[657] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of OGRE
|
---|
| 4 | (Object-oriented Graphics Rendering Engine)
|
---|
| 5 | For the latest info, see http://www.ogre3d.org/
|
---|
| 6 |
|
---|
| 7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
| 8 | Also see acknowledgements in Readme.html
|
---|
| 9 |
|
---|
| 10 | This program is free software; you can redistribute it and/or modify it under
|
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
| 13 | version.
|
---|
| 14 |
|
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
| 18 |
|
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
| 23 | -----------------------------------------------------------------------------
|
---|
| 24 | */
|
---|
| 25 | #ifndef __D3D9GpuProgram_H_
|
---|
| 26 | #define __D3D9GpuProgram_H_
|
---|
| 27 |
|
---|
| 28 | // Precompiler options
|
---|
| 29 | #include "OgreD3D9Prerequisites.h"
|
---|
| 30 | #include "OgreGpuProgram.h"
|
---|
| 31 |
|
---|
| 32 | namespace Ogre {
|
---|
| 33 |
|
---|
| 34 | /** Direct3D implementation of a few things common to low-level vertex & fragment programs. */
|
---|
| 35 | class D3D9GpuProgram : public GpuProgram
|
---|
| 36 | {
|
---|
| 37 | protected:
|
---|
| 38 | LPDIRECT3DDEVICE9 mpDevice;
|
---|
| 39 | LPD3DXBUFFER mpExternalMicrocode; // microcode from elsewhere, we do NOT delete this ourselves
|
---|
| 40 | public:
|
---|
| 41 | D3D9GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
|
---|
| 42 | const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev);
|
---|
| 43 |
|
---|
| 44 |
|
---|
| 45 | /** Tells the program to load from some externally created microcode instead of a file or source.
|
---|
| 46 | @remarks
|
---|
| 47 | It is the callers responsibility to delete the microcode buffer.
|
---|
| 48 | */
|
---|
| 49 | void setExternalMicrocode(LPD3DXBUFFER pMicrocode) { mpExternalMicrocode = pMicrocode; }
|
---|
| 50 | /** Gets the external microcode buffer, if any. */
|
---|
| 51 | LPD3DXBUFFER getExternalMicrocode(void) { return mpExternalMicrocode; }
|
---|
| 52 | protected:
|
---|
| 53 | /** @copydoc Resource::loadImpl */
|
---|
| 54 | void loadImpl(void);
|
---|
| 55 | /** Overridden from GpuProgram */
|
---|
| 56 | void loadFromSource(void);
|
---|
| 57 | /** Internal method to load from microcode, must be overridden by subclasses. */
|
---|
| 58 | virtual void loadFromMicrocode(LPD3DXBUFFER microcode) = 0;
|
---|
| 59 |
|
---|
| 60 |
|
---|
| 61 | };
|
---|
| 62 |
|
---|
| 63 | /** Direct3D implementation of low-level vertex programs. */
|
---|
| 64 | class D3D9GpuVertexProgram : public D3D9GpuProgram
|
---|
| 65 | {
|
---|
| 66 | protected:
|
---|
| 67 | LPDIRECT3DVERTEXSHADER9 mpVertexShader;
|
---|
| 68 | public:
|
---|
| 69 | D3D9GpuVertexProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
|
---|
| 70 | const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev);
|
---|
| 71 | ~D3D9GpuVertexProgram();
|
---|
| 72 | /// Gets the vertex shader
|
---|
| 73 | LPDIRECT3DVERTEXSHADER9 getVertexShader(void) const { return mpVertexShader; }
|
---|
| 74 | protected:
|
---|
