DSTENCILCAPS_DECR))
|
---|
602 | mCapabilities->setCapability(RSC_STENCIL_WRAP);
|
---|
603 | }
|
---|
604 |
|
---|
605 | // Anisotropy?
|
---|
606 | if (mD3DDeviceDesc.dwMaxAnisotropy > 1)
|
---|
607 | mCapabilities->setCapability(RSC_ANISOTROPY);
|
---|
608 | // Blending between stages supported
|
---|
609 | mCapabilities->setCapability(RSC_BLENDING);
|
---|
610 | // Cubemapping
|
---|
611 | if (mD3DDeviceDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP)
|
---|
612 | mCapabilities->setCapability(RSC_CUBEMAPPING);
|
---|
613 |
|
---|
614 | // DOT3
|
---|
615 | if (mD3DDeviceDesc.dwTextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3)
|
---|
616 | mCapabilities->setCapability(RSC_DOT3);
|
---|
617 |
|
---|
618 | // Set the number of texture units based on details from current device
|
---|
619 | mCapabilities->setNumTextureUnits(mD3DDeviceDesc.wMaxSimultaneousTextures);
|
---|
620 |
|
---|
621 | Log* defaultLog = LogManager::getSingleton().getDefaultLog();
|
---|
622 | if (defaultLog)
|
---|
623 | {
|
---|
624 | mCapabilities->log(defaultLog);
|
---|
625 | }
|
---|
626 |
|
---|
627 | firstWindow = false;
|
---|
628 | }
|
---|
629 |
|
---|
630 | OgreUnguardRet( win );
|
---|
631 | }
|
---|
632 |
|
---|
633 | RenderTexture * D3DRenderSystem::createRenderTexture( const String & name, unsigned int width, unsigned int height,
|
---|
634 | TextureType texType, PixelFormat internalFormat, const NameValuePairList *miscParams )
|
---|
635 | {
|
---|
636 | RenderTexture * rt = new D3D7RenderTexture( name, width, height, texType, internalFormat, miscParams );
|
---|
637 | attachRenderTarget( *rt );
|
---|
638 | return rt;
|
---|
639 | }
|
---|
640 |
|
---|
641 | //-----------------------------------------------------------------------
|
---|
642 | // Low-level overridden members
|
---|
643 | //-----------------------------------------------------------------------
|
---|
644 | //---------------------------------------------------------------------
|
---|
645 | void D3DRenderSystem::_useLights(const LightList& lights, unsigned short limit)
|
---|
646 | {
|
---|
647 | LightList::const_iterator i, iend;
|
---|
648 | iend = lights.end();
|
---|
649 | unsigned short num = 0;
|
---|
650 | for (i = lights.begin(); i != iend && num < limit; ++i, ++num)
|
---|
651 | {
|
---|
652 | setD3DLight(num, *i);
|
---|
653 | }
|
---|
654 | // Disable extra lights
|
---|
655 | for (; num < mCurrentLights; ++num)
|
---|
656 | {
|
---|
657 | setD3DLight(num, NULL);
|
---|
658 | }
|
---|
659 | mCurrentLights = std::min(limit, static_cast<unsigned short>(lights.size()));
|
---|
660 |
|
---|
661 | }
|
---|
662 | //-----------------------------------------------------------------------
|
---|
663 | void D3DRenderSystem::setD3DLight(size_t index, Light* lt)
|
---|
664 | {
|
---|
665 | // Add to D3D
|
---|
666 | HRESULT hr;
|
---|
667 | D3DLIGHT7 d3dLight;
|
---|
668 |
|
---|
669 | if (!lt)
|
---|
670 | {
|
---|
671 | hr = mlpD3DDevice->LightEnable(index, FALSE);
|
---|
672 | if (FAILED(hr))
|
---|
673 | OGRE_EXCEPT(hr, "Unable to disable light.", "D3DRenderSystem::setD3DLight");
|
---|
674 | }
|
---|
675 | else
|
---|
676 | {
|
---|
677 | switch (lt->getType())
|
---|
678 | {
|
---|
679 | case Light::LT_POINT:
|
---|
680 | d3dLight.dltType = D3DLIGHT_POINT;
|
---|
681 | break;
|
---|
682 | case Light::LT_DIRECTIONAL:
|
---|
683 | d3dLight.dltType = D3DLIGHT_DIRECTIONAL;
|
---|
684 | break;
|
---|
685 | case Light::LT_SPOTLIGHT:
|
---|
686 | d3dLight.dltType = D3DLIGHT_SPOT;
|
---|
687 | d3dLight.dvFalloff = lt->getSpotlightFalloff();
|
---|
688 | d3dLight.dvTheta = lt->getSpotlightInnerAngle().valueRadians();
|
---|
689 | d3dLight.dvPhi = lt->getSpotlightOuterAngle().valueRadians();
|
---|
690 | break;
|
---|
691 | }
|
---|
692 |
|
---|
693 | // Colours
|
---|
694 | ColourValue col;
|
---|
695 | col = lt->getDiffuseColour();
|
---|
696 | d3dLight.dcvDiffuse.r = col.r;
|
---|
697 | d3dLight.dcvDiffuse.g = col.g;
|
---|
698 | d3dLight.dcvDiffuse.b = col.b;
|
---|
699 | d3dLight.dcvDiffuse.a = col.a;
|
---|
700 |
|
---|
701 | col = lt->getSpecularColour();
|
---|
702 | d3dLight.dcvSpecular.r = col.r;
|
---|
703 | d3dLight.dcvSpecular.g = col.g;
|
---|
704 | d3dLight.dcvSpecular.b = col.b;
|
---|
705 | d3dLight.dcvSpecular.a = col.a;
|
---|
706 |
|
---|
707 | // Never use ambient for a movable light
|
---|
708 | d3dLight.dcvAmbient.r = 0.0;
|
---|
709 | d3dLight.dcvAmbient.g = 0.0;
|
---|
710 | d3dLight.dcvAmbient.b = 0.0;
|
---|
711 | d3dLight.dcvAmbient.a = 0.0;
|
---|
712 |
|
---|
713 | // Position (Irrelevant for directional)
|
---|
714 | Vector3 vec;
|
---|
715 | if (lt->getType() != Light::LT_DIRECTIONAL)
|
---|
716 | {
|
---|
717 | vec = lt->getDerivedPosition();
|
---|
718 |
|
---|
719 | d3dLight.dvPosition.x = vec.x;
|
---|
720 | d3dLight.dvPosition.y = vec.y;
|
---|
721 | d3dLight.dvPosition.z = vec.z;
|
---|
722 | }
|
---|
723 | // Direction (Irrelevant for point lights)
|
---|
724 | if (lt->getType() != Light::LT_POINT)
|
---|
725 | {
|
---|
726 | vec = lt->getDerivedDirection();
|
---|
727 | d3dLight.dvDirection.x = vec.x;
|
---|
728 | d3dLight.dvDirection.y = vec.y;
|
---|
729 | d3dLight.dvDirection.z = vec.z;
|
---|
730 | }
|
---|
731 | // Attenuation parameters
|
---|
732 | d3dLight.dvRange = lt->getAttenuationRange();
|
---|
733 | d3dLight.dvAttenuation0 = lt->getAttenuationConstant();
|
---|
734 | d3dLight.dvAttenuation1 = lt->getAttenuationLinear();
|
---|
735 | d3dLight.dvAttenuation2 = lt->getAttenuationQuadric();
|
---|
736 |
|
---|
737 |
|
---|
738 |
|
---|
739 | // Set light state
|
---|
740 | hr = mlpD3DDevice->SetLight(index, &d3dLight);
|
---|
741 |
|
---|
742 | if (FAILED(hr))
|
---|
743 | OGRE_EXCEPT(hr, "Unable to set light details", "D3DRenderSystem::setD3DLight");
|
---|
744 |
|
---|
745 | hr = mlpD3DDevice->LightEnable(index, TRUE);
|
---|
746 | if (FAILED(hr))
|
---|
747 | OGRE_EXCEPT(hr, "Unable to enable light.", "D3DRenderSystem::setD3DLight");
|
---|
748 | }
|
---|
749 |
|
---|
750 |
|
---|
751 | }
|
---|
752 | //-----------------------------------------------------------------------
|
---|
753 | D3DMATRIX D3DRenderSystem::makeD3DMatrix(const Matrix4& mat)
|
---|
754 | {
|
---|
755 | // Transpose matrix
|
---|
756 | // D3D uses row vectors i.e. V*M
|
---|
757 | // Ogre, OpenGL and everything else uses coloumn vectors i.e. M*V
|
---|
758 | D3DMATRIX d3dMat;
|
---|
759 |
|
---|
760 | d3dMat.m[0][0] = mat[0][0];
|
---|
761 | d3dMat.m[0][1] = mat[1][0];
|
---|
762 | d3dMat.m[0][2] = mat[2][0];
|
---|
763 | d3dMat.m[0][3] = mat[3][0];
|
---|
764 |
|
---|
765 | d3dMat.m[1][0] = mat[0][1];
|
---|
766 | d3dMat.m[1][1] = mat[1][1];
|
---|
767 | d3dMat.m[1][2] = mat[2][1];
|
---|
768 | d3dMat.m[1][3] = mat[3][1];
|
---|
769 |
|
---|
770 | d3dMat.m[2][0] = mat[0][2];
|
---|
771 | d3dMat.m[2][1] = mat[1][2];
|
---|
772 | d3dMat.m[2][2] = mat[2][2];
|
---|
773 | d3dMat.m[2][3] = mat[3][2];
|
---|
774 |
|
---|
775 | d3dMat.m[3][0] = mat[0][3];
|
---|
776 | d3dMat.m[3][1] = mat[1][3];
|
---|
777 | d3dMat.m[3][2] = mat[2][3];
|
---|
778 | d3dMat.m[3][3] = mat[3][3];
|
---|
779 |
|
---|
780 | return d3dMat;
|
---|
781 | }
|
---|
782 |
|
---|
783 | Matrix4 D3DRenderSystem::convertD3DMatrix(const D3DMATRIX& d3dmat)
|
---|
784 | {
|
---|
785 | // The reverse of makeD3DMatrix
|
---|
786 | // Transpose matrix
|
---|
787 | // D3D uses row vectors i.e. V*M
|
---|
788 | // Ogre, OpenGL and everything else uses coloumn vectors i.e. M*V
|
---|
789 | Matrix4 mat;
|
---|
790 | for (unsigned row = 0; row < 4; ++row)
|
---|
791 | for (unsigned col = 0; col < 4; ++col)
|
---|
792 | mat[col][row] = d3dmat.m[row][col];
|
---|
793 |
|
---|
794 | return mat;
|
---|
795 |
|
---|
796 |
|
---|
797 | }
|
---|
798 | //-----------------------------------------------------------------------
|
---|
799 | void D3DRenderSystem::_setWorldMatrix(const Matrix4 &m)
|
---|
800 | {
|
---|
801 | D3DMATRIX d3dmat;
|
---|
802 |
|
---|
803 | d3dmat = makeD3DMatrix(m);
|
---|
804 |
|
---|
805 | HRESULT hr = mlpD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &d3dmat);
|
---|
806 |
|
---|
807 | if (FAILED(hr))
|
---|
808 | OGRE_EXCEPT(hr, "Cannot set D3D world matrix",
|
---|
809 | "D3DRenderSystem::_setWorldMatrix");
|
---|
810 | }
|
---|
811 |
|
---|
812 | //-----------------------------------------------------------------------
|
---|
813 | void D3DRenderSystem::_setViewMatrix(const Matrix4 &m)
|
---|
814 | {
|
---|
815 | // save latest view matrix
|
---|
816 | mViewMatrix = m;
|
---|
817 | mViewMatrix[2][0] = -mViewMatrix[2][0];
|
---|
818 | mViewMatrix[2][1] = -mViewMatrix[2][1];
|
---|
819 | mViewMatrix[2][2] = -mViewMatrix[2][2];
|
---|
820 | mViewMatrix[2][3] = -mViewMatrix[2][3];
|
---|
821 |
|
---|
822 | D3DMATRIX d3dmat = makeD3DMatrix(mViewMatrix);
|
---|
823 |
|
---|
824 | HRESULT hr = mlpD3DDevice->SetTransform(D3DTRANSFORMSTATE_VIEW, &d3dmat);
|
---|
825 |
|
---|
826 | if (FAILED(hr))
|
---|
827 | OGRE_EXCEPT(hr, "Cannot set D3D view matrix",
|
---|
828 | "D3DRenderSystem::_setViewMatrix");
|
---|
829 |
|
---|
830 | }
|
---|
831 | //-----------------------------------------------------------------------
|
---|
832 | void D3DRenderSystem::_setProjectionMatrix(const Matrix4 &m)
|
---|
833 | {
|
---|
834 | D3DMATRIX d3dmat = makeD3DMatrix(m);
|
---|
835 |
|
---|
836 | if( mActiveRenderTarget->requiresTextureFlipping() )
|
---|
837 | {
|
---|
838 | d3dmat._22 = - d3dmat._22;
|
---|
839 | }
|
---|
840 |
|
---|
841 | HRESULT hr = mlpD3DDevice->SetTransform(D3DTRANSFORMSTATE_PROJECTION, &d3dmat);
|
---|
842 |
|
---|
843 | if (FAILED(hr))
|
---|
844 | OGRE_EXCEPT(hr, "Cannot set D3D projection matrix",
|
---|
845 | "D3DRenderSystem::_setProjectionMatrix");
|
---|
846 | }
|
---|
847 |
|
---|
848 |
|
---|
849 | //-----------------------------------------------------------------------
|
---|
850 | void D3DRenderSystem::_setSurfaceParams(const ColourValue &ambient,
|
---|
851 | const ColourValue &diffuse, const ColourValue &specular,
|
---|
852 | const ColourValue &emissive, const Real shininess,
|
---|
853 | TrackVertexColourType tracking)
|
---|
854 | {
|
---|
855 | // Remember last call
|
---|
856 | static ColourValue lastAmbient = ColourValue::Black;
|
---|
857 | static ColourValue lastDiffuse = ColourValue::Black;
|
---|
858 | static ColourValue lastSpecular = ColourValue::Black;
|
---|
859 | static ColourValue lastEmissive = ColourValue::Black;
|
---|
860 | static Real lastShininess = 0.0;
|
---|
861 | static TrackVertexColourType lastTracking = -1;
|
---|
862 |
|
---|
863 | // Only update if changed
|
---|
864 | if (ambient != lastAmbient || diffuse != lastDiffuse ||
|
---|
865 | specular != lastSpecular || emissive != lastEmissive ||
|
---|
866 | shininess != lastShininess)
|
---|
867 | {
|
---|
868 | // Convert to D3D
|
---|
869 | D3DMATERIAL7 d3dMat;
|
---|
870 |
|
---|
871 | d3dMat.dcvDiffuse.r = diffuse.r;
|
---|
872 | d3dMat.dcvDiffuse.g = diffuse.g;
|
---|
873 | d3dMat.dcvDiffuse.b = diffuse.b;
|
---|
874 | d3dMat.dcvDiffuse.a = diffuse.a;
|
---|
875 |
|
---|
876 | d3dMat.dcvAmbient.r = ambient.r;
|
---|
877 | d3dMat.dcvAmbient.g = ambient.g;
|
---|
878 | d3dMat.dcvAmbient.b = ambient.b;
|
---|
879 | d3dMat.dcvAmbient.a = ambient.a;
|
---|
880 |
|
---|
881 | d3dMat.dcvSpecular.r = specular.r;
|
---|
882 | d3dMat.dcvSpecular.g = specular.g;
|
---|
883 | d3dMat.dcvSpecular.b = specular.b;
|
---|
884 | d3dMat.dcvSpecular.a = specular.a;
|
---|
885 |
|
---|
886 | d3dMat.dcvEmissive.r = emissive.r;
|
---|
887 | d3dMat.dcvEmissive.g = emissive.g;
|
---|
888 | d3dMat.dcvEmissive.b = emissive.b;
|
---|
889 | d3dMat.dcvEmissive.a = emissive.a;
|
---|
890 |
|
---|
891 | d3dMat.dvPower = shininess;
|
---|
892 |
|
---|
893 | HRESULT hr = mlpD3DDevice->SetMaterial(&d3dMat);
|
---|
894 | if (FAILED(hr))
|
---|
895 | OGRE_EXCEPT(hr, "Error setting D3D material.", "D3DRenderSystem::_setSurfaceParams");
|
---|
896 |
|
---|
897 | // Remember the details
|
---|
898 | lastAmbient = ambient;
|
---|
899 | lastDiffuse = diffuse;
|
---|
900 | lastSpecular = specular;
|
---|
901 | lastEmissive = emissive;
|
---|
902 | lastShininess = shininess;
|
---|
903 | }
|
---|
904 | if(tracking != lastTracking)
|
---|
905 | {
|
---|
906 | if(tracking != TVC_NONE)
|
---|
907 | {
|
---|
908 | mlpD3DDevice->SetRenderState(D3DRENDERSTATE_COLORVERTEX, TRUE);
|
---|
909 | mlpD3DDevice->SetRenderState(D3DRENDERSTATE_AMBIENTMATERIALSOURCE, (tracking&TVC_AMBIENT)?D3DMCS_COLOR1:D3DMCS_MATERIAL);
|
---|
910 | mlpD3DDevice->SetRenderState(D3DRENDERSTATE_DIFFUSEMATERIALSOURCE, (tracking&TVC_DIFFUSE)?D3DMCS_COLOR1:D3DMCS_MATERIAL);
|
---|
911 | mlpD3DDevice->SetRenderState(D3DRENDERSTATE_SPECULARMATERIALSOURCE, (tracking&TVC_SPECULAR)?D3DMCS_COLOR1:D3DMCS_MATERIAL);
|
---|
912 | mlpD3DDevice->SetRenderState(D3DRENDERSTATE_EMISSIVEMATERIALSOURCE, (tracking&TVC_EMISSIVE)?D3DMCS_COLOR1:D3DMCS_MATERIAL);
|
---|
913 | }
|
---|
914 | else
|
---|
915 | {
|
---|
916 | mlpD3DDevice->SetRenderState(D3DRENDERSTATE_COLORVERTEX, FALSE);
|
---|
917 | }
|
---|
918 | lastTracking = tracking;
|
---|
919 | }
|
---|
920 | }
|
---|
921 | //-----------------------------------------------------------------------
|
---|
922 | void D3DRenderSystem::_setTexture(size_t stage, bool enabled, const String &texname)
|
---|
923 | {
|
---|
924 | HRESULT hr;
|
---|
925 | D3DTexturePtr dt = TextureManager::getSingleton().getByName(texname);
|
---|
926 | if (enabled && !dt.isNull())
|
---|
927 | {
|
---|
928 | // note used
|
---|
929 | dt->touch();
|
---|
930 |
|
---|
931 | LPDIRECTDRAWSURFACE7 pTex = dt->getDDSurface();
|
---|
932 | if (pTex != mTexStageDesc[stage].pTex)
|
---|
933 | {
|
---|
934 | hr = mlpD3DDevice->SetTexture(stage, pTex );
|
---|
935 | if (FAILED(hr))
|
---|
936 | OGRE_EXCEPT(hr, "Unable to set texture in D3D.", "D3DRenderSystem::_setTexture");
|
---|
937 |
|
---|
938 | // set stage desc.
