1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreD3D7TextureManager.h"
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26 | #include "OgreD3D7Texture.h"
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27 |
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28 | namespace Ogre {
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29 |
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30 | /* Auto-inlining must be disabled for this method otherwise problems with the
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31 | DLL boundary occur on the constructor in release mode. */
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32 | #if OGRE_COMPILER == OGRE_COMPILER_MSVC
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33 | #pragma auto_inline( off )
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34 | #endif
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35 |
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36 | D3DTextureManager::D3DTextureManager(LPDIRECT3DDEVICE7 lpD3D)
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37 | : TextureManager()
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38 | {
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39 | mlpD3DDevice = lpD3D;
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40 | lpD3D->AddRef();
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41 |
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42 | // register with group manager
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43 | ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this);
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44 | }
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45 |
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46 | #if OGRE_COMPILER == OGRE_COMPILER_MSVC
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47 | #pragma auto_inline( on )
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48 | #endif
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49 |
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50 | //-----------------------------------------------------------------------
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51 | D3DTextureManager::~D3DTextureManager()
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52 | {
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53 | __safeRelease( &mlpD3DDevice );
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54 | // unregister with group manager
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55 | ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType);
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56 | }
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57 | //-----------------------------------------------------------------------
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58 | Resource* D3DTextureManager::createImpl(const String& name,
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59 | ResourceHandle handle, const String& group, bool isManual,
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60 | ManualResourceLoader* loader, const NameValuePairList* createParams)
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61 | {
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62 | return new D3DTexture(this, name, handle, group, isManual, loader, mlpD3DDevice);
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63 | }
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64 | //-----------------------------------------------------------------------
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65 | void D3DTextureManager::reloadAfterLostDevice(void)
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66 | {
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67 | // We've been restored after a lost device and need to repopulate the
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68 | // texture data
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69 | for (ResourceMap::iterator i = mResources.begin(); i != mResources.end(); ++i)
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70 | {
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71 | D3DTexturePtr t = i->second;
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72 | t->restoreFromLostDevice();
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73 | }
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74 | }
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75 | }
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