| 75 | /** @copydoc Resource::unloadImpl */
|
---|
| 76 | void unloadImpl(void);
|
---|
| 77 | void loadFromMicrocode(LPD3DXBUFFER microcode);
|
---|
| 78 | };
|
---|
| 79 |
|
---|
| 80 | /** Direct3D implementation of low-level fragment programs. */
|
---|
| 81 | class D3D9GpuFragmentProgram : public D3D9GpuProgram
|
---|
| 82 | {
|
---|
| 83 | protected:
|
---|
| 84 | LPDIRECT3DPIXELSHADER9 mpPixelShader;
|
---|
| 85 | public:
|
---|
| 86 | D3D9GpuFragmentProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
|
---|
| 87 | const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev);
|
---|
| 88 | ~D3D9GpuFragmentProgram();
|
---|
| 89 | /// Gets the pixel shader
|
---|
| 90 | LPDIRECT3DPIXELSHADER9 getPixelShader(void) const { return mpPixelShader; }
|
---|
| 91 | protected:
|
---|
| 92 | /** @copydoc Resource::unloadImpl */
|
---|
| 93 | void unloadImpl(void);
|
---|
| 94 | void loadFromMicrocode(LPD3DXBUFFER microcode);
|
---|
| 95 | };
|
---|
| 96 | /** Specialisation of SharedPtr to allow SharedPtr to be assigned to D3D9GpuProgramPtr
|
---|
| 97 | @note Has to be a subclass since we need operator=.
|
---|
| 98 | We could templatise this instead of repeating per Resource subclass,
|
---|
| 99 | except to do so requires a form VC6 does not support i.e.
|
---|
| 100 | ResourceSubclassPtr<T> : public SharedPtr<T>
|
---|
| 101 | */
|
---|
| 102 | class _OgreExport D3D9GpuProgramPtr : public SharedPtr<D3D9GpuProgram>
|
---|
| 103 | {
|
---|
| 104 | public:
|
---|
| 105 | D3D9GpuProgramPtr() : SharedPtr<D3D9GpuProgram>() {}
|
---|
| 106 | explicit D3D9GpuProgramPtr(D3D9GpuProgram* rep) : SharedPtr<D3D9GpuProgram>(rep) {}
|
---|
| 107 | D3D9GpuProgramPtr(const D3D9GpuProgramPtr& r) : SharedPtr<D3D9GpuProgram>(r) {}
|
---|
| 108 | D3D9GpuProgramPtr(const ResourcePtr& r) : SharedPtr<D3D9GpuProgram>()
|
---|
| 109 | {
|
---|
| 110 | // lock & copy other mutex pointer
|
---|
| 111 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
|
---|
| 112 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
|
---|
| 113 | pRep = static_cast<D3D9GpuProgram*>(r.getPointer());
|
---|
| 114 | pUseCount = r.useCountPointer();
|
---|
| 115 | if (pUseCount)
|
---|
| 116 | {
|
---|
| 117 | ++(*pUseCount);
|
---|
| 118 | }
|
---|
| 119 | }
|
---|
| 120 |
|
---|
| 121 | /// Operator used to convert a ResourcePtr to a D3D9GpuProgramPtr
|
---|
| 122 | D3D9GpuProgramPtr& operator=(const ResourcePtr& r)
|
---|
| 123 | {
|
---|
| 124 | if (pRep == static_cast<D3D9GpuProgram*>(r.getPointer()))
|
---|
| 125 | return *this;
|
---|
| 126 | release();
|
---|
| 127 | // lock & copy other mutex pointer
|
---|
| 128 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
|
---|
| 129 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
|
---|
| 130 | pRep = static_cast<D3D9GpuProgram*>(r.getPointer());
|
---|
| 131 | pUseCount = r.useCountPointer();
|
---|
| 132 | if (pUseCount)
|
---|
| 133 | {
|
---|
| 134 | ++(*pUseCount);
|
---|
| 135 | }
|
---|
| 136 | return *this;
|
---|
| 137 | }
|
---|
| 138 | };
|
---|
| 139 |
|
---|
| 140 | }
|
---|
| 141 |
|
---|
| 142 |
|
---|
| 143 | #endif
|
---|