|
---|
939 | mTexStageDesc[stage].texType = _ogreTexTypeToD3DTexType(dt->getTextureType());
|
---|
940 | mTexStageDesc[stage].pTex = pTex;
|
---|
941 | }
|
---|
942 | }
|
---|
943 | else
|
---|
944 | {
|
---|
945 | hr = mlpD3DDevice->SetTexture(stage, 0);
|
---|
946 | if (FAILED(hr))
|
---|
947 | OGRE_EXCEPT(hr, "Unable to disable texture in D3D.", "D3DRenderSystem::_setTexture");
|
---|
948 | hr = __SetTextureStageState( stage, D3DTSS_COLOROP, D3DTOP_DISABLE );
|
---|
949 | if (FAILED(hr))
|
---|
950 | OGRE_EXCEPT(hr, "Unable to disable texture in D3D.", "D3DRenderSystem::_setTexture");
|
---|
951 |
|
---|
952 | // set stage desc. to defaults
|
---|
953 | mTexStageDesc[stage].autoTexCoordType = TEXCALC_NONE;
|
---|
954 | mTexStageDesc[stage].coordIndex = 0;
|
---|
955 | mTexStageDesc[stage].texType = D3D_TEX_TYPE_NORMAL;
|
---|
956 | mTexStageDesc[stage].pTex = NULL;
|
---|
957 | }
|
---|
958 | }
|
---|
959 | //---------------------------------------------------------------------
|
---|
960 | DWORD getD3DTexCalc(TexCoordCalcMethod tcc)
|
---|
961 | {
|
---|
962 | switch (tcc)
|
---|
963 | {
|
---|
964 | case TEXCALC_NONE:
|
---|
965 | return 0;
|
---|
966 | case TEXCALC_ENVIRONMENT_MAP:
|
---|
967 | // D3D7 does not support spherical reflection
|
---|
968 | return D3DTSS_TCI_CAMERASPACENORMAL;
|
---|
969 | case TEXCALC_ENVIRONMENT_MAP_REFLECTION:
|
---|
970 | return D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR;
|
---|
971 | case TEXCALC_ENVIRONMENT_MAP_PLANAR:
|
---|
972 | case TEXCALC_PROJECTIVE_TEXTURE:
|
---|
973 | return D3DTSS_TCI_CAMERASPACEPOSITION;
|
---|
974 | case TEXCALC_ENVIRONMENT_MAP_NORMAL:
|
---|
975 | return D3DTSS_TCI_CAMERASPACENORMAL;
|
---|
976 | }
|
---|
977 | }
|
---|
978 | //-----------------------------------------------------------------------
|
---|
979 | void D3DRenderSystem::_setTextureCoordCalculation(size_t stage, TexCoordCalcMethod m,
|
---|
980 | const Frustum* frustum)
|
---|
981 | {
|
---|
982 | HRESULT hr = S_OK;
|
---|
983 | // record the stage state
|
---|
984 | mTexStageDesc[stage].autoTexCoordType = m;
|
---|
985 | mTexStageDesc[stage].frustum = frustum;
|
---|
986 |
|
---|
987 | hr = __SetTextureStageState(stage, D3DTSS_TEXCOORDINDEX,
|
---|
988 | getD3DTexCalc(m) | mTexStageDesc[stage].coordIndex);
|
---|
989 | if( FAILED( hr ) )
|
---|
990 | OGRE_EXCEPT( hr, "Error setting texture coord calculation", "D3DRenderSystem::_setTextureCoordCalculation" );
|
---|
991 |
|
---|
992 | }
|
---|
993 | //-----------------------------------------------------------------------
|
---|
994 | void D3DRenderSystem::_setTextureMatrix(size_t stage, const Matrix4& xForm)
|
---|
995 | {
|
---|
996 | HRESULT hr;
|
---|
997 | D3DMATRIX d3dMat; // the matrix we'll maybe apply
|
---|
998 | Matrix4 newMat = xForm; // the matrix we'll apply after conv. to D3D format
|
---|
999 |
|
---|
1000 |
|
---|
1001 | /* If envmap is applied, since D3D7 doesn't support spheremap,
|
---|
1002 | then we have to use texture transform to make the camera space normal
|
---|
1003 | reference the envmap properly. This isn't exactly the same as spheremap
|
---|
1004 | (it looks nasty on flat areas because the camera space normals are the same)
|
---|
1005 | but it's the best approximation we have in the absence of a proper spheremap */
|
---|
1006 | if (mTexStageDesc[stage].autoTexCoordType == TEXCALC_ENVIRONMENT_MAP)
|
---|
1007 | {
|
---|
1008 | // concatenate with the xForm
|
---|
1009 | newMat = newMat.concatenate(Matrix4::CLIPSPACE2DTOIMAGESPACE);
|
---|
1010 | }
|
---|
1011 |
|
---|
1012 | // If this is a cubic reflection, we need to modify using the view matrix
|
---|
1013 | if (mTexStageDesc[stage].autoTexCoordType == TEXCALC_ENVIRONMENT_MAP_REFLECTION)
|
---|
1014 | {
|
---|
1015 | D3DMATRIX viewMatrix;
|
---|
1016 |
|
---|
1017 | // Get view matrix
|
---|
1018 | mlpD3DDevice->GetTransform(D3DTRANSFORMSTATE_VIEW, &viewMatrix);
|
---|
1019 | // Get transposed 3x3, ie since D3D is transposed just copy
|
---|
1020 | // We want to transpose since that will invert an orthonormal matrix ie rotation
|
---|
1021 | Matrix4 ogreViewTransposed;
|
---|
1022 | ogreViewTransposed[0][0] = viewMatrix.m[0][0];
|
---|
1023 | ogreViewTransposed[0][1] = viewMatrix.m[0][1];
|
---|
1024 | ogreViewTransposed[0][2] = viewMatrix.m[0][2];
|
---|
1025 | ogreViewTransposed[0][3] = 0.0f;
|
---|
1026 |
|
---|
1027 | ogreViewTransposed[1][0] = viewMatrix.m[1][0];
|
---|
1028 | ogreViewTransposed[1][1] = viewMatrix.m[1][1];
|
---|
1029 | ogreViewTransposed[1][2] = viewMatrix.m[1][2];
|
---|
1030 | ogreViewTransposed[1][3] = 0.0f;
|
---|
1031 |
|
---|
1032 | ogreViewTransposed[2][0] = viewMatrix.m[2][0];
|
---|
1033 | ogreViewTransposed[2][1] = viewMatrix.m[2][1];
|
---|
1034 | ogreViewTransposed[2][2] = viewMatrix.m[2][2];
|
---|
1035 | ogreViewTransposed[2][3] = 0.0f;
|
---|
1036 |
|
---|
1037 | ogreViewTransposed[3][0] = 0.0f;
|
---|
1038 | ogreViewTransposed[3][1] = 0.0f;
|
---|
1039 | ogreViewTransposed[3][2] = 0.0f;
|
---|
1040 | ogreViewTransposed[3][3] = 1.0f;
|
---|
1041 |
|
---|
1042 | newMat = newMat.concatenate(ogreViewTransposed);
|
---|
1043 | }
|
---|
1044 |
|
---|
1045 | if (mTexStageDesc[stage].autoTexCoordType == TEXCALC_PROJECTIVE_TEXTURE)
|
---|
1046 | {
|
---|
1047 | // Derive camera space to projector space transform
|
---|
1048 | // To do this, we need to undo the camera view matrix, then
|
---|
1049 | // apply the projector view & projection matrices
|
---|
1050 | newMat = mViewMatrix.inverse();
|
---|
1051 | newMat = mTexStageDesc[stage].frustum->getViewMatrix() * newMat;
|
---|
1052 | newMat = mTexStageDesc[stage].frustum->getProjectionMatrix() * newMat;
|
---|
1053 | if (mTexStageDesc[stage].frustum->getProjectionType() == PT_PERSPECTIVE)
|
---|
1054 | {
|
---|
1055 | newMat = PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE * newMat;
|
---|
1056 | }
|
---|
1057 | else
|
---|
1058 | {
|
---|
1059 | newMat = PROJECTIONCLIPSPACE2DTOIMAGESPACE_ORTHO * newMat;
|
---|
1060 | }
|
---|
1061 | newMat = xForm * newMat;
|
---|
1062 |
|
---|
1063 | }
|
---|
1064 |
|
---|
1065 | // convert our matrix to D3D format
|
---|
1066 | d3dMat = makeD3DMatrix(newMat);
|
---|
1067 |
|
---|
1068 | // need this if texture is a cube map, to invert D3D's z coord
|
---|
1069 | if (mTexStageDesc[stage].autoTexCoordType != TEXCALC_NONE &&
|
---|
1070 | mTexStageDesc[stage].autoTexCoordType != TEXCALC_PROJECTIVE_TEXTURE)
|
---|
1071 | {
|
---|
1072 | d3dMat._13 = -d3dMat._13;
|
---|
1073 | d3dMat._23 = -d3dMat._23;
|
---|
1074 | d3dMat._33 = -d3dMat._33;
|
---|
1075 | d3dMat._43 = -d3dMat._43;
|
---|
1076 | }
|
---|
1077 |
|
---|
1078 | // set the matrix if it's not the identity
|
---|
1079 | if (!(newMat == Matrix4::IDENTITY))
|
---|
1080 | {
|
---|
1081 | // tell D3D the dimension of tex. coord.
|
---|
1082 | int texCoordDim;
|
---|
1083 | if (mTexStageDesc[stage].autoTexCoordType == TEXCALC_PROJECTIVE_TEXTURE)
|
---|
1084 | {
|
---|
1085 | texCoordDim = D3DTTFF_PROJECTED | D3DTTFF_COUNT3;
|
---|
1086 | }
|
---|
1087 | else
|
---|
1088 | {
|
---|
1089 | switch (mTexStageDesc[stage].texType)
|
---|
1090 | {
|
---|
1091 | case D3D_TEX_TYPE_NORMAL:
|
---|
1092 | texCoordDim = D3DTTFF_COUNT2;
|
---|
1093 | break;
|
---|
1094 | case D3D_TEX_TYPE_CUBE:
|
---|
1095 | case D3D_TEX_TYPE_VOLUME:
|
---|
1096 | texCoordDim = D3DTTFF_COUNT3;
|
---|
1097 | }
|
---|
1098 | }
|
---|
1099 |
|
---|
1100 | hr = __SetTextureStageState( stage, D3DTSS_TEXTURETRANSFORMFLAGS, texCoordDim );
|
---|
1101 | if (FAILED(hr))
|
---|
1102 | OGRE_EXCEPT( hr, "Unable to set texture coord. dimension", "D3D9RenderSystem::_setTextureMatrix" );
|
---|
1103 |
|
---|
1104 | hr = mlpD3DDevice->SetTransform(
|
---|
1105 | (D3DTRANSFORMSTATETYPE)(D3DTRANSFORMSTATE_TEXTURE0 + stage), &d3dMat );
|
---|
1106 | if (FAILED(hr))
|
---|
1107 | OGRE_EXCEPT( hr, "Unable to set texture matrix", "D3D9RenderSystem::_setTextureMatrix" );
|
---|
1108 | }
|
---|
1109 | else
|
---|
1110 | {
|
---|
1111 | // disable all of this
|
---|
1112 | hr = __SetTextureStageState( stage, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE );
|
---|
1113 | if( FAILED( hr ) )
|
---|
1114 | OGRE_EXCEPT( hr, "Error setting texture matrix", "D3D9RenderSystem::_setTextureMatrix" );
|
---|
1115 |
|
---|
1116 | // set the identity matrix
|
---|
1117 | D3DUtil_SetIdentityMatrix( d3dMat );
|
---|
1118 | hr = mlpD3DDevice->SetTransform(
|
---|
1119 | (D3DTRANSFORMSTATETYPE)(D3DTRANSFORMSTATE_TEXTURE0 + stage), &d3dMat );
|
---|
1120 | if( FAILED( hr ) )
|
---|
1121 | OGRE_EXCEPT( hr, "Error setting texture matrix", "D3D9RenderSystem::_setTextureMatrix" );
|
---|
1122 | }
|
---|
1123 | }
|
---|
1124 | //---------------------------------------------------------------------
|
---|
1125 | void D3DRenderSystem::_setTextureCoordSet( size_t stage, size_t index )
|
---|
1126 | {
|
---|
1127 | HRESULT hr;
|
---|
1128 | hr = __SetTextureStageState( stage, D3DTSS_TEXCOORDINDEX,
|
---|
1129 | getD3DTexCalc(mTexStageDesc[stage].autoTexCoordType) | index );
|
---|
1130 | if( FAILED( hr ) )
|
---|
1131 | OGRE_EXCEPT( hr, "Unable to set texture coord. set index", "D3DRenderSystem::_setTextureCoordSet" );
|
---|
1132 | // Record settings
|
---|
1133 | mTexStageDesc[stage].coordIndex = index;
|
---|
1134 | }
|
---|
1135 | //-----------------------------------------------------------------------
|
---|
1136 | void D3DRenderSystem::_setTextureBlendMode(size_t stage, const LayerBlendModeEx& bm)
|
---|
1137 | {
|
---|
1138 | HRESULT hr;
|
---|
1139 | D3DTEXTURESTAGESTATETYPE tss;
|
---|
1140 | DWORD value;
|
---|
1141 |
|
---|
1142 | if (bm.blendType == LBT_COLOUR)
|
---|
1143 | {
|
---|
1144 | tss = D3DTSS_COLOROP;
|
---|
1145 | }
|
---|
1146 | else if (bm.blendType == LBT_ALPHA)
|
---|
1147 | {
|
---|
1148 | tss= D3DTSS_ALPHAOP;
|
---|
1149 | }
|
---|
1150 |
|
---|
1151 | switch (bm.operation)
|
---|
1152 | {
|
---|
1153 | case LBX_SOURCE1:
|
---|
1154 | value = D3DTOP_SELECTARG1;
|
---|
1155 | break;
|
---|
1156 | case LBX_SOURCE2:
|
---|
1157 | value = D3DTOP_SELECTARG2;
|
---|
1158 | break;
|
---|
1159 | case LBX_MODULATE:
|
---|
1160 | value = D3DTOP_MODULATE;
|
---|
1161 | break;
|
---|
1162 | case LBX_MODULATE_X2:
|
---|
1163 | value = D3DTOP_MODULATE2X;
|
---|
1164 | break;
|
---|
1165 | case LBX_MODULATE_X4:
|
---|
1166 | value = D3DTOP_MODULATE4X;
|
---|
1167 | break;
|
---|
1168 | case LBX_ADD:
|
---|
1169 | value = D3DTOP_ADD;
|
---|
1170 | break;
|
---|
1171 | case LBX_ADD_SIGNED:
|
---|
1172 | value = D3DTOP_ADDSIGNED;
|
---|
1173 | break;
|
---|
1174 | case LBX_ADD_SMOOTH:
|
---|
1175 | value = D3DTOP_ADDSMOOTH;
|
---|
1176 | break;
|
---|
1177 | case LBX_SUBTRACT:
|
---|
1178 | value = D3DTOP_SUBTRACT;
|
---|
1179 | break;
|
---|
1180 | case LBX_BLEND_DIFFUSE_ALPHA:
|
---|
1181 | value = D3DTOP_BLENDDIFFUSEALPHA;
|
---|
1182 | break;
|
---|
1183 | case LBX_BLEND_TEXTURE_ALPHA:
|
---|
1184 | value = D3DTOP_BLENDTEXTUREALPHA;
|
---|
1185 | break;
|
---|
1186 | case LBX_BLEND_CURRENT_ALPHA:
|
---|
1187 | value = D3DTOP_BLENDCURRENTALPHA;
|
---|
1188 | break;
|
---|
1189 | case LBX_BLEND_MANUAL:
|
---|
1190 | value = D3DTOP_BLENDFACTORALPHA;
|
---|
1191 | // Set factor in render state
|
---|
1192 | hr = __SetRenderState(D3DRENDERSTATE_TEXTUREFACTOR,
|
---|
1193 | D3DRGBA(0,0,0,bm.factor));
|
---|
1194 | break;
|
---|
1195 | case LBX_DOTPRODUCT:
|
---|
1196 | if (mD3DDeviceDesc.dwTextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3)
|
---|
1197 | value = D3DTOP_DOTPRODUCT3;
|
---|
1198 | else
|
---|
1199 | value = D3DTOP_MODULATE;
|
---|
1200 | break;
|
---|
1201 | }
|
---|
1202 |
|
---|
1203 | // Make call to set operation
|
---|
