[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __D3D9GpuProgram_H_
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| 26 | #define __D3D9GpuProgram_H_
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| 27 |
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| 28 | // Precompiler options
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| 29 | #include "OgreD3D9Prerequisites.h"
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| 30 | #include "OgreGpuProgram.h"
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| 31 |
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| 32 | namespace Ogre {
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| 33 |
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| 34 | /** Direct3D implementation of a few things common to low-level vertex & fragment programs. */
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| 35 | class D3D9GpuProgram : public GpuProgram
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| 36 | {
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| 37 | protected:
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| 38 | LPDIRECT3DDEVICE9 mpDevice;
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| 39 | LPD3DXBUFFER mpExternalMicrocode; // microcode from elsewhere, we do NOT delete this ourselves
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| 40 | public:
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| 41 | D3D9GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
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| 42 | const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev);
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| 43 |
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| 44 |
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| 45 | /** Tells the program to load from some externally created microcode instead of a file or source.
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| 46 | @remarks
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| 47 | It is the callers responsibility to delete the microcode buffer.
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| 48 | */
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| 49 | void setExternalMicrocode(LPD3DXBUFFER pMicrocode) { mpExternalMicrocode = pMicrocode; }
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| 50 | /** Gets the external microcode buffer, if any. */
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| 51 | LPD3DXBUFFER getExternalMicrocode(void) { return mpExternalMicrocode; }
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| 52 | protected:
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| 53 | /** @copydoc Resource::loadImpl */
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| 54 | void loadImpl(void);
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| 55 | /** Overridden from GpuProgram */
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| 56 | void loadFromSource(void);
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| 57 | /** Internal method to load from microcode, must be overridden by subclasses. */
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| 58 | virtual void loadFromMicrocode(LPD3DXBUFFER microcode) = 0;
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| 59 |
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| 60 |
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| 61 | };
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| 62 |
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| 63 | /** Direct3D implementation of low-level vertex programs. */
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| 64 | class D3D9GpuVertexProgram : public D3D9GpuProgram
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| 65 | {
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| 66 | protected:
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| 67 | LPDIRECT3DVERTEXSHADER9 mpVertexShader;
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| 68 | public:
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| 69 | D3D9GpuVertexProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
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| 70 | const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev);
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| 71 | ~D3D9GpuVertexProgram();
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| 72 | /// Gets the vertex shader
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| 73 | LPDIRECT3DVERTEXSHADER9 getVertexShader(void) const { return mpVertexShader; }
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| 74 | protected:
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| 75 | /** @copydoc Resource::unloadImpl */
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| 76 | void unloadImpl(void);
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| 77 | void loadFromMicrocode(LPD3DXBUFFER microcode);
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| 78 | };
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| 79 |
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| 80 | /** Direct3D implementation of low-level fragment programs. */
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| 81 | class D3D9GpuFragmentProgram : public D3D9GpuProgram
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| 82 | {
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| 83 | protected:
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| 84 | LPDIRECT3DPIXELSHADER9 mpPixelShader;
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| 85 | public:
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| 86 | D3D9GpuFragmentProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
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| 87 | const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev);
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| 88 | ~D3D9GpuFragmentProgram();
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| 89 | /// Gets the pixel shader
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| 90 | LPDIRECT3DPIXELSHADER9 getPixelShader(void) const { return mpPixelShader; }
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| 91 | protected:
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| 92 | /** @copydoc Resource::unloadImpl */
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| 93 | void unloadImpl(void);
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| 94 | void loadFromMicrocode(LPD3DXBUFFER microcode);
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| 95 | };
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| 96 | /** Specialisation of SharedPtr to allow SharedPtr to be assigned to D3D9GpuProgramPtr
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| 97 | @note Has to be a subclass since we need operator=.
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| 98 | We could templatise this instead of repeating per Resource subclass,
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| 99 | except to do so requires a form VC6 does not support i.e.
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| 100 | ResourceSubclassPtr<T> : public SharedPtr<T>
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| 101 | */
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| 102 | class _OgreExport D3D9GpuProgramPtr : public SharedPtr<D3D9GpuProgram>
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| 103 | {
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| 104 | public:
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| 105 | D3D9GpuProgramPtr() : SharedPtr<D3D9GpuProgram>() {}
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| 106 | explicit D3D9GpuProgramPtr(D3D9GpuProgram* rep) : SharedPtr<D3D9GpuProgram>(rep) {}
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| 107 | D3D9GpuProgramPtr(const D3D9GpuProgramPtr& r) : SharedPtr<D3D9GpuProgram>(r) {}
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| 108 | D3D9GpuProgramPtr(const ResourcePtr& r) : SharedPtr<D3D9GpuProgram>()
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| 109 | {
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| 110 | // lock & copy other mutex pointer
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| 111 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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| 112 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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| 113 | pRep = static_cast<D3D9GpuProgram*>(r.getPointer());
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| 114 | pUseCount = r.useCountPointer();
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| 115 | if (pUseCount)
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| 116 | {
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| 117 | ++(*pUseCount);
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| 118 | }
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| 119 | }
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| 120 |
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| 121 | /// Operator used to convert a ResourcePtr to a D3D9GpuProgramPtr
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| 122 | D3D9GpuProgramPtr& operator=(const ResourcePtr& r)
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| 123 | {
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| 124 | if (pRep == static_cast<D3D9GpuProgram*>(r.getPointer()))
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| 125 | return *this;
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| 126 | release();
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| 127 | // lock & copy other mutex pointer
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| 128 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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| 129 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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| 130 | pRep = static_cast<D3D9GpuProgram*>(r.getPointer());
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| 131 | pUseCount = r.useCountPointer();
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| 132 | if (pUseCount)
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| 133 | {
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| 134 | ++(*pUseCount);
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| 135 | }
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| 136 | return *this;
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| 137 | }
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| 138 | };
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| 139 |
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| 140 | }
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| 141 |
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| 142 |
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| 143 | #endif
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