[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreD3D7TextureManager.h"
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| 26 | #include "OgreD3D7Texture.h"
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| 27 |
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| 28 | namespace Ogre {
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| 29 |
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| 30 | /* Auto-inlining must be disabled for this method otherwise problems with the
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| 31 | DLL boundary occur on the constructor in release mode. */
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| 32 | #if OGRE_COMPILER == OGRE_COMPILER_MSVC
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| 33 | #pragma auto_inline( off )
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| 34 | #endif
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| 35 |
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| 36 | D3DTextureManager::D3DTextureManager(LPDIRECT3DDEVICE7 lpD3D)
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| 37 | : TextureManager()
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| 38 | {
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| 39 | mlpD3DDevice = lpD3D;
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| 40 | lpD3D->AddRef();
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| 41 |
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| 42 | // register with group manager
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| 43 | ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this);
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| 44 | }
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| 45 |
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| 46 | #if OGRE_COMPILER == OGRE_COMPILER_MSVC
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| 47 | #pragma auto_inline( on )
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| 48 | #endif
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| 49 |
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| 50 | //-----------------------------------------------------------------------
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| 51 | D3DTextureManager::~D3DTextureManager()
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| 52 | {
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| 53 | __safeRelease( &mlpD3DDevice );
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| 54 | // unregister with group manager
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| 55 | ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType);
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| 56 | }
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| 57 | //-----------------------------------------------------------------------
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| 58 | Resource* D3DTextureManager::createImpl(const String& name,
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| 59 | ResourceHandle handle, const String& group, bool isManual,
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| 60 | ManualResourceLoader* loader, const NameValuePairList* createParams)
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| 61 | {
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| 62 | return new D3DTexture(this, name, handle, group, isManual, loader, mlpD3DDevice);
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| 63 | }
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| 64 | //-----------------------------------------------------------------------
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| 65 | void D3DTextureManager::reloadAfterLostDevice(void)
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| 66 | {
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| 67 | // We've been restored after a lost device and need to repopulate the
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| 68 | // texture data
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| 69 | for (ResourceMap::iterator i = mResources.begin(); i != mResources.end(); ++i)
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| 70 | {
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| 71 | D3DTexturePtr t = i->second;
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| 72 | t->restoreFromLostDevice();
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| 73 | }
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| 74 | }
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| 75 | }
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