1204 | hr = __SetTextureStageState(stage, tss, value);
|
---|
1205 |
|
---|
1206 | // Now set up sources
|
---|
1207 | D3DCOLOR manualD3D;
|
---|
1208 | if (bm.blendType == LBT_COLOUR)
|
---|
1209 | {
|
---|
1210 | tss = D3DTSS_COLORARG1;
|
---|
1211 | manualD3D = D3DRGBA(bm.colourArg1.r,bm.colourArg1.g,bm.colourArg1.b,1.0);
|
---|
1212 | mManualBlendColours[stage][0] = bm.colourArg1;
|
---|
1213 | }
|
---|
1214 | else if (bm.blendType == LBT_ALPHA)
|
---|
1215 | {
|
---|
1216 | tss = D3DTSS_ALPHAARG1;
|
---|
1217 | manualD3D = D3DRGBA(mManualBlendColours[stage][0].r,
|
---|
1218 | mManualBlendColours[stage][0].g,
|
---|
1219 | mManualBlendColours[stage][0].b,
|
---|
1220 | bm.alphaArg1);
|
---|
1221 | }
|
---|
1222 | LayerBlendSource bs = bm.source1;
|
---|
1223 | for (int i = 0; i < 2; ++i)
|
---|
1224 | {
|
---|
1225 | switch (bs)
|
---|
1226 | {
|
---|
1227 | case LBS_CURRENT:
|
---|
1228 | value = D3DTA_CURRENT;
|
---|
1229 | break;
|
---|
1230 | case LBS_TEXTURE:
|
---|
1231 | value = D3DTA_TEXTURE;
|
---|
1232 | break;
|
---|
1233 | case LBS_DIFFUSE:
|
---|
1234 | value = D3DTA_DIFFUSE;
|
---|
1235 | break;
|
---|
1236 | case LBS_SPECULAR:
|
---|
1237 | value = D3DTA_SPECULAR;
|
---|
1238 | break;
|
---|
1239 | case LBS_MANUAL:
|
---|
1240 | value = D3DTA_TFACTOR;
|
---|
1241 | // Set factor in render state
|
---|
1242 | hr = __SetRenderState(D3DRENDERSTATE_TEXTUREFACTOR, manualD3D);
|
---|
1243 | break;
|
---|
1244 | }
|
---|
1245 |
|
---|
1246 | // Set source
|
---|
1247 | hr = __SetTextureStageState(stage, tss, value);
|
---|
1248 |
|
---|
1249 | // Source2
|
---|
1250 | bs = bm.source2;
|
---|
1251 | if (bm.blendType == LBT_COLOUR)
|
---|
1252 | {
|
---|
1253 | tss = D3DTSS_COLORARG2;
|
---|
1254 | manualD3D = D3DRGBA(bm.colourArg2.r,bm.colourArg2.g,bm.colourArg2.b,1.0);
|
---|
1255 | mManualBlendColours[stage][1] = bm.colourArg2;
|
---|
1256 | }
|
---|
1257 | else if (bm.blendType == LBT_ALPHA)
|
---|
1258 | {
|
---|
1259 | tss = D3DTSS_ALPHAARG2;
|
---|
1260 | manualD3D = D3DRGBA(mManualBlendColours[stage][1].r,
|
---|
1261 | mManualBlendColours[stage][1].g,
|
---|
1262 | mManualBlendColours[stage][1].b
|
---|
1263 | ,bm.alphaArg2);
|
---|
1264 | }
|
---|
1265 | }
|
---|
1266 | }
|
---|
1267 | //-----------------------------------------------------------------------
|
---|
1268 | void D3DRenderSystem::_setTextureAddressingMode(size_t stage, TextureUnitState::TextureAddressingMode tam)
|
---|
1269 | {
|
---|
1270 | HRESULT hr;
|
---|
1271 | D3DTEXTUREADDRESS d3dType;
|
---|
1272 |
|
---|
1273 | switch(tam)
|
---|
1274 | {
|
---|
1275 | case TextureUnitState::TAM_WRAP:
|
---|
1276 | d3dType = D3DTADDRESS_WRAP;
|
---|
1277 | break;
|
---|
1278 | case TextureUnitState::TAM_MIRROR:
|
---|
1279 | d3dType = D3DTADDRESS_MIRROR;
|
---|
1280 | break;
|
---|
1281 | case TextureUnitState::TAM_CLAMP:
|
---|
1282 | d3dType = D3DTADDRESS_CLAMP;
|
---|
1283 | break;
|
---|
1284 | }
|
---|
1285 |
|
---|
1286 |
|
---|
1287 | hr = __SetTextureStageState(stage, D3DTSS_ADDRESS, d3dType);
|
---|
1288 | }
|
---|
1289 | //-----------------------------------------------------------------------
|
---|
1290 | void D3DRenderSystem::_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor)
|
---|
1291 | {
|
---|
1292 | HRESULT hr;
|
---|
1293 | D3DBLEND d3dSrcBlend, d3dDestBlend;
|
---|
1294 |
|
---|
1295 | D3DBLEND* pBlend = &d3dSrcBlend;
|
---|
1296 | SceneBlendFactor ogreBlend = sourceFactor;
|
---|
1297 |
|
---|
1298 | for (int i = 0 ; i < 2; ++i)
|
---|
1299 | {
|
---|
1300 | switch(ogreBlend)
|
---|
1301 | {
|
---|
1302 | case SBF_ONE:
|
---|
1303 | *pBlend = D3DBLEND_ONE;
|
---|
1304 | break;
|
---|
1305 | case SBF_ZERO:
|
---|
1306 | *pBlend = D3DBLEND_ZERO;
|
---|
1307 | break;
|
---|
1308 | case SBF_DEST_COLOUR:
|
---|
1309 | *pBlend = D3DBLEND_DESTCOLOR;
|
---|
1310 | break;
|
---|
1311 | case SBF_SOURCE_COLOUR:
|
---|
1312 | *pBlend = D3DBLEND_SRCCOLOR;
|
---|
1313 | break;
|
---|
1314 | case SBF_ONE_MINUS_DEST_COLOUR:
|
---|
1315 | *pBlend = D3DBLEND_INVDESTCOLOR;
|
---|
1316 | break;
|
---|
1317 | case SBF_ONE_MINUS_SOURCE_COLOUR:
|
---|
1318 | *pBlend = D3DBLEND_INVSRCCOLOR;
|
---|
1319 | break;
|
---|
1320 | case SBF_DEST_ALPHA:
|
---|
1321 | *pBlend = D3DBLEND_DESTALPHA;
|
---|
1322 | break;
|
---|
1323 | case SBF_SOURCE_ALPHA:
|
---|
1324 | *pBlend = D3DBLEND_SRCALPHA;
|
---|
1325 | break;
|
---|
1326 | case SBF_ONE_MINUS_DEST_ALPHA:
|
---|
1327 | *pBlend = D3DBLEND_INVDESTALPHA;
|
---|
1328 | break;
|
---|
1329 | case SBF_ONE_MINUS_SOURCE_ALPHA:
|
---|
1330 | *pBlend = D3DBLEND_INVSRCALPHA;
|
---|
1331 | break;
|
---|
1332 | }
|
---|
1333 | ogreBlend = destFactor;
|
---|
1334 | pBlend = &d3dDestBlend;
|
---|
1335 |
|
---|
1336 | }
|
---|
1337 |
|
---|
1338 | hr = __SetRenderState(D3DRENDERSTATE_SRCBLEND, d3dSrcBlend);
|
---|
1339 |
|
---|
1340 | hr = __SetRenderState(D3DRENDERSTATE_DESTBLEND, d3dDestBlend);
|
---|
1341 |
|
---|
1342 | // Save last scene blend, because colour write off is simulated
|
---|
1343 | // through scene blend
|
---|
1344 | mSavedDestFactor = destFactor;
|
---|
1345 | mSavedSrcFactor = sourceFactor;
|
---|
1346 |
|
---|
1347 |
|
---|
1348 | }
|
---|
1349 | //-----------------------------------------------------------------------
|
---|
1350 | void D3DRenderSystem::_setAlphaRejectSettings(CompareFunction func, unsigned char value)
|
---|
1351 | {
|
---|
1352 | HRESULT hr;
|
---|
1353 | if (func != CMPF_ALWAYS_PASS)
|
---|
1354 | {
|
---|
1355 | if( FAILED( hr = __SetRenderState( D3DRENDERSTATE_ALPHATESTENABLE, TRUE ) ) )
|
---|
1356 | OGRE_EXCEPT( hr, "Failed to enable alpha testing",
|
---|
1357 | "D3DRenderSystem::_setAlphaRejectSettings" );
|
---|
1358 | }
|
---|
1359 | else
|
---|
1360 | {
|
---|
1361 | if( FAILED( hr = __SetRenderState( D3DRENDERSTATE_ALPHATESTENABLE, FALSE ) ) )
|
---|
1362 | OGRE_EXCEPT( hr, "Failed to disable alpha testing",
|
---|
1363 | "D3DRenderSystem::_setAlphaRejectSettings" );
|
---|
1364 | }
|
---|
1365 |
|
---|
1366 | // Set always just be sure
|
---|
1367 | hr = __SetRenderState(D3DRENDERSTATE_ALPHAFUNC,
|
---|
1368 | convertCompareFunction(func));
|
---|
1369 |
|
---|
1370 | hr = __SetRenderState(D3DRENDERSTATE_ALPHAREF, value);
|
---|
1371 | }
|
---|
1372 | //-----------------------------------------------------------------------
|
---|
1373 | void D3DRenderSystem::_setViewport(Viewport *vp)
|
---|
1374 | {
|
---|
1375 | if (mDeviceLost)
|
---|
1376 | return;
|
---|
1377 |
|
---|
1378 | // Check if viewport is different
|
---|
1379 | if (vp != mActiveViewport || vp->_isUpdated())
|
---|
1380 | {
|
---|
1381 | mActiveViewport = vp;
|
---|
1382 | mActiveRenderTarget = vp->getTarget();
|
---|
1383 | // Ok, it's different. Time to set render target (maybe)
|
---|
1384 | // and viewport params.
|
---|
1385 | D3DVIEWPORT7 d3dvp;
|
---|
1386 | HRESULT hr;
|
---|
1387 |
|
---|
1388 | // Set render target
|
---|
1389 | // TODO - maybe only set when required?
|
---|
1390 | RenderTarget* target;
|
---|
1391 | target = vp->getTarget();
|
---|
1392 | // Get DD Back buffer
|
---|
1393 | LPDIRECTDRAWSURFACE7 pBack;
|
---|
1394 | target->getCustomAttribute("DDBACKBUFFER", &pBack);
|
---|
1395 | if (pBack->IsLost())
|
---|
1396 | {
|
---|
1397 | _notifyDeviceLost();
|
---|
1398 | return;
|
---|
1399 | }
|
---|
1400 |
|
---|
1401 | hr = mlpD3DDevice->SetRenderTarget( pBack, 0 );
|
---|
1402 |
|
---|
1403 | _setCullingMode( mCullingMode );
|
---|
1404 |
|
---|
1405 | // Set viewport dimensions
|
---|
1406 | d3dvp.dwX = vp->getActualLeft();
|
---|
1407 | d3dvp.dwY = vp->getActualTop();
|
---|
1408 | d3dvp.dwWidth = vp->getActualWidth();
|
---|
1409 | d3dvp.dwHeight = vp->getActualHeight();
|
---|
1410 |
|
---|
1411 | // Z-values from 0.0 to 1.0 (TODO - standardise with OpenGL?)
|
---|
1412 | d3dvp.dvMinZ = 0.0f;
|
---|
1413 | d3dvp.dvMaxZ = 1.0f;
|
---|
1414 |
|
---|
1415 | hr = mlpD3DDevice->SetViewport(&d3dvp);
|
---|
1416 |
|
---|
1417 | if (FAILED(hr))
|
---|
1418 | OGRE_EXCEPT(hr, "Error setting D3D viewport.",
|
---|
1419 | "D3DRenderSystem::_setViewport");
|
---|
1420 |
|
---|
1421 | vp->_clearUpdatedFlag();
|
---|
1422 |
|
---|
1423 | }
|
---|
1424 | }
|
---|
1425 |
|
---|
1426 | //-----------------------------------------------------------------------
|
---|
1427 | void D3DRenderSystem::_beginFrame(void)
|
---|
1428 | {
|
---|
1429 | OgreGuard( "D3DRenderSystem::_beginFrame" );
|
---|
1430 |
|
---|
1431 | HRESULT hr;
|
---|
1432 |
|
---|
1433 | // Device lost from somewhere outside?
|
---|
1434 | if (mDeviceLost)
|
---|
1435 | {
|
---|
1436 | _restoreLostDevice();
|
---|
1437 | if (mDeviceLost)
|
---|
1438 | return; // try later
|
---|
1439 | }
|
---|
1440 |
|
---|
1441 | if (!mActiveViewport)
|
---|
1442 | OGRE_EXCEPT(999, "Cannot begin frame - no viewport selected.",
|
---|
1443 | "D3DRenderSystem::_beginFrame");
|
---|
1444 |
|
---|
1445 | // Clear the viewport if required
|
---|
1446 | if (mActiveViewport->getClearEveryFrame())
|
---|
1447 | {
|
---|
1448 | clearFrameBuffer(FBT_COLOUR | FBT_DEPTH,
|
---|
1449 | mActiveViewport->getBackgroundColour());
|
---|
1450 | }
|
---|
1451 |
|
---|
1452 | hr = mlpD3DDevice->BeginScene();
|
---|
1453 | if (FAILED(hr))
|
---|
1454 | {
|
---|
1455 | if (hr == DDERR_SURFACELOST || hr == DDERR_SURFACEBUSY)
|
---|
1456 | {
|
---|
1457 | _notifyDeviceLost();
|
---|
1458 | _restoreLostDevice();
|
---|
1459 | if (mDeviceLost)
|
---|
1460 | return; // try later
|
---|
1461 |
|
---|
1462 | if (FAILED(hr = mlpD3DDevice->BeginScene()))
|
---|
1463 | OGRE_EXCEPT(hr, "Error beginning frame after device restore: "
|
---|
1464 | + getErrorDescription(hr),
|
---|
1465 | "D3DRenderSystem::_beginFrame");
|
---|
1466 | }
|
---|
1467 | else
|
---|
1468 | {
|
---|
1469 | OGRE_EXCEPT(hr, "Error beginning frame: " + getErrorDescription(hr),
|
---|
1470 | "D3DRenderSystem::_beginFrame");
|
---|
1471 | }
|
---|
1472 | }
|
---|
1473 |
|
---|
1474 | // Moved here from _render, no point checking every rendering call
|
---|
1475 | static bool firstTime = true;
|
---|
1476 | if (firstTime)
|
---|
1477 | {
|
---|
1478 | // First-time setup
|
---|
1479 | // Set up some defaults
|
---|
1480 |
|
---|
1481 | // Allow alpha blending
|
---|
1482 | hr = __SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
|
---|
1483 | if (FAILED(hr))
|
---|
1484 | OGRE_EXCEPT(hr, "Error enabling alpha blending option.",
|
---|
1485 | "D3DRenderSystem::_beginFrame");
|
---|
1486 |
|
---|
1487 | // Allow specular effects
|
---|
1488 | hr = __SetRenderState(D3DRENDERSTATE_SPECULARENABLE, TRUE);
|
---|
1489 | if (FAILED(hr))
|
---|
1490 | OGRE_EXCEPT(hr, "Error enabling specular option.",
|
---|
1491 | "D3DRenderSystem::_beginFrame");
|
---|
1492 |
|
---|
1493 | firstTime = false;
|
---|
1494 | }
|
---|
1495 |
|
---|
1496 | OgreUnguard();
|
---|
1497 | }
|
---|
1498 |
|
---|
1499 | //-----------------------------------------------------------------------
|
---|
1500 | void D3DRenderSystem::_render(const RenderOperation& op)
|
---|
1501 | {
|
---|
1502 | OgreGuard( "D3DRenderSystem::_render" );
|
---|
1503 | HRESULT hr;
|
---|
1504 |
|
---|
1505 | if (mDeviceLost)
|
---|
1506 | return;
|
---|
1507 |
|
---|
1508 | // Exit immediately if there is nothing to render
|
---|
1509 | // Passing 0 arguments causes problems for Direct3D
|
---|
1510 | if (op.vertexData->vertexCount == 0 ||
|
---|
1511 | (op.useIndexes && op.indexData->indexCount == 0))
|
---|
1512 | return;
|
---|
1513 |
|
---|
1514 | // call superclass
|
---|
1515 | RenderSystem::_render(op);
|
---|
1516 | // Set up vertex flags
|
---|
1517 | DWORD d3dVertexFormat = 0;
|
---|
1518 | unsigned int numTexCoords = 0;
|
---|
1519 |
|
---|
1520 | // Assume no more than 10 buffers!
|
---|
1521 | static unsigned char* pBufPtrs[10];
|
---|
1522 |
|
---|
1523 | // Lock all the buffers first
|
---|
1524 | // They're system memory buffers anyway
|
---|
1525 | const VertexBufferBinding::VertexBufferBindingMap binds =
|
---|
1526 | op.vertexData->vertexBufferBinding->getBindings();
|
---|
1527 | VertexBufferBinding::VertexBufferBindingMap::const_iterator bindi, bindend;
|
---|
1528 | bindend = binds.end();
|
---|
1529 | for (bindi = binds.begin(); bindi != bindend; ++bindi)
|
---|
1530 | {
|
---|
1531 | // lock from vertex start only
|
---|
1532 | pBufPtrs[bindi->first] = static_cast<unsigned char*>(
|
---|
1533 | bindi->second->lock(
|
---|
1534 | op.vertexData->vertexStart * bindi->second->getVertexSize(),
|
---|
1535 | op.vertexData->vertexCount * bindi->second->getVertexSize(),
|
---|
1536 | HardwareBuffer::HBL_READ_ONLY)
|
---|
1537 | );
|
---|
1538 |
|
---|
1539 | }
|
---|
1540 |
|
---|
1541 | // Determine vertex format
|
---|
1542 |
|
---|
1543 | // Struct for data pointers
|
---|
1544 | D3DDRAWPRIMITIVESTRIDEDDATA strideData;
|
---|
1545 |
|
---|
1546 | // Iterate over elements
|
---|
1547 | VertexDeclaration::VertexElementList::const_iterator elemi, elemend;
|
---|
1548 | const VertexDeclaration::VertexElementList elems =
|
---|
1549 | op.vertexData->vertexDeclaration->getElements();
|
---|
1550 | elemend = elems.end();
|
---|
1551 | for (elemi = elems.begin(); elemi != elemend; ++elemi)
|
---|
1552 | {
|
---|
1553 | // Get a few basic details
|
---|
1554 | const VertexElement& elem = *elemi;
|
---|
1555 | unsigned short source = elem.getSource();
|
---|
1556 | size_t vertexSize = op.vertexData->vertexDeclaration->getVertexSize(source);
|
---|
1557 | size_t offset = elem.getOffset();
|
---|
1558 | // semantic-specific stuff
|
---|
1559 | switch (elem.getSemantic())
|
---|
1560 | {
|
---|
1561 | case VES_POSITION:
|
---|
1562 | d3dVertexFormat |= D3DFVF_XYZ; // Untransformed
|
---|
1563 | strideData.position.lpvData = pBufPtrs[source] + offset;
|
---|
1564 | strideData.position.dwStride = static_cast<DWORD>(vertexSize);
|
---|
1565 | // Set up pointer
|
---|
1566 | break;
|
---|
1567 | case VES_NORMAL:
|
---|
1568 | d3dVertexFormat |= D3DFVF_NORMAL;
|
---|
1569 | strideData.normal.lpvData = pBufPtrs[source] + offset;
|
---|
1570 | strideData.normal.dwStride = static_cast<DWORD>(vertexSize);
|
---|
1571 | break;
|
---|
1572 | case VES_DIFFUSE:
|
---|
1573 | d3dVertexFormat |= D3DFVF_DIFFUSE;
|
---|
1574 | strideData.diffuse.lpvData = pBufPtrs[source] + offset;
|
---|
1575 | strideData.diffuse.dwStride = static_cast<DWORD>(vertexSize);
|
---|
1576 | break;
|
---|
1577 | case VES_SPECULAR:
|
---|
1578 | d3dVertexFormat |= D3DFVF_SPECULAR;
|
---|
1579 | strideData.specular.lpvData = pBufPtrs[source] + offset;
|
---|
1580 | strideData.specular.dwStride = static_cast<DWORD>(vertexSize);
|
---|
1581 | break;
|
---|
1582 | case VES_TEXTURE_COORDINATES:
|
---|
1583 | // texcoords must go in order
|
---|
1584 | if (elem.getIndex() != numTexCoords)
|
---|
1585 | {
|
---|
1586 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Invalid vertex format, texture coordinates"
|
---|
1587 | " must be in order wih no gaps.", "D3DRenderSystem::_render");
|
---|
1588 | }
|
---|
1589 | // Don't add D3DFVF_TEXn flag here, wait until we know how many total
|
---|
1590 | // However, specify size
|
---|
1591 | switch (elem.getType())
|
---|
1592 | {
|
---|
1593 | case VET_FLOAT1:
|
---|
1594 | d3dVertexFormat |= D3DFVF_TEXCOORDSIZE1(numTexCoords);
|
---|
1595 | break;
|
---|
1596 | case VET_FLOAT2:
|
---|
1597 | d3dVertexFormat |= D3DFVF_TEXCOORDSIZE2(numTexCoords);
|
---|
1598 | break;
|
---|
1599 | case VET_FLOAT3:
|
---|
1600 | d3dVertexFormat |= D3DFVF_TEXCOORDSIZE3(numTexCoords);
|
---|
1601 | break;
|
---|
1602 | case VET_FLOAT4:
|
---|
1603 | d3dVertexFormat |= D3DFVF_TEXCOORDSIZE4(numTexCoords);
|
---|
1604 | break;
|
---|
1605 | }
|
---|
1606 |
|
---|
1607 | strideData.textureCoords[numTexCoords].lpvData = pBufPtrs[source] + offset;
|
---|
1608 | strideData.textureCoords[numTexCoords].dwStride = static_cast<DWORD>(vertexSize);
|
---|
1609 |
|
---|
1610 | // Increment number of coords
|
---|
1611 | ++numTexCoords;
|
---|
1612 | }
|
---|
1613 |
|
---|
1614 | }
|
---|
1615 | // Add combined texture flag
|
---|
1616 | switch(numTexCoords)
|
---|
1617 | {
|
---|
1618 | case 0:
|
---|
1619 | // do nothing
|
---|
1620 | break;
|
---|
1621 | case 1:
|
---|
1622 | d3dVertexFormat |= D3DFVF_TEX1;
|
---|
1623 | break;
|
---|
1624 | case 2:
|
---|
1625 | d3dVertexFormat |= D3DFVF_TEX2;
|
---|
1626 | break;
|
---|
1627 | case 3:
|
---|
1628 | d3dVertexFormat |= D3DFVF_TEX3;
|
---|
1629 | break;
|
---|
1630 | case 4:
|
---|
1631 | d3dVertexFormat |= D3DFVF_TEX4;
|
---|
1632 | break;
|
---|
1633 | case 5:
|
---|
1634 | d3dVertexFormat |= D3DFVF_TEX5;
|
---|
1635 | break;
|
---|
1636 | case 6:
|
---|
1637 | d3dVertexFormat |= D3DFVF_TEX6;
|
---|
1638 | break;
|
---|
1639 | case 7:
|
---|
1640 | d3dVertexFormat |= D3DFVF_TEX7;
|
---|
1641 | break;
|
---|
1642 | case 8:
|
---|
1643 | d3dVertexFormat |= D3DFVF_TEX8;
|
---|
1644 | break;
|
---|
1645 | }
|
---|
1646 |
|
---|
1647 | // Determine rendering operation
|
---|
1648 | D3DPRIMITIVETYPE primType;
|
---|
1649 | switch (op.operationType)
|
---|
1650 | {
|
---|
1651 | case RenderOperation::OT_POINT_LIST:
|
---|
1652 | primType = D3DPT_POINTLIST;
|
---|
1653 | break;
|
---|
1654 | case RenderOperation::OT_LINE_LIST:
|
---|
1655 | primType = D3DPT_LINELIST;
|
---|
1656 | break;
|
---|
1657 | case RenderOperation::OT_LINE_STRIP:
|
---|
1658 | primType = D3DPT_LINESTRIP;
|
---|
1659 | break;
|
---|
1660 | case RenderOperation::OT_TRIANGLE_LIST:
|
---|
1661 | primType = D3DPT_TRIANGLELIST;
|
---|
1662 | break;
|
---|
1663 | case RenderOperation::OT_TRIANGLE_STRIP:
|
---|
1664 | primType = D3DPT_TRIANGLESTRIP;
|
---|
1665 | break;
|
---|
1666 | case RenderOperation::OT_TRIANGLE_FAN:
|
---|
1667 | primType = D3DPT_TRIANGLEFAN;
|
---|
1668 | break;
|
---|
1669 | }
|
---|
1670 |
|
---|
1671 |
|
---|
1672 | if (op.useIndexes)
|
---|
1673 | {
|
---|
1674 | // Get pointer to index buffer
|
---|
1675 | // D3D7 only allows 16-bit indexes, this is enforced in buffer manager
|
---|
1676 | unsigned short* pIdx = static_cast<unsigned short*>(
|
---|
1677 | op.indexData->indexBuffer->lock(
|
---|
1678 | op.indexData->indexStart,
|
---|
1679 | op.indexData->indexCount * sizeof(unsigned short),
|
---|
1680 | HardwareBuffer::HBL_READ_ONLY) );
|
---|
1681 |
|
---|
1682 | hr = mlpD3DDevice->DrawIndexedPrimitiveStrided(primType,
|
---|
1683 | d3dVertexFormat,
|
---|
1684 | &strideData,
|
---|
1685 | static_cast<DWORD>(op.vertexData->vertexCount),
|
---|
1686 | pIdx,
|
---|
1687 | static_cast<DWORD>(op.indexData->indexCount)
|
---|
1688 | , 0);
|
---|
1689 | }
|
---|
1690 | else
|
---|
1691 | {
|
---|
1692 | hr = mlpD3DDevice->DrawPrimitiveStrided(primType,
|
---|
1693 | d3dVertexFormat,
|
---|
1694 | &strideData,
|
---|
1695 | static_cast<DWORD>(op.vertexData->vertexCount),
|
---|
1696 | 0);
|
---|
1697 | }
|
---|
1698 |
|
---|
1699 | // unlock buffers
|
---|
1700 | for (bindi = binds.begin(); bindi != bindend; ++bindi)
|
---|
1701 | {
|
---|
1702 | bindi->second->unlock();
|
---|
1703 | }
|
---|
1704 |
|
---|
1705 | // Ignore errors - lost device issues can occur late in RTTs
|
---|
1706 |
|
---|
1707 |
|
---|
1708 |
|
---|
1709 | OgreUnguard();
|
---|
1710 | }
|
---|
1711 |
|
---|
1712 | //-----------------------------------------------------------------------
|
---|
1713 | void D3DRenderSystem::_endFrame(void)
|
---|
1714 | {
|
---|
1715 | OgreGuard( "D3DRenderSystem::_endFrame" );
|
---|
1716 |
|
---|
1717 | if (mDeviceLost)
|
---|
1718 | {
|
---|
1719 | // Don't allow until next begin that restores
|
---|
1720 | return;
|
---|
1721 | }
|
---|
1722 |
|
---|
1723 | HRESULT hr;
|
---|
1724 | hr = mlpD3DDevice->EndScene();
|
---|
1725 |
|
---|
1726 | if (FAILED(hr))
|
---|
1727 | {
|
---|
1728 | if (hr == DDERR_SURFACELOST)
|
---|
1729 | {
|
---|
1730 | // Device lost
|
---|
1731 | _notifyDeviceLost();
|
---|
1732 | }
|
---|
1733 | else
|
---|
1734 | {
|
---|
1735 | // ignore other errors, may not find out about device lost
|
---|
1736 | // early enough in RTT situation
|
---|
1737 | }
|
---|
1738 | }
|
---|
1739 |
|
---|
1740 | OgreUnguard();
|
---|
1741 | }
|
---|
1742 | //-----------------------------------------------------------------------
|
---|
1743 | void D3DRenderSystem::_notifyDeviceLost(void)
|
---|
1744 | {
|
---|
1745 | LogManager::getSingleton().logMessage("!!! Direct3D Device Lost!");
|
---|
1746 | mDeviceLost = true;
|
---|
1747 |
|
---|
1748 | fireEvent("DeviceLost");
|
---|
1749 | }
|
---|
1750 | //-----------------------------------------------------------------------
|
---|
1751 | void D3DRenderSystem::_restoreLostDevice(void)
|
---|
1752 | {
|
---|
1753 | HRESULT hr = mActiveDDDriver->directDraw()->TestCooperativeLevel();
|
---|
1754 | if (SUCCEEDED(hr))
|
---|
1755 | {
|
---|
1756 | _restoreSurfaces();
|
---|
1757 | }
|
---|
1758 | else if (hr == DDERR_WRONGMODE)
|
---|
1759 | {
|
---|
1760 | // display mode change
|
---|
1761 | _recreateContext();
|
---|
1762 | }
|
---|
1763 | else if (hr == DDERR_EXCLUSIVEMODEALREADYSET)
|
---|
1764 | {
|
---|
1765 | // This means that some app took exclusive mode access
|
---|
1766 | // we need to sit in a loop till we get back to the right mode.
|
---|
1767 | do
|
---|
1768 | {
|
---|
1769 | Sleep(1000);
|
---|
1770 | }
|
---|
1771 | while (DDERR_EXCLUSIVEMODEALREADYSET == (hr = mActiveDDDriver->directDraw()->TestCooperativeLevel()));
|
---|
1772 | if (SUCCEEDED(hr))
|
---|
1773 | {
|
---|
1774 | // This means that the exclusive mode app relinquished its
|
---|
1775 | // control and we are back to the safe mode, so simply restore.
|
---|
1776 | _restoreSurfaces();
|
---|
1777 | }
|
---|
1778 | else if (hr == DDERR_WRONGMODE)
|
---|
1779 | {
|
---|
1780 | // This means that the exclusive mode app relinquished its
|
---|
1781 | // control BUT we are back to some strange mode, so destroy
|
---|
1782 | // and recreate.
|
---|
1783 | _recreateContext();
|
---|
1784 | }
|
---|
1785 | else
|
---|
1786 | {
|
---|
1787 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
|
---|
1788 | getErrorDescription(hr),
|
---|
1789 | "D3DRenderSystem::_restoreLostDevice");
|
---|
1790 | }
|
---|
1791 | }
|
---|
1792 | else if (hr == DDERR_NOEXCLUSIVEMODE)
|
---|
1793 | {
|
---|
1794 | // Not sure what to do here, it tends to fix itself after a few tries.
|
---|
1795 | return;
|
---|
1796 | }
|
---|
1797 | else
|
---|
1798 | {
|
---|
1799 | // Some other error has occurred which we haven't handled.
|
---|
1800 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
|
---|
1801 | getErrorDescription(hr),
|
---|
1802 | "D3DRenderSystem::_restoreLostDevice");
|
---|
1803 | }
|
---|
1804 |
|
---|
1805 | LogManager::getSingleton().logMessage("!!! Direct3D Device successfully restored.");
|
---|
1806 | mDeviceLost = false;
|
---|
1807 | fireEvent("DeviceRestored");
|
---|
1808 | }
|
---|
1809 | //-----------------------------------------------------------------------------
|
---|
1810 | void D3DRenderSystem::_restoreSurfaces(void)
|
---|
1811 | {
|
---|
1812 | HRESULT hr = mActiveDDDriver->directDraw()->RestoreAllSurfaces();
|
---|
1813 | if (FAILED(hr))
|
---|
1814 | {
|
---|
1815 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
|
---|
1816 | getErrorDescription(hr),
|
---|
1817 | "D3DRenderSystem::_restoreLostDevice");
|
---|
1818 | }
|
---|
1819 |
|
---|
1820 | // Need to reload all textures since surfaces are now blank
|
---|
1821 | static_cast<D3DTextureManager*>(mTextureManager)
|
---|
1822 | ->reloadAfterLostDevice();
|
---|
1823 |
|
---|
1824 | }
|
---|
1825 | //-----------------------------------------------------------------------------
|
---|
1826 | void D3DRenderSystem::_recreateContext(void)
|
---|
1827 | {
|
---|
1828 | // restore primary render window if fullscreen
|
---|
1829 | for (RenderTargetMap::iterator i = mRenderTargets.begin(); i != mRenderTargets.end(); ++i)
|
---|
1830 | {
|
---|
1831 | RenderTarget* rt = i->second;
|
---|
1832 | if (rt->isPrimary())
|
---|
1833 | {
|
---|
1834 | D3D7RenderWindow* d3dwin = static_cast<D3D7RenderWindow*>(rt);
|
---|
1835 | d3dwin->releaseDDSurfaces();
|
---|
1836 | d3dwin->createDDSurfaces();
|
---|
1837 | d3dwin->createDepthBuffer();
|
---|
1838 | break;
|
---|
1839 | }
|
---|
1840 | }
|
---|
1841 | }
|
---|
1842 | //-----------------------------------------------------------------------
|
---|
1843 | void D3DRenderSystem::_setCullingMode(CullingMode mode)
|
---|
1844 | {
|
---|
1845 | HRESULT hr;
|
---|
1846 | DWORD d3dMode;
|
---|
1847 |
|
---|
1848 | mCullingMode = mode;
|
---|
1849 |
|
---|
1850 | if (mode == CULL_NONE)
|
---|
1851 | {
|
---|
1852 | d3dMode = D3DCULL_NONE;
|
---|
1853 | }
|
---|
1854 | else if( mode == CULL_CLOCKWISE )
|
---|
1855 | {
|
---|
1856 | if( (mActiveRenderTarget->requiresTextureFlipping() && !mInvertVertexWinding) ||
|
---|
1857 | (!mActiveRenderTarget->requiresTextureFlipping() && mInvertVertexWinding))
|
---|
1858 | d3dMode = D3DCULL_CCW;
|
---|
1859 | else
|
---|
1860 | d3dMode = D3DCULL_CW;
|
---|
1861 | }
|
---|
1862 | else if (mode == CULL_ANTICLOCKWISE)
|
---|
1863 | {
|
---|
1864 | if( (mActiveRenderTarget->requiresTextureFlipping() && !mInvertVertexWinding) ||
|
---|
1865 | (!mActiveRenderTarget->requiresTextureFlipping() && mInvertVertexWinding))
|
---|
1866 | d3dMode = D3DCULL_CW;
|
---|
1867 | else
|
---|
1868 | d3dMode = D3DCULL_CCW;
|
---|
1869 | }
|
---|
1870 |
|
---|
1871 | hr = __SetRenderState(D3DRENDERSTATE_CULLMODE, d3dMode);
|
---|
1872 | if (FAILED(hr))
|
---|
1873 | OGRE_EXCEPT(hr, "Unable to set D3D culling mode.",
|
---|
1874 | "D3DRenderSystem::_setCullingMode");
|
---|
1875 |
|
---|
1876 | }
|
---|
1877 |
|
---|
1878 | //-----------------------------------------------------------------------
|
---|
1879 | void D3DRenderSystem::_setDepthBufferParams(bool depthTest, bool depthWrite, CompareFunction depthFunction)
|
---|
1880 | {
|
---|
1881 | _setDepthBufferCheckEnabled(depthTest);
|
---|
1882 | _setDepthBufferWriteEnabled(depthWrite);
|
---|
1883 | _setDepthBufferFunction(depthFunction);
|
---|
1884 |
|
---|
1885 | }
|
---|
1886 | //-----------------------------------------------------------------------
|
---|
1887 | void D3DRenderSystem::_setDepthBufferCheckEnabled(bool enabled)
|
---|
1888 | {
|
---|
1889 | HRESULT hr;
|
---|
1890 |
|
---|
1891 | if (enabled)
|
---|
1892 | {
|
---|
1893 | // Use w-buffer if available and enabled
|
---|
1894 | if (mWBuffer && mD3DDeviceDesc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_WBUFFER)
|
---|
1895 | hr = __SetRenderState(D3DRENDERSTATE_ZENABLE, D3DZB_USEW);
|
---|
1896 | else
|
---|
1897 | hr = __SetRenderState(D3DRENDERSTATE_ZENABLE, D3DZB_TRUE);
|
---|
1898 | if (FAILED(hr))
|
---|
1899 | OGRE_EXCEPT(hr, "Error setting depth buffer test state.",
|
---|
1900 | "D3DRenderSystem::_setDepthBufferCheckEnabled");
|
---|
1901 | }
|
---|
1902 | else
|
---|
1903 | {
|
---|
1904 | hr = __SetRenderState(D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
|
---|
1905 | if (FAILED(hr))
|
---|
1906 | OGRE_EXCEPT(hr, "Error setting depth buffer test state.",
|
---|
1907 | "D3DRenderSystem::_setDepthBufferCheckEnabled");
|
---|
1908 | }
|
---|
1909 | }
|
---|
1910 | //-----------------------------------------------------------------------
|
---|
1911 | void D3DRenderSystem::_setDepthBufferWriteEnabled(bool enabled)
|
---|
1912 | {
|
---|
1913 | HRESULT hr;
|
---|
1914 |
|
---|
1915 | hr = __SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, enabled);
|
---|
1916 | if (FAILED(hr))
|
---|
1917 | OGRE_EXCEPT(hr, "Error setting depth buffer write state.",
|
---|
1918 | "D3DRenderSystem::_setDepthBufferWriteEnabled");
|
---|
1919 | }
|
---|
1920 | //-----------------------------------------------------------------------
|
---|
1921 | void D3DRenderSystem::_setDepthBufferFunction(CompareFunction func)
|
---|
1922 | {
|
---|
1923 | HRESULT hr = __SetRenderState(D3DRENDERSTATE_ZFUNC,
|
---|
1924 | convertCompareFunction(func));
|
---|
1925 | if (FAILED(hr))
|
---|
1926 | OGRE_EXCEPT(hr, "Error setting depth buffer test function.",
|
---|
1927 | "D3DRenderSystem::_setDepthBufferFunction");
|
---|
1928 | }
|
---|
1929 | //-----------------------------------------------------------------------
|
---|
1930 | void D3DRenderSystem::_setDepthBias(ushort bias)
|
---|
1931 | {
|
---|
1932 | HRESULT hr = __SetRenderState(D3DRENDERSTATE_ZBIAS,
|
---|
1933 | bias);
|
---|
1934 | if (FAILED(hr))
|
---|
1935 | OGRE_EXCEPT(hr, "Error setting depth bias.",
|
---|
1936 | "D3DRenderSystem::_setDepthBias");
|
---|
1937 | }
|
---|
1938 | //-----------------------------------------------------------------------
|
---|
1939 | String D3DRenderSystem::getErrorDescription(long errCode) const
|
---|
1940 | {
|
---|
1941 | char* errDesc;
|
---|
1942 | DWORD i;
|
---|
1943 |
|
---|
1944 | errDesc = new char[255];
|
---|
1945 | // Try windows errors first
|
---|
1946 | i = FormatMessage(
|
---|
1947 | FORMAT_MESSAGE_FROM_HMODULE |
|
---|
1948 | FORMAT_MESSAGE_FROM_SYSTEM |
|
---|
1949 | FORMAT_MESSAGE_IGNORE_INSERTS,
|
---|
1950 | NULL,
|
---|
1951 | DDERR_SURFACELOST,
|
---|
1952 | MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
|
---|
1953 | (LPTSTR) errDesc,
|
---|
1954 | 255,
|
---|
1955 | NULL
|
---|
1956 | );
|
---|
1957 |
|
---|
1958 |
|
---|
1959 | if (i == 0)
|
---|
1960 | {
|
---|
1961 | // Not found in windows message descriptions
|
---|
1962 | switch (errCode)
|
---|
1963 | {
|
---|
1964 | case DD_OK:
|
---|
1965 | strcpy(errDesc, "DD_OK: The request completed successfully.");
|
---|
1966 | break;
|
---|
1967 | case DDERR_ALREADYINITIALIZED:
|
---|
1968 | strcpy(errDesc, "DDERR_ALREADYINITIALIZED: The object has already been initialized.");
|
---|
1969 | break;
|
---|
1970 | case DDERR_BLTFASTCANTCLIP :
|
---|
1971 | strcpy(errDesc, "DDERR_BLTFASTCANTCLIP: A DirectDrawClipper object is attached to a source surface that has passed into a call to the IDirectDrawSurface7::BltFast method.");
|
---|
1972 | break;
|
---|
1973 | case DDERR_CANNOTATTACHSURFACE:
|
---|
1974 | strcpy(errDesc, "DDERR_CANNOTATTACHSURFACE: A surface cannot be attached to another requested surface.");
|
---|
1975 | break;
|
---|
1976 | case DDERR_CANNOTDETACHSURFACE:
|
---|
1977 | strcpy(errDesc, "DDERR_CANNOTATTACHSURFACE: A surface cannot be detached from another requested surface.");
|
---|
1978 | break;
|
---|
1979 | case DDERR_CANTCREATEDC:
|
---|
1980 | strcpy(errDesc, "DDERR_CANTCREATEDC: Windows can not create any more device contexts (DCs), or a DC was requested for a palette-indexed surface when the surface had no palette and the display mode was not palette-indexed.");
|
---|
1981 | break;
|
---|
1982 | case DDERR_CANTDUPLICATE:
|
---|
1983 | strcpy(errDesc, "DDERR_CANTDUPLICATE: Primary and 3-D surfaces, or surfaces that are implicitly created, cannot be duplicated.");
|
---|
1984 | break;
|
---|
1985 | case DDERR_CANTLOCKSURFACE:
|
---|
1986 | strcpy(errDesc, "DDERR_CANTLOCKSURFACE: Access to this surface is refused because an attempt was made to lock the primary surface without DCI support.");
|
---|
1987 | break;
|
---|
1988 | case DDERR_CANTPAGELOCK:
|
---|
1989 | strcpy(errDesc, "DDERR_CANTPAGELOCK: An attempt to page lock a surface failed. Page lock will not work on a display-memory surface or an emulated primary surface.");
|
---|
1990 | break;
|
---|
1991 | case DDERR_CANTPAGEUNLOCK:
|
---|
1992 | strcpy(errDesc, "DDERR_CANTPAGEUNLOCK: An attempt to page unlock a surface failed. Page unlock will not work on a display-memory surface or an emulated primary surface.");
|
---|
1993 | break;
|
---|
1994 | case DDERR_CLIPPERISUSINGHWND:
|
---|
1995 | strcpy(errDesc, "DDERR_CLIPPERISUSINGHWND: An attempt was made to set a clip list for a DirectDrawClipper object that is already monitoring a window handle.");
|
---|
1996 | break;
|
---|
1997 | case DDERR_COLORKEYNOTSET:
|
---|
1998 | strcpy(errDesc, "DDERR_COLORKEYNOTSET: No source color key is specified for this operation.");
|
---|
1999 | break;
|
---|
2000 | case DDERR_CURRENTLYNOTAVAIL:
|
---|
2001 | strcpy(errDesc, "DDERR_CURRENTLYNOTAVAIL: No support is currently available.");
|
---|
2002 | break;
|
---|
2003 | case DDERR_DCALREADYCREATED:
|
---|
2004 | strcpy(errDesc, "DDERR_DCALREADYCREATED: A device context (DC) has already been returned for this surface. Only one DC can be retrieved for each surface.");
|
---|
2005 | break;
|
---|
2006 | case DDERR_DEVICEDOESNTOWNSURFACE:
|
---|
2007 | strcpy(errDesc, "DDERR_DEVICEDOESNTOWNSURFACE: Surfaces created by one DirectDraw device cannot be used directly by another DirectDraw device.");
|
---|
2008 | break;
|
---|
2009 | case DDERR_DIRECTDRAWALREADYCREATED:
|
---|
2010 | strcpy(errDesc, "DDERR_DIRECTDRAWALREADYCREATED: A DirectDraw object representing this driver has already been created for this process.");
|
---|
2011 | break;
|
---|
2012 | case DDERR_EXCEPTION:
|
---|
2013 | strcpy(errDesc, "DDERR_EXCEPTION: An exception was encountered while performing the requested operation.");
|
---|
2014 | break;
|
---|
2015 | case DDERR_EXCLUSIVEMODEALREADYSET:
|
---|
2016 | strcpy(errDesc, "DDERR_EXCLUSIVEMODEALREADYSET: An attempt was made to set the cooperative level when it was already set to exclusive.");
|
---|
2017 | break;
|
---|
2018 | case DDERR_EXPIRED:
|
---|
2019 | strcpy(errDesc, "DDERR_EXPIRED: The data has expired and is therefore no longer valid.");
|
---|
2020 | break;
|
---|
2021 | case DDERR_GENERIC:
|
---|
2022 | strcpy(errDesc, "DDERR_GENERIC: There is an undefined error condition.");
|
---|
2023 | break;
|
---|
2024 | case DDERR_HEIGHTALIGN:
|
---|
2025 | strcpy(errDesc, "DDERR_HEIGHTALIGN: The height of the provided rectangle is not a multiple of the required alignment.");
|
---|
2026 | break;
|
---|
2027 | case DDERR_HWNDALREADYSET:
|
---|
2028 | strcpy(errDesc, "DDERR_HWNDALREADYSET: The DirectDraw cooperative level window handle has already been set. It cannot be reset while the process has surfaces or palettes created.");
|
---|
2029 | break;
|
---|
2030 | case DDERR_HWNDSUBCLASSED:
|
---|
2031 | strcpy(errDesc, "DDERR_HWNDSUBCLASSED: DirectDraw is prevented from restoring state because the DirectDraw cooperative level window handle has been subclassed.");
|
---|
2032 | break;
|
---|
2033 | case DDERR_IMPLICITLYCREATED:
|
---|
2034 | strcpy(errDesc, "DDERR_IMPLICITLYCREATED: The surface cannot be restored because it is an implicitly created surface.");
|
---|
2035 | break;
|
---|
2036 | case DDERR_INCOMPATIBLEPRIMARY:
|
---|
2037 | strcpy(errDesc, "DDERR_INCOMPATIBLEPRIMARY: The primary surface creation request does not match with the existing primary surface.");
|
---|
2038 | break;
|
---|
2039 | case DDERR_INVALIDCAPS:
|
---|
2040 | strcpy(errDesc, "DDERR_INVALIDCAPS: One or more of the capability bits passed to the callback function are incorrect.");
|
---|
2041 | break;
|
---|
2042 | case DDERR_INVALIDCLIPLIST:
|
---|
2043 | strcpy(errDesc, "DDERR_INVALIDCLIPLIST: DirectDraw does not support the provided clip list.");
|
---|
2044 | break;
|
---|
2045 | case DDERR_INVALIDDIRECTDRAWGUID:
|
---|
2046 | strcpy(errDesc, "DDERR_INVALIDDIRECTDRAWGUID: The globally unique identifier (GUID) passed to the DirectDrawCreate function is not a valid DirectDraw driver identifier.");
|
---|
2047 | break;
|
---|
2048 | case DDERR_INVALIDMODE:
|
---|
2049 | strcpy(errDesc, "DDERR_INVALIDMODE: DirectDraw does not support the requested mode.");
|
---|
2050 | break;
|
---|
2051 | case DDERR_INVALIDOBJECT:
|
---|
2052 | strcpy(errDesc, "DDERR_INVALIDOBJECT: DirectDraw received a pointer that was an invalid DirectDraw object.");
|
---|
2053 | break;
|
---|
2054 | case DDERR_INVALIDPARAMS:
|
---|
2055 | strcpy(errDesc, "DDERR_INVALIDPARAMS: One or more of the parameters passed to the method are incorrect.");
|
---|
2056 | break;
|
---|
2057 | case DDERR_INVALIDPIXELFORMAT:
|
---|
2058 | strcpy(errDesc, "DDERR_INVALIDPIXELFORMAT: The pixel format was invalid as specified.");
|
---|
2059 | break;
|
---|
2060 | case DDERR_INVALIDPOSITION:
|
---|
2061 | strcpy(errDesc, "DDERR_INVALIDPOSITION: The position of the overlay on the destination is no longer legal.");
|
---|
2062 | break;
|
---|
2063 | case DDERR_INVALIDRECT:
|
---|
2064 | strcpy(errDesc, "DDERR_INVALIDRECT: The provided rectangle was invalid.");
|
---|
2065 | break;
|
---|
2066 | case DDERR_INVALIDSTREAM:
|
---|
2067 | strcpy(errDesc, "DDERR_INVALIDSTREAM: The specified stream contains invalid data.");
|
---|
2068 | break;
|
---|
2069 | case DDERR_INVALIDSURFACETYPE:
|
---|
2070 | strcpy(errDesc, "DDERR_INVALIDSURFACETYPE: The requested operation could not be performed because the surface was of the wrong type.");
|
---|
2071 | break;
|
---|
2072 | case DDERR_LOCKEDSURFACES:
|
---|
2073 | strcpy(errDesc, "DDERR_LOCKEDSURFACES: One or more surfaces are locked, causing the failure of the requested operation.");
|
---|
2074 | break;
|
---|
2075 | case DDERR_MOREDATA:
|
---|
2076 | strcpy(errDesc, "DDERR_MOREDATA: There is more data available than the specified buffer size can hold.");
|
---|
2077 | break;
|
---|
2078 | case DDERR_NO3D:
|
---|
2079 | strcpy(errDesc, "DDERR_NO3D: No 3-D hardware or emulation is present.");
|
---|
2080 | break;
|
---|
2081 | case DDERR_NOALPHAHW:
|
---|
2082 | strcpy(errDesc, "DDERR_NOALPHAHW: No alpha acceleration hardware is present or available, causing the failure of the requested operation.");
|
---|
2083 | break;
|
---|
2084 | case DDERR_NOBLTHW:
|
---|
2085 | strcpy(errDesc, "DDERR_NOBLTHW: No blitter hardware is present.");
|
---|
2086 | break;
|
---|
2087 | case DDERR_NOCLIPLIST:
|
---|
2088 | strcpy(errDesc, "DDERR_NOCLIPLIST: No clip list is available.");
|
---|
2089 | break;
|
---|
2090 | case DDERR_NOCLIPPERATTACHED:
|
---|
2091 | strcpy(errDesc, "DDERR_NOCLIPPERATTACHED: No DirectDrawClipper object is attached to the surface object.");
|
---|
2092 | break;
|
---|
2093 | case DDERR_NOCOLORCONVHW:
|
---|
2094 | strcpy(errDesc, "DDERR_NOCOLORCONVHW: The operation cannot be carried out because no color-conversion hardware is present or available.");
|
---|
2095 | break;
|
---|
2096 | case DDERR_NOCOLORKEY:
|
---|
2097 | strcpy(errDesc, "DDERR_NOCOLORKEY: The surface does not currently have a color key.");
|
---|
2098 | break;
|
---|
2099 | case DDERR_NOCOLORKEYHW:
|
---|
2100 | strcpy(errDesc, "DDERR_NOCOLORKEYHW: The operation cannot be carried out because there is no hardware support for the destination color key.");
|
---|
2101 | break;
|
---|
2102 | case DDERR_NOCOOPERATIVELEVELSET:
|
---|
2103 | strcpy(errDesc, "DDERR_NOCOOPERATIVELEVELSET: A create function is called without the IDirectDraw7::SetCooperativeLevel method being called.");
|
---|
2104 | break;
|
---|
2105 | case DDERR_NODC:
|
---|
2106 | strcpy(errDesc, "DDERR_NODC: No DC has ever been created for this surface.");
|
---|
2107 | break;
|
---|
2108 | case DDERR_NODDROPSHW:
|
---|
2109 | strcpy(errDesc, "DDERR_NODDROPSHW: No DirectDraw raster operation (ROP) hardware is available.");
|
---|
2110 | break;
|
---|
2111 | case DDERR_NODIRECTDRAWHW:
|
---|
2112 | strcpy(errDesc, "DDERR_NODIRECTDRAWHW: Hardware-only DirectDraw object creation is not possible; the driver does not support any hardware.");
|
---|
2113 | break;
|
---|
2114 | case DDERR_NODIRECTDRAWSUPPORT:
|
---|
2115 | strcpy(errDesc, "DDERR_NODIRECTDRAWSUPPORT: DirectDraw support is not possible with the current display driver.");
|
---|
2116 | break;
|
---|
2117 | case DDERR_NOEMULATION:
|
---|
2118 | strcpy(errDesc, "DDERR_NOEMULATION: Software emulation is not available.");
|
---|
2119 | break;
|
---|
2120 | case DDERR_NOEXCLUSIVEMODE:
|
---|
2121 | strcpy(errDesc, "DDERR_NOEXCLUSIVEMODE: The operation requires the application to have exclusive mode, but the application does not have exclusive mode.");
|
---|
2122 | break;
|
---|
2123 | case DDERR_NOFLIPHW:
|
---|
2124 | strcpy(errDesc, "DDERR_NOFLIPHW: Flipping visible surfaces is not supported.");
|
---|
2125 | break;
|
---|
2126 | case DDERR_NOFOCUSWINDOW:
|
---|
2127 | strcpy(errDesc, "DDERR_NOFOCUSWINDOW: An attempt was made to create or set a device window without first setting the focus window.");
|
---|
2128 | break;
|
---|
2129 | case DDERR_NOGDI:
|
---|
2130 | strcpy(errDesc, "DDERR_NOGDI: No GDI is present.");
|
---|
2131 | break;
|
---|
2132 | case DDERR_NOHWND:
|
---|
2133 | strcpy(errDesc, "DDERR_NOHWND: Clipper notification requires a window handle, or no window handle has been previously set as the cooperative level window handle.");
|
---|
2134 | break;
|
---|
2135 | case DDERR_NOMIPMAPHW:
|
---|
2136 | strcpy(errDesc, "DDERR_NOMIPMAPHW: The operation cannot be carried out because no mipmap capable texture mapping hardware is present or available.");
|
---|
2137 | break;
|
---|
2138 | case DDERR_NOMIRRORHW:
|
---|
2139 | strcpy(errDesc, "DDERR_NOMIRRORHW: The operation cannot be carried out because no mirroring hardware is present or available.");
|
---|
2140 | break;
|
---|
2141 | case DDERR_NONONLOCALVIDMEM:
|
---|
2142 | strcpy(errDesc, "DDERR_NONONLOCALVIDMEM: An attempt was made to allocate non-local video memory from a device that does not support non-local video memory.");
|
---|
2143 | break;
|
---|
2144 | case DDERR_NOOPTIMIZEHW:
|
---|
2145 | strcpy(errDesc, "DDERR_NOOPTIMIZEHW: The device does not support optimized surfaces.");
|
---|
2146 | break;
|
---|
2147 | case DDERR_NOOVERLAYDEST:
|
---|
2148 | strcpy(errDesc, "DDERR_NOOVERLAYDEST: The IDirectDrawSurface4::GetOverlayPosition method is called on an overlay that the IDirectDrawSurface7::UpdateOverlay method has not been called on to establish a destination.");
|
---|
2149 | break;
|
---|
2150 | case DDERR_NOOVERLAYHW:
|
---|
2151 | strcpy(errDesc, "DDERR_NOOVERLAYHW: The operation cannot be carried out because no overlay hardware is present or available.");
|
---|
2152 | break;
|
---|
2153 | case DDERR_NOPALETTEATTACHED:
|
---|
2154 | strcpy(errDesc, "DDERR_NOPALETTEATTACHED: No palette object is attached to this surface.");
|
---|
2155 | break;
|
---|
2156 | case DDERR_NOPALETTEHW:
|
---|
2157 | strcpy(errDesc, "DDERR_NOPALETTEHW: There is no hardware support for 16- or 256-color palettes.");
|
---|
2158 | break;
|
---|
2159 | case DDERR_NORASTEROPHW:
|
---|
2160 | strcpy(errDesc, "DDERR_NORASTEROPHW: The operation cannot be carried out because no appropriate raster operation hardware is present or available.");
|
---|
2161 | break;
|
---|
2162 | case DDERR_NOROTATIONHW:
|
---|
2163 | strcpy(errDesc, "DDERR_NOROTATIONHW: The operation cannot be carried out because no rotation hardware is present or available.");
|
---|
2164 | break;
|
---|
2165 | case DDERR_NOSTRETCHHW:
|
---|
2166 | strcpy(errDesc, "DDERR_NOSTRETCHHW: The operation cannot be carried out because there is no hardware support for stretching.");
|
---|
2167 | break;
|
---|
2168 | case DDERR_NOT4BITCOLOR:
|
---|
2169 | strcpy(errDesc, "DDERR_NOT4BITCOLOR: The DirectDrawSurface object is not using a 4-bit color palette and the requested operation requires a 4-bit color palette.");
|
---|
2170 | break;
|
---|
2171 | case DDERR_NOT4BITCOLORINDEX:
|
---|
2172 | strcpy(errDesc, "DDERR_NOT4BITCOLORINDEX: The DirectDrawSurface object is not using a 4-bit color index palette and the requested operation requires a 4-bit color index palette.");
|
---|
2173 | break;
|
---|
2174 | case DDERR_NOT8BITCOLOR:
|
---|
2175 | strcpy(errDesc, "DDERR_NOT8BITCOLOR: The DirectDrawSurface object is not using an 8-bit color palette and the requested operation requires an 8-bit color palette.");
|
---|
2176 | break;
|
---|
2177 | case DDERR_NOTAOVERLAYSURFACE:
|
---|
2178 | strcpy(errDesc, "DDERR_NOTAOVERLAYSURFACE: An overlay component is called for a non-overlay surface.");
|
---|
2179 | break;
|
---|
2180 | case DDERR_NOTEXTUREHW:
|
---|
2181 | strcpy(errDesc, "DDERR_NOTEXTUREHW: The operation cannot be carried out because no texture-mapping hardware is present or available.");
|
---|
2182 | break;
|
---|
2183 | case DDERR_NOTFLIPPABLE:
|
---|
2184 | strcpy(errDesc, "DDERR_NOTFLIPPABLE: An attempt has been made to flip a surface that cannot be flipped.");
|
---|
2185 | break;
|
---|
2186 | case DDERR_NOTFOUND:
|
---|
2187 | strcpy(errDesc, "DDERR_NOTFOUND: The requested item was not found.");
|
---|
2188 | break;
|
---|
2189 | case DDERR_NOTINITIALIZED:
|
---|
2190 | strcpy(errDesc, "DDERR_NOTINITIALIZED: An attempt was made to call an interface method of a DirectDraw object created by CoCreateInstance before the object was initialized.");
|
---|
2191 | break;
|
---|
2192 | case DDERR_NOTLOADED:
|
---|
2193 | strcpy(errDesc, "DDERR_NOTLOADED: The surface is an optimized surface, but it has not yet been allocated any memory.");
|
---|
2194 | break;
|
---|
2195 | case DDERR_NOTLOCKED:
|
---|
2196 | strcpy(errDesc, "DDERR_NOTLOCKED: An attempt is made to unlock a surface that was not locked.");
|
---|
2197 | break;
|
---|
2198 | case DDERR_NOTPAGELOCKED:
|
---|
2199 | strcpy(errDesc, "DDERR_NOTPAGELOCKED: An attempt is made to page unlock a surface with no outstanding page locks.");
|
---|
2200 | break;
|
---|
2201 | case DDERR_NOTPALETTIZED:
|
---|
2202 | strcpy(errDesc, "DDERR_NOTPALETTIZED: The surface being used is not a palette-based surface.");
|
---|
2203 | break;
|
---|
2204 | case DDERR_NOVSYNCHW:
|
---|
2205 | strcpy(errDesc, "DDERR_NOVSYNCHW: The operation cannot be carried out because there is no hardware support for vertical blank synchronized operations.");
|
---|
2206 | break;
|
---|
2207 | case DDERR_NOZBUFFERHW:
|
---|
2208 | strcpy(errDesc, "DDERR_NOZBUFFERHW: The operation to create a z-buffer in display memory or to perform a blit using a z-buffer cannot be carried out because there is no hardware support for z-buffers.");
|
---|
2209 | break;
|
---|
2210 | case DDERR_NOZOVERLAYHW:
|
---|
2211 | strcpy(errDesc, "DDERR_NOZOVERLAYHW: The overlay surfaces cannot be z-layered based on the z-order because the hardware does not support z-ordering of overlays.");
|
---|
2212 | break;
|
---|
2213 | case DDERR_OUTOFCAPS:
|
---|
2214 | strcpy(errDesc, "DDERR_OUTOFCAPS: The hardware needed for the requested operation has already been allocated.");
|
---|
2215 | break;
|
---|
2216 | case DDERR_OUTOFMEMORY:
|
---|
2217 | strcpy(errDesc, "DDERR_OUTOFMEMORY: DirectDraw does not have enough memory to perform the operation.");
|
---|
2218 | break;
|
---|
2219 | case DDERR_OUTOFVIDEOMEMORY:
|
---|
2220 | strcpy(errDesc, "DDERR_OUTOFVIDEOMEMORY: DirectDraw does not have enough display memory to perform the operation.");
|
---|
2221 | break;
|
---|
2222 | case DDERR_OVERLAPPINGRECTS:
|
---|
2223 | strcpy(errDesc, "DDERR_OVERLAPPINGRECTS: Operation could not be carried out because the source and destination rectangles are on the same surface and overlap each other.");
|
---|
2224 | break;
|
---|
2225 | case DDERR_OVERLAYCANTCLIP:
|
---|
2226 | strcpy(errDesc, "DDERR_OVERLAYCANTCLIP: The hardware does not support clipped overlays.");
|
---|
2227 | break;
|
---|
2228 | case DDERR_OVERLAYCOLORKEYONLYONEACTIVE:
|
---|
2229 | strcpy(errDesc, "DDERR_OVERLAYCOLORKEYONLYONEACTIVE: An attempt was made to have more than one color key active on an overlay.");
|
---|
2230 | break;
|
---|
2231 | case DDERR_OVERLAYNOTVISIBLE:
|
---|
2232 | strcpy(errDesc, "DDERR_OVERLAYNOTVISIBLE: The IDirectDrawSurface7::GetOverlayPosition method is called on a hidden overlay.");
|
---|
2233 | break;
|
---|
2234 | case DDERR_PALETTEBUSY:
|
---|
2235 | strcpy(errDesc, "DDERR_PALETTEBUSY: Access to this palette is refused because the palette is locked by another thread.");
|
---|
2236 | break;
|
---|
2237 | case DDERR_PRIMARYSURFACEALREADYEXISTS:
|
---|
2238 | strcpy(errDesc, "DDERR_PRIMARYSURFACEALREADYEXISTS: This process has already created a primary surface.");
|
---|
2239 | break;
|
---|
2240 | case DDERR_REGIONTOOSMALL:
|
---|
2241 | strcpy(errDesc, "DDERR_REGIONTOOSMALL: The region passed to the IDirectDrawClipper::GetClipList method is too small.");
|
---|
2242 | break;
|
---|
2243 | case DDERR_SURFACEALREADYATTACHED:
|
---|
2244 | strcpy(errDesc, "DDERR_SURFACEALREADYATTACHED: An attempt was made to attach a surface to another surface to which it is already attached.");
|
---|
2245 | break;
|
---|
2246 | case DDERR_SURFACEALREADYDEPENDENT:
|
---|
2247 | strcpy(errDesc, "DDERR_SURFACEALREADYDEPENDENT: An attempt was made to make a surface a dependency of another surface to which it is already dependent.");
|
---|
2248 | break;
|
---|
2249 | case DDERR_SURFACEBUSY:
|
---|
2250 | strcpy(errDesc, "DDERR_SURFACEBUSY: Access to the surface is refused because the surface is locked by another thread.");
|
---|
2251 | break;
|
---|
2252 | case DDERR_SURFACEISOBSCURED:
|
---|
2253 | strcpy(errDesc, "DDERR_SURFACEISOBSCURED: Access to the surface is refused because the surface is obscured.");
|
---|
2254 | break;
|
---|
2255 | case DDERR_SURFACELOST:
|
---|
2256 | strcpy(errDesc, "DDERR_SURFACELOST: Access to the surface is refused because the surface memory is gone. Call the IDirectDrawSurface7::Restore method on this surface to restore the memory associated with it.");
|
---|
2257 | break;
|
---|
2258 | case DDERR_SURFACENOTATTACHED:
|
---|
2259 | strcpy(errDesc, "DDERR_SURFACENOTATTACHED: The requested surface is not attached.");
|
---|
2260 | break;
|
---|
2261 | case DDERR_TOOBIGHEIGHT:
|
---|
2262 | strcpy(errDesc, "DDERR_TOOBIGHEIGHT: The height requested by DirectDraw is too large.");
|
---|
2263 | break;
|
---|
2264 | case DDERR_TOOBIGSIZE:
|
---|
2265 | strcpy(errDesc, "DDERR_TOOBIGSIZE: The size requested by DirectDraw is too large. However, the individual height and width are valid sizes.");
|
---|
2266 | break;
|
---|
2267 | case DDERR_TOOBIGWIDTH:
|
---|
2268 | strcpy(errDesc, "DDERR_TOOBIGWIDTH: The width requested by DirectDraw is too large.");
|
---|
2269 | break;
|
---|
2270 | case DDERR_UNSUPPORTED:
|
---|
2271 | strcpy(errDesc, "DDERR_UNSUPPORTED: The operation is not supported.");
|
---|
2272 | break;
|
---|
2273 | case DDERR_UNSUPPORTEDFORMAT:
|
---|
2274 | strcpy(errDesc, "DDERR_UNSUPPORTEDFORMAT: The FourCC format requested is not supported by DirectDraw.");
|
---|
2275 | break;
|
---|
2276 | case DDERR_UNSUPPORTEDMASK:
|
---|
2277 | strcpy(errDesc, "DDERR_UNSUPPORTEDMASK: The bitmask in the pixel format requested is not supported by DirectDraw.");
|
---|
2278 | break;
|
---|
2279 | case DDERR_UNSUPPORTEDMODE:
|
---|
2280 | strcpy(errDesc, "DDERR_UNSUPPORTEDMODE: The display is currently in an unsupported mode.");
|
---|
2281 | break;
|
---|
2282 | case DDERR_VERTICALBLANKINPROGRESS:
|
---|
2283 | strcpy(errDesc, "DDERR_VERTICALBLANKINPROGRESS: A vertical blank is in progress.");
|
---|
2284 | break;
|
---|
2285 | case DDERR_VIDEONOTACTIVE:
|
---|
2286 | strcpy(errDesc, "DDERR_VIDEONOTACTIVE: The video port is not active.");
|
---|
2287 | break;
|
---|
2288 | case DDERR_WASSTILLDRAWING:
|
---|
2289 | strcpy(errDesc, "DDERR_WASSTILLDRAWING: The previous blit operation that is transferring information to or from this surface is incomplete.");
|
---|
2290 | break;
|
---|
2291 | case DDERR_WRONGMODE:
|
---|
2292 | strcpy(errDesc, "DDERR_WRONGMODE: This surface cannot be restored because it was created in a different mode.");
|
---|
2293 | break;
|
---|
2294 | case DDERR_XALIGN:
|
---|
2295 | strcpy(errDesc, "DDERR_XALIGN: The provided rectangle was not horizontally aligned on a required boundary.");
|
---|
2296 | break;
|
---|
2297 | default:
|
---|
2298 | strcpy(errDesc, "Unknown error code.");
|
---|
2299 | }
|
---|
2300 | }
|
---|
2301 | return errDesc;
|
---|
2302 | }
|
---|
2303 |
|
---|
2304 | /*
|
---|
2305 | D3D_OK
|
---|
2306 | D3DERR_BADMAJORVERSION
|
---|
2307 | D3DERR_BADMINORVERSION
|
---|
2308 | D3DERR_COLORKEYATTACHED
|
---|
2309 | D3DERR_CONFLICTINGTEXTUREFILTER
|
---|
2310 | D3DERR_CONFLICTINGTEXTUREPALETTE
|
---|
2311 | D3DERR_CONFLICTINGRENDERSTATE
|
---|
2312 | D3DERR_DEVICEAGGREGATED (new for DirectX 5.0)
|
---|
2313 | D3DERR_EXECUTE_CLIPPED_FAILED
|
---|
2314 | D3DERR_EXECUTE_CREATE_FAILED
|
---|
2315 | D3DERR_EXECUTE_DESTROY_FAILED
|
---|
2316 | D3DERR_EXECUTE_FAILED
|
---|
2317 | D3DERR_EXECUTE_LOCK_FAILED
|
---|
2318 | D3DERR_EXECUTE_LOCKED
|
---|
2319 | D3DERR_EXECUTE_NOT_LOCKED
|
---|
2320 | D3DERR_EXECUTE_UNLOCK_FAILED
|
---|
2321 | D3DERR_INITFAILED (new for DirectX 5.0)
|
---|
2322 | D3DERR_INBEGIN (new for DirectX 5.0)
|
---|
2323 | D3DERR_INVALID_DEVICE (new for DirectX 5.0)
|
---|
2324 | D3DERR_INVALIDCURRENTVIEWPORT (new for DirectX 5.0)
|
---|
2325 | D3DERR_INVALIDMATRIX
|
---|
2326 | D3DERR_INVALIDPALETTE(new for DirectX 5.0)
|
---|
2327 | D3DERR_INVALIDPRIMITIVETYPE (new for DirectX 5.0)
|
---|
2328 | D3DERR_INVALIDRAMPTEXTURE (new for DirectX 5.0)
|
---|
2329 | D3DERR_INVALIDVERTEXFORMAT (new for DirectX 6.0)
|
---|
2330 | D3DERR_INVALIDVERTEXTYPE (new for DirectX 5.0)
|
---|
2331 | D3DERR_LIGHT_SET_FAILED
|
---|
2332 | D3DERR_LIGHTHASVIEWPORT (new for DirectX 5.0)
|
---|
2333 | D3DERR_LIGHTNOTINTHISVIEWPORT (new for DirectX 5.0)
|
---|
2334 | D3DERR_MATERIAL_CREATE_FAILED
|
---|
2335 | D3DERR_MATERIAL_DESTROY_FAILED
|
---|
2336 | D3DERR_MATERIAL_GETDATA_FAILED
|
---|
2337 | D3DERR_MATERIAL_SETDATA_FAILED
|
---|
2338 | D3DERR_MATRIX_CREATE_FAILED
|
---|
2339 | D3DERR_MATRIX_DESTROY_FAILED
|
---|
2340 | D3DERR_MATRIX_GETDATA_FAILED
|
---|
2341 | D3DERR_MATRIX_SETDATA_FAILED
|
---|
2342 | D3DERR_NOCURRENTVIEWPORT (new for DirectX 5.0)
|
---|
2343 | D3DERR_NOTINBEGIN (new for DirectX 5.0)
|
---|
2344 | D3DERR_NOVIEWPORTS (new for DirectX 5.0)
|
---|
2345 | D3DERR_SCENE_BEGIN_FAILED
|
---|
2346 | D3DERR_SCENE_END_FAILED
|
---|
2347 | D3DERR_SCENE_IN_SCENE
|
---|
2348 | D3DERR_SCENE_NOT_IN_SCENE
|
---|
2349 | D3DERR_SETVIEWPORTDATA_FAILED
|
---|
2350 | D3DERR_STENCILBUFFER_NOTPRESENT
|
---|
2351 | D3DERR_SURFACENOTINVIDMEM (new for DirectX 5.0)
|
---|
2352 | D3DERR_TEXTURE_BADSIZE (new for DirectX 5.0)
|
---|
2353 | D3DERR_TEXTURE_CREATE_FAILED
|
---|
2354 | D3DERR_TEXTURE_DESTROY_FAILED
|
---|
2355 | D3DERR_TEXTURE_GETSURF_FAILED
|
---|
2356 | D3DERR_TEXTURE_LOAD_FAILED
|
---|
2357 | D3DERR_TEXTURE_LOCK_FAILED
|
---|
2358 | D3DERR_TEXTURE_LOCKED
|
---|
2359 | D3DERR_TEXTURE_NO_SUPPORT
|
---|
2360 | D3DERR_TEXTURE_NOT_LOCKED
|
---|
2361 | D3DERR_TEXTURE_SWAP_FAILED
|
---|
2362 | D3DERR_TEXTURE_UNLOCK_FAILED
|
---|
2363 | D3DERR_TOOMANYOPERATIONS
|
---|
2364 | D3DERR_TOOMANYPRIMITIVES
|
---|
2365 | D3DERR_UNSUPPORTEDALPHAARG
|
---|
2366 | D3DERR_UNSUPPORTEDALPHAOPERATION
|
---|
2367 | D3DERR_UNSUPPORTEDCOLORARG
|
---|
2368 | D3DERR_UNSUPPORTEDCOLOROPERATION
|
---|
2369 | D3DERR_UNSUPPORTEDFACTORVALUE
|
---|
2370 | D3DERR_UNSUPPORTEDTEXTUREFILTER
|
---|
2371 | D3DERR_VBUF_CREATE_FAILED
|
---|
2372 | D3DERR_VERTEXBUFFERLOCKED
|
---|
2373 | D3DERR_VERTEXBUFFEROPTIMIZED
|
---|
2374 | D3DERR_VIEWPORTDATANOTSET (new for DirectX 5.0)
|
---|
2375 | D3DERR_VIEWPORTHASNODEVICE (new for DirectX 5.0)
|
---|
2376 | D3DERR_WRONGTEXTUREFORMAT
|
---|
2377 | D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY (new for DirectX 5.0)
|
---|
2378 | D3DERR_ZBUFF_NEEDS_VIDEOMEMORY (new for DirectX 5.0)
|
---|
2379 | D3DERR_ZBUFFER_NOTPRESENT
|
---|
2380 | */
|
---|
2381 |
|
---|
2382 | //-----------------------------------------------------------------------
|
---|
2383 | DDDriverList* D3DRenderSystem::getDirectDrawDrivers(void)
|
---|
2384 | {
|
---|
2385 | if (!mDriverList)
|
---|
2386 | {
|
---|
2387 | mDriverList = new DDDriverList;
|
---|
2388 | }
|
---|
2389 |
|
---|
2390 | return mDriverList;
|
---|
2391 | }
|
---|
2392 | //-----------------------------------------------------------------------
|
---|
2393 | void D3DRenderSystem::setLightingEnabled(bool enabled)
|
---|
2394 | {
|
---|
2395 | // Call D3D
|
---|
2396 | HRESULT hr = __SetRenderState(D3DRENDERSTATE_LIGHTING, enabled);
|
---|
2397 | if (FAILED(hr))
|
---|
2398 | OGRE_EXCEPT(hr, "Error lighting status.", "D3DRenderSystem::setLightingEnabled");
|
---|
2399 | }
|
---|
2400 | //-----------------------------------------------------------------------
|
---|
2401 | void D3DRenderSystem::_setFog(FogMode mode, const ColourValue& colour, Real density, Real start, Real end)
|
---|
2402 | {
|
---|
2403 | HRESULT hr;
|
---|
2404 |
|
---|
2405 | D3DRENDERSTATETYPE fogType, fogTypeNot;
|
---|
2406 |
|
---|
2407 | if (mD3DDeviceDesc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
|
---|
2408 | {
|
---|
2409 | fogType = D3DRENDERSTATE_FOGTABLEMODE;
|
---|
2410 | fogTypeNot = D3DRENDERSTATE_FOGVERTEXMODE;
|
---|
2411 | }
|
---|
2412 | else
|
---|
2413 | {
|
---|
2414 | fogType = D3DRENDERSTATE_FOGVERTEXMODE;
|
---|
2415 | fogTypeNot = D3DRENDERSTATE_FOGTABLEMODE;
|
---|
2416 | }
|
---|
2417 |
|
---|
2418 | if( mode == FOG_NONE)
|
---|
2419 | {
|
---|
2420 | // just disable
|
---|
2421 | hr = __SetRenderState(fogType, D3DFOG_NONE );
|
---|
2422 | hr = __SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE);
|
---|
2423 | }
|
---|
2424 | else
|
---|
2425 | {
|
---|
2426 | // Allow fog
|
---|
2427 | hr = __SetRenderState( D3DRENDERSTATE_FOGENABLE, TRUE );
|
---|
2428 | hr = __SetRenderState( fogTypeNot, D3DFOG_NONE );
|
---|
2429 | switch(mode)
|
---|
2430 | {
|
---|
2431 | case FOG_EXP:
|
---|
2432 | hr = __SetRenderState( fogType, D3DFOG_EXP);
|
---|
2433 | break;
|
---|
2434 | case FOG_EXP2:
|
---|
2435 | hr = __SetRenderState( fogType, D3DFOG_EXP2);
|
---|
2436 | break;
|
---|
2437 | case FOG_LINEAR:
|
---|
2438 | hr = __SetRenderState( fogType, D3DFOG_LINEAR);
|
---|
2439 | break;
|
---|
2440 |
|
---|
2441 | }
|
---|
2442 |
|
---|
2443 | hr = __SetRenderState( D3DRENDERSTATE_FOGCOLOR, colour.getAsARGB() );
|
---|
2444 | hr = __SetRenderState( D3DRENDERSTATE_FOGSTART, *((LPDWORD)(&start)) );
|
---|
2445 | hr = __SetRenderState( D3DRENDERSTATE_FOGEND, *((LPDWORD)(&end)) );
|
---|
2446 | hr = __SetRenderState( D3DRENDERSTATE_FOGDENSITY, *((LPDWORD)(&density)) );
|
---|
2447 | }
|
---|
2448 |
|
---|
2449 |
|
---|
2450 | }
|
---|
2451 |
|
---|
2452 | //---------------------------------------------------------------------
|
---|
2453 | void D3DRenderSystem::convertColourValue(const ColourValue& colour, uint32* pDest)
|
---|
2454 | {
|
---|
2455 | *pDest = colour.getAsARGB();
|
---|
2456 | }
|
---|
2457 | //---------------------------------------------------------------------
|
---|
2458 | void D3DRenderSystem::_makeProjectionMatrix(const Radian& fovy, Real aspect,
|
---|
2459 | Real nearPlane, Real farPlane, Matrix4& dest, bool forGpuProgram)
|
---|
2460 | {
|
---|
2461 | Radian theta(fovy * 0.5);
|
---|
2462 | Real h = 1 / Math::Tan(theta);
|
---|
2463 | Real w = h / aspect;
|
---|
2464 | Real q, qn;
|
---|
2465 | if (farPlane == 0)
|
---|
2466 | {
|
---|
2467 | q = 1 - Frustum::INFINITE_FAR_PLANE_ADJUST;
|
---|
2468 | qn = nearPlane * (Frustum::INFINITE_FAR_PLANE_ADJUST - 1);
|
---|
2469 | }
|
---|
2470 | else
|
---|
2471 | {
|
---|
2472 | q = farPlane / ( farPlane - nearPlane );
|
---|
2473 | qn = -q * nearPlane;
|
---|
2474 | }
|
---|
2475 |
|
---|
2476 | dest = Matrix4::ZERO;
|
---|
2477 | dest[0][0] = w;
|
---|
2478 | dest[1][1] = h;
|
---|
2479 |
|
---|
2480 | if (forGpuProgram)
|
---|
2481 | {
|
---|
2482 | dest[2][2] = -q;
|
---|
2483 | dest[3][2] = -1.0f;
|
---|
2484 | }
|
---|
2485 | else
|
---|
2486 | {
|
---|
2487 | dest[2][2] = q;
|
---|
2488 | dest[3][2] = 1.0f;
|
---|
2489 | }
|
---|
2490 |
|
---|
2491 | dest[2][3] = qn;
|
---|
2492 |
|
---|
2493 | }
|
---|
2494 | //---------------------------------------------------------------------
|
---|
2495 | void D3DRenderSystem::_makeOrthoMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane,
|
---|
2496 | Matrix4& dest, bool forGpuProgram )
|
---|
2497 | {
|
---|
2498 | Radian thetaY (fovy / 2.0f);
|
---|
2499 | Real tanThetaY = Math::Tan(thetaY);
|
---|
2500 |
|
---|
2501 | //Real thetaX = thetaY * aspect;
|
---|
2502 | Real tanThetaX = tanThetaY * aspect; //Math::Tan(thetaX);
|
---|
2503 | Real half_w = tanThetaX * nearPlane;
|
---|
2504 | Real half_h = tanThetaY * nearPlane;
|
---|
2505 | Real iw = 1.0 / half_w;
|
---|
2506 | Real ih = 1.0 / half_h;
|
---|
2507 | Real q;
|
---|
2508 | if (farPlane == 0)
|
---|
2509 | {
|
---|
2510 | q = 0;
|
---|
2511 | }
|
---|
2512 | else
|
---|
2513 | {
|
---|
2514 | q = 1.0 / (farPlane - nearPlane);
|
---|
2515 | }
|
---|
2516 |
|
---|
2517 | dest = Matrix4::ZERO;
|
---|
2518 | dest[0][0] = iw;
|
---|
2519 | dest[1][1] = ih;
|
---|
2520 | dest[2][2] = q;
|
---|
2521 | dest[2][3] = -nearPlane / (farPlane - nearPlane);
|
---|
2522 | dest[3][3] = 1;
|
---|
2523 |
|
---|
2524 | if (forGpuProgram)
|
---|
2525 | {
|
---|
2526 | dest[2][2] = -dest[2][2];
|
---|
2527 | }
|
---|
2528 | }
|
---|
2529 | //---------------------------------------------------------------------
|
---|
2530 | void D3DRenderSystem::_setRasterisationMode(SceneDetailLevel level)
|
---|
2531 | {
|
---|
2532 | D3DFILLMODE d3dmode;
|
---|
2533 |
|
---|
2534 | switch(level)
|
---|
2535 | {
|
---|
2536 | case SDL_POINTS:
|
---|
2537 | d3dmode = D3DFILL_POINT;
|
---|
2538 | break;
|
---|
2539 | case SDL_WIREFRAME:
|
---|
2540 | d3dmode = D3DFILL_WIREFRAME;
|
---|
2541 | break;
|
---|
2542 | case SDL_SOLID:
|
---|
2543 | d3dmode = D3DFILL_SOLID;
|
---|
2544 | break;
|
---|
2545 |
|
---|
2546 | }
|
---|
2547 |
|
---|
2548 | HRESULT hr = __SetRenderState(D3DRENDERSTATE_FILLMODE, d3dmode);
|
---|
2549 | if (FAILED(hr))
|
---|
2550 | {
|
---|
2551 | OGRE_EXCEPT(hr, "Error setting rasterisation mode.",
|
---|
2552 | "D3DRenderSystem::setRasterisationMode");
|
---|
2553 | }
|
---|
2554 |
|
---|
2555 |
|
---|
2556 | }
|
---|
2557 | //---------------------------------------------------------------------
|
---|
2558 | void D3DRenderSystem::setStencilCheckEnabled(bool enabled)
|
---|
2559 | {
|
---|
2560 | // Allow stencilling
|
---|
2561 | HRESULT hr = __SetRenderState(D3DRENDERSTATE_STENCILENABLE, enabled);
|
---|
2562 | if (FAILED(hr))
|
---|
2563 | OGRE_EXCEPT(hr, "Error enabling / disabling stencilling.",
|
---|
2564 | "D3DRenderSystem::setStencilCheckEnabled");
|
---|
2565 |
|
---|
2566 | }
|
---|
2567 | //---------------------------------------------------------------------
|
---|
2568 | void D3DRenderSystem::setStencilBufferParams(CompareFunction func,
|
---|
2569 | uint32 refValue, uint32 mask, StencilOperation stencilFailOp,
|
---|
2570 | StencilOperation depthFailOp, StencilOperation passOp,
|
---|
2571 | bool twoSidedOperation)
|
---|
2572 | {
|
---|
2573 | HRESULT hr;
|
---|
2574 |
|
---|
2575 | // D3D7 does not support 2-sided stencil operations
|
---|
2576 | if (twoSidedOperation)
|
---|
2577 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Direct3D7 does not support 2-sided stencil ops",
|
---|
2578 | "D3DRenderSystem::setStencilBufferParams");
|
---|
2579 |
|
---|
2580 | // Function
|
---|
2581 | hr = __SetRenderState(D3DRENDERSTATE_STENCILFUNC,
|
---|
2582 | convertCompareFunction(func));
|
---|
2583 |
|
---|
2584 | if (FAILED(hr))
|
---|
2585 | OGRE_EXCEPT(hr, "Error setting stencil buffer test function.",
|
---|
2586 | "D3DRenderSystem::setStencilBufferParams");
|
---|
2587 |
|
---|
2588 | // reference value
|
---|
2589 | hr = __SetRenderState(D3DRENDERSTATE_STENCILREF, refValue);
|
---|
2590 | if (FAILED(hr))
|
---|
2591 | OGRE_EXCEPT(hr, "Error setting stencil buffer reference value.",
|
---|
2592 | "D3DRenderSystem::setStencilBufferParams");
|
---|
2593 |
|
---|
2594 | // mask
|
---|
2595 | hr = __SetRenderState(D3DRENDERSTATE_STENCILMASK, mask);
|
---|
2596 | if (FAILED(hr))
|
---|
2597 | OGRE_EXCEPT(hr, "Error setting stencil buffer mask.",
|
---|
2598 | "D3DRenderSystem::setStencilBufferParams");
|
---|
2599 |
|
---|
2600 | // fail op
|
---|
2601 | hr = __SetRenderState(D3DRENDERSTATE_STENCILFAIL,
|
---|
2602 | convertStencilOp(stencilFailOp));
|
---|
2603 | if (FAILED(hr))
|
---|
2604 | OGRE_EXCEPT(hr, "Error setting stencil fail operation.",
|
---|
2605 | "D3DRenderSystem::setStencilBufferParams");
|
---|
2606 |
|
---|
2607 | // depth fail op
|
---|
2608 | hr = __SetRenderState(D3DRENDERSTATE_STENCILZFAIL,
|
---|
2609 | convertStencilOp(depthFailOp));
|
---|
2610 | if (FAILED(hr))
|
---|
2611 | OGRE_EXCEPT(hr, "Error setting stencil depth fail operation.",
|
---|
2612 | "D3DRenderSystem::setStencilBufferParams");
|
---|
2613 |
|
---|
2614 | // pass op
|
---|
2615 | hr = __SetRenderState(D3DRENDERSTATE_STENCILPASS,
|
---|
2616 | convertStencilOp(passOp));
|
---|
2617 | if (FAILED(hr))
|
---|
2618 | OGRE_EXCEPT(hr, "Error setting stencil pass operation.",
|
---|
2619 | "D3DRenderSystem::setStencilBufferParams");
|
---|
2620 | }
|
---|
2621 | //---------------------------------------------------------------------
|
---|
2622 | D3DCMPFUNC D3DRenderSystem::convertCompareFunction(CompareFunction func)
|
---|
2623 | {
|
---|
2624 | switch(func)
|
---|
2625 | {
|
---|
2626 | case CMPF_ALWAYS_FAIL:
|
---|
2627 | return D3DCMP_NEVER;
|
---|
2628 | case CMPF_ALWAYS_PASS:
|
---|
2629 | return D3DCMP_ALWAYS;
|
---|
2630 | case CMPF_LESS:
|
---|
2631 | return D3DCMP_LESS;
|
---|
2632 | case CMPF_LESS_EQUAL:
|
---|
2633 | return D3DCMP_LESSEQUAL;
|
---|
2634 | case CMPF_EQUAL:
|
---|
2635 | return D3DCMP_EQUAL;
|
---|
2636 | case CMPF_NOT_EQUAL:
|
---|
2637 | return D3DCMP_NOTEQUAL;
|
---|
2638 | case CMPF_GREATER_EQUAL:
|
---|
2639 | return D3DCMP_GREATEREQUAL;
|
---|
2640 | case CMPF_GREATER:
|
---|
2641 | return D3DCMP_GREATER;
|
---|
2642 | };
|
---|
2643 | // to shut the compiler up
|
---|
2644 | return D3DCMP_ALWAYS;
|
---|
2645 | }
|
---|
2646 | //---------------------------------------------------------------------
|
---|
2647 | D3DSTENCILOP D3DRenderSystem::convertStencilOp(StencilOperation op)
|
---|
2648 | {
|
---|
2649 | switch(op)
|
---|
2650 | {
|
---|
2651 | case SOP_KEEP:
|
---|
2652 | return D3DSTENCILOP_KEEP;
|
---|
2653 | case SOP_ZERO:
|
---|
2654 | return D3DSTENCILOP_ZERO;
|
---|
2655 | case SOP_REPLACE:
|
---|
2656 | return D3DSTENCILOP_REPLACE;
|
---|
2657 | case SOP_INCREMENT:
|
---|
2658 | return D3DSTENCILOP_INCRSAT;
|
---|
2659 | case SOP_DECREMENT:
|
---|
2660 | return D3DSTENCILOP_DECRSAT;
|
---|
2661 | case SOP_INCREMENT_WRAP:
|
---|
2662 | return D3DSTENCILOP_INCR;
|
---|
2663 | case SOP_DECREMENT_WRAP:
|
---|
2664 | return D3DSTENCILOP_DECR;
|
---|
2665 | case SOP_INVERT:
|
---|
2666 | return D3DSTENCILOP_INVERT;
|
---|
2667 | };
|
---|
2668 | // To shut the compiler up
|
---|
2669 | return D3DSTENCILOP_KEEP;
|
---|
2670 | }
|
---|
2671 |
|
---|
2672 | DWORD D3DRenderSystem::_getCurrentAnisotropy(size_t unit)
|
---|
2673 | {
|
---|
2674 | DWORD oldVal;
|
---|
2675 | mlpD3DDevice->GetTextureStageState(unit, D3DTSS_MAXANISOTROPY, &oldVal);
|
---|
2676 | return oldVal;
|
---|
2677 | }
|
---|
2678 |
|
---|
2679 |
|
---|
2680 | void D3DRenderSystem::_setTextureUnitFiltering(size_t unit,
|
---|
2681 | FilterType ftype, FilterOptions filter)
|
---|
2682 | {
|
---|
2683 | __SetTextureStageState(unit, _getFilterCode(ftype), _getFilter(ftype, filter));
|
---|
2684 | }
|
---|
2685 |
|
---|
2686 | void D3DRenderSystem::_setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy)
|
---|
2687 | {
|
---|
2688 | if ((DWORD)maxAnisotropy > mD3DDeviceDesc.dwMaxAnisotropy)
|
---|
2689 | maxAnisotropy = mD3DDeviceDesc.dwMaxAnisotropy;
|
---|
2690 |
|
---|
2691 | if (_getCurrentAnisotropy(unit) != maxAnisotropy)
|
---|
2692 | __SetTextureStageState( unit, D3DTSS_MAXANISOTROPY, maxAnisotropy );
|
---|
2693 | }
|
---|
2694 |
|
---|
2695 | void D3DRenderSystem::setVertexDeclaration(VertexDeclaration* decl)
|
---|
2696 | {
|
---|
2697 | // TODO
|
---|
2698 | }
|
---|
2699 |
|
---|
2700 | void D3DRenderSystem::setVertexBufferBinding(VertexBufferBinding* binding)
|
---|
2701 | {
|
---|
2702 | // TODO
|
---|
2703 | }
|
---|
2704 | //-----------------------------------------------------------------------
|
---|
2705 | D3DTEXTURESTAGESTATETYPE D3DRenderSystem::_getFilterCode(FilterType ft) const
|
---|
2706 | {
|
---|
2707 | switch (ft)
|
---|
2708 | {
|
---|
2709 | case FT_MIN:
|
---|
2710 | return D3DTSS_MINFILTER;
|
---|
2711 | break;
|
---|
2712 | case FT_MAG:
|
---|
2713 | return D3DTSS_MAGFILTER;
|
---|
2714 | break;
|
---|
2715 | case FT_MIP:
|
---|
2716 | return D3DTSS_MIPFILTER;
|
---|
2717 | break;
|
---|
2718 | }
|
---|
2719 |
|
---|
2720 | // to keep compiler happy
|
---|
2721 | return D3DTSS_MINFILTER;
|
---|
2722 | }
|
---|
2723 | //-----------------------------------------------------------------------
|
---|
2724 | DWORD D3DRenderSystem::_getFilter(FilterType ft, FilterOptions fo) const
|
---|
2725 | {
|
---|
2726 | switch (ft)
|
---|
2727 | {
|
---|
2728 | case FT_MIN:
|
---|
2729 | switch( fo )
|
---|
2730 | {
|
---|
2731 | // NOTE: Fall through if device doesn't support requested type
|
---|
2732 | case FO_ANISOTROPIC:
|
---|
2733 | if( mD3DDeviceDesc.dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC )
|
---|
2734 | {
|
---|
2735 | return D3DTFN_ANISOTROPIC;
|
---|
2736 | break;
|
---|
2737 | }
|
---|
2738 | case FO_LINEAR:
|
---|
2739 | if( mD3DDeviceDesc.dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_MINFLINEAR )
|
---|
2740 | {
|
---|
2741 | return D3DTFN_LINEAR;
|
---|
2742 | break;
|
---|
2743 | }
|
---|
2744 | case FO_POINT:
|
---|
2745 | case FO_NONE:
|
---|
2746 | return D3DTFN_POINT;
|
---|
2747 | break;
|
---|
2748 | }
|
---|
2749 | break;
|
---|
2750 | case FT_MAG:
|
---|
2751 | switch( fo )
|
---|
2752 | {
|
---|
2753 | // NOTE: Fall through if device doesn't support requested type
|
---|
2754 | case FO_ANISOTROPIC:
|
---|
2755 | if( mD3DDeviceDesc.dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC )
|
---|
2756 | {
|
---|
2757 | return D3DTFG_ANISOTROPIC;
|
---|
2758 | break;
|
---|
2759 | }
|
---|
2760 | case FO_LINEAR:
|
---|
2761 | if( mD3DDeviceDesc.dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_MAGFLINEAR )
|
---|
2762 | {
|
---|
2763 | return D3DTFG_LINEAR;
|
---|
2764 | break;
|
---|
2765 | }
|
---|
2766 | case FO_POINT:
|
---|
2767 | case FO_NONE:
|
---|
2768 | return D3DTFG_POINT;
|
---|
2769 | break;
|
---|
2770 | }
|
---|
2771 | break;
|
---|
2772 | case FT_MIP:
|
---|
2773 | switch( fo )
|
---|
2774 | {
|
---|
2775 | case FO_ANISOTROPIC:
|
---|
2776 | case FO_LINEAR:
|
---|
2777 | if( mD3DDeviceDesc.dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_LINEARMIPLINEAR )
|
---|
2778 | {
|
---|
2779 | return D3DTFP_LINEAR;
|
---|
2780 | break;
|
---|
2781 | }
|
---|
2782 | case FO_POINT:
|
---|
2783 | if( mD3DDeviceDesc.dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_LINEAR )
|
---|
2784 | {
|
---|
2785 | return D3DTFP_POINT;
|
---|
2786 | break;
|
---|
2787 | }
|
---|
2788 | case FO_NONE:
|
---|
2789 | return D3DTFP_NONE;
|
---|
2790 | break;
|
---|
2791 | }
|
---|
2792 | break;
|
---|
2793 | }
|
---|
2794 |
|
---|
2795 | // should never get here
|
---|
2796 | return 0;
|
---|
2797 | }
|
---|
2798 | //---------------------------------------------------------------------
|
---|
2799 | void D3DRenderSystem::setNormaliseNormals(bool normalise)
|
---|
2800 | {
|
---|
2801 | __SetRenderState(D3DRENDERSTATE_NORMALIZENORMALS,
|
---|
2802 | normalise ? TRUE : FALSE);
|
---|
2803 | }
|
---|
2804 | //---------------------------------------------------------------------
|
---|
2805 | HRESULT D3DRenderSystem::__SetRenderState(D3DRENDERSTATETYPE state, DWORD value)
|
---|
2806 | {
|
---|
2807 | HRESULT hr;
|
---|
2808 | DWORD oldVal;
|
---|
2809 |
|
---|
2810 | if ( FAILED( hr = mlpD3DDevice->GetRenderState(state, &oldVal) ) )
|
---|
2811 | return hr;
|
---|
2812 | if ( oldVal == value )
|
---|
2813 | return D3D_OK;
|
---|
2814 | else
|
---|
2815 | return mlpD3DDevice->SetRenderState(state, value);
|
---|
2816 | }
|
---|
2817 | //---------------------------------------------------------------------
|
---|
2818 | HRESULT D3DRenderSystem::__SetTextureStageState(DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)
|
---|
2819 | {
|
---|
2820 | HRESULT hr;
|
---|
2821 | DWORD oldVal;
|
---|
2822 |
|
---|
2823 | if ( FAILED( hr = mlpD3DDevice->GetTextureStageState(stage, type, &oldVal) ) )
|
---|
2824 | return hr;
|
---|
2825 | if ( oldVal == value )
|
---|
2826 | return D3D_OK;
|
---|
2827 | else
|
---|
2828 | return mlpD3DDevice->SetTextureStageState(stage, type, value);
|
---|
2829 | }
|
---|
2830 |
|
---|
2831 | //---------------------------------------------------------------------
|
---|
2832 | void D3DRenderSystem::clearFrameBuffer(unsigned int buffers,
|
---|
2833 | const ColourValue& colour, Real depth, unsigned short stencil)
|
---|
2834 | {
|
---|
2835 | if (mDeviceLost)
|
---|
2836 | return;
|
---|
2837 |
|
---|
2838 | DWORD flags = 0;
|
---|
2839 | if (buffers & FBT_COLOUR)
|
---|
2840 | {
|
---|
2841 | flags |= D3DCLEAR_TARGET;
|
---|
2842 | }
|
---|
2843 | if (buffers & FBT_DEPTH)
|
---|
2844 | {
|
---|
2845 | flags |= D3DCLEAR_ZBUFFER;
|
---|
2846 | }
|
---|
2847 | // Only try to clear the stencil if supported, otherwise it will fail
|
---|
2848 | if (buffers & FBT_STENCIL && mCapabilities->hasCapability(RSC_HWSTENCIL))
|
---|
2849 | {
|
---|
2850 | flags |= D3DCLEAR_STENCIL;
|
---|
2851 | }
|
---|
2852 | HRESULT hr;
|
---|
2853 | if( FAILED( hr = mlpD3DDevice->Clear(
|
---|
2854 | 0,
|
---|
2855 | NULL,
|
---|
2856 | flags,
|
---|
2857 | colour.getAsARGB(),
|
---|
2858 | depth,
|
---|
2859 | stencil ) ) )
|
---|
2860 | {
|
---|
2861 | String msg = getErrorDescription(hr);
|
---|
2862 | OGRE_EXCEPT( hr, "Error clearing frame buffer : "
|
---|
2863 | + msg, "D3DRenderSystem::clearFrameBuffer" );
|
---|
2864 | }
|
---|
2865 | }
|
---|
2866 | //---------------------------------------------------------------------
|
---|
2867 | void D3DRenderSystem::_makeProjectionMatrix(Real left, Real right,
|
---|
2868 | Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4& dest,
|
---|
2869 | bool forGpuProgram)
|
---|
2870 | {
|
---|
2871 | Real width = right - left;
|
---|
2872 | Real height = top - bottom;
|
---|
2873 | Real q, qn;
|
---|
2874 | if (farPlane == 0)
|
---|
2875 | {
|
---|
2876 | q = 1 - Frustum::INFINITE_FAR_PLANE_ADJUST;
|
---|
2877 | qn = nearPlane * (Frustum::INFINITE_FAR_PLANE_ADJUST - 1);
|
---|
2878 | }
|
---|
2879 | else
|
---|
2880 | {
|
---|
2881 | q = farPlane / ( farPlane - nearPlane );
|
---|
2882 | qn = -q * nearPlane;
|
---|
2883 | }
|
---|
2884 | dest = Matrix4::ZERO;
|
---|
2885 | dest[0][0] = 2 * nearPlane / width;
|
---|
2886 | dest[0][2] = (right+left) / width;
|
---|
2887 | dest[1][1] = 2 * nearPlane / height;
|
---|
2888 | dest[1][2] = (top+bottom) / height;
|
---|
2889 | if (forGpuProgram)
|
---|
2890 | {
|
---|
2891 | dest[2][2] = -q;
|
---|
2892 | dest[3][2] = -1.0f;
|
---|
2893 | }
|
---|
2894 | else
|
---|
2895 | {
|
---|
2896 | dest[2][2] = q;
|
---|
2897 | dest[3][2] = 1.0f;
|
---|
2898 | }
|
---|
2899 | dest[2][3] = qn;
|
---|
2900 | }
|
---|
2901 |
|
---|
2902 | //---------------------------------------------------------------------
|
---|
2903 | void D3DRenderSystem::setClipPlanes(const PlaneList& clipPlanes)
|
---|
2904 | {
|
---|
2905 | size_t i;
|
---|
2906 | size_t numClipPlanes;
|
---|
2907 | D3DVALUE dx7ClipPlane[4];
|
---|
2908 | DWORD mask = 0;
|
---|
2909 | HRESULT hr;
|
---|
2910 | numClipPlanes = clipPlanes.size();
|
---|
2911 |
|
---|
2912 | for (i = 0; i < numClipPlanes; ++i)
|
---|
2913 | {
|
---|
2914 | const Plane& plane = clipPlanes[i];
|
---|
2915 |
|
---|
2916 | dx7ClipPlane[0] = plane.normal.x;
|
---|
2917 | dx7ClipPlane[1] = plane.normal.y;
|
---|
2918 | dx7ClipPlane[2] = plane.normal.z;
|
---|
2919 | dx7ClipPlane[3] = plane.d;
|
---|
2920 |
|
---|
2921 | hr = mlpD3DDevice->SetClipPlane(i, dx7ClipPlane);
|
---|
2922 | if (FAILED(hr))
|
---|
2923 | {
|
---|
2924 | OGRE_EXCEPT(hr, "Unable to set clip plane",
|
---|
2925 | "D3D7RenderSystem::setClipPlanes");
|
---|
2926 | }
|
---|
2927 |
|
---|
2928 | mask |= (1 << i);
|
---|
2929 | }
|
---|
2930 |
|
---|
2931 | hr = mlpD3DDevice->SetRenderState(D3DRENDERSTATE_CLIPPLANEENABLE, mask);
|
---|
2932 | if (FAILED(hr))
|
---|
2933 | {
|
---|
2934 | OGRE_EXCEPT(hr, "Unable to set render state for clip planes",
|
---|
2935 | "D3D7RenderSystem::setClipPlanes");
|
---|
2936 | }
|
---|
2937 | }
|
---|
2938 |
|
---|
2939 | // ------------------------------------------------------------------
|
---|
2940 | void D3DRenderSystem::setClipPlane (ushort index, Real A, Real B, Real C, Real D)
|
---|
2941 | {
|
---|
2942 | float plane[4] = { A, B, C, D };
|
---|
2943 | mlpD3DDevice->SetClipPlane (index, plane);
|
---|
2944 | }
|
---|
2945 |
|
---|
2946 | // ------------------------------------------------------------------
|
---|
2947 | void D3DRenderSystem::enableClipPlane (ushort index, bool enable)
|
---|
2948 | {
|
---|
2949 | DWORD prev;
|
---|
2950 | mlpD3DDevice->GetRenderState(D3DRENDERSTATE_CLIPPLANEENABLE, &prev);
|
---|
2951 | __SetRenderState(D3DRENDERSTATE_CLIPPLANEENABLE, prev | (1 << index));
|
---|
2952 | }
|
---|
2953 | //---------------------------------------------------------------------
|
---|
2954 | HardwareOcclusionQuery* D3DRenderSystem::createHardwareOcclusionQuery(void)
|
---|
2955 | {
|
---|
2956 | return (HardwareOcclusionQuery*) 0; // Hardware occlusion is not supported when DirectX7 is used
|
---|
2957 | }
|
---|
2958 | //-----------------------------------------------------------------------
|
---|
2959 | void D3DRenderSystem::_setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha)
|
---|
2960 | {
|
---|
2961 | // D3D7 does not have a colour write mask setting, so emulate it using
|
---|
2962 | // scene blending, on the assumption that setSceneBlend will be called
|
---|
2963 | // before this
|
---|
2964 | if (red || green || blue || alpha)
|
---|
2965 | {
|
---|
2966 | // restore saved scene blend
|
---|
2967 | _setSceneBlending(mSavedSrcFactor, mSavedDestFactor);
|
---|
2968 | }
|
---|
2969 | else
|
---|
2970 | {
|
---|
2971 | _setSceneBlending(SBF_ZERO, SBF_ONE);
|
---|
2972 | }
|
---|
2973 | }
|
---|
2974 | //---------------------------------------------------------------------
|
---|
2975 | Real D3DRenderSystem::getHorizontalTexelOffset(void)
|
---|
2976 | {
|
---|
2977 | // D3D considers the origin to be in the center of a pixel
|
---|
2978 | return -0.5f;
|
---|
2979 | }
|
---|
2980 | //---------------------------------------------------------------------
|
---|
2981 | Real D3DRenderSystem::getVerticalTexelOffset(void)
|
---|
2982 | {
|
---|
2983 | // D3D considers the origin to be in the center of a pixel
|
---|
2984 | return -0.5f;
|
---|
2985 | }
|
---|
2986 | //---------------------------------------------------------------------
|
---|
2987 | void D3DRenderSystem::_applyObliqueDepthProjection(Matrix4& matrix,
|
---|
2988 | const Plane& plane, bool forGpuProgram)
|
---|
2989 | {
|
---|
2990 | // Thanks to Eric Lenyel for posting this calculation at www.terathon.com
|
---|
2991 |
|
---|
2992 | // Calculate the clip-space corner point opposite the clipping plane
|
---|
2993 | // as (sgn(clipPlane.x), sgn(clipPlane.y), 1, 1) and
|
---|
2994 | // transform it into camera space by multiplying it
|
---|
2995 | // by the inverse of the projection matrix
|
---|
2996 |
|
---|
2997 | /* generalised version
|
---|
2998 | Vector4 q = matrix.inverse() *
|
---|
2999 | Vector4(Math::Sign(plane.normal.x), Math::Sign(plane.normal.y), 1.0f, 1.0f);
|
---|
3000 | */
|
---|
3001 | Vector4 q;
|
---|
3002 | q.x = Math::Sign(plane.normal.x) / matrix[0][0];
|
---|
3003 | q.y = Math::Sign(plane.normal.y) / matrix[1][1];
|
---|
3004 | q.z = 1.0F;
|
---|
3005 | // flip the next bit from Lengyel since we're right-handed
|
---|
3006 | if (forGpuProgram)
|
---|
3007 | {
|
---|
3008 | q.w = (1.0F - matrix[2][2]) / matrix[2][3];
|
---|
3009 | }
|
---|
3010 | else
|
---|
3011 | {
|
---|
3012 | q.w = (1.0F + matrix[2][2]) / matrix[2][3];
|
---|
3013 | }
|
---|
3014 |
|
---|
3015 | // Calculate the scaled plane vector
|
---|
3016 | Vector4 clipPlane4d(plane.normal.x, plane.normal.y, plane.normal.z, plane.d);
|
---|
3017 | Vector4 c = clipPlane4d * (1.0F / (clipPlane4d.dotProduct(q)));
|
---|
3018 |
|
---|
3019 | // Replace the third row of the projection matrix
|
---|
3020 | matrix[2][0] = c.x;
|
---|
3021 | matrix[2][1] = c.y;
|
---|
3022 | // flip the next bit from Lengyel since we're right-handed
|
---|
3023 | if (forGpuProgram)
|
---|
3024 | {
|
---|
3025 | matrix[2][2] = c.z;
|
---|
3026 | }
|
---|
3027 | else
|
---|
3028 | {
|
---|
3029 | matrix[2][2] = -c.z;
|
---|
3030 | }
|
---|
3031 | matrix[2][3] = c.w;
|
---|
3032 |
|
---|
3033 | }
|
---|
3034 | //---------------------------------------------------------------------
|
---|
3035 | Real D3DRenderSystem::getMinimumDepthInputValue(void)
|
---|
3036 | {
|
---|
3037 | // Range [0.0f, 1.0f]
|
---|
3038 | return 0.0f;
|
---|
3039 | }
|
---|
3040 | //---------------------------------------------------------------------
|
---|
3041 | Real D3DRenderSystem::getMaximumDepthInputValue(void)
|
---|
3042 | {
|
---|
3043 | // Range [0.0f, 1.0f]
|
---|
3044 | // D3D inverts even identity view matrices, so maximum INPUT is -1.0
|
---|
3045 | return -1.0f;
|
---|
3046 | }
|
---|
3047 |
|
---|
3048 |
|
---|
3049 | }
|